











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.7.0Donators/Buyers bonus! Demon Seed Details 1.4.6
 This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons: 
 Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Cornac | 
| Class | Shadowblade | 
| Level / Exp | 38 / 67% | 
| Size | big | 
| Lifes / Deaths | Killed by emperor wight at level 38 on the 57th Pyre 123rd year of Ascendancy at 16:51  / 1 | 
Primary Stats
| Strength | 23 (base 10) | 
| Dexterity | 64 (base 51) | 
| Constitution | 42 (base 14) | 
| Magic | 51 (base 41) | 
| Willpower | 14 (base 10) | 
| Cunning | 91 (base 60) | 
Resources
| Life | -204/1101 | 
| Mana | 118/342 | 
| Stamina | 191/221 | 
| Healing Factor | 1.5139880031269 | 
| Regeneration | 45.673304206165 | 
Speed
| Mental | +3.5083047578155E-12% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | +3.5083047578155E-12% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 10 | 
| See Stealth | 65.113770481028 | 
| See Invisible | 65.113770481028 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 106 | 
| Accuracy | 81 | 
| Crit Chance | 54% | 
| APR | 38 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 53 | 
| Accuracy | 81 | 
| Crit Chance | 58% | 
| APR | 39 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 47 | 
| Crit Chance | 27% | 
| Speed | 0.99999999999996 | 
Offense: Mind
| Mindpower | 33 | 
| Crit Chance | 31% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +32% | 
| Light | +7% | 
| Temporal | +18% | 
| Physical | +23% | 
| All | 0% | 
Offense: Damage Penetration
| Darkness | +11% | 
| All | 0% | 
| Physical | +11% | 
| Mind | +10% | 
| Nature | +25% | 
Defense: Base
| Armour (hardiness) | 67 (100%) | 
| Defense | 74 | 
| Ranged Defense | 74 | 
| Fatigue | 0 | 
| Physical Save | 52 | 
| Spell Save | 45 | 
| Mental Save | 52 | 
Defense: Resistances
| Blight | + 13%( 70%) | 
| Physical | + 18%( 70%) | 
| Cold | + 6%( 70%) | 
| All | + 3%( 70%) | 
| Darkness | + 26%( 70%) | 
| Light | + 9%( 70%) | 
| Temporal | + 29%( 70%) | 
| Fire | + 42%( 70%) | 
| Mind | + 10%( 70%) | 
Defense: Immunities
| Stun Resistance | 40% | 
| Bleed Resistance | 20% | 
| Confusion Resistance | 10% | 
| Instadeath Resistance | 100% | 
| Disarm Resistance | 24% | 
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 384 life over 5 turns. Its effects scale with your Cunning stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 116 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat.  | 
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 355 damage for 5 turns. Its effects scale with your Magic stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 234 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat.  | 
Class Talents
| Cunning / Shadow magic | 1.30 | 
  | 2/5 | 
  | 2/5 | 
  | 2/5 | 
  | 2/5 | 
| Cunning / Stealth | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
| Technique / Duelist | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Combat veteran | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Dual techniques | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
  | 2/5 | 
| Cunning / Dirty fighting | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Cunning / Ambush | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 3/5 | 
  | 4/5 | 
| Spell / Phantasm | 1.00 | 
  | 3/5 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Combat training | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 5/5 | 
  | 0/5 | 
  | 5/5 | 
| Technique / Mobility | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 3/5 | 
  | 2/5 | 
| Spell / Conveyance | 1.00 | 
  | 4/5 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
| Cunning / Lethality | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5.  | done | 
You failed to protect the lone alchemist from death by Emelamira the skeleton warrior. Escort: lone alchemist (level 8 of Dreadfell) | failed | 
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Cunning by +5.  | done | 
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5.  | done | 
You failed to protect the lost sun paladin from death by Velybeth the dire wolf. Escort: lost sun paladin (level 3 of Norgos Lair) | failed | 
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)).  | done | 
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Cunning by +5.  | done | 
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Cunning by +5.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 508.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed snow giant kidney. * You've found the needed warg claw. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed naga tongue. * You've found the needed vial of squid ink. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed minotaur nose. * You've found the needed red crystal shard.  | active | 
