

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Notes to Self 1.3.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Juggle Hotkeys on Unwield 1.3.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Demon Seed Details 1.4.6
This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. No more creaky door 1.2.5Got rid of the most anoying door creaks. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Store Wish List 1.3.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.4.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Slow Tweak 1.4.9Tweaks the 'Slow' effect such that when a new slow is applied to a target already afflicted with a slow, the new slow will no longer outright replace the old effect. Instead, the highest power effect will take priority. If the new effect is stronger, it will replace the old effect. Otherwise, it will be ignored. This is primarily intended to resolve the issues caused by equipping multiple pieces of gear with on-hit slows. Due to the way Slow normally works, only the last effect applied will have any impact on the target. The result is that equipping more pieces of gear with on-hit slow can detrimentally impact your ability to slow enemies, which is counter-intuitive and less than ideal This refers specifically to the effect 'Slow', which reduces global speed. Other effects which influence speed, global or otherwise, are not affected by this addon. Allow Respec Anywhere 1.2.3Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Gunslinger |
| Level / Exp | 50 / 840% |
| Size | small |
| Lifes / Deaths | Killed by Yvanor the orc high cryomancer at level 50 on the 1st Pyre 124th year of Ascendancy at 11:01 / 1 |
Primary Stats
| Strength | 59 (base 19) |
| Dexterity | 115 (base 61) |
| Constitution | 58 (base 22) |
| Magic | 35 (base 15) |
| Willpower | 114 (base 60) |
| Cunning | 137.2 (base 60) |
Resources
| Life | -377/1455 |
| Stamina | 547/547 |
| Steam | 100/100 |
| Healing Factor | 1.3157894736841 |
| Regeneration | 2.0394736842104 |
Speed
| Mental | -35% |
| Attack | -35% |
| Movement | +30% |
| Spell | -35% |
| Global | +71.428571428571% |
Vision
| Sight | 10 |
| Lite | 22 |
| See Stealth | 23 |
| See Invisible | 19 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 143 |
| Accuracy | 95 |
| Crit Chance | 86% |
| APR | 78 |
| Speed | 1.38 |
Offense: Offhand
| Damage | 143 |
| Accuracy | 95 |
| Crit Chance | 86% |
| APR | 78 |
| Speed | 1.54 |
Offense: Spell
| Spellpower | 13.5 |
| Crit Chance | 53% |
| Speed | 1.5384615384615 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 63% |
| Speed | 1.5384615384615 |
Offense: Damage Bonus
| Darkness | +20% |
| Light | +30% |
| Physical | +72% |
| Lightning | +28% |
| All | +10% |
Offense: Damage Penetration
| Physical | +65% |
| Lightning | +20% |
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 83 (90.376569037657%) |
| Defense | 102 |
| Ranged Defense | 105 |
| Fatigue | 0 |
| Physical Save | 75 |
| Spell Save | 64 |
| Mental Save | 72 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 24%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 46%( 70%) |
| All | + 10%( 70%) |
| Mind | + 13%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 24%( 70%) |
| Physical | + 22%( 70%) |
| Darkness | + 15%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Pinning Resistance | 25% |
| Confusion Resistance | 83% |
| Fear Resistance | 0% |
| Teleport Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 50% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 55% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 20.2 steam per turn. Can be activated for an instant burst of 101 steam. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 253% efficiency and cooldown mod of 54%. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 216% efficiency and cooldown mod of 54%. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 351 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 19.7 steam per turn. Can be activated for an instant burst of 99 steam. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Elusiveness | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Steamtech / Avoidance | 1.50 |
| 5/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Steamtech / Bullets mastery | 1.50 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Steamtech / Gunslinging | 1.50 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.40 |
| 4/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Agile Gunner |
| talent | Evasive Shots |
| talent | Automated Cloak Tessellation |
| talent | Embedded Restoration Systems |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is wrapped in disorientating smoke, confusing them and reducing vision range by 12. Shadow Smoke |
| detrimental effect | Reduces global action speed by 40%. Slow |
| detrimental effect | Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity. Echoes of the void |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 50%. Cripple |
| beneficial effect | The target is recovering 27 life each turn. Recovery |
