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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.7.0Donators/Buyers bonus! Demon Seed Details 1.4.6
This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 50 / 1799% |
| Size | medium |
| Lifes / Deaths | Killed by Hypostasis of Entropy at level 50 on the 5th Voratun 124th year of Ascendancy at 03:11 / 2Killed by Hypostasis of Entropy at level 50 on the 5th Voratun 124th year of Ascendancy at 07:31 |
Primary Stats
| Strength | 84 (base 43) |
| Dexterity | 56 (base 11) |
| Constitution | 99 (base 56) |
| Magic | 115 (base 60) |
| Willpower | 111 (base 65) |
| Cunning | 87 (base 15) |
Resources
| Life | -293/2130 |
| Mana | 714/899 |
| Equilibrium | 65 |
| Healing Factor | 1.9562863033204 |
| Regeneration | 31.789652428956 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 11 |
| See Stealth | 42.450402445479 |
| See Invisible | 57.450402445479 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 247 |
| Accuracy | 63 |
| Crit Chance | 51% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 127 |
| Accuracy | 63 |
| Crit Chance | 51% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 65 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +38% |
| Lightning | +24% |
| Acid | +46% |
| Cold | +21% |
| Blight | +27% |
| Arcane | +64% |
| Mind | +20% |
| All | +9% |
Offense: Damage Penetration
| Blight | +35% |
| Nature | +45% |
| Mind | +50% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 94.723073231953 (96.438666929426%) |
| Defense | 72 |
| Ranged Defense | 72 |
| Fatigue | 37 |
| Physical Save | 77 |
| Spell Save | 73 |
| Mental Save | 76 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 56%( 70%) |
| Cold | + 56%( 70%) |
| All | + 36%( 70%) |
| Physical | + 47%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Mind | + 42%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 0% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 14% |
| Blind Resistance | 62% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 292 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 657 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 162 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 675 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 4/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Eldritch stone | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 8 of Dreadfell. Escort: lost tinker (level 8 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1824. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 271 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 21 power out of 6/24 A wispy purple aura surrounds these translucent black boots. |
| Light source | dwarven lantern 'Hailsnake'1.0 T5 lite [Random Unique] Arcane/Nature/Master/Psionic While equipped: dps ---------- Spell.crit +6% Mind.crit +12% Spell.pwr +6 (+2 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +30% arcane +6% cold Melee Ret 6 cold ----- def ----- Resists +14% blight +6% cold +14% darkness +6% arcane Phys.save +15 (+4 eff.) Mind.save +12 (+3 eff.) Heal.mod +30% ---------- misc Light +10 Infravis +6 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 50 blight damage or heals 58 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Poxfurnace (8 def, 13 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +9 Str +9 Dex +7 Cun +9 Con dps ---------- Dmg.mod +9% nature +6% blight Res.pen +20% nature Melee Ret 6 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Armour +13 Defense +8 (+2 eff.) Fatigue +5% Resists +15% lightning +14% temporal +20% light +6% blight +18% darkness +7% all Phys.save +14 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Yvurita (0 def, 9 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +3 Str +2 Dex +6 Mag +4 Cun +4 Con dps ---------- Melee+ 13 mind 15 acid Dmg.mod +11% mind +11% acid Res.pen +25% mind ----- def ----- Armour +9 Fatigue +5% Resists +16% acid +10% mind +10% light +10% darkness Mind.save +15 (+4 eff.) Max.HP +78.00 ---------- misc Infravis +2 Unarmed combat: Power 38.5 - 53.9 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% base dam (max 20%) Acc +11 Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +15 acid +15 mind +34 light +30 darkness On Hit: 10% Battle Shout 5 On Hit: 20% Psychic Lobotomy 5 On Hit: 10% Corrosive Breath 5 Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 79.85 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +5 Str +5 Wil +8 Cun +5 Con dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning +7% all Phys.save +18 (+4 eff.) Mind.save +18 (+4 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
| On fingers | Getakor the Torchvortex0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Dex +8 Wil +18 Cun dps ---------- Mind.pwr +14 (+4 eff.) Dmg.mod +20% nature +26% acid Res.pen +10% blight Acc +15 (+4 eff.) Melee Ret 4 acid 4 blight On Hit (Melee): * 24% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Resists +46% acid +21% fire +40% nature Rings make your fingers look great! |
| On fingers | treant's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +10% nature +8% blight Max.HP +44.00 HP.reg +13.00 Heal.mod +16% Poison- +14% Disease- +14% Rings make your fingers look great! |