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself!  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died.  | done | 
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways.  | failed | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.  | 
| Light source |  brass lantern 'Lisyriara'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Armour +2 Resists +3% light +1% physical Phys.save +3 (+1 eff.) Spell.save +9 (+3 eff.) Max.HP +41.00 Disease- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  starseer's cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +7% darkness +9% temporal +7% light +11% physical ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly...  | 
| On hands |  Ivibreba the Skypyre (15 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Str dps ---------- Acc +25 (+5 eff.) Apr +3 Melee Ret 4 lightning ----- def ----- Armour +2 Defense +15 (+4 eff.) Fatigue +3% Resists +11% darkness Spell.save +18 (+6 eff.) Die.at -60.00 life ---------- misc Infravis +3 Unarmed combat: Power 18.5 - 25.9 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +9 Apr +9 Crit +14.0% Atk.spd 83% Melee+ +12 darkness On Crit: 10% Dominate 3 Track: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm.  | 
| Tool |  elven-wood wand of shielding 'Betolenn' [power 428]  (17 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +8 Con dps ---------- Phys.crit +3.0% Phys.pwr +10 (+2 eff.) Dmg.mod +12% physical Acc +30 (+6 eff.) ----- def ----- Phys.save +15 (+5 eff.) Create a shield absorbing up to 428 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
| On fingers |  gold ring 'Manothad'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Phys.crit +5.0% Crit.mult +20.00% Phys.pwr +15 (+4 eff.) ----- def ----- Defense +8 (+2 eff.) Phys.save +15 (+5 eff.) Mind.save +9 (+3 eff.) Cut- +20% Rings make your fingers look great!  | 
| On fingers |  Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Str +4 Dex +6 Con dps ---------- Mind.crit +4% Phys.pwr +9 (+2 eff.) Acc +8 (+2 eff.) ----- def ----- Armour +4 Defense +5 (+1 eff.) Max.HP +63.00 HP.reg +11.00 Heal.mod +13% ---------- misc Stam/turn +3.00 Hate/m.crit +2.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?  | 
| Around neck |  Shaderace0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +15% darkness +9% temporal Res.pen +10% mind On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Resists +15% temporal Crit.dmg- 15.00% Phys.save +14 (+4 eff.) Max.HP +47.00 HP.reg +6.00 ---------- misc Infravis +3 Amulets make your neck look great!  | 
| In main hand |  stralite dagger 'Swampbender' (28-36 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Master/Psionic Power 28.0 - 36.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +6 darkness Against +11% Living On Crit: * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Con dps ---------- Phys.crit +8.0% Phys.pwr +30 (+7 eff.) Res.pen +25% nature +11% physical ----- def ----- Phys.save +9 (+3 eff.) Die.at -40.00 life Disarm- +24% Sharp, short and deadly.  | 
| Around waist |  monstrous hardened leather belt of burglary1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +4 Dex +4 Cun +4 Con +7 Lck dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Phys.save +9 (+3 eff.) Stealth +5 ---------- misc T.Disarm +18 Infravis +4 Size +1 A belt that goes around your waist.  | 
| In off hand |  Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.  | 
| Cloak |  shadow cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +10% darkness Res.pen +11% darkness ----- def ----- Defense +2 (+1 eff.) Resists +13% darkness Phys.save +8 (+2 eff.) Mind.save +7 (+2 eff.) Stealth +13 Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Chalydil the Deepsarc (20 def, 17 armour)9.0 T5 light armor [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 7 fire Ranged+ 8 fire ----- def ----- Armour +17 Defense +20 (+5 eff.) Fatigue +8% Resists +14% physical +3% light +12% temporal +30% fire +7% mind +3% cold Mind.save +18 (+6 eff.) Max.HP +50.00 HP.reg +9.50 Heal.mod +15% A suit of armour made of leather.  | 
Inventory
 healing infusion of the duelist (heal 185; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 185 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions  | 
 healing infusion of the sneak (heal 235; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 235 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions  | 
 healing infusion of the titan (heal 156; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 156 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions  | 
 heroism infusion of the psychic (die at -430; dur 7; cd 31)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -430 life. The duration and life will increase by 1% for every 1% life you have lost (currently 939 life, 15 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 movement infusion (speed 812%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 wild infusion (res 18%; mental; dur 3; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions  | 