| beneficial effect | The target has 50% chance to evade melee and ranged attacks and gains 102 defense. Evasion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved spell save by +4. | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved talent Biofeedback (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved talent Biofeedback (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Disengage (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Disengage (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved spell save by +4. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 116. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour) 3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Phys.save +15 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Pinning- +25% Stun/Frz- +40% Knockbk- +25% Teleport- +100% ---------- misc Masteries +0.20 Cursed/Endless hunt +0.20 Cunning/Trapping +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 30 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Quiver | Carrionnail the pouch of voratun shots (101/102, 88-105.6 power, 29 apr) 3.0 T5 shot ammo [Random Unique] Arcane/Master Power 88.0 - 105.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +29 Crit +7.0% Capacity 102 Rld cld -1 Ranged+ +8 light +8 nature +20 cold +4 mind On Hit.r1 +20 light On Hit: * Slows global speed by 40% While equipped: ---------- misc Talents +5 Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | Deepspride of the Blightspawn 1.0 T3 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Dmg.mod +20% light Melee Ret 14 fire On Hit (Melee): * 30% chance to blind On Melee Ret: * 26% chance to disease * 24% chance to inflict 15% damage reduction ----- def ----- Defense +9 (+2 eff.) Resists +3% acid +7% fire +6% cold Crit.dmg- 10.00% Phys.save +14 (+3 eff.) Spell.save +14 (+3 eff.) Mind.save +14 (+3 eff.) Blind- +25% Confus- +13% ---------- misc Light +12 See.Stealth +23 See.Invis +13 Track: Puts all charms on 37 cooldown Level 1.8 Pwr.cost 37 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 40 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eastern Wood Hat (16 def, 0 armour) 2.0 T5 head armor [Unique] Master While equipped: Stats +13 Cun +19 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +65 (+12 eff.) Apr +15 ----- def ----- Defense +16 (+3 eff.) Blind- +100% ---------- misc Light +7 Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
| On hands | Steam Powered Gauntlets (0 def, 13 armour) 1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +7 Str +7 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +13 Disarm- +50% ---------- misc Talents +5 Itching Powder Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 83% Attackspeed is 100% for non-Brawlers! Gauntlets. But with steam power! |
| Tool | yew wand of clairvoyance 'Koryvor' [power 12] (6 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +2 Str dps ---------- Crit.mult +9.00% ----- def ----- Armour +12 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Die.at -60.00 life Max.HP +30.00 ---------- misc Wards +4 lightning +3 temporal +4 blight +4 fire +4 cold Talents +1 Ward Reveal the area around you, dispelling darkness (radius 12, power 57 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +11 Hardiness +20% Defense +6 (+1 eff.) Fatigue -15% Phys.save +48 (+10 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +5 Cun +3 Dex dps ---------- Crit.mult +3.00% Phys.pwr +6 (+1 eff.) Melee+ 38 light Ranged+ 38 light Acc +12 (+2 eff.) Apr +12 On Hit (Melee): * 24% chance to blind On Hit (Ranged): * 21% chance to blind ----- def ----- Defense +32 (+6 eff.) Rng.Def +9 (+2 eff.) Die.at -80.00 life Max.HP +10.00 ---------- misc Stam/turn +0.40 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Blindbright0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +11 Str +9 Dex +10 Wil +10 Cun +11 Con dps ---------- Mov.spd +10% Melee Ret 8 light ----- def ----- Armour +7 Fatigue -9% Resists +3% mind HP.reg +1.30 Disease- +15% Stun/Frz- +25% ---------- misc Stam/turn +1.20 Amulets can have magical properties. |
| In main hand | Relgakalthodin 4.0 T5 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +48 Crit +20.0% Atk.spd 111% Range +10 Proj.spd +800% On Hit: * 20% chance to daze at end of turn * 20% chance to gain 10% of a turn (3/turn limit) Uses 2.0 Steam While equipped: Stats +5 Str +5 Dex +5 Mag +7 Wil +5 Cun +5 Con dps ---------- Mind.crit +2% Mind.pwr +6 (+1 eff.) Dmg.mod +44% physical Res.pen +15% lightning +40% physical ----- def ----- Resists +12% lightning +9% cold Knockbk- +30% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Girdle of Preservation 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Wil +5 Con ----- def ----- Fatigue -20% Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+4 eff.) Confus- +20% ---------- misc Max.enc +50 A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | voratun steamgun 'Heatnight' 4.0 T5 steamgun 1H weapon [Rare] Disrupt/Steamtech Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +48 Crit +20.0% Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +4 fire Uses 2.0 Steam While equipped: Stats +2 Dex dps ---------- Phys.crit +3.0% Res.pen +10% physical +25% fire ----- def ----- Fatigue -6% Resists +15% acid +3% physical +10% cold +13% lightning +20% fire Spell.save +9 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Strikeparry the elven-silk cloak (4 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +12 Str +7 Mag +20 Wil +12 Cun +11 Con dps ---------- Mind.crit +8% Dmg.mod +9% lightning Res.pen +5% lightning ----- def ----- Defense +4 (+1 eff.) Resists +30% lightning Crit.dmg- 10.00% Phys.save +16 (+4 eff.) Spell.save +16 (+4 eff.) Max.HP +110.00 Stun/Frz- +50% ---------- misc Max.mana +75.