










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. QuickTome: Remove Stat Requirements 1.5.5 Adventurer Buff Addon 1.4.8Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Adventurer Quality of life buff 1.5.5This mod is a simple quality of life change for the adventurer class that gives more points over all as well as starting the class off with 3 points in armour mastery and 1 point in weapon accuracy. It also changed all the categories to 1.5 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Items Vault 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Multi-Class Challenge + Randboss Rando Bundle 1.4.8Originally separate addons by Starkeep, I take no credit for his work and spliced these two addons only to see if I can do it, and so I can tweak some numbers without my save getting invalidated. Again, all credit for the main addon body all goes to StarKeep. I merely spliced the addon together for my amusement and convenience. Allows the player to pick multiple classes, as well as giving the option to spawn rares and randbosses, and control loot quality and spawn rate. Added a setting for the experience penalty from MultiClass Challenge. In order to activate this addon, go to your Game Options for a new tab. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 13 / 89% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 63 (base 34) |
| Dexterity | 38 (base 14) |
| Constitution | 23 (base 19) |
| Magic | 16 (base 14) |
| Willpower | 43 (base 35) |
| Cunning | 44 (base 35) |
Resources
| Mana | 337/337 |
| Equilibrium | 10 |
| Vim | 183/193 |
| Life | 350/361 |
| Positive | 29/36 |
| Stamina | 202/218 |
| Psi | 123/123 |
| Healing Factor | 1.1010362694301 |
| Regeneration | 0.27525906735753 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +73.71186191788% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
Offense: Mainhand
| Damage | 84 |
| Accuracy | 51 |
| Crit Chance | 43% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +13% |
| Light | +37% |
| Arcane | +12% |
| Mind | +15% |
| Fire | +10% |
Offense: Damage Penetration
| Light | +15% |
| Arcane | +15% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 38 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Arcane | + 20%( 70%) |
| Cold | + 20%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 25%( 70%) |
| Physical | + 21%( 70%) |
| Lightning | + 35%( 70%) |
| Fire | + 29%( 70%) |
| Mind | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Confusion Resistance | 10% |
| Poison Resistance | 54% |
| Blind Resistance | 44% |
| Silence Resistance | 48% |
| Bleed Resistance | 44% |
| Disarm Resistance | 35% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Corruption / Demonic pact | 1.50 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Psionic / Absorption | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Temporal | 1.70 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Ooze | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Projection | 1.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Spellblaze | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom covenant | 1.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.70 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Psi-fighting | 1.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.70 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Corruption / Demonic strength | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.80 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Chant of Fortitude |
| talent | Thermal Shield |
| talent | Mitosis |
| talent | Kinetic Shield |
| talent | Augmentation |
| talent | Weapon of Light |
| talent | Skate |
| talent | Second Life |
| talent | Beyond the Flesh |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
A compliation of all your achievements earnt. Heroic AchievementsYou are 13% of the way to your next Rank. You have killed: 16 Uniques 1 Bosses 0 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
Equipment
| Psionic focus | Grinirorain the Coaltaint (18.5-29.6 power, 1 apr)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 1 Base power: 18.5 - 29.6 Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +9 acid / +4 arcane Burst (radius 2) on crit: +12 darkness When wielded/worn: Physical crit. chance: +9.0% Damage when hit (Melee): 8 darkness Changes resistances penetration: +10% arcane Changes damage: +9% arcane Massive two-handed swords. |
| Quiver | Stormwasp the quiver of elm arrows (15/15, 12.5-17.5 power, 5 apr)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 1 Base power: 12.5 - 17.5 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +10.0% Capacity: 15 On weapon hit: * 40% chance to cause random gloom * 20% chance to daze at end of turn * 10% chance to knock the target back On weapon crit: * cripple the target Damage (Ranged): +8 lightning / +12 blight / +27 physical Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Blindfist the rough leather hat (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 light Changes stats: +3 Str / +3 Con Changes resistances: +16% fire / +3% light / +6% cold Changes damage: +6% light Light radius: +3 A hat made of leather. Very stylish. |
| Tool | elm totem of thorny skin 'Ulfolach' [power 15] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 1 When wielded/worn: Changes resistances: +6% darkness / +1% physical Talent cooldown: Rushing Claws (-2 turns) Talent granted: +3 Rushing Claws Spell save: +9 (+3 eff.) Mental save: +6 (+2 eff.) Blindness immunity: +10% Maximum psi: +30.00 It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | HatharandPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +3% light / +6% temporal Spell save: +9 (+3 eff.) Poison immunity: +15% Cut immunity: +10% Silence immunity: +25% Confusion immunity: +10% Mana each turn: +0.10 Mindpower: +7 (+3 eff.) Rings can have magical properties. |
| On fingers | copper ring 'Chameleg'Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% * 11% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 7 bleed Damage when hit (Melee): 4 acid Changes stats: +3 Cun Changes resistances: +3% mind Changes damage: +15% mind Silence immunity: +23% Mana each turn: +0.14 Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 6.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 177% weapon damage. If the attack hits, the target will bleed for 331% weapon damage over 7 turns, and all healing will be reduced by 82%. Rings can have magical properties. |
