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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.7.0Donators/Buyers bonus! Demon Seed Details 1.4.6
This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 50 / 2033% |
| Size | medium |
| Lifes / Deaths | Killed by Celia at level 31 on the 11st Pyre 123rd year of Ascendancy at 17:33 / 2Killed by Ahmae at level 50 on the 61st Haze 124th year of Ascendancy at 14:20 |
Primary Stats
| Strength | 66 (base 62) |
| Dexterity | 26 (base 16) |
| Constitution | 69 (base 60) |
| Magic | 111 (base 65) |
| Willpower | 80 (base 45) |
| Cunning | 44 (base 10) |
Resources
| Mana | 624/744 |
| Vim | 353/353 |
| Life | 1338/1471 |
| Positive | 97/197 |
| Stamina | 447/457 |
| Healing Factor | 1.6127219866911 |
| Regeneration | 69.750225924388 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 8 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon |
Offense: Mainhand
| Damage | 123 |
| Accuracy | 44 |
| Crit Chance | 55% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 80 |
| Crit Chance | 58% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Blight | +46% |
| Arcane | +36% |
| Cold | +23% |
| All | +2% |
| Darkness | +12% |
| Light | +86% |
| Fire | +21% |
| Mind | +26% |
Offense: Damage Penetration
| Acid | +30% |
| Light | +99% |
| Cold | +15% |
| Mind | +10% |
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 87 (88.568973732692%) |
| Defense | 59 |
| Ranged Defense | 63 |
| Fatigue | 45 |
| Physical Save | 61 |
| Spell Save | 66 |
| Mental Save | 62 |
Defense: Resistances
| Acid | + 58%( 70%) |
| Blight | + 34%( 70%) |
| Arcane | + 34%( 70%) |
| Cold | + 68%( 70%) |
| All | + 12%( 70%) |
| Physical | + 25%( 70%) |
| Lightning | + 51%( 70%) |
| Light | + 80%( 80%) |
| Temporal | + 17%( 70%) |
| Mind | + 25%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 87% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 30% |
| Blind Resistance | 100% |
| Disarm Resistance | 99% |
| Bleed Resistance | 10% |
| Pinning Resistance | 87% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 36% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 655 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 314 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Celestial / Guardian | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Celestial / Sun | 1.70 |
| 4/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Combat | 1.70 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Radiance | 1.90 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Celestial / Light | 1.70 |
| 4/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Celestial / Chants | 1.50 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Ahmae. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Daikara. Escort: lost tinker (level 2 of Daikara)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2040. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 266 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Light source | Dayslice1.0 T5 lite [Random Unique] Arcane/Psionic While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +9% mind +9% light +10% darkness +9% arcane Res.pen +10% light Melee Ret 24 fire ----- def ----- Defense +11 (+3 eff.) Resists +10% light +9% fire Affinity +5% darkness Phys.save +19 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save +18 (+4 eff.) ---------- misc Light +5 Infravis +5 Moonlight Ray: Puts all charms on 8 cooldown Level 4.8 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 257.04 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% cold +15% fire +15% lightning Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
| On hands | Arana the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +6 Con dps ---------- Phys.crit +21.0% Spell.crit +20% Mind.crit +14% Crit.mult +14.00% Melee+ 12 blight Dmg.mod +10% blight ----- def ----- Armour +3 Fatigue +5% Resists +10% blight +12% cold +12% light Phys.save +30 (+8 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) HP.reg +11.00 Poison- +10% Disarm- +49% Stun/Frz- +10% ---------- misc Stam/turn +5.00 Max.stam +35.00 Unarmed combat: Power 33.0 - 46.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +22.0% Atk.spd 83% Melee+ +28 physical On Crit.r2 +15 blight On Hit: 20% Soul Rot 5 On Hit: 10% Juggernaut 1 On Hit: 10% Nightmare 5 On Crit: 20% Cripple 5 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dragonbone totem of healing 'Freezewhisper' [power 560] (2/15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +9% acid +9% fire +34% blight +21% cold Res.pen +15% acid +15% cold ---------- misc Max.vim +57.23 Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Res.pen +15% acid +15% fire ----- def ----- Resists +22% acid +6% darkness +17% cold +27% fire +3% mind +29% lightning Spell.save +3 (+1 eff.) Max.HP +140.00 HP.reg +26.00 Heal.mod +20% Pinning- +20% Stun/Frz- +47% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | voratun ring 'Adutira'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +15 Mag +16 Wil dps ---------- Spell.pwr +30 (+6 eff.) ----- def ----- Resists +3% nature +6% temporal Mind.save +9 (+2 eff.) Max.HP +42.00 Poison- +20% Disease- +20% Cut- +10% Disarm- +50% Pinning- +50% Knockbk- +36% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
| Around neck | voratun amulet of perfection (0.40 Celestial / Crusader,0.40 Celestial / Radiance)0.1 T5 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.40 Celestial/Crusader +0.40 Celestial/Radiance Amulets make your neck look great! |
| In main hand | Dawn's Blade (50-70 power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 50.0 - 70.0 Light Uses 25% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+2 eff.) Dmg.mod +20% light Res.pen +25% light ---------- misc P.En/turn +0.20 Light +2 Cooldown Healing Light -3 Bathe in Light -5 Providence -10 Barrier -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 552.82 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. This item has been sent to the Item's Vault. |
| Around waist | Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 377, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+4 eff.) Rng.Def +17 (+5 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+4 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 91.33 to 114.16 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