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Layulena the Lightningbraid (19 def, 28 armour) 9.0 T5 light armor [Random Unique] Master/Psionic While equipped: Stats +2 Mag +12 Wil +16 Cun +3 Con dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +9% lightning ----- def ----- Armour +28 Defense +19 (+3 eff.) Fatigue +8% Crit.dmg- 35.00% Mind.save +39 (+9 eff.) ---------- misc See.Invis +6 A suit of armour made of leather. |
Inventory
medical injector implant of the sneak (efficiency 252% / cooldown 65%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 252% efficiency and cooldown mod of 65%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the titan (efficiency 193% / cooldown 51%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 193% efficiency and cooldown mod of 51%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the wizard (efficiency 190% / cooldown 56%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 190% efficiency and cooldown mod of 56%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the sneak (steam 19)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 18.8 steam per turn. Can be activated for an instant burst of 94 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the duelist (heal 331)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 331 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 392)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 392 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the duelist (+23 for 9 turns, die at -831)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 9 turns. While Heroism is active, you will only die when reaching -831 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+23 for 12 turns, die at -985)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 12 turns. While Heroism is active, you will only die when reaching -985 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+25 for 9 turns, die at -979)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 9 turns. While Heroism is active, you will only die when reaching -979 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (1057% speed; 9 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1057% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (1057% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1057% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (964% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 964% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 771 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 771 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 614 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 614 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 17)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (154% of a turn) Is a spell Description: Activate the rune to teleport in a range of 17. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 16; power 51; dur 8)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (154% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 16. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 51%, your defense is increased by 51 and all your resistances by 51%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 20; power 44; dur 7)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (154% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 20. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 44%, your defense is increased by 44 and all your resistances by 44%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 16; power 46; dur 5)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (154% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 16. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 46%, your defense is increased by 46 and all your resistances by 46%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 542 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 542 damage for 6 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Juggernaut: (Instant) Level 2.0 Pwr.cost 28 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Voidvile0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Str dps ---------- Dmg.mod +15% darkness On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +6 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +3% physical Max.HP +90.00 Amulets can have magical properties. |
Xanotta the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +8 Wil dps ---------- Mind.crit +3% ----- def ----- Resists +11% mind +6% acid Mind.save +30 (+7 eff.) Heal/summ +50 Confus- +24% ---------- misc Hate/m.crit +5.00 Amulets can have magical properties. |
archmage's voratun amulet of magic (+12)0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +12 Mag dps ---------- Spell.crit +5% Spell.pwr +6 (+2 eff.) Dmg.mod +6% acid +7% fire +7% lightning +6% cold Amulets can have magical properties. |