| Around neck | Blackbile of the Blightspawn0.1 T4 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Dex +9 Mag +7 Cun +6 Con dps ---------- Crit.mult +15.00% S.pwr/crit +6 Mov.spd +10% On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 30 On Melee Ret: * 33% chance to reduce strength, dexterity, and constitution by 30 * 32% chance to reduce damage dealt by 30% ----- def ----- Fatigue -5% Resists +22% light +15% darkness HP.reg +3.00 Blind- +42% ---------- misc Stam/turn +0.90 Mana/s.crit +1.00 Amulets make your neck look great! |
| In main hand | Dryzilakan the Winterbright (0 def, 10 armour, 70-85 power, 206 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Nature/Master/Psionic When used to Attack: Power 70.5 - 84.6 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +206 Melee+ +30 physical On Hit.r1 +12 light +8 cold On Crit.r2 +16 blight +27 fire +38 light While equipped: Stats +6 Wil dps ---------- Dmg.mod +6% cold On shield block: * Deals 161 light and fire damage to each enemy blocked Melee Ret 4 cold On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 On Melee Ret: * 35% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Fatigue +8% Resists +30% lightning +17% physical +15% light +15% fire +6% cold +15% temporal Shield.near.proj +92 Proj.slow +40% ---------- misc Light +1 Talents +1 Block Handheld deflection devices. |
| Around waist | Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 387, based on Magic) for 10 turns. Uses 17 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | Arthuldir the voratun shield (0 def, 10 armour, 76-91 power, 251.39988864129 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 75.5 - 90.6 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +251 Melee+ +20 nature On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +18.0% Phys.pwr +15 (+3 eff.) Dmg.mod +12% blight On shield block: * Cause enemies within radius 6 to bleed for 339 physical damage over 5 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% Resists +20% nature +20% blight Phys.save +9 (+2 eff.) Max.HP +220.00 Blind- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | battlemaster's elven-silk cloak of the voidstalker (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane/Master While equipped: Stats +6 Str +5 Dex +5 Con ----- def ----- Defense +3 (+0 eff.) Resists +29% darkness +30% temporal Spell.save +13 (+3 eff.) Def/telep +19 Res/telep +15% Dur/telep +28% ---------- misc Stam/turn +1.30 Masteries +0.30 Technique/Combat training Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Black Plate (25 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +35 Defense +25 (+6 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+4 eff.) Spell.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
Inventory
healing infusion of the wizard (heal 280; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 280 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the titan (die at -858; dur 7; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -858 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1834 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 760%; cd 8)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 760% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 1033%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1033% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 745%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 745% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 750; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 750 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 570; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 570 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 18%; physical; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 37%; magical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 37% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 34%; mental; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 39%; magical; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 39% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the psychic (range 9; phase 28; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (594.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 647.46 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, nature, lightning)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 5 nature, 5 lightning Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 16; resist 23%; move 44%; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 23% all resistance, you move 44% faster, and you are invisible (power 16). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 19; resist 27%; move 59%; dur 5; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 27% all resistance, you move 59% faster, and you are invisible (power 19). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the psychic (power 32; resist 33%; move 51%; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 33% all resistance, you move 51% faster, and you are invisible (power 32). Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the psychic (power 36; resist 38%; move 42%; dur 5; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 38% all resistance, you move 42% faster, and you are invisible (power 36). Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the wizard (power 31; resist 40%; move 44%; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 40% all resistance, you move 44% faster, and you are invisible (power 31). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 171; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 171 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the psychic (absorb 536; dur 6; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 536 damage for 6 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 569; dur 7; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 569 damage for 7 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 83; blocks 5; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 5 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 81; cd 10)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 81 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 146; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 146 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Skyquench0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.pwr +15 (+3 eff.) Apr +1 Melee Ret 2 lightning ----- def ----- Armour +2 Resists +6% physical ---------- misc Stam/turn +2.30 Amulets make your neck look great! |
grounding copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +10% lightning Stun/Frz- +22% Amulets make your neck look great! |
Anirasus the Nimbusreaper0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +12 Cun +6 Con dps ---------- Dmg.mod +9% lightning ----- def ----- Resists +9% lightning Crit.dmg- 15.00% Amulets make your neck look great! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Goruyarain0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% ----- def ----- Defense +10 (+2 eff.) Fatigue -6% Resists +6% cold HP.reg +2.00 Disease- +20% Confus- +20% ---------- misc Equi/ret +0.08 Amulets make your neck look great! |
insulating steel amulet of murder0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +13.00% Acc +6 (+1 eff.) Apr +13 ----- def ----- Resists +14% fire +12% cold Amulets make your neck look great! |
steel amulet 'Bregydil'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Con dps ---------- Crit.mult +15.00% Acc +10 (+2 eff.) ----- def ----- Phys.save +6 (+2 eff.) Max.HP +40.00 HP.reg +4.00 Heal.mod +14% Cut- +60% Pinning- +20% Heal: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 256 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Hellwinter the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +25% blight +25% fire Melee Ret 6 temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% fire +9% physical ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (165). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
insulating gold amulet of mastery (0.20 Wild-gift / Dwarven nature)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% fire +18% cold ---------- misc Masteries +0.20 Wild-gift/Dwarven nature Amulets make your neck look great! |
wanderer's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +3 Mag +6 Cun +3 Con dps ---------- S.pwr/crit +4 Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +0.80 Mana/turn +0.21 Max.mana +31.00 Amulets make your neck look great! |
warrior's gold amulet of constitution (+5)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Con ----- def ----- Resists +10% physical ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
Chamozilachak the Festerquick0.1 T4 amulet jewelry [Rare] Arcane While equipped: dps ---------- Mind.crit +7% Crit.mult +28.00% Spell.pwr +13 (+3 eff.) Dmg.mod +9% mind +13% blight +13% fire +15% arcane +6% nature Melee Ret 8 mind ---------- misc Equi/ret +0.12 Psi/ret +0.32 Amulets make your neck look great! |
mindweaver's stralite amulet0.1 T4 amulet jewelry [Ego+] Psionic While equipped: Stats +1 Wil dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Mind.save +9 (+2 eff.) Confus- +14% Amulets make your neck look great! |
savior's stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Phys.save +14 (+3 eff.) Spell.save +13 (+3 eff.) Mind.save +15 (+4 eff.) Blind- +20% ---------- misc Infravis +5 Sight +2 See.Invis +11 Amulets make your neck look great! |
starseer's stralite amulet of the eclipse0.1 T4 amulet jewelry [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Melee+ 9 light 9 darkness Dmg.mod +15% darkness +7% temporal +13% light +7% physical On Melee Ret: * 8% chance to reduce damage dealt by 30% * 10% chance to blind Amulets make your neck look great! |
warmaker's stralite amulet of soulsearing0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +7 Str +8 Dex +6 Wil dps ---------- Crit.mult +10.00% Spell.pwr +9 (+2 eff.) Dmg.mod +9% blight +9% fire Amulets make your neck look great! |
Hathybar the Miremight0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +9 Cun +6 Wil dps ---------- Crit.mult +20.00% S.pwr/crit +6 Dmg.mod +6% mind Res.pen +25% arcane ----- def ----- Resists +15% nature ---------- misc Max.mana +80.00 Amulets make your neck look great! |
Pitchwilter0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +7 Dex +5 Cun +4 Con dps ---------- Res.pen +25% darkness Melee Ret 8 darkness ----- def ----- Resists +30% mind Confus- +44% ---------- misc See.Invis +9 Amulets make your neck look great! |