| Cloak | Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+4 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. This item has been sent to the Item's Vault. |
| Main armor | The Black Plate (25 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Armour +35 Defense +25 (+6 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+4 eff.) Spell.save +25 (+7 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 60.93 physical damage and 121.86 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 180; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the titan (heal 187; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 187 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 296; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 296 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the titan (die at -514; dur 5; cd 25)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -514 life. The duration and life will increase by 1% for every 1% life you have lost (currently 560 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -717; dur 7; cd 33)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 33 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -717 life. The duration and life will increase by 1% for every 1% life you have lost (currently 782 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 678%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 678% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 999%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 999% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 738%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 738% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 715%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 715% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 810; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 810 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 15%; physical; dur 3; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 22%; magical, physical; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 30%; mental, magical; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 28%; magical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the warrior (range 7; phase 21; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the wizard (range 9; phase 34; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Rune of the Rift (470.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 479.40 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, light, blight, temporal, darkness)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 4 physical, 5 light, 5 blight, 4 temporal, 5 darkness Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the wizard (power 33; resist 34%; move 48%; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 34% all resistance, you move 48% faster, and you are invisible (power 33). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 119; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 114; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 604; dur 7; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 604 damage for 7 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 475; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 475 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 59; blocks 5; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 59 up to 5 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 64; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 64 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 89; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 89 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Balirach the Blazemonster0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +5% fire On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Armour +2 Resists +3% cold +12% temporal +5% arcane +12% fire Pinning- +23% Knockbk- +21% Amulets make your neck look great! |
Coalwolf0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% darkness Melee Ret 4 darkness 8 fire On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Fatigue -5% Resists +9% darkness HP.reg +2.00 Amulets make your neck look great! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Titokan0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +2 Cun +1 Wil dps ---------- Mind.crit +4% Res.pen +10% mind ---------- misc Psi/ret +0.08 Hate/m.crit +5.00 Masteries +0.20 Celestial/Guardian Amulets make your neck look great! |
Erelolin the Sparklady0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- S.pwr/crit +8 Melee Ret 10 lightning ----- def ----- Armour +5 Defense +7 (+2 eff.) Resists +6% blight +18% cold +5% arcane Res.Cap +5% all Phys.save +16 (+4 eff.) Spell.save +6 (+2 eff.) ---------- misc Mana/turn +0.04 Amulets make your neck look great! |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 372 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+9 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Shinestrider0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +6% light Res.pen +25% light Melee Ret 10 lightning ----- def ----- Resists +21% lightning +6% light +6% blight Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (180). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Xunne the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +6 Cun +5 Con dps ---------- Crit.mult +20.00% Mov.spd +10% ----- def ----- Fatigue -7% Resists +15% fire Max.HP +80.00 HP.reg +3.00 Blind- +20% Disease- +20% Disarm- +20% ---------- misc Stam/turn +0.50 Hate/m.crit +5.00 Max.hate +4.00 Amulets make your neck look great! |
clarifying gold amulet of murder0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +13.00% Acc +6 (+2 eff.) Apr +15 ----- def ----- Resists +16% mind Confus- +31% Amulets make your neck look great! |
gold amulet of the eclipse0.1 T3 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 7 light 7 darkness Dmg.mod +9% light +8% darkness On Melee Ret: * 7% chance to reduce damage dealt by 24% * 7% chance to blind Amulets make your neck look great! |
grounding gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +18% lightning Blind- +22% Stun/Frz- +23% ---------- misc Infravis +4 Sight +2 See.Invis +10 Amulets make your neck look great! |