enraging voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Spell.pwr +13 (+4 eff.) Phys.spd +10% Dmg.mod +15% blight +12% fire +8% physical Amulets can have magical properties. |
grounding gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +12% lightning Blind- +20% Stun/Frz- +30% ---------- misc Infravis +4 Sight +2 See.Invis +6 Amulets can have magical properties. |
grounding voratun amulet of magic (+7)0.1 T5 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +7 Mag ----- def ----- Resists +17% lightning Stun/Frz- +26% Amulets can have magical properties. |
insulating voratun amulet of constitution (+10)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +10 Con ----- def ----- Resists +30% cold +30% fire Amulets can have magical properties. |
protective voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Armour +4 Defense +8 (+2 eff.) Res.Cap +4% all Phys.save +19 (+4 eff.) Amulets can have magical properties. |
stabilizing voratun amulet of cunning (+6)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +6 Cun ----- def ----- Resists +29% temporal Pinning- +37% Knockbk- +41% Amulets can have magical properties. |
starlit gold amulet of healing0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +14% light +15% darkness Heal.mod +11% Blind- +34% Cut- +50% Heal: Puts all charms on 32 cooldown Level 1.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 259 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
stralite amulet 'Kindlewarden'0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +8 Cun +8 Con dps ---------- Mov.spd +10% Dmg.mod +30% mind Res.pen +25% light Melee Ret 8 light On Hit (Melee): * 30% chance to blind ----- def ----- Fatigue -9% Resists +6% mind HP.reg +1.30 ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
stralite amulet 'Porille'0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +3 Wil +6 Cun +6 Con dps ---------- Mov.spd +10% Res.pen +15% mind ----- def ----- Fatigue -7% Resists +18% temporal HP.reg +0.30 Pinning- +40% Knockbk- +30% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.40 Max.vim +30.00 Masteries +0.34 Technique/Combat training Amulets can have magical properties. |
stralite amulet 'Prismire'0.1 T4 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Mind.crit +6% Mind.pwr +6 (+1 eff.) Dmg.mod +6% mind ----- def ----- Resists +26% blight +24% nature +12% light Poison- +40% Disease- +35% ---------- misc Psi/ret +0.16 Max.hate +8.00 Telepathy Demon/Minor Demon/Major Amulets can have magical properties. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
voratun amulet of constitution (+10)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +10 Con Amulets can have magical properties. |
voratun amulet of willpower (+7)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +7 Wil Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Chargeraider the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- S.pwr/crit +4 Dmg.mod +15% arcane +18% lightning ----- def ----- Resists +15% arcane Spell.save +30 (+7 eff.) ---------- misc Mana/s.crit +4.00 Max.vim +50.00 Rings can have magical properties. |
Eclipserebel the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag dps ---------- Dmg.mod +13% mind +3% darkness Res.pen +10% blight +10% nature Acc +4 (+1 eff.) On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +6 Resists +13% mind Phys.save +12 (+3 eff.) Spell.save +26 (+6 eff.) Mind.save +13 (+3 eff.) Rings can have magical properties. |
Gloomclash of the Blightspawn0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Mag +2 Wil dps ---------- Dmg.mod +16% mind +6% blight Melee Ret 12 arcane On Melee Ret: * 36% chance to disease * 41% chance to inflict 15% damage reduction ----- def ----- Resists +16% mind Mind.save +14 (+3 eff.) HP.reg +1.20 Confus- +47% Stun/Frz- +47% ---------- misc Max.mana +40.00 Rings can have magical properties. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 28 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Searnaught the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun +7 Wil dps ---------- Mind.pwr +15 (+3 eff.) Dmg.mod +9% arcane +18% acid Res.pen +25% acid +15% fire ----- def ----- Resists +5% arcane +15% acid Rings can have magical properties. |
Shockwilter the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +21% nature +15% lightning Res.pen +20% lightning Melee Ret 8 fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +30% nature +15% lightning Rings can have magical properties. |
Silulaith the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +13 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% cold ----- def ----- Resists +30% cold +2% physical Phys.save +16 (+4 eff.) Heal.mod +5% ---------- misc Stam/turn +0.40 Max.stam +10.00 Rings can have magical properties. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-8 eff.) Spell.save -30 (-9 eff.) Mind.save -30 (-8 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings can have magical properties. |
