










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. QuickTome: Remove Stat Requirements 1.5.5 Adventurer Buff Addon 1.4.8Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Adventurer Quality of life buff 1.5.5This mod is a simple quality of life change for the adventurer class that gives more points over all as well as starting the class off with 3 points in armour mastery and 1 point in weapon accuracy. It also changed all the categories to 1.5 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Items Vault 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Multi-Class Challenge + Randboss Rando Bundle 1.4.8Originally separate addons by Starkeep, I take no credit for his work and spliced these two addons only to see if I can do it, and so I can tweak some numbers without my save getting invalidated. Again, all credit for the main addon body all goes to StarKeep. I merely spliced the addon together for my amusement and convenience. Allows the player to pick multiple classes, as well as giving the option to spawn rares and randbosses, and control loot quality and spawn rate. Added a setting for the experience penalty from MultiClass Challenge. In order to activate this addon, go to your Game Options for a new tab. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 91 / 86% |
| Size | big |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 268 (base 99) |
| Dexterity | 231 (base 84) |
| Constitution | 177 (base 79) |
| Magic | 151 (base 87) |
| Willpower | 134 (base 73) |
| Cunning | 142 (base 65) |
Resources
| Mana | 855/855 |
| Negative | 246/295 |
| Life | 6472/6472 |
| Paradox | 300 |
| Equilibrium | 25 |
| Vim | 451/451 |
| Positive | 250/250 |
| Stamina | 713/713 |
| Psi | 239/239 |
| Healing Factor | 1.743902017291 |
| Regeneration | 160.49286954406 |
Speed
| Mental | +66.48560862472% |
| Attack | 0% |
| Movement | +180.62652933596% |
| Spell | +33.636963809182% |
| Global | +192.67409552449% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 21 |
| See Stealth | 108.03607221842 |
| See Invisible | 108.03607221842 |
Offense: Mainhand
| Damage | 971 |
| Accuracy | 112 |
| Crit Chance | 210% |
| APR | 179 |
| Speed | 0.60 |
Offense: Spell
| Spellpower | 112 |
| Crit Chance | 100% |
| Speed | 0.74829595906405 |
Offense: Mind
| Mindpower | 108 |
| Crit Chance | 94% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +26% |
| Blight | +21% |
| Arcane | +11% |
| Mind | +47% |
| All | +8% |
| Darkness | +105% |
| Light | +131% |
| Temporal | +16% |
| Lightning | +35% |
| Physical | +39% |
| Fire | +160% |
| Nature | +23% |
Offense: Damage Penetration
| Acid | +62% |
| Blight | +27% |
| Arcane | +17% |
| Cold | +53% |
| All | +12% |
| Darkness | +31% |
| Light | +37% |
| Lightning | +53% |
| Physical | +93% |
| Fire | +54% |
| Nature | +28% |
Defense: Base
| Armour (hardiness) | 242.18626867207 (100%) |
| Defense | 68 |
| Ranged Defense | 71 |
| Fatigue | 0 |
| Physical Save | 92 |
| Spell Save | 94 |
| Mental Save | 117 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 39%( 70%) |
| Cold | + 70%( 70%) |
| All | + 36%( 70%) |
| Mind | + 51%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 52%( 70%) |
| Temporal | + 70%( 70%) |
| Physical | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 71% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 93% |
| Bleed Resistance | 86% |
| Teleport Resistance | 50% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 85% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (75% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 999 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Absorption | 2.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 6/5 |
| Technique / Combat veteran | 1.70 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Psionic / Psi-fighting | 2.00 |
| 8/5 |
| 8/5 |
| 6/5 |
| 6/5 |
| Technique / Bloodthirst | 1.70 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Corruption / Spellblaze | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Spell / Temporal | 1.50 |
| 7/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Wild-gift / Ooze | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Spell / Enhancement | 1.50 |
| 8/5 |
| 1/5 |
| 8/5 |
| 8/5 |
| Technique / Magical combat | 1.70 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Corruption / Reaving combat | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Cursed / Gloom | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Psionic / Augmented striking | 1.80 |
| 6/5 |
| 6/5 |
| 6/5 |
| 8/5 |
| Psionic / Voracity | 1.80 |
| 6/5 |
| 6/5 |
| 6/5 |
| 8/5 |
| Cunning / Lethality | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 3/5 |
| Celestial / Combat | 1.70 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Corruption / Brutality | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Psionic / Projection | 1.80 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Celestial / Radiance | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 4/5 |
| Psionic / Focus | 1.80 |
| 6/5 |
| 6/5 |
| 6/5 |
| 8/5 |
Generic Talents
| Wild-gift / Fungus | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
| Cunning / Survival | 1.50 |
| 6/5 |
| 6/5 |
| 1/5 |
| 6/5 |
| Celestial / Hymns | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Combat training | 1.90 |
| 8/5 |
| 8/5 |
| 7/5 |
| 8/5 |
| 8/5 |
| 7/5 |
| Chronomancy / Energy | 1.50 |
| 8/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.80 |
| 8/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.50 |
| 8/5 |
| 8/5 |
| 7/5 |
| 1/5 |
| Technique / Thuggery | 1.50 |
| 6/5 |
| 7/5 |
| 8/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.70 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Corruption / Demonic strength | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Cursed / Cursed form | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 7/5 |
| Celestial / Chants | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 6/5 |
| Race / Shalore | 1.00 |
| 7/5 |
| 8/5 |
| 7/5 |
| 7/5 |