 wild infusion of the warrior (res 25%; magical; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions  | 
 blink rune (range 4; phase 11; cd 10)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 blink rune of the wizard (range 6; phase 19; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Rune of the Rift (206.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 243.08 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Prismatic Rune (6 turns; temporal, light, blight, fire, physical, darkness)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 temporal, 4 light, 4 blight, 5 fire, 4 physical, 5 darkness Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 ethereal rune (power 15; resist 23%; move 30%; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 23% all resistance, you move 30% faster, and you are invisible (power 15). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 ethereal rune of the titan (power 17; resist 25%; move 39%; dur 5; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 25% all resistance, you move 39% faster, and you are invisible (power 17). Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 ethereal rune of the wizard (power 27; resist 31%; move 34%; dur 5; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 31% all resistance, you move 34% faster, and you are invisible (power 27). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 manasurge rune (regen 1161% over 10 turns; mana 58; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1161% for 10 turns (0 total) and instantly restoring 58 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shatter afflictions rune of the duelist (absorb 120; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 120 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 shatter afflictions rune of the wizard (absorb 71; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 shielding rune (absorb 262; dur 5; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 262 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 teleportation rune of the sneak (range 113; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to teleport randomly in a range of 113 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see...  | 
 Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 201 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.  | 
 Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.  | 
 Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck.  | 
 Fularim the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Spell.crit +4% Phys.pwr +6 (+1 eff.) Spell.pwr +10 (+3 eff.) S.pwr/crit +10 Phys.spd +10% Dmg.mod +6% physical ---------- misc Light +1 Amulets make your neck look great!  | 
 Glareidol0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +2 Wil +3 Mag dps ---------- Spell.crit +4% Mind.crit +3% Spell.pwr +4 (+1 eff.) Dmg.mod +6% darkness +6% temporal +12% light +5% physical Res.pen +20% light ----- def ----- Resists +12% darkness +9% light ---------- misc Psi/ret +0.08 Amulets make your neck look great!  | 
 Salibeth0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Cun +2 Str dps ---------- Res.pen +5% mind On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Fatigue -6% Resists +3% darkness HP.reg +2.00 ---------- misc Infravis +3 Amulets make your neck look great!  | 
 The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you."  | 
 grounding steel amulet of mastery (0.12 Cunning / Dirty fighting)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +24% ---------- misc Masteries +0.12 Cunning/Dirty fighting Amulets make your neck look great!  | 
 insulating steel amulet of cunning (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +10% fire +12% cold Amulets make your neck look great!  | 
 savior's steel amulet of magic (+2)0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Phys.save +13 (+4 eff.) Spell.save +14 (+5 eff.) Mind.save +10 (+3 eff.) Amulets make your neck look great!  | 
 starlit steel amulet of cunning (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +10% light +13% darkness Blind- +22% Amulets make your neck look great!  | 
 starseer's steel amulet of manastreaming0.1 T2 amulet jewelry [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) S.pwr/crit +3 Dmg.mod +5% light +5% temporal +5% darkness +4% physical ---------- misc Mana/turn +0.24 Max.mana +27.00 Amulets make your neck look great!  | 
 steel amulet 'Brightgrinder'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Cun dps ---------- Melee Ret 10 light ----- def ----- Resists +6% light Phys.save +12 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Technique/Combat veteran Amulets make your neck look great!  | 