gold ring 'Blackbile'0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +6 Mag +7 Wil +6 Con dps ---------- Spell.crit +1% Phys.pwr +22 (+5 eff.) Spell.pwr +30 (+7 eff.) Mind.pwr +11 (+2 eff.) Res.pen +15% darkness ----- def ----- Resists +6% temporal Rings can have magical properties. |
marksman's gold ring of blight (+13%)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +13% blight Acc +6 (+1 eff.) ----- def ----- Resists +13% blight Rings can have magical properties. |
marksman's voratun ring of light (+34%)0.1 T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +17% light Acc +10 (+2 eff.) ----- def ----- Resists +34% light Rings can have magical properties. |
rogue's voratun ring of nature (+32%)0.1 T5 ring jewelry [Ego] Nature/Master While equipped: Stats +6 Cun dps ---------- Dmg.mod +16% nature ----- def ----- Defense +12 (+2 eff.) Resists +32% nature Rings can have magical properties. |
savior's stralite ring0.1 T4 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +13 (+3 eff.) Spell.save +9 (+2 eff.) Mind.save +10 (+2 eff.) Rings can have magical properties. |
solipsist's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +9 (+2 eff.) ----- def ----- Max.HP +62.00 HP.reg +0.70 Heal.mod +15% Rings can have magical properties. |
stralite ring 'Blindstrider'0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +6 Str +8 Dex +9 Cun dps ---------- Crit.mult +10.00% Phys.pwr +17 (+4 eff.) Spell.pwr +17 (+4 eff.) Mind.pwr +11 (+2 eff.) Dmg.mod +8% all +6% temporal Res.pen +5% darkness +10% nature Acc +13 (+3 eff.) Melee Ret 16 blight On Hit (Melee): * 22% chance to disease ----- def ----- Armour +12 Rings can have magical properties. |
stralite ring of fire (+28%)0.1 T4 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +14% fire ----- def ----- Resists +28% fire Rings can have magical properties. |
titan's gold ring of life0.1 T3 ring jewelry [Ego+] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+2 eff.) Max.HP +55.00 HP.reg +1.10 Heal.mod +13% Rings can have magical properties. |
titan's stralite ring0.1 T4 ring jewelry [Ego] Nature While equipped: Stats +6 Con ----- def ----- Phys.save +12 (+3 eff.) Rings can have magical properties. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
voratun ring 'Shadowoozer'0.1 T5 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% mind Res.pen +25% mind Melee Ret 12 mind On Hit (Melee): * 31% chance to inflict 15% damage reduction ----- def ----- Resists +15% mind +6% darkness Mind.save +15 (+4 eff.) Confus- +50% Rings can have magical properties. |
voratun ring of blinding strikes0.1 T5 ring jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 31 light Ranged+ 42 light On Hit (Melee): * 25% chance to blind On Hit (Ranged): * 28% chance to blind Rings can have magical properties. |
wizard's voratun ring of darkness (+34%)0.1 T5 ring jewelry [Ego] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +17% darkness ----- def ----- Resists +34% darkness Spell.save +14 (+3 eff.) Rings can have magical properties. |
wizard's voratun ring of time (+19%)0.1 T5 ring jewelry [Ego] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +19% temporal ----- def ----- Resists +19% temporal Spell.save +10 (+2 eff.) Rings can have magical properties. |
dragonbone vilestaff of might (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Spell.pwr +15 (+4 eff.) Dmg.mod +30% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Fatigue +0% Proj.evade +15% Proj.slow +30% ---------- misc Max.enc +0 Evasion: (Instant) Level 3.2 Pwr.cost 28 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 44 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
focusing elven-silk robe of nature (+21%) (5 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: Stats +7 Wil +8 Mag dps ---------- Dmg.mod +14% nature ----- def ----- Defense +5 (+1 eff.) Resists +21% nature ---------- misc Mana/turn +0.39 Psi/turn +0.33 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
traveler's pair of voratun boots of uncanny dodging (10 def, 5 armour)3.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +10 (+2 eff.) Rng.Def +10 (+2 eff.) Fatigue -6% Phys.save +14 (+3 eff.) ---------- misc Max.enc +47 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xerydawen (0 def, 3 armour)1.5 T5 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% temporal +6% physical Acc +14 (+3 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Phys.save +10 (+2 eff.) Mind.save +30 (+7 eff.) Die.at -60.00 life Blind- +15% Disarm- +50% Stun/Frz- +15% Unarmed combat: Power 28.0 - 39.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Acc +10 Apr +15 Crit +12.0% Atk.spd 83% Melee+ +8 temporal On Hit: 10% Perfect Control 5 On Hit: * 53% chance to gain 10% of a turn (3/turn limit) Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Brass Goggles (10 def, 0 armour)2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +20 (+4 eff.) Apr +15 ----- def ----- Defense +10 (+2 eff.) Resists +20% fire Blind- +100% ---------- misc Light +0 Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Obsidianbrawn of the Blightspawn (0 def, 5 armour) =scuba=2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Melee Ret 12 darkness On Melee Ret: * 27% chance to disease * 29% chance to inflict 15% damage reduction ----- def ----- Armour +5 Fatigue +3% Resists +20% lightning +9% temporal +11% cold +1% physical Disease- +15% ---------- misc Breathe water A hat made of leather. Very stylish. |