protective voratun amulet of constitution (+6)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Con ----- def ----- Armour +6 Defense +12 (+3 eff.) Res.Cap +5% all Phys.save +20 (+5 eff.) Amulets make your neck look great! |
restful voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 15 light 12 darkness Dmg.mod +14% light +14% darkness On Melee Ret: * 15% chance to reduce damage dealt by 30% * 15% chance to blind ----- def ----- Fatigue -9% HP.reg +3.00 Amulets make your neck look great! |
vitalizing voratun amulet of perfection (0.40 Spell / Eldritch stone,0.40 Spell / Earth)0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Con ----- def ----- Phys.save +11 (+3 eff.) Max.HP +64.00 HP.reg +9.00 ---------- misc Masteries +0.40 Spell/Eldritch stone +0.40 Spell/Earth Amulets make your neck look great! |
voratun amulet 'Adikira'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Cun dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +4 ----- def ----- Resists +3% nature +3% darkness +5% arcane Phys.save +14 (+3 eff.) Spell.save +25 (+6 eff.) Mind.save +24 (+5 eff.) ---------- misc Masteries +0.28 Wild-gift/Earthen vines +0.28 Cunning/Survival Amulets make your neck look great! |
voratun amulet 'Hellsblow'0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Spell.pwr +6 (+2 eff.) Dmg.mod +7% acid +8% lightning +8% cold +18% mind +17% fire Res.pen +25% arcane +25% fire Melee Ret 8 mind ----- def ----- Resists +18% fire +5% arcane +15% mind Amulets make your neck look great! |
voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +29% ---------- misc Infravis +8 Sight +2 See.Invis +10 Amulets make your neck look great! |
warmaker's voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master While equipped: Stats +8 Str +6 Dex +10 Wil dps ---------- Crit.mult +18.00% Acc +8 (+2 eff.) Apr +16 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring of the mountain (+11%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% physical ----- def ----- Resists +11% physical Rings make your fingers look great! |
sneakthief's copper ring of warding0.1 T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +5 (+1 eff.) ----- def ----- Resists +11% acid +12% fire +13% lightning +12% cold Rings make your fingers look great! |
Aeradhelaith the Nightwar0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Str +3 Dex +2 Mag dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +9 (+2 eff.) Res.pen +25% darkness Melee Ret 8 arcane On Hit (Melee): * 20% chance to reduce damage dealt by 30% ---------- misc Infravis +3 Rings make your fingers look great! |
Barusakalthothad the Blindreign0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +2 Mag dps ---------- Melee+ 13 physical Ranged+ 10 physical Dmg.mod +18% mind Res.pen +20% light +20% mind +20% arcane On Hit (Melee): * 13% chance to reduce all saves and defense by 37 On Hit (Ranged): * 14% chance to reduce all saves and defense by 37 ----- def ----- Resists +6% light ---------- misc Hate/m.crit +2.00 Max.mana +80.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Bleakfear the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str +4 Mag dps ---------- Spell.crit +4% Crit.mult +10.00% S.pwr/crit +4 Dmg.mod +12% darkness Res.pen +20% blight Acc +9 (+2 eff.) Apr +11 ----- def ----- Defense +10 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +2 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 82% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Frostmalice0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Crit.mult +20.00% Res.pen +20% cold Acc +30 (+7 eff.) ----- def ----- Max.HP +29.00 Disarm- +29% Pinning- +32% Knockbk- +29% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
Neruda0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% blight Res.pen +15% mind Melee Ret 4 mind ----- def ----- Resists +12% blight Spell.save +9 (+2 eff.) Max.HP +80.00 Cut- +20% Pinning- +20% Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 25.38 cold and 22.87 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
conjurer's steel ring of misery0.1 T2 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil +1 Cun dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 10 physical Ranged+ 9 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 37 On Hit (Ranged): * 11% chance to reduce all saves and defense by 37 ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
gladiator's steel ring of perseverance0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- HP.reg +3.00 Stun/Frz- +20% Rings make your fingers look great! |
psionicist's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+2 eff.) HP.reg +3.00 Stun/Frz- +24% Rings make your fingers look great! |
savior's steel ring of fire (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Phys.save +7 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +8 (+2 eff.) Rings make your fingers look great! |
sneakthief's steel ring of light (+24%)0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +12% light Acc +7 (+2 eff.) ----- def ----- Resists +24% light Rings make your fingers look great! |