 wanderer's steel amulet of magic (+4)0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +4 Dex +4 Mag +3 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great!  | 
 warmaker's steel amulet of vision0.1 T2 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Str +5 Dex +4 Wil ----- def ----- Blind- +10% ---------- misc Infravis +3 Sight +2 See.Invis +7 Amulets make your neck look great!  | 
 clarifying stralite amulet of the eclipse0.1 T4 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Melee+ 9 light 9 darkness Dmg.mod +8% light +7% darkness On Melee Ret: * 8% chance to reduce damage dealt by 18% * 8% chance to blind ----- def ----- Resists +10% mind Confus- +32% Amulets make your neck look great!  | 
 enraging stralite amulet of perfection (0.31 Technique / Mobility,0.31 Cunning / Survival)0.1 T4 amulet jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Phys.spd +10% Dmg.mod +7% physical ---------- misc Masteries +0.31 Technique/Mobility +0.31 Cunning/Survival Amulets make your neck look great!  | 
 protective stralite amulet0.1 T4 amulet jewelry [Ego+] Master While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Res.Cap +4% all Phys.save +15 (+5 eff.) Amulets make your neck look great!  | 
 restful stralite amulet of strength (+6)0.1 T4 amulet jewelry [Ego] Nature/Master While equipped: Stats +6 Str ----- def ----- Fatigue -6% HP.reg +3.00 Amulets make your neck look great!  | 
 stralite amulet 'Airwrither'0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% temporal Res.pen +10% lightning +25% temporal +15% darkness ----- def ----- Resists +6% lightning +12% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.34 Wild-gift/Harmony Amulets make your neck look great!  | 
 stralite amulet 'Islithra'0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +2 Dex +4 Mag dps ---------- Spell.crit +5% Crit.mult +10.00% Spell.pwr +4 (+1 eff.) Dmg.mod +7% acid +6% fire +7% cold +7% lightning Res.pen +20% physical ----- def ----- Resists +15% acid +12% mind +12% nature Confus- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great!  | 
 copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- Melee+ 10 light Ranged+ 13 light Dmg.mod +11% light Rings make your fingers look great!  | 
 savage's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +10 (+3 eff.) ---------- misc Max.stam +11.00 Rings make your fingers look great!  | 
 Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.6 Pwr.cost 43 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.  | 
 mule's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +2.00 Stun/Frz- +22% ---------- misc Max.enc +21 Rings make your fingers look great!  | 
 psionicist's steel ring of frost (+26%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +13% cold ----- def ----- Resists +26% cold Mind.save +4 (+1 eff.) Rings make your fingers look great!  | 
 rogue's steel ring of aether (+12%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +12% arcane ----- def ----- Defense +4 (+1 eff.) Resists +12% arcane Rings make your fingers look great!  | 
 rogue's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Max.HP +25.00 Disarm- +26% Pinning- +25% Knockbk- +23% Rings make your fingers look great!  | 
 savior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +10 (+3 eff.) Rings make your fingers look great!  | 
 titan's steel ring of fire (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +4 (+1 eff.) Rings make your fingers look great!  | 
 treant's steel ring of lightning (+7%)0.1 T2 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +7% blight +8% nature +22% lightning Poison- +13% Disease- +14% Rings make your fingers look great!  | 
 warrior's steel ring of fire (+26%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +13% fire ----- def ----- Armour +6 Resists +26% fire Rings make your fingers look great!  | 
 warrior's steel ring of frost (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% cold ----- def ----- Armour +6 Resists +22% cold Rings make your fingers look great!  | 
 wizard's steel ring of light (+22%)0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Spell.save +8 (+3 eff.) Rings make your fingers look great!  | 
 wizard's steel ring of perseverance0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great!  | 
 Bregeromidig the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: ----- def ----- Resists +12% mind +3% darkness Mind.save +10 (+3 eff.) Max.HP +20.00 Blind- +10% Confus- +29% Stun/Frz- +20% Rings make your fingers look great!  | 
 Bregudar the Umbracutter0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +14% acid +15% darkness Res.pen +15% darkness Melee Ret 4 nature On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +40% acid +6% cold Rings make your fingers look great!  | 
 gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +10 (+2 eff.) Apr +9 ----- def ----- Defense +7 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