drakeskin leather armour of command (20 def, 18 armour)9.0 T5 light armor [Ego+] Psionic While equipped: Stats +6 Cun ----- def ----- Armour +18 Defense +20 (+4 eff.) Fatigue +8% Mind.save +25 (+6 eff.) A suit of armour made of leather. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
16 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+1 eff.) Spell.save +7 (+1 eff.) Mind.save +7 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 28 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 159.08 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
10 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 92 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 345.95 fire damage (based on Magic). Uses 46 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 28 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 185 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 317.90 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 23 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
amazing fiery salve [power 52] amazing fiery salve [power 52]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 216% efficiency and 54% cooldown modifier. Remove 3 magical effects and grants a fiery aura (52% fire, light and lightning affinity) Puts Talent Medical Injector on 23 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 52] amazing frost salve [power 52]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 216% efficiency and 54% cooldown modifier. Remove 3 physical effects and grants a frost aura (52% cold, darkness and nature affinity) Puts Talent Medical Injector on 23 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 752] amazing healing salve [power 752]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 216% efficiency and 54% cooldown modifier. Heal 752 Puts Talent Medical Injector on 14 cooldown Medical salve. |
amazing pain suppressor salve [power 658] amazing pain suppressor salve [power 658]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 216% efficiency and 54% cooldown modifier. Let you fight up to -658 life and reduces all damage by 29% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
amazing unstoppable force salve [power 209] amazing unstoppable force salve [power 209]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 216% efficiency and 54% cooldown modifier. Increases all saves by 209 and healing factor by half Puts Talent Medical Injector on 17 cooldown Activation is instant. Medical salve. |
amazing water salve [power 52] amazing water salve [power 52]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 216% efficiency and 54% cooldown modifier. Remove 3 mental effects and grants a water aura (52% blight, mind and acid affinity). Puts Talent Medical Injector on 23 cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amazing air recycler0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +50% Returns 5 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
amazing fungal web0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: Heals you for 125 life when you use a salve. Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel spike attachment0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: dps ---------- Melee Ret 30 physical ----- def ----- Armour +12 Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
mastercraft solid shell0.0 T4 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +4 Solid Shell Tinkers can be attached to normal items to improve them with steam power! |
mastercraft thunder grenade0.0 T4 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ---------- misc Talents +4 Thunder Grenade Tinkers can be attached to normal items to improve them with steam power! |
potent moss tread0.0 T2 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Stealth +4 ---------- misc Talents +2 Moss Tread Tinkers can be attached to normal items to improve them with steam power! |
steel saw projector0.0 T2 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +2 Project Saw Tinkers can be attached to normal items to improve them with steam power! |
well-made acid groove0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
well-made flash powder0.0 T3 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +3 Flash Powder Tinkers can be attached to normal items to improve them with steam power! |
well-made focus lens0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +7 Sight +2 See.Stealth +15 See.Invis +15 Tinkers can be attached to normal items to improve them with steam power! |
well-made hook shell0.0 T3 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +3 Hook Shell Tinkers can be attached to normal items to improve them with steam power! |
well-made waterproof coating0.0 T3 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +15% nature +15% cold Tinkers can be attached to normal items to improve them with steam power! |