wizard's steel ring of aether (+12%)0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +12% arcane ----- def ----- Resists +12% arcane Spell.save +8 (+2 eff.) Rings make your fingers look great! |
Bokyvon the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Dex dps ---------- Phys.crit +5.0% On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Armour +6 Max.HP +27.00 Disarm- +29% Pinning- +31% Knockbk- +32% Rings make your fingers look great! |
Tundraoozer the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +4 Wil +2 Mag dps ---------- Spell.pwr +15 (+4 eff.) S.pwr/crit +10 Dmg.mod +15% lightning +9% cold +9% blight Phasing +20% ----- def ----- Resists +30% lightning +15% cold Rings make your fingers look great! |
pixie's gold ring of luminosity0.1 T3 ring jewelry [Ego++] Arcane While equipped: Stats +4 Cun +7 Mag dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 19 light Ranged+ 18 light Dmg.mod +12% light Rings make your fingers look great! |
pixie's gold ring of misery0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +4 Mag dps ---------- Spell.pwr +8 (+2 eff.) Melee+ 11 physical Ranged+ 14 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 37 On Hit (Ranged): * 10% chance to reduce all saves and defense by 37 ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
sneakthief's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +5 Dex dps ---------- Acc +8 (+2 eff.) Rings make your fingers look great! |
Blizzardglean0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +30 (+6 eff.) Dmg.mod +15% cold +11% fire ----- def ----- Armour +4 Resists +6% physical +22% fire Rings make your fingers look great! |
Poresewen0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +5 Cun dps ---------- Mind.crit +2% Dmg.mod +16% acid ----- def ----- Resists +32% acid +3% physical +18% darkness Crit.dmg- 15.00% HP.reg +4.00 Teleport- +20% Rings make your fingers look great! |
marksman's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Dex dps ---------- Acc +12 (+3 eff.) ----- def ----- Max.HP +71.00 HP.reg +10.00 Heal.mod +15% Rings make your fingers look great! |
pixie's stralite ring of sensing0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.pwr +11 (+3 eff.) ----- def ----- Blind- +33% ---------- misc Infravis +5 See.Stealth +11 See.Invis +20 Rings make your fingers look great! |
savage's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +2 Con dps ---------- Acc +13 (+3 eff.) Apr +13 ----- def ----- Defense +10 (+2 eff.) Spell.save +14 (+3 eff.) ---------- misc Max.stam +17.00 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 82% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring 'Dagestir'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +5 Str +7 Con dps ---------- Phys.pwr +12 (+2 eff.) ----- def ----- Resists +5% arcane Crit.dmg- 15.00% Silence- +20% Confus- +20% Knockbk- +20% Teleport- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
treant's stralite ring of perseverance0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +13% nature +12% blight HP.reg +6.00 Poison- +22% Disease- +21% Stun/Frz- +44% Rings make your fingers look great! |
wizard's stralite ring of power0.1 T4 ring jewelry [Ego] Arcane While equipped: Stats +7 Mag dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Spell.save +14 (+3 eff.) Rings make your fingers look great! |
Brodedunafast0.1 T5 ring jewelry [Rare] Master While equipped: Stats +15 Str +6 Cun +9 Con dps ---------- Phys.pwr +50 (+9 eff.) Spell.pwr +20 (+5 eff.) S.pwr/crit +8 Res.pen +20% arcane ----- def ----- Phys.save +9 (+2 eff.) ---------- misc Light +4 Rings make your fingers look great! |
Getichik the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Acc +20 (+5 eff.) ----- def ----- Resists +6% acid +9% temporal +15% nature +6% darkness HP.reg +9.00 Stun/Frz- +50% Rings make your fingers look great! |
Islurida the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Str +4 Wil +9 Con dps ---------- Crit.mult +21.21% Phys.pwr +28 (+5 eff.) Spell.pwr +24 (+6 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +40% nature ---------- misc Hate/m.crit +2.00 Max.vim +20.00 Rings make your fingers look great! |
Noonblow the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +7 Wil dps ---------- Crit.mult +20.20% Melee Ret 10 mind ----- def ----- Mind.save +14 (+3 eff.) Confus- +50% ---------- misc Max.hate +10.00 Max.psi +50.50 Light +3 Rings make your fingers look great! |
Siluletha the Torchbender0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Str +7 Con dps ---------- Phys.pwr +13 (+2 eff.) Dmg.mod +18% fire On Hit (Melee): * 20 arcane resource burn * 10% chance to slow global speed by 65% ----- def ----- Resists +3% acid +6% cold +3% light Rings make your fingers look great! |
gladiator's voratun ring of luminosity0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +8 Mag +7 Con dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 30 light Ranged+ 38 light Dmg.mod +12% light Rings make your fingers look great! |
gladiator's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +10 Str +8 Con dps ---------- Phys.pwr +14 (+3 eff.) Acc +12 (+3 eff.) Apr +10 ----- def ----- Defense +14 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 82% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