 savior's gold ring of nature (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% nature ----- def ----- Resists +24% nature Phys.save +9 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +9 (+3 eff.) Rings make your fingers look great!  | 
 Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward.  | 
 mule's stralite ring of misery0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 17 physical Ranged+ 12 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 22 On Hit (Ranged): * 11% chance to reduce all saves and defense by 22 ----- def ----- Fatigue -6% ---------- misc Max.enc +24 Hate/m.crit +1.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great!  | 
 savage's stralite ring of perseverance0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +3 Con ----- def ----- Spell.save +12 (+4 eff.) HP.reg +4.00 Stun/Frz- +28% ---------- misc Max.stam +14.00 Rings make your fingers look great!  | 
 Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex, 15% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 140.63 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.  | 
 dwarven-steel dagger 'Beiruikor' (19-25 power, 7 apr) =9 Str 9 Con 7 Wil=1.0 T3 dagger 1H weapon [Random Unique] Nature/Disrupt/Master Power 19.0 - 24.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 16 arcane resource burn While equipped: Stats +9 Str +6 Dex +6 Mag +7 Wil +5 Cun +9 Con dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +7 (+2 eff.) Resists +6% blight +6% fire Disarm- +29% Sharp, short and deadly.  | 
 reinforced leather sling 'Breezepanic'4.0 T4 sling 1H weapon [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Proj.spd +200% While equipped: Stats +5 Str dps ---------- Phys.crit +2.0% Phys.pwr +12 (+3 eff.) Mind.pwr +20 (+9 eff.) ----- def ----- Defense +30 (+7 eff.) Resists +15% nature +2% physical ---------- misc Reload +4 Slings are used to hurl stones or metal shots at your foes.  | 
 tundral pouch of stralite shots of wind (18/18, 44-53 power, 5 apr)3.0 T4 shot ammo [Ego] Nature Power 44.5 - 53.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 18 Proj.spd +200% Ranged+ +9 cold On Crit.r2 +8 cold On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 177 physical damage Shots are used with slings to pummel your foes to death.  | 
 insulating rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +5% blight +6% cold +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist.  | 
 spellcowled cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.crit +6% ----- def ----- Defense +2 (+1 eff.) Spell.save +6 (+2 eff.) ---------- misc Max.mana +57.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.  | 
 Fogwither (6 def, 10 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +9% arcane Res.pen +15% darkness +15% acid ----- def ----- Armour +10 Defense +6 (+2 eff.) Fatigue +3% Resists +9% acid +12% darkness +5% arcane +5% all Phys.save +9 (+3 eff.) A cap made of leather.  | 
 Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.  | 
 Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 voratun pickaxe of wreckage (dig speed 19 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +6 Str dps ---------- Apr +15 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 cooldown Level 4.0 Pwr.cost 23 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 402.00 fire damage (based on Magic). Uses 43 power out of 38/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.  | 
 Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Isliselle the Floespire [power 85]  (22 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +15% cold Melee Ret 4 mind ----- def ----- Resists +24% cold +5% arcane +12% mind Setup a psionic shield, reducing all damage taken by 85 for 5 turns Puts all charms on 22 cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers.  | 
 Yvilerin the dwarven-steel torque of clear mind [power 3]  (22 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +2.0% Spell.pwr +15 (+5 eff.) Dmg.mod +18% physical Res.pen +25% acid +25% arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 ---------- misc Stam/turn +3.00 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to increase all damage by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
 quick stralite torque of gale force [power 210]  (9 cooldown)2.0 T4 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 258 physical damage Puts all charms on 9 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 quick stralite torque of mindblast [power 230]  (10 cooldown)2.0 T4 torque charm [Ego] Psionic Blast the opponent's mind dealing 230 mind damage and silencing them for 4 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 cleansing elven-wood totem of stinging [power 296]  (13 cooldown)2.0 T4 totem charm [Ego] Nature Sting an enemy dealing 296 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power.  | 