Loronik the voratun torque of charged psionic shield [power 119] (19 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +3 Con dps ---------- Crit.mult +15.00% ----- def ----- Armour +2 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Heal.mod +5% ---------- misc Wards +3 physical +5 mind +5 darkness Talents +5 Telekinetic Blast +1 Ward +5 Silence Cooldown Silence -1 Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 119 for 7 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
Unrahell the Coalfurnace [power 163] (19 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +3 Str +10 Mag dps ---------- On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Crit.dmg- 15.00% ---------- misc See.Invis +12 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 163 for 7 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
hateful voratun torque of clear mind [power 4] (10 cooldown) =mental=2.0 T5 torque charm [Ego] Psionic Absorb and nullify at most 4 detrimental mental status effects in the next 10 turns Puts all charms on 10 cooldown 100% to regenerate 10 hate. Torques are made by powerful psionics to store psionic powers. |
supercharged voratun torque of thermal psionic shield [power 203] (24 cooldown)2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 203 for 7 turns Puts all charms on 24 cooldown Torques are made by powerful psionics to store psionic powers. |
warded stralite torque of psychoportation [power 39] (28 cooldown) =teleport=2.0 T4 torque charm [Ego+] Psionic While equipped: ---------- misc Wards +1 physical +2 mind +2 darkness Talents +1 Ward Teleport randomly (rad 39) Puts all charms on 28 cooldown Torques are made by powerful psionics to store psionic powers. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
overpowered dragonbone wand of trap destruction [power 170] (21 cooldown)2.0 T5 wand charm [Ego+] Arcane Disarm traps (170 bonus disarm power, based on Magic) along a range 3 line Puts all charms on 21 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 28 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
15 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Maridssa the Halfling Gunslinger level 34
69th Pyre 123rd year of Ascendancy at 16:24 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Maridssa the Halfling Gunslinger level 40
70th Dusk 123rd year of Ascendancy at 06:16 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Maridssa the Halfling Gunslinger level 33
67th Pyre 123rd year of Ascendancy at 20:30 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Maridssa the Halfling Gunslinger level 39
65th Dusk 123rd year of Ascendancy at 00:01 see stats
Back and there again (Nightmare (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Maridssa the Halfling Gunslinger level 45
60th Haze 123rd year of Ascendancy at 09:59 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Maridssa the Halfling Gunslinger level 38
62nd Dusk 123rd year of Ascendancy at 04:31 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Maridssa the Halfling Gunslinger level 14
9th Allure 123rd year of Ascendancy at 11:51 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Maridssa the Halfling Gunslinger level 36
27th Dusk 123rd year of Ascendancy at 17:40 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Maridssa the Halfling Gunslinger level 11
49th Haze 122nd year of Ascendancy at 18:08 see stats
Demonic Invasion (Nightmare (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Maridssa the Halfling Gunslinger level 49
78th Haze 123rd year of Ascendancy at 10:03 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Maridssa the Halfling Gunslinger level 37
47th Dusk 123rd year of Ascendancy at 20:17 see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Maridssa the Halfling Gunslinger level 37
36th Dusk 123rd year of Ascendancy at 16:39 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Maridssa the Halfling Gunslinger level 40
70th Dusk 123rd year of Ascendancy at 07:21 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Maridssa the Halfling Gunslinger level 21
48th Regrowth 123rd year of Ascendancy at 05:39 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Maridssa the Halfling Gunslinger level 18
34th Regrowth 123rd year of Ascendancy at 07:36 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Maridssa the Halfling Gunslinger level 27
24th Pyre 123rd year of Ascendancy at 12:05 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Maridssa the Halfling Gunslinger level 50
73rd Regrowth 124th year of Ascendancy at 18:56 see stats
Gem of the Moon (Nightmare (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Maridssa the Halfling Gunslinger level 50
2nd Regrowth 124th year of Ascendancy at 01:43 see stats
Guiding Hand (Nightmare (Roguelike) difficulty)
Saved all escorted adventurers.By Maridssa the Halfling Gunslinger level 31
59th Pyre 123rd year of Ascendancy at 07:49 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Maridssa the Halfling Gunslinger level 20
37th Regrowth 123rd year of Ascendancy at 20:27 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Maridssa the Halfling Gunslinger level 10
3rd Flare 122nd year of Ascendancy at 01:21 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Maridssa the Halfling Gunslinger level 20