wanderer's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +6 Dex +3 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
warmaker's gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +6 Str +7 Dex +6 Wil ----- def ----- Blind- +11% ---------- misc Infravis +4 Sight +2 See.Invis +8 Amulets make your neck look great! |
Balogarach the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Str ----- def ----- Armour +6 Defense +20 (+5 eff.) Resists +25% cold +26% fire +4% physical Heal.mod +20% Pinning- +20% Knockbk- +20% Amulets make your neck look great! |
Hanorath the Shinequill0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +9 (+3 eff.) Phys.spd +10% Dmg.mod +30% mind +9% physical Res.pen +25% darkness +28% light Melee Ret 11 mind On Hit (Melee): * 23% chance to reduce all saves and defense by 29 ----- def ----- Resists +17% mind ---------- misc Light +3 Amulets make your neck look great! |
Isabeth0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +7.0% Crit.mult +15.00% Res.pen +25% acid Melee Ret 6 acid ----- def ----- Armour +16 Resists +6% mind +11% physical ---------- misc Stam/turn +0.90 Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.6 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 44 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Shadecut the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% acid +30% arcane +6% darkness Res.pen +25% acid Melee Ret 6 darkness ----- def ----- Fatigue -9% Resists +5% arcane HP.reg +5.00 Amulets make your neck look great! |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
stralite amulet 'Emyda'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Str +12 Dex +4 Cun +3 Con dps ---------- Melee Ret 6 mind ----- def ----- Resists +12% physical ---------- misc Stam/turn +1.00 Infravis +3 Amulets make your neck look great! |
wanderer's stralite amulet of strength (+4)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Str +5 Dex +7 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% HP.reg +3.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Eilinyvea the Dimterror0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Wil +6 Mag dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) Dmg.mod +8% temporal +8% light +8% physical +21% arcane +8% darkness Res.pen +15% arcane Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce damage dealt by 24% ---------- misc Masteries +0.31 Technique/Combat techniques +0.31 Celestial/Light Amulets make your neck look great! |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 238.22 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Lustrepanic0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +18% arcane +24% light Res.pen +25% light Melee Ret 10 cold ----- def ----- Resists +9% cold +30% mind +21% light Confus- +44% Amulets make your neck look great! |
Xerissra the Willowspike0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +3 Dex +6 Mag dps ---------- Phys.crit +8.2% Spell.crit +6% Phys.pwr +31 (+9 eff.) Spell.pwr +6 (+1 eff.) Dmg.mod +30% acid +8% temporal +8% light +8% physical +24% nature +8% darkness Apr +3 ----- def ----- Defense +15 (+4 eff.) Amulets make your neck look great! |
archmage's voratun amulet of strength (+9)0.1 T5 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +9 Str +5 Mag dps ---------- Spell.crit +6% Spell.pwr +5 (+1 eff.) Dmg.mod +8% acid +7% fire +7% cold +7% lightning Amulets make your neck look great! |
grounding voratun amulet of murder0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +15.00% Acc +9 (+3 eff.) Apr +18 ----- def ----- Resists +28% lightning Stun/Frz- +37% Amulets make your neck look great! |
grounding voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Crit.mult +14.00% Spell.pwr +14 (+3 eff.) Dmg.mod +10% blight +12% fire ----- def ----- Resists +22% lightning Stun/Frz- +37% Amulets make your neck look great! |
protective voratun amulet of strength (+6)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Str ----- def ----- Armour +6 Defense +7 (+2 eff.) Res.Cap +5% all Phys.save +21 (+6 eff.) Amulets make your neck look great! |
stabilizing voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +21% temporal Blind- +17% Pinning- +28% Knockbk- +21% ---------- misc Infravis +5 Sight +2 See.Invis +10 Amulets make your neck look great! |
starseer's voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +7% darkness +7% temporal +7% light +7% physical ----- def ----- Blind- +31% ---------- misc Infravis +9 Sight +2 See.Invis +12 Amulets make your neck look great! |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet 'Frostarc'0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +3 Str +6 Cun +7 Con dps ---------- Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Dmg.mod +14% blight +15% fire +21% cold Res.pen +15% cold Melee Ret 6 cold ----- def ----- Resists +17% temporal ---------- misc Infravis +3 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Hailtorrent the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% acid +3% cold +9% nature Res.pen +5% acid ----- def ----- Resists +6% cold Mind.save +6 (+1 eff.) Confus- +20% Rings make your fingers look great! |
Kolen the Shinepall0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Dex +2 Mag dps ---------- Dmg.mod +11% mind Res.pen +5% light ----- def ----- Resists +11% mind +9% fire ---------- misc See.Invis +3 Rings make your fingers look great! |
mule's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Fatigue -5% Resists +22% light ---------- misc Max.enc +22 Rings make your fingers look great! |
savage's steel ring of fire (+22%)0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Spell.save +12 (+3 eff.) ---------- misc Max.stam +10.00 Rings make your fingers look great! |
savior's steel ring of frost (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Resists +24% cold Phys.save +8 (+2 eff.) Spell.save +9 (+3 eff.) Mind.save +7 (+2 eff.) Rings make your fingers look great! |
steel ring 'Hailobsidian'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind Res.pen +5% mind +15% cold ----- def ----- Resists +9% cold +5% arcane +9% mind Phys.save +9 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +8 (+2 eff.) Rings make your fingers look great! |