 elven-wood totem of healing [power 350]  (13 cooldown)2.0 T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 350 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power.  | 
Achievements
			Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Lithon the Cornac Shadowblade level 12
7th Flare 122nd year of Ascendancy at 08:31 see stats
			Dragon's Greed (Nightmare (Roguelike) difficulty)
			Amassed 8000 gold pieces.By Lithon the Cornac Shadowblade level 36
47th Pyre 123rd year of Ascendancy at 05:04 see stats
			Earth Master (Nightmare (Roguelike) difficulty)
			Killed Harkor'Zun.By Lithon the Cornac Shadowblade level 30
12nd Pyre 123rd year of Ascendancy at 08:27 see stats
			Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.By Lithon the Cornac Shadowblade level 20
20th Haze 122nd year of Ascendancy at 15:15 see stats
			Eye of the storm (Nightmare (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Lithon the Cornac Shadowblade level 32
15th Pyre 123rd year of Ascendancy at 16:00 see stats
			Home sweet home (Nightmare (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lithon the Cornac Shadowblade level 25
2nd Regrowth 123rd year of Ascendancy at 11:09 see stats
			Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
			Got saved from death in the Godfeaster by Malyu and managed to escape.By Lithon the Cornac Shadowblade level 30
75th Regrowth 123rd year of Ascendancy at 00:19 see stats
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Lithon the Cornac Shadowblade level 10
1st Summertide 122nd year of Ascendancy at 00:26 see stats
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Lithon the Cornac Shadowblade level 20
20th Haze 122nd year of Ascendancy at 07:41 see stats
			Level 30 (Nightmare (Roguelike) difficulty)
			Got a character to level 30.By Lithon the Cornac Shadowblade level 30
70th Regrowth 123rd year of Ascendancy at 09:16 see stats
			Rescuer of the lost (Nightmare (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.By Lithon the Cornac Shadowblade level 19
60th Dusk 122nd year of Ascendancy at 10:02 see stats
			Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Lithon the Cornac Shadowblade level 27
14th Regrowth 123rd year of Ascendancy at 00:34 see stats
			Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.By Lithon the Cornac Shadowblade level 35
41st Pyre 123rd year of Ascendancy at 10:05 see stats
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Lithon the Cornac Shadowblade level 8
2nd Mirth 122nd year of Ascendancy at 03:25 see stats
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By Lithon the Cornac Shadowblade level 8
3rd Mirth 122nd year of Ascendancy at 12:03 see stats
			Thralless (Nightmare (Roguelike) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By Lithon the Cornac Shadowblade level 21
58th Haze 122nd year of Ascendancy at 17:53 see stats
			Treasure Hoarder (Nightmare (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Lithon the Cornac Shadowblade level 26
8th Regrowth 123rd year of Ascendancy at 12:28 see stats
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Lithon the Cornac Shadowblade level 17
38th Dusk 122nd year of Ascendancy at 14:16 see stats
			You were not supposed to see that! (Nightmare (Roguelike) difficulty)
			Read a Forbidden Tome.By Lithon the Cornac Shadowblade level 32
15th Pyre 123rd year of Ascendancy at 18:22 see stats
Log
Elomina the orc pyromancer creates a bubble of nul time.
Forest wight is stunned!
Elomina the orc pyromancer casts Temporal Bolt.
Elomina the orc pyromancer hits Lithon for 117 temporal damage.
Lithon is no longer covered by shadows.
Talent Rune: Shatter Afflictions is ready to use.
Elomina the orc pyromancer calms down.
Emperor wight casts Freeze.
Lithon resists!
Storm drake hatchling misses Lithon.
Forest wight misses Lithon.
Forest wight casts Lightning.
Forest wight misses Lithon.
Grave wight casts Flameshock.
Storm drake hatchling resists the searing flame!
Lithon resists the searing flame!
Forest wight is stunned by the burning flame!
Grave wight is stunned by the burning flame!
Emperor wight is stunned by the burning flame!
Barrow wight is stunned by the burning flame!
Forest wight is stunned by the burning flame!
Forest wight is stunned by the burning flame!
Emperor wight casts Freeze.
Forest wight hits Forest wight for 144 lightning damage.
Forest wight hits Lithon for 232 lightning damage.
Emperor wight hits Lithon for 203 cold damage.
Thunderstorm hits Lithon for 23 lightning damage.
Emperor wight hits Lithon for 203 cold damage.
Thunderstorm hits Lithon for (18 ignored), 0 lightning (0 total damage).
Lithon the level 38 cornac shadowblade was frozen and shattered into a million little shards to death by an emperor wight on level 9 of Dreadfell.












































































