37th Regrowth 123rd year of Ascendancy at 16:03 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Maridssa the Halfling Gunslinger level 30
53rd Pyre 123rd year of Ascendancy at 04:53 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Maridssa the Halfling Gunslinger level 40
68th Dusk 123rd year of Ascendancy at 02:39 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Maridssa the Halfling Gunslinger level 50
79th Haze 123rd year of Ascendancy at 16:04 see stats
Lucky Girl (Nightmare (Roguelike) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Maridssa the Halfling Gunslinger level 32
62nd Pyre 123rd year of Ascendancy at 11:12 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Maridssa the Halfling Gunslinger level 50
71st Regrowth 124th year of Ascendancy at 10:12 see stats
Overpowered! (Nightmare (Roguelike) difficulty)
Did over 6000 damage in one attack.By Maridssa the Halfling Gunslinger level 50
10th Regrowth 124th year of Ascendancy at 16:29 see stats
Race through fire (Nightmare (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Maridssa the Halfling Gunslinger level 50
79th Haze 123rd year of Ascendancy at 21:08 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Maridssa the Halfling Gunslinger level 11
68th Dusk 122nd year of Ascendancy at 14:43 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Maridssa the Halfling Gunslinger level 26
78th Regrowth 123rd year of Ascendancy at 01:36 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Maridssa the Halfling Gunslinger level 31
57th Pyre 123rd year of Ascendancy at 21:08 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Maridssa the Halfling Gunslinger level 30
53rd Pyre 123rd year of Ascendancy at 05:02 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Maridssa the Halfling Gunslinger level 38
48th Dusk 123rd year of Ascendancy at 00:35 see stats
Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Maridssa the Halfling Gunslinger level 40
70th Dusk 123rd year of Ascendancy at 06:16 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Maridssa the Halfling Gunslinger level 8
9th Mirth 122nd year of Ascendancy at 15:48 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Maridssa the Halfling Gunslinger level 40
70th Dusk 123rd year of Ascendancy at 06:16 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Maridssa the Halfling Gunslinger level 26
7th Pyre 123rd year of Ascendancy at 17:04 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Maridssa the Halfling Gunslinger level 44
59th Haze 123rd year of Ascendancy at 06:10 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Maridssa the Halfling Gunslinger level 8
1st Summertide 122nd year of Ascendancy at 08:18 see stats
There and back again (Nightmare (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Maridssa the Halfling Gunslinger level 41
15th Haze 123rd year of Ascendancy at 09:07 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Maridssa the Halfling Gunslinger level 26
7th Pyre 123rd year of Ascendancy at 07:28 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Maridssa the Halfling Gunslinger level 30
53rd Pyre 123rd year of Ascendancy at 08:08 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Maridssa the Halfling Gunslinger level 24
72nd Regrowth 123rd year of Ascendancy at 03:49 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Maridssa the Halfling Gunslinger level 32
66th Pyre 123rd year of Ascendancy at 16:05 see stats
Log
Maridssa's Shoot performs a ranged critical strike against Orc summoner!
Maridssa's Shoot hits Orc summoner for 1054 physical, 60 light, 9 nature, 22 cold, 4 mind, 26 light (1175 total damage).
Maridssa's Shoot hits Orc summoner for 486 physical, 60 light, 9 nature, 4 mind, 22 cold, 26 light, 4 fire (611 total damage).
--------------------------------
Maridssa shoots!
Maridssa's Shoot performs a ranged critical strike against Orc summoner!
You collect a new ingredient: orc heart (1).
Maridssa's Shoot hits Orc summoner for 1036 physical damage.
Maridssa's Shoot killed Orc summoner!
--------------------------------
Yvanor the orc high cryomancer uses Orcish Fury.
Yvanor the orc high cryomancer enters a state of bloodlust.
Ran for 7 turns (stop reason: hostile spotted to the northeast (Yvanor the orc high cryomancer)).
--------------------------------
Maridssa uses Vital Shot.
Yvanor the orc high cryomancer uses Shoot Down.
Maridssa performs a ranged critical strike against Maridssa!
Maridssa shrugs off the critical damage!
Maridssa is recovering from the damage!
Maridssa tries to evade attacks.
Maridssa is crippled.
Maridssa slows down.
Maridssa resists the mind attack!
Yvanor the orc high cryomancer shoots down 'Maridssa's Vital Shot'!
Maridssa hits Maridssa for (45 resist armour), 1146 physical, (23 resist armour), 0 light, (3 resist armour), 0 nature, (1 resist armour), 0 mind, (6 resist armour), 0 cold (1146 total damage).
Maridssa receives 35 healing.
Yvanor the orc high cryomancer uses Shadow Shot.
Maridssa is surrounded by a thick smoke.
Yvanor the orc high cryomancer roars triumphantly.
Saving game...
















































































































