steel ring 'Noonbreaker'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Res.pen +25% blight +5% light Acc +4 (+1 eff.) ----- def ----- Resists +6% blight +6% temporal +9% light Rings make your fingers look great! |
steel ring of darkness (+22%)0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Rings make your fingers look great! |
steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- Melee+ 17 light Ranged+ 11 light Dmg.mod +11% light Rings make your fingers look great! |
Belurin the Dazzlerend0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Cun dps ---------- Mind.crit +6% Dmg.mod +12% light +15% mind Melee Ret 11 nature ----- def ----- Resists +12% light Mind.save +20 (+5 eff.) Blind- +32% ---------- misc Max.psi +55.23 Infravis +5 See.Stealth +17 See.Invis +13 Rings make your fingers look great! |
Rotbrand the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Str +7 Dex dps ---------- Spell.crit +3% Spell.pwr +25 (+5 eff.) S.pwr/crit +10 Dmg.mod +12% arcane +9% nature Acc +14 (+4 eff.) ---------- misc Light +2 Rings make your fingers look great! |
conjurer's gold ring of tenacity0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Max.HP +35.00 Disarm- +28% Pinning- +22% Knockbk- +23% Rings make your fingers look great! |
gold ring 'Isletta'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Dex +12 Wil dps ---------- Crit.mult +20.00% Acc +14 (+4 eff.) ----- def ----- Resists +9% fire ---------- misc Psi/ret +0.12 Max.hate +10.00 Rings make your fingers look great! |
gold ring 'Rainwrither'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +11 (+3 eff.) Dmg.mod +12% lightning Res.pen +10% nature Melee Ret 6 nature ----- def ----- Resists +18% acid +18% nature +12% light +5% arcane Rings make your fingers look great! |
pixie's gold ring of speed0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Cun +4 Mag dps ---------- Spell.pwr +7 (+1 eff.) Mov.spd +16% Acc +6 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
sneakthief's gold ring of power0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Cun +7 Dex dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +5 (+1 eff.) Acc +5 (+1 eff.) Rings make your fingers look great! |
solipsist's gold ring of misery0.1 T3 ring jewelry [Ego++] Psionic While equipped: Stats +10 Cun +6 Wil dps ---------- Mind.pwr +11 (+3 eff.) Melee+ 10 physical Ranged+ 19 physical On Hit (Melee): * 15% chance to reduce all saves and defense by 29 On Hit (Ranged): * 15% chance to reduce all saves and defense by 29 ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
warrior's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 HP.reg +3.00 Stun/Frz- +30% Rings make your fingers look great! |
warrior's gold ring of warding0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Str ----- def ----- Armour +12 Resists +12% acid +14% fire +11% lightning +19% cold Rings make your fingers look great! |
wizard's gold ring of power0.1 T3 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +8 (+1 eff.) Mind.pwr +7 (+2 eff.) ----- def ----- Spell.save +8 (+2 eff.) Rings make your fingers look great! |
Woespiker the stralite ring0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +4 Con +9 Wil dps ---------- Phys.pwr +13 (+4 eff.) Spell.pwr +13 (+2 eff.) Mind.pwr +13 (+4 eff.) Res.pen +26% darkness On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Resists +12% fire ---------- misc See.Invis +25 Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's stralite ring of sensing0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +7 Wil dps ---------- Spell.pwr +8 (+1 eff.) ----- def ----- Blind- +41% ---------- misc Infravis +5 See.Stealth +14 See.Invis +12 Rings make your fingers look great! |
conjurer's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.pwr +13 (+2 eff.) ----- def ----- Resists +18% acid +21% fire +19% lightning +18% cold Rings make your fingers look great! |
gladiator's stralite ring of luminosity0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Str +5 Mag +8 Con dps ---------- Phys.pwr +11 (+4 eff.) Melee+ 26 light Ranged+ 18 light Dmg.mod +16% light Rings make your fingers look great! |
marksman's stralite ring of misery0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +4 Cun +3 Dex dps ---------- Melee+ 10 physical Ranged+ 8 physical Acc +6 (+2 eff.) On Hit (Melee): * 16% chance to reduce all saves and defense by 29 On Hit (Ranged): * 13% chance to reduce all saves and defense by 29 ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
painweaver's stralite ring of lightning (+34%)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: dps ---------- Phys.pwr +13 (+4 eff.) Spell.pwr +13 (+2 eff.) Mind.pwr +17 (+5 eff.) Dmg.mod +17% lightning +6% all ----- def ----- Resists +34% lightning Rings make your fingers look great! |
psionicist's stralite ring of misery0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Melee+ 17 physical Ranged+ 21 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 29 On Hit (Ranged): * 16% chance to reduce all saves and defense by 29 ----- def ----- Mind.save +12 (+3 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
psionicist's stralite ring of sensing0.1 T4 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +7 Wil ----- def ----- Mind.save +14 (+3 eff.) Blind- +32% ---------- misc Infravis +5 See.Stealth +13 See.Invis +7 Rings make your fingers look great! |
rogue's stralite ring of blight (+13%)0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +13% blight ----- def ----- Defense +10 (+3 eff.) Resists +13% blight Rings make your fingers look great! |
rogue's stralite ring of perseverance0.1 T4 ring jewelry [Ego] Master While equipped: Stats +6 Cun ----- def ----- Defense +12 (+3 eff.) HP.reg +7.00 Stun/Frz- +30% Rings make your fingers look great! |
sneakthief's stralite ring of aether (+15%)0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Cun +7 Dex dps ---------- Dmg.mod +15% arcane Acc +9 (+3 eff.) ----- def ----- Resists +15% arcane Rings make your fingers look great! |
solipsist's stralite ring of speed0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Mind.pwr +10 (+3 eff.) Mov.spd +22% Acc +13 (+4 eff.) ----- def ----- Defense +13 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