marksman's voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +7 Dex dps ---------- Acc +30 (+7 eff.) Apr +13 ----- def ----- Defense +13 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 82% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
marksman's voratun ring of the mountain (+19%)0.1 T5 ring jewelry [Ego] Nature/Master While equipped: Stats +8 Dex dps ---------- Dmg.mod +19% physical Acc +16 (+4 eff.) ----- def ----- Resists +19% physical Rings make your fingers look great! |
pixie's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Cun +3 Mag dps ---------- Spell.pwr +13 (+3 eff.) Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +13 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 82% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Cun +7 Dex dps ---------- Acc +12 (+3 eff.) ----- def ----- Resists +22% acid +18% fire +23% lightning +22% cold Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 57.0 - 68.4 Stunning fire Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +7.0% Block +235 Dmg.conv 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+2 eff.) Rng.Def +12 (+3 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 50.0 - 60.0 Temporal Uses 70% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +10 (+2 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+5 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
warded voratun shield of the stars (0 def, 10 armour, 70-85 power, 209 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 70.5 - 84.6 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +209 Melee+ +15 light +18 darkness On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats +6 Cun +11 Mag dps ---------- Dmg.mod +18% light +13% darkness ----- def ----- Armour +10 Fatigue +8% Resists +15% light +14% darkness ---------- misc Wards +6 lightning +6 temporal +3 darkness +5 fire +5 nature +6 blight +6 cold +5 arcane +8 light Talents +1 Ward +1 Block Handheld deflection devices. |
Cuirass of the Dark Lord (0 def, 30 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+4 eff.) Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 313.92 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 22 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
fortifying voratun plate armour of the dragon (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Nature/Master While equipped: Stats +7 Str +7 Con ----- def ----- Armour +16 Fatigue +22% Resists +15% acid +15% physical +11% cold +15% lightning +15% fire Max.HP +100.00 Disarm- +31% Stun/Frz- +40% Knockbk- +31% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
drakeskin leather belt 'Voidspawn'1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +15% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Armour +13 Defense +27 (+6 eff.) Resists +3% blight +3% darkness Phys.save +33 (+7 eff.) Stealth +11 A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 9 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 63 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Zerehell (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +3 Str +7 Mag +5 Wil dps ---------- Spell.crit +6% Crit.mult +50.00% Spell.pwr +10 (+3 eff.) Dmg.mod +13% arcane +12% blight Res.pen +14% arcane Phasing +31% On Hit (Melee): * 21% chance to reduce armor by 40% ----- def ----- Defense +3 (+0 eff.) Resists +6% acid ---------- misc Max.mana +100.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of drakeskin leather boots 'Deepswake' (0 def, 19 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +9 Dex +15 Lck dps ---------- Res.pen +45% darkness +20% temporal Acc +15 (+4 eff.) Apr +3 ----- def ----- Armour +19 Resists +29% darkness +30% temporal Stealth +15 Silence- +50% Confus- +50% Stun/Frz- +50% Def/telep +30 Res/telep +19% Dur/telep +30% A pair of boots made of leather. |
Pitchhue of the Blightspawn (5 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +23 Str +3 Dex -20 Mag +3 Cun +3 Con dps ---------- Phys.pwr +11 (+2 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +15 (+4 eff.) ----- def ----- Armour +5 Defense +5 (+1 eff.) Fatigue +4% Resists +3% darkness Crit.dmg- 15.00% Die.at -40.00 life Pinning- +10% Stun/Frz- +20% Rush: Puts all charms on 22 cooldown Level 1.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shinereeve (0 def, 4 armour) =water=3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Dex dps ---------- Phys.crit +1.0% ----- def ----- Armour +4 Fatigue +4% Resists +6% lightning +13% cold ---------- misc Stam/turn +3.00 Max.stam +10.00 Light +3 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 14/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Dimmire of the Blightspawn1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +6 Str +4 Wil -6 Cun dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +7 (+1 eff.) Dmg.mod +6% light ----- def ----- Resists +3% blight +9% fire +6% light Blind- +32% Confus- +17% ---------- misc Light +15 See.Stealth +10 See.Invis +11 Track: Puts all charms on 34 cooldown Level 2.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Duathelravager of the Blightspawn (dig speed 12 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str +2 Dex +2 Mag +3 Wil dps ---------- Dmg.mod +8% nature Apr +8 On Melee Ret: * 24% chance to reduce strength, dexterity, and constitution by 30 * 29% chance to reduce damage dealt by 30% ----- def ----- Resists +12% nature Max.HP +25.00 ---------- misc Max.stam +20.00 Light +3 See.Invis +6 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 cooldown Level 3.0 Pwr.cost 23 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