| Around neck | copper amulet 'Sungasher'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 4 acid Changes resistances: +3% light / +6% physical Changes damage: +9% acid Stamina each turn: +0.30 Light radius: +1 Amulets can have magical properties. |
| In main hand | Nimbusraptor (28-44.8 power, 2 apr)Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 28.0 - 44.8 Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to daze at end of turn * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * splashes the target with acid Damage (Melee): +13 acid / +24 lightning When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances: +3% lightning Massive two-handed swords. |
| On feet | pair of rough leather boots 'Ologarin' (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +5 Fatigue: +1% Changes resistances: +6% lightning / +6% temporal Spell save: +6 (+2 eff.) Mental save: +3 (+1 eff.) Poison immunity: +5% Disarm immunity: +20% Stun/Freeze immunity: +15% A pair of boots made of leather. |
| On hands | Dourfist the rough leather gloves (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +1 Damage (Melee): 7 acid Changes stats: +3 Str Changes resistances: +6% acid / +3% light Changes damage: +4% acid Reduces incoming crit damage: 5.00% Mental save: +6 (+2 eff.) Disarm immunity: +15% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Cloak | Goriba the Thunderobeisance (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +1 (+0 eff.) Defense: +1 (+1 eff.) Fatigue: -3% Damage when hit (Melee): 4 lightning Changes stats: +2 Str / +1 Con Changes resistances: +15% lightning Changes damage: +6% light Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Daypeal (4 def, 2 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Fatigue: +6% Effects on melee hit: * 30% chance to blind Changes stats: +4 Str / +4 Dex Changes resistances: +6% arcane Changes resistances penetration: +5% arcane / +15% light Changes damage: +15% light / +3% arcane Physical save: +8 (+4 eff.) Spell save: +11 (+4 eff.) A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level.schematic: Saw Projector Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level.schematic: Steamgun Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level.Koregund Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +5 Str / +1 Dex / +1 Wil Changes resistances: +9% acid Changes damage: +12% acid Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Gunayon the iron dagger (9.5-12.35 power, 5 apr) Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 27% Wil, 27% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +4 temporal / +4 nature / +12 arcane When wielded/worn: Critical mult.: +5.00% Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +2 (+1 eff.) Mindpower: +4 (+2 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Earydig the Duskpython (16.5-24.75 power, 10 apr) Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 16.5 - 24.8 Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +0.5% Attack speed: 100% Damage Shield penetration (this weapon only): +17% Damage (Melee): +10 light Burst (radius 1) on hit: +12 physical Damage against: +13% Undead When wielded/worn: Defense: +6 (+5 eff.) Ranged Defense: +6 (+5 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 4 darkness Changes stats: +2 Con Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.arcing iron greatmaul of massacre (27.5-41.25 power, 1 apr) Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 27.5 - 41.3 Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Shockstinger the iron mace (11.5-16.1 power, 2 apr) Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 11.5 - 16.1 Uses stat: 60% Wil Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +14 insidious poison When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Changes resistances penetration: +25% mind Changes damage: +6% mind / +6% lightning Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.steel mace 'Poryminne' (22.5-31.5 power, 3 apr) Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 22.5 - 31.5 Uses stat: 60% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +21 insidious poison When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +2 Armour: +6 Defense: +6 (+5 eff.) Ranged Defense: +6 (+5 eff.) Critical mult.: +3.00% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.Eclipseoracle Requires: - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 On weapon hit: * 40% chance to cause random gloom Damage (Ranged): +7 acid Burst (radius 1) on hit: +2 darkness Burst (radius 2) on crit: +4 darkness When wielded/worn: Changes resistances penetration: +5% darkness / +5% mind Changes damage: +10% acid / +9% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.rough leather sling 'Porebeth' Requires: - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 When wielded/worn: Accuracy: +8 (+3 eff.) Physical crit. chance: +2.0% Physical power: +6 (+1 eff.) Changes stats: +1 Str / +3 Wil Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.Blindbraid (13-15.6 power, 2 apr, fire element) Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 13.0 - 15.