solipsist's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Resists +21% acid +25% fire +14% lightning +18% cold Rings make your fingers look great! |
stralite ring of perseverance0.1 T4 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +7.00 Stun/Frz- +43% Rings make your fingers look great! |
stralite ring of warding0.1 T4 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +11% acid +18% fire +15% lightning +17% cold Rings make your fingers look great! |
titan's stralite ring of clarity0.1 T4 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Mind.save +9 (+2 eff.) Confus- +32% Rings make your fingers look great! |
warrior's stralite ring of nature (+24%)0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +9 Str dps ---------- Dmg.mod +12% nature ----- def ----- Armour +18 Resists +24% nature Rings make your fingers look great! |
Glorusewen the Unlightmire0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% cold Res.pen +25% darkness Melee Ret 6 nature On Hit (Melee): * 20% chance to reduce damage dealt by 24% * 20% chance to reduce all saves and defense by 29 ----- def ----- Resists +15% darkness HP.reg +9.00 Stun/Frz- +50% Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Halozilarach the Flameblight0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +12% acid +6% fire Melee Ret 4 acid 4 fire ----- def ----- Resists +15% acid Mind.save +12 (+3 eff.) Max.HP +74.00 HP.reg +15.00 Heal.mod +16% Stun/Frz- +35% Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 289.95 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
gladiator's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Str +6 Cun +8 Con dps ---------- Phys.pwr +8 (+3 eff.) Melee+ 27 physical Ranged+ 12 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 29 On Hit (Ranged): * 14% chance to reduce all saves and defense by 29 ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
mule's voratun ring of clarity0.1 T5 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -7% Mind.save +14 (+3 eff.) Confus- +36% ---------- misc Max.enc +31 Rings make your fingers look great! |
painweaver's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: dps ---------- Phys.pwr +20 (+6 eff.) Spell.pwr +11 (+2 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +7% all ----- def ----- Resists +21% acid +18% fire +21% lightning +11% cold Rings make your fingers look great! |
pixie's voratun ring of tenacity0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.pwr +9 (+2 eff.) ----- def ----- Max.HP +37.00 Disarm- +29% Pinning- +48% Knockbk- +45% Rings make your fingers look great! |
rogue's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +9 Cun ----- def ----- Defense +18 (+5 eff.) Max.HP +100.00 HP.reg +16.00 Heal.mod +17% Rings make your fingers look great! |
sneakthief's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Cun +9 Dex dps ---------- Acc +12 (+4 eff.) ----- def ----- Max.HP +70.00 HP.reg +20.00 Heal.mod +16% Rings make your fingers look great! |
solipsist's voratun ring of fire (+40%)0.1 T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Mind.pwr +13 (+4 eff.) Dmg.mod +20% fire ----- def ----- Resists +40% fire Rings make your fingers look great! |
titan's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: Stats +6 Con ----- def ----- Phys.save +12 (+3 eff.) Max.HP +54.00 HP.reg +15.00 Heal.mod +16% Rings make your fingers look great! |
treant's voratun ring of tenacity0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +11% nature +10% blight Max.HP +36.00 Poison- +22% Disease- +26% Disarm- +25% Pinning- +29% Knockbk- +36% Rings make your fingers look great! |
voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring 'Charmistress'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +15% mind Acc +16 (+5 eff.) Apr +17 Melee Ret 2 acid ----- def ----- Defense +17 (+4 eff.) Resists +18% acid +15% fire +6% mind Max.HP +31.00 Blind- +42% Disarm- +49% Pinning- +50% Knockbk- +50% ---------- misc Infravis +6 See.Stealth +25 See.Invis +19 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 75% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring 'Lavajam'0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +27% arcane ----- def ----- Armour +12 Resists +9% lightning +18% fire Max.HP +50.00 Heal.mod +23% Poison- +23% Disarm- +50% Pinning- +43% Knockbk- +35% ---------- misc Mana/s.crit +2.27 Max.mana +80.00 Rings make your fingers look great! |
voratun ring 'Umbraweeper'0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +7 Cun dps ---------- Mind.pwr +30 (+10 eff.) Dmg.mod +6% nature +9% darkness +12% mind On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +12% nature Mind.save +14 (+3 eff.) Confus- +49% Rings make your fingers look great! |
voratun ring of misery0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 19 physical Ranged+ 25 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 29 On Hit (Ranged): * 16% chance to reduce all saves and defense by 29 ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
warrior's voratun ring of luminosity0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +9 Str +8 Mag dps ---------- Melee+ 31 light Ranged+ 30 light Dmg.mod +17% light ----- def ----- Armour +18 Rings make your fingers look great! |
Anechak (68-101 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Psionic Power 67.5 - 101.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +21 temporal On Hit.r1 +20 arcane +21 fire On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +3 Wil dps ---------- Melee Ret 6 acid ----- def ----- Resists +5% arcane +27% temporal Massive two-handed mauls. |
Crystalline Voratun greatmaul (83-125 power, 4 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane A part of set. Power 83.1 - 124.7 Arcane Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil +3 Con dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +12 (+2 eff.) Dmg.mod +10% arcane Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Massive two-handed mauls. Transformed with the power of the Spellblaze. |
Deepssever (69-104 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Master Power 69.0 - 103.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +8 light On Hit.r1 +8 darkness On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +21.0% Phys.pwr +17 (+5 eff.) Acc +17 (+5 eff.) Melee Ret 10 darkness ----- def ----- Defense +21 (+5 eff.) Resists +3% light +3% darkness Disarm- +52% Massive two-handed mauls. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