focusing stralite torque of psionic shield [power 125] (22 cooldown)2.0 T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 125 for 5 turns Puts all charms on 22 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
evasive voratun torque of gale force [power 390] (13 cooldown)2.0 T5 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 425 physical damage Puts all charms on 13 cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
cleansing dragonbone totem of healing [power 452] (13 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 452 Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone wand of shielding [power 776] (26 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 776 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 26 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A View From The Gallery (Nightmare (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Baldavis the Dwarf Stone Warden level 40
20th Profit 123rd year of Ascendancy at 06:35 see stats
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Baldavis the Dwarf Stone Warden level 40
4th Profit 123rd year of Ascendancy at 23:24 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Baldavis the Dwarf Stone Warden level 26
4th Steel 123rd year of Ascendancy at 21:59 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Baldavis the Dwarf Stone Warden level 40
3rd Profit 123rd year of Ascendancy at 05:46 see stats
Anti-Antimagic! (Nightmare (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Baldavis the Dwarf Stone Warden level 35
16th Voratun 123rd year of Ascendancy at 01:18 see stats
Back and there again (Nightmare (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Baldavis the Dwarf Stone Warden level 45
12nd Loss 123rd year of Ascendancy at 22:03 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Baldavis the Dwarf Stone Warden level 42
15th Wealth 123rd year of Ascendancy at 19:28 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Baldavis the Dwarf Stone Warden level 32
22nd Gold 123rd year of Ascendancy at 05:35 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Baldavis the Dwarf Stone Warden level 22
15th Iron 123rd year of Ascendancy at 22:35 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Baldavis the Dwarf Stone Warden level 15
25th Wealth 122nd year of Ascendancy at 16:58 see stats
Demonic Invasion (Nightmare (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Baldavis the Dwarf Stone Warden level 50
34th Steel 124th year of Ascendancy at 14:45 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Baldavis the Dwarf Stone Warden level 41
33rd Profit 123rd year of Ascendancy at 20:31 see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Baldavis the Dwarf Stone Warden level 23
22nd Iron 123rd year of Ascendancy at 04:25 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Baldavis the Dwarf Stone Warden level 34
44th Stralite 123rd year of Ascendancy at 02:09 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Baldavis the Dwarf Stone Warden level 20
26th Loss 122nd year of Ascendancy at 08:48 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Baldavis the Dwarf Stone Warden level 34
17th Stralite 123rd year of Ascendancy at 16:13 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Baldavis the Dwarf Stone Warden level 31
1st Gold 123rd year of Ascendancy at 17:54 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Baldavis the Dwarf Stone Warden level 50
8th Gold 124th year of Ascendancy at 03:04 see stats
Guiding Hand (Nightmare (Roguelike) difficulty)
Saved all escorted adventurers.By Baldavis the Dwarf Stone Warden level 38
31st Voratun 123rd year of Ascendancy at 17:03 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Baldavis the Dwarf Stone Warden level 26
4th Steel 123rd year of Ascendancy at 17:31 see stats
Invasion from the Depths (Nightmare (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Baldavis the Dwarf Stone Warden level 50
25th Steel 124th year of Ascendancy at 04:48 see stats
Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Baldavis the Dwarf Stone Warden level 31
42nd Steel 123rd year of Ascendancy at 09:45 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Baldavis the Dwarf Stone Warden level 10
4th Wealth 122nd year of Ascendancy at 00:28 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Baldavis the Dwarf Stone Warden level 20
25th Loss 122nd year of Ascendancy at 16:28 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Baldavis the Dwarf Stone Warden level 30
35th Steel 123rd year of Ascendancy at 09:34 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Baldavis the Dwarf Stone Warden level 40
2nd Profit 123rd year of Ascendancy at 21:40 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Baldavis the Dwarf Stone Warden level 50
10th Iron 124th year of Ascendancy at 00:39 see stats
