az the level 5 Thalore Archer by nightbobicus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassArcher
Level / Exp5 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity24 (base 21)
Constitution20 (base 19)
Magic8 (base 10)
Willpower16 (base 10)
Cunning17 (base 12)

Resources

Life202/202
Stamina137/137
Healing Factor1.0870588855781
Regeneration0.27176472139453

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth19.500146650446
See Invisible19.500146650446

Offense: Mainhand

Damage30
Accuracy36
Crit Chance3%
APR5
Speed1.00

Offense: Spell

Spellpower8
Crit Chance3%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense12
Ranged Defense12
Fatigue6
Physical Save11
Spell Save8
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
2/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
0/5
0/5
2/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.00
2/5
1/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

On feet
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 2.44 gold from the transmogrification of
steady rough leather gloves of magic (+3) (0 def, 1 armour).
You gain 4.50 gold from the transmogrification of
rejuvenating iron plate armour (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.07 gold from the transmogrification of
mindwoven linen robe of the mountain (+7%) (0 def, 0 armour).
You gain 0.75 gold from the transmogrification of
arcing iron waraxe (12-16 power, 2 apr).
You gain 0.75 gold from the transmogrification of
arcing iron mace (13-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-26 power, 1 apr).
You gain 2.50 gold from the transmogrification of
Whirlwind (10-15 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 2.02 gold from the transmogrification of
movement infusion of the wizard (speed 424%; cd 8).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.