Life Drinker (42-55 power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 55% Mag, 35% Str Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+2 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 19.16 acid and 25.26 blight damage. If not cleared after five turns it will inflict 143.41 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Dagyrab the voratun shield (0 def, 26 armour, 64-77 power, 227.73742416389 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 64.5 - 77.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +228 While equipped: ----- def ----- Armour +26 Fatigue +8% Resists +24% lightning +6% light +27% fire +6% nature +9% cold Phys.save +18 (+5 eff.) Spell.save +15 (+4 eff.) Knockbk- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
fearforged voratun plate armour of thunder (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Arcane While equipped: Stats +8 Str +7 Mag +7 Wil +8 Con dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Phys.pwr +21 (+6 eff.) Spell.pwr +19 (+4 eff.) Mind.pwr +18 (+6 eff.) ----- def ----- Armour +16 Fatigue +30% Resists +19% lightning +11% fire -19% light +9% darkness Phys.save +9 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) A suit of armour made of metal plates. |
Coalroar of the Blightspawn1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +10 Dex +5 Mag +8 Wil +10 Cun +7 Lck dps ---------- Phys.crit +13.0% Spell.crit +5% Mind.crit +15% On Melee Ret: * 39% chance to reduce strength, dexterity, and constitution by 34 * 33% chance to reduce damage dealt by 24% ----- def ----- Armour +2 Defense +25 (+6 eff.) Resists +3% darkness +6% cold Stealth +11 HP.reg +4.00 Disease- +20% ---------- misc T.Disarm +19 Infravis +5 A belt that goes around your waist. |
elven-silk cloak 'Layotira' (27 def, 13 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: ----- def ----- Armour +13 Defense +27 (+7 eff.) Resists +21% temporal +30% darkness +9% mind Crit.chn- 15.00% Phys.save +22 (+6 eff.) Spell.save +36 (+9 eff.) Mind.save +36 (+9 eff.) Pinning- +10% Def/telep +23 Res/telep +12% Dur/telep +25% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Brenidedas the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Spell.crit +6% Crit.mult +10.00% Spell.pwr +20 (+4 eff.) Acc +15 (+5 eff.) ----- def ----- Armour +2 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.12 Unarmed combat: Power 16.0 - 17.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +7.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's voratun gauntlets of archery (0 def, 19 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +5 Dex +9 Cun +10 Con dps ---------- Acc +7 (+2 eff.) Apr +13 ----- def ----- Armour +19 Hardiness +12% Fatigue +5% Resists +8% physical Unarmed combat: Power 29.0 - 40.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +8 Apr +22 Crit +10.0% Atk.spd 83% On Hit: 5% Stone Touch 5 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
catburglar's drakeskin leather cap of the depths (0 def, 5 armour) =water=2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +9 Dex ----- def ----- Armour +5 Fatigue +5% Resists +21% darkness +25% cold ---------- misc Infravis +5 Breathe water A cap made of leather. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Cystblow the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Wil +3 Mag dps ---------- Spell.crit +1% Spell.pwr +15 (+3 eff.) On Hit (Melee): * 10% chance to slow global speed by 57% ----- def ----- Phys.save +6 (+2 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(135 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
dreamer's dwarven lantern of corpselight =undead=1.0 T5 lite [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +4% Mind.crit +7% Spell.pwr +5 (+1 eff.) Mind.pwr +10 (+3 eff.) ----- def ----- Resists +12% blight +10% darkness Mind.save +6 (+1 eff.) ---------- misc Light +5 Infravis +4 See.Invis +12 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 46 blight damage or heals 47 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
voratun pickaxe of Reknor (dig speed 11 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str ----- def ----- Resists +8% darkness +9% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 656.88 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Xanymira the Obsidianblow [power 155] (2/25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +34% darkness +21% cold Res.pen +28% acid +28% cold +20% darkness ----- def ----- Resists +9% darkness +12% cold Setup a psionic shield, reducing all damage taken by 155 for 5 turns Puts all charms on 25 cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
evasive voratun torque of clear mind [power 4] (2/25 cooldown)2.0 T5 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 26% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of mindblast 'Xessra' [power 470] (2/15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Mind.pwr +25 (+8 eff.) On Hit (Melee): * 22% chance to slow global speed by 57% ----- def ----- Armour +6 Resists +6% arcane Pinning- +22% ---------- misc Equi/ret +0.36 Blast the opponent's mind dealing 592 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Duroyarand [power 16] (2/15 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +4 Cun dps ---------- Mind.crit +3% ----- def ----- Resists +12% acid +7% physical +9% blight +18% cold +6% arcane Crit.chn- 16.90% Poison- +23% Reveal the area around you, dispelling darkness (radius 16, power 95 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 3. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of shielding 'Ce'Nilema' [power 998] (2/29 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Apr +4 ----- def ----- Resists +2% physical Phys.save +9 (+3 eff.) ---------- misc Stam/turn +1.00 Max.stam +10.00 Create a shield absorbing up to 998 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 29 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage by 30% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In the aftermath of the battle the Distant Sun tried to force you to open the portal to bring it forth onto Eyal.