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% light Changes damage: +13% lightning / +13% cold / +13% arcane / +13% fire Talent granted: +1 Command Staff Physical save: +3 (+1 eff.) Mental save: +30 (+10 eff.) Blindness immunity: +5% Disarm immunity: +10% Stun/Freeze immunity: +10% Knockback immunity: +10% Spellpower: +10 (+5 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.iron steamsaw 'Nimbushunger' (11.5-17.25 power, 0 apr) Requires: - Talent Steam Pool Powered by arcane forces Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 1 Base power: 11.5 - 17.3 Uses stat: 60% Wil Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% Attack speed: 100% Block value: +10 On weapon hit: * 13% chance to cause random gloom * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +10% Damage (Melee): +6 lightning / +7 mind Burst (radius 1) on hit: +4 lightning Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +2.0% Armour: +2 Defense: +2 (+2 eff.) Fatigue: +4% Changes stats: +2 Cun / +2 Wil Changes damage: +3% lightning Talent granted: +1 Block Stamina each turn: +0.20 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level.iron steamsaw of erosion (11.5-17.25 power, 0 apr) Requires: - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 11.5 - 17.3 Uses stat: 60% Wil Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% Attack speed: 100% Block value: +10 Damage (Melee): +5 nature / +5 temporal Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+2 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level.woollen robe 'Samydulen' (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +2 Str Changes resistances: +19% light Changes damage: +13% light Critical mult.: +6.00% Physical save: +20 (+10 eff.) Spell save: +19 (+7 eff.) Life regen: +0.60 Spellpower: +4 (+2 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.pair of rough leather boots 'Elora' (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Wil Changes damage: +9% blight Mana when firing critical spell: +1.00 Spellpower: +4 (+2 eff.) Light radius: +1 Damage Shield penetration: +30% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.Arura the linen wizard hat (1 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +4 Cun / +4 Wil Changes resistances: +16% nature Changes resistances penetration: +10% arcane Changes damage: +11% nature Maximum vim: +30.00 Spellpower: +6 (+3 eff.) Spell crit. chance: +1% Mindpower: +4 (+2 eff.) Damage Shield penetration: +30% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.linen wizard hat of fire (+16%) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +16% fire Changes damage: +11% fire A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.rough leather hat of dexterity (+2) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex A hat made of leather. Very stylish. |
This item will automatically be transmogrified when you leave the level.iron mail armour (2 def, 4 armour) Requires: - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Rhukor (1 def, 8 armour) Powered by arcane forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +8 Defense: +1 (+1 eff.) Fatigue: +6% Damage (Melee): 9 acid / 10 fire Damage when hit (Melee): 9 acid / 9 fire Changes resistances: +13% acid / +12% fire / +6% arcane / +2% physical Spell save: +10 (+4 eff.) Maximum stamina: +5.00 Healing mod.: +30% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.Glowworm (3 def, 7 armour) Requires: - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 13 light / 11 physical Changes stats: +2 Wil Changes resistances: +10% blight / +13% darkness Changes resistances penetration: +10% light / +5% temporal Light radius: +2 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.spiked iron plate armour (3 def, 7 armour) Requires: - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Damage when hit (Melee): 10 physical A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Ereloldir the quiver of elm arrows (14/14, 15.5-21.7 power, 5 apr) Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 1 Base power: 15.5 - 21.7 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +1.0% Capacity: 14 Turns elapse between self-loadings: 3 On weapon hit: * 40% chance to cause random gloom * 40% chance to disease Damage (Ranged): +9 cold / +4 arcane Burst (radius 1) on hit: +4 blight Arrows are used with bows to pierce your foes to death. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
46 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.high-capacity pouch of iron shots of erosion (32/32, 14-16.8 power, 1 apr) Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.0 - 16.8 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 32 Damage (Ranged): +6 nature / +5 temporal When wielded/worn: Ammo reloads per turn: +1 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.Glutira the Tempestbreacher [power 27] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 1 When wielded/worn: Changes stats: +2 Cun Maximum wards: +2 physical / +2 mind / +2 darkness Changes resistances penetration: +5% lightning Talents granted: +2 Telekinetic Blast +1 Ward Critical mult.: +5.00% Mental save: +9 (+3 eff.) Maximum psi: +30.00 Mindpower: +4 (+2 eff.) It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 27 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Uniques)
Got a character to level 10.By Death the Shalore Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
Polimina the bee swarm uses Ice Claw.
Polimina the bee swarm loses sight!
Polimina the bee swarm hits Death for (18 to psi shield), 8 cold (8 total damage).
Death's Beyond the Flesh hits Polimina the bee swarm for (8 dissipated), 99 physical, (3 dissipated), 8 acid, (2 dissipated), 4 arcane, (3 dissipated), 6 acid, (6 dissipated), 15 light, (0 dissipated), 1 physical (133 total damage).
Death hits Polimina the bee swarm for (3 dissipated), 6 lightning, (3 dissipated), 7 acid, (3 dissipated), 6 darkness, (8 dissipated), 34 light (54 total damage).
Death casts Draining Assault.
Death performs a melee critical strike against Polimina the bee swarm!
Polimina the bee swarm shrugs off the critical damage!
Death steals life from Polimina the bee swarm!
Death receives 13 healing from Polimina the bee swarm.
Death hits Polimina the bee swarm for (8 dissipated), 210 physical (210 total damage).
Death killed Polimina the bee swarm!
Death picks up (i.): Blindbraid (13-15.6 power, 2 apr, fire element).
Death picks up (l.): woollen robe 'Samydulen' (0 def, 0 armour).
Death picks up (b.): Koregund.
Death picks up (z.): spinel.
Death picks up (b.): schematic: Steamgun.
You require a weapon and a shield to use this talent.
Death deactivates Second Life.
Death deactivates Beyond the Flesh.
Death deactivates Weapon of Light.
Death deactivates Chant of Fortitude.
Death deactivates Kinetic Shield.
Death deactivates Thermal Shield.
Death deactivates Skate.
Death deactivates Mitosis.
Death deactivates Augmentation.


























































































