Lucky Girl (Nightmare (Roguelike) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Baldavis the Dwarf Stone Warden level 42
36th Profit 123rd year of Ascendancy at 10:31 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Baldavis the Dwarf Stone Warden level 50
43rd Steel 124th year of Ascendancy at 23:53 see stats
Overpowered! (Nightmare (Roguelike) difficulty)
Did over 6000 damage in one attack.By Baldavis the Dwarf Stone Warden level 50
10th Iron 124th year of Ascendancy at 01:49 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Baldavis the Dwarf Stone Warden level 19
20th Loss 122nd year of Ascendancy at 00:52 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Baldavis the Dwarf Stone Warden level 28
12nd Steel 123rd year of Ascendancy at 21:56 see stats
Shasshhiy'Kaish (Nightmare (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Baldavis the Dwarf Stone Warden level 34
12nd Voratun 123rd year of Ascendancy at 19:29 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Baldavis the Dwarf Stone Warden level 37
24th Voratun 123rd year of Ascendancy at 18:46 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Baldavis the Dwarf Stone Warden level 34
11st Voratun 123rd year of Ascendancy at 19:27 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Baldavis the Dwarf Stone Warden level 42
11st Wealth 123rd year of Ascendancy at 10:56 see stats
Squadmate (Nightmare (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Baldavis the Dwarf Stone Warden level 6
19th Voratun 122nd year of Ascendancy at 15:32 see stats
Tactical master (Nightmare (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Baldavis the Dwarf Stone Warden level 50
25th Gold 124th year of Ascendancy at 05:41 see stats
Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Baldavis the Dwarf Stone Warden level 26
4th Steel 123rd year of Ascendancy at 21:59 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Baldavis the Dwarf Stone Warden level 8
40th Profit 122nd year of Ascendancy at 14:15 see stats
The High Lady's destiny (Nightmare (Roguelike) difficulty)
Won ToME by closing the Void portal using Aeryn as a sacrifice.By Baldavis the Dwarf Stone Warden level 50
25th Gold 124th year of Ascendancy at 05:43 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Baldavis the Dwarf Stone Warden level 26
4th Steel 123rd year of Ascendancy at 21:59 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Baldavis the Dwarf Stone Warden level 31
17th Gold 123rd year of Ascendancy at 12:28 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Baldavis the Dwarf Stone Warden level 42
12nd Wealth 123rd year of Ascendancy at 08:15 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Baldavis the Dwarf Stone Warden level 18
42nd Dearth 122nd year of Ascendancy at 04:51 see stats
There and back again (Nightmare (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Baldavis the Dwarf Stone Warden level 43
1st Loss 123rd year of Ascendancy at 12:39 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Baldavis the Dwarf Stone Warden level 31
16th Gold 123rd year of Ascendancy at 02:41 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Baldavis the Dwarf Stone Warden level 23
23rd Iron 123rd year of Ascendancy at 19:09 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Baldavis the Dwarf Stone Warden level 18
35th Dearth 122nd year of Ascendancy at 01:44 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Baldavis the Dwarf Stone Warden level 50
5th Voratun 124th year of Ascendancy at 03:11 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Baldavis the Dwarf Stone Warden level 38
1st Profit 123rd year of Ascendancy at 10:38 see stats
Log
Shadow hits Baldavis for 77 physical damage.
Hypostasis of Entropy loses 27 health to the entropy.
--------------------------------
Baldavis is ENVELOPED in a deep purple aura from his Aetherwalk!
Baldavis is out of phase.
Baldavis feels pain again.
Talent Rune: Shatter Afflictions is ready to use.
Waking Nightmare from Nightmare horror hits Baldavis for 29 darkness damage.
Dark Whispers from Hypostasis of Entropy hits Baldavis for 67 darkness damage.
Total Collapse from Hypostasis of Entropy hits Baldavis for 129 temporal, 230 darkness (359 total damage).
--------------------------------
Baldavis casts Rune: Shatter Afflictions.
Baldavis's whispers fade.
Baldavis is no longer weakened.
A shield forms around Baldavis.
Your shield crumbles under the damage!
The shield around Baldavis crumbles.
Shadow is seized by a stone vine.
Talent Stone Walking is ready to use.
Total Collapse from Hypostasis of Entropy hits Baldavis for (196 absorbed), 0 temporal, (128 absorbed), 268 darkness (268 total damage).
Waking Nightmare from Nightmare horror hits Baldavis for 29 darkness damage.
Shadow is free from the stone vine.
--------------------------------
Baldavis succumbs to the nightmare!
Waking Nightmare from Nightmare horror hits Baldavis for 29 darkness damage.
Total Collapse from Hypostasis of Entropy hits Baldavis for 498 temporal damage.
Baldavis the level 50 dwarf stone warden was spaghettified across the whole of space and time to death by Hypostasis of Entropy on level 1 of Entropic Void.






















































































