Through an incredible display of willpower you resisted long enough to ask Aeryn to kill you.
She sadly agreed and ran her sword through you, enabling you to do the last sacrifice you could for the world.
Achievements
A View From The Gallery (Nightmare (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Ahmae the Shalore Sun Paladin level 38
60th Pyre 123rd year of Ascendancy at 06:59 see stats
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Ahmae the Shalore Sun Paladin level 35
37th Pyre 123rd year of Ascendancy at 00:18 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ahmae the Shalore Sun Paladin level 46
39th Haze 123rd year of Ascendancy at 15:35 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Ahmae the Shalore Sun Paladin level 34
35th Pyre 123rd year of Ascendancy at 09:10 see stats
Anti-Antimagic! (Nightmare (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Ahmae the Shalore Sun Paladin level 31
20th Pyre 123rd year of Ascendancy at 01:43 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Ahmae the Shalore Sun Paladin level 45
33rd Haze 123rd year of Ascendancy at 01:14 see stats
Back and there again (Nightmare (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Ahmae the Shalore Sun Paladin level 43
67th Dusk 123rd year of Ascendancy at 12:32 see stats
Bookception! (Nightmare (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Ahmae the Shalore Sun Paladin level 50
2nd Allure 124th year of Ascendancy at 12:06 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Ahmae the Shalore Sun Paladin level 50
45th Pyre 124th year of Ascendancy at 23:06 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Ahmae the Shalore Sun Paladin level 16
23rd Dusk 122nd year of Ascendancy at 13:52 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Ahmae the Shalore Sun Paladin level 36
44th Pyre 123rd year of Ascendancy at 09:55 see stats
Dethroned (Nightmare (Roguelike) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Ahmae the Shalore Sun Paladin level 50
64th Haze 123rd year of Ascendancy at 16:04 see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Ahmae the Shalore Sun Paladin level 43
11st Haze 123rd year of Ascendancy at 01:39 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Ahmae the Shalore Sun Paladin level 34
34th Pyre 123rd year of Ascendancy at 22:39 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By Ahmae the Shalore Sun Paladin level 50
2nd Wintertide 124th year of Ascendancy at 11:50 see stats
Explorer (Nightmare (Roguelike) difficulty)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Ahmae the Shalore Sun Paladin level 50
9th Decay 123rd year of Ascendancy at 15:40 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Ahmae the Shalore Sun Paladin level 19
53rd Dusk 122nd year of Ascendancy at 10:58 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ahmae the Shalore Sun Paladin level 31
4th Pyre 123rd year of Ascendancy at 22:44 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Ahmae the Shalore Sun Paladin level 30
53rd Regrowth 123rd year of Ascendancy at 03:44 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Ahmae the Shalore Sun Paladin level 50
11st Pyre 124th year of Ascendancy at 21:40 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ahmae the Shalore Sun Paladin level 25
9th Regrowth 123rd year of Ascendancy at 11:10 see stats
Invasion from the Depths (Nightmare (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Ahmae the Shalore Sun Paladin level 47
49th Haze 123rd year of Ascendancy at 06:09 see stats
Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Ahmae the Shalore Sun Paladin level 31
63rd Regrowth 123rd year of Ascendancy at 13:09 see stats
Last Instant of Sanity (Nightmare (Roguelike) difficulty)
Won ToME by closing the Void portal and letting yourself be killed by Aeryn to prevent your mad patron sun from burning the world in a searing flash.By Ahmae the Shalore Sun Paladin level 50
61st Haze 124th year of Ascendancy at 14:20 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Ahmae the Shalore Sun Paladin level 10
6th Mirth 122nd year of Ascendancy at 12:53 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Ahmae the Shalore Sun Paladin level 20
53rd Dusk 122nd year of Ascendancy at 19:08 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Ahmae the Shalore Sun Paladin level 30
53rd Regrowth 123rd year of Ascendancy at 00:13 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Ahmae the Shalore Sun Paladin level 40
25th Dusk 123rd year of Ascendancy at 05:53 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Ahmae the Shalore Sun Paladin level 50
62nd Haze 123rd year of Ascendancy at 17:32 see stats
Lost in translation (Nightmare (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Ahmae the Shalore Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 16:13 see stats
Lucky Girl (Nightmare (Roguelike) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Ahmae the Shalore Sun Paladin level 31
79th Regrowth 123rd year of Ascendancy at 13:50 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Ahmae the Shalore Sun Paladin level 50
9th Pyre 124th year of Ascendancy at 18:19 see stats
Race through fire (Nightmare (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Ahmae the Shalore Sun Paladin level 47
50th Haze 123rd year of Ascendancy at 16:18 see stats
Recursive Home of Recursion (Nightmare (Roguelike) difficulty)
Left the Forbidden Tome: "Home, Horrific Home" on the floor of The Home Which Is Not.By Ahmae the Shalore Sun Paladin level 50
2nd Allure 124th year of Ascendancy at 16:39 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Ahmae the Shalore Sun Paladin level 20
77th Dusk 122nd year of Ascendancy at 15:03 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ahmae the Shalore Sun Paladin level 29
33rd Regrowth 123rd year of Ascendancy at 17:55 see stats
Sequence Master (Nightmare (Roguelike) difficulty)
Use 5 different glyph sequences.By Ahmae the Shalore Sun Paladin level 50
42nd Haze 124th year of Ascendancy at 04:52 see stats
Shasshhiy'Kaish (Nightmare (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Ahmae the Shalore Sun Paladin level 26
16th Regrowth 123rd year of Ascendancy at 04:51 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Ahmae the Shalore Sun Paladin level 30
53rd Regrowth 123rd year of Ascendancy at 03:44 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Ahmae the Shalore Sun Paladin level 25
9th Regrowth 123rd year of Ascendancy at 13:31 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Ahmae the Shalore Sun Paladin level 37
44th Pyre 123rd year of Ascendancy at 21:56 see stats
Tactical master (Nightmare (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Ahmae the Shalore Sun Paladin level 50
61st Haze 124th year of Ascendancy at 14:19 see stats
Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Ahmae the Shalore Sun Paladin level 50
56th Pyre 124th year of Ascendancy at 03:28 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Ahmae the Shalore Sun Paladin level 9
2nd Mirth 122nd year of Ascendancy at 19:12 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Ahmae the Shalore Sun Paladin level 50
9th Pyre 124th year of Ascendancy at 19:27 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ahmae the Shalore Sun Paladin level 22
78th Haze 122nd year of Ascendancy at 17:01 see stats
The Sun Still Shines (Nightmare (Roguelike) difficulty)
Aeryn survived the last battle.By Ahmae the Shalore Sun Paladin level 50
61st Haze 124th year of Ascendancy at 14:20 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Ahmae the Shalore Sun Paladin level 30
53rd Regrowth 123rd year of Ascendancy at 03:44 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Ahmae the Shalore Sun Paladin level 13
5th Flare 122nd year of Ascendancy at 17:58 see stats
The sky is falling! (Nightmare (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Ahmae the Shalore Sun Paladin level 22
2nd Wintertide 123rd year of Ascendancy at 16:58 see stats
There and back again (Nightmare (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Ahmae the Shalore Sun Paladin level 38
10th Dusk 123rd year of Ascendancy at 11:37 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Ahmae the Shalore Sun Paladin level 22
77th Haze 122nd year of Ascendancy at 05:13 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Ahmae the Shalore Sun Paladin level 24
6th Regrowth 123rd year of Ascendancy at 02:34 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ahmae the Shalore Sun Paladin level 16
44th Dusk 122nd year of Ascendancy at 20:52 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Ahmae the Shalore Sun Paladin level 31
11st Pyre 123rd year of Ascendancy at 17:34 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Ahmae the Shalore Sun Paladin level 33
34th Pyre 123rd year of Ascendancy at 00:05 see stats
You were not supposed to see that! (Nightmare (Roguelike) difficulty)
Read a Forbidden Tome.By Ahmae the Shalore Sun Paladin level 50
63rd Haze 123rd year of Ascendancy at 07:39 see stats
Log
plop
Ahmae hits Elandar for 64 light, 45 fire, 128 light, 64 light, 14 physical (315 total damage).
Searing Sight hits Elandar for 186 light damage.
--------------------------------
Ahmae casts Sun Ray.
Elandar resists the blinding light!
Ahmae's solar fury subsides.
Ahmae hits Elandar for 694 light damage.
Ahmae casts Crusade.
Ahmae performs a melee critical strike against Elandar!
Shield of Light performs a melee critical strike against Elandar!
Elandar resists the blinding light!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Nightmare (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
High Sun Paladin Aeryn casts Healing Light.
Ahmae hits Elandar for 418 light, 13 light, 4 blight (435 total damage).
Shield of Light hits Elandar for 155 light, 24 light, 7 blight, 280 light (466 total damage).
High Sun Paladin Aeryn receives 530 healing.
Shield of Light killed Elandar!
--------------------------------
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Last Instant of Sanity (Nightmare (Roguelike) difficulty)!
Personal New Achievement: The Sun Still Shines (Nightmare (Roguelike) difficulty)!
Saving game...
Saving done.




























































































