| Cunning / Scoundrel | 1.50 |
| 8/5 |
| 8/5 |
| 6/5 |
| 8/5 |
| Corruption / Hexes | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.80 |
| 1/5 |
| 8/5 |
| 1/5 |
| 8/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Fiery Hands |
| talent | Chant of Fortitude |
| talent | Share the Pain |
| talent | Mitosis |
| talent | Charged Shield |
| talent | Inner Power |
| talent | Weapon of Light |
| talent | Searing Sight |
| talent | Shock Hands |
| talent | Shattered Mind |
| talent | Lacerating Strikes |
| talent | Beyond the Flesh |
| talent | Arcane Feed |
| talent | Daunting Presence |
| talent | Hymn Nocturnalist |
| talent | Second Life |
| talent | Wild Growth |
| talent | Energy Decomposition |
| talent | Abyssal Shield |
| talent | Kinetic Shield |
| talent | Weapon of Wrath |
| talent | Augmentation |
| talent | Hymn of Shadows |
| talent | Skate |
| talent | Essence of Speed |
| talent | Gloom |
| talent | Secrets of the Eternals |
| talent | Blade Flurry |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 18. Bloodlust |
| beneficial effect | The thrill of combat improves the target's maximum life by 21%, life regeneration by 35.50, and stamina regeneration by 7.10. Bloodbath |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by Polamina the patchwork troll. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by stone golem. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 38% of the way to your next Rank. You have killed: 441 Uniques 147 Bosses 114 Elite Bosses 90 Veterans 56 Heroics 31 Legends 4 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed bloated horror heart. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' You have aided Agrimley the hermit in creating an elixir of serendipity. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | voratun greatmaul 'Dawnwhisper' (110-165 power, 4 apr)Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 Base power: 110.0 - 165.0 Uses stats: 205% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * Random elemental explosion * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +12 blight Burst (radius 1) on hit: +8 blight / +28 fire / +12 light When wielded/worn: Physical crit. chance: +19.0% Physical power: +21 (+1 eff.) Effects on melee hit: * 35% chance to blind Changes stats: +9 Con Changes resistances: +5% arcane / +14% all Changes resistances penetration: +24% acid / +21% physical / +24% lightning / +24% cold / +16% nature / +21% fire Changes damage: +3% arcane Disarm immunity: +46% Light radius: +2 Massive two-handed mauls. |
| Quiver | quiver of dragonbone arrows 'Bleakschism' (53/53, 69-96.6 power, 33 apr)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 69.0 - 96.6 Uses stats: 109% Wil, 96% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +35 Armour Penetration: +33 Crit. chance: +3.0% Capacity: 53 Turns elapse between self-loadings: 1 On weapon hit: * 40% chance to daze at end of turn * Random elemental explosion * 25% chance for lightning to arc to a second target * 20% chance to torment the target Damage (Ranged): +26 lightning / +47 mind / +93 darkness Burst (radius 2) on crit: +8 lightning Damage against: +27% Living Arrows are used with bows to pierce your foes to death. |
| Light source | Isigara the dwarven lanternPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +4.0% Physical power: +2 (+0 eff.) Armour: +6 Damage when hit (Melee): 49 fire Changes stats: +6 Dex / +7 Mag / +9 Cun / +7 Con Changes resistances: +3% acid / +9% temporal / +15% darkness / +15% blight / +8% cold / +20% fire Changes resistances penetration: +12% all Changes damage: +13% light / +9% acid Damage affinity(heal): +5% light Mental save: +12 (+2 eff.) Life regen: +6.20 Only die when reaching: -40.00 life Spellpower: +17 (+3 eff.) Mindpower: +12 (+2 eff.) Mental crit. chance: +12% Light radius: +0 Infravision radius: +9 Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +30% It can be used to activate talent Sun Flare, placing all other charms into a 14 cooldown : Effective talent level: 4.5 Power cost: 14 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 7 turns and lighting up your immediate area (radius 8). At level 3 it will also do 234.87 light damage within radius 4. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Noondash (8 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +5 Defense: +8 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 15% chance to gain 10% of a turn (3/turn limit) Changes stats: +14 Dex / +2 Mag / +8 Cun Changes resistances: +11% lightning / +11% temporal / +20% darkness / +18% mind Changes resistances penetration: +5% arcane Changes damage: +6% light Critical mult.: +5.00% Spell save: +30 (+6 eff.) Mental save: +25 (+4 eff.) Confusion immunity: +29% Spell crit. chance: +2% Infravision radius: +5 A cap made of leather. |
| On feet | Eareleg (3 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +4 Cun / +3 Con Changes resistances: +6% mind / +17% fire / +6% light / +11% cold Physical save: +17 (+3 eff.) Mental save: +18 (+3 eff.) Blindness immunity: +15% Poison immunity: +5% Disarm immunity: +5% Confusion immunity: +20% Life regen: +4.80 Stamina each turn: +1.10 Maximum stamina: +21.00 Healing mod.: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | voratun pickaxe 'Arada' (dig speed 1 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +15 Physical crit. chance: +1.0% Armour: +6 Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Damage when hit (Melee): 4 mind Changes stats: +9 Str Changes resistances: +3% blight / +27% fire / +28% darkness Changes resistances penetration: +40% physical Changes damage: +39% mind / +29% fire Physical save: +6 (+1 eff.) Mental save: +30 (+4 eff.) Maximum life: +39.00 Maximum stamina: +30.00 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 12 cooldown : Effective talent level: 4.5 Power cost: 12 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Blazevalor the stralite ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+1 eff.) Armour: +12 Damage when hit (Melee): 8 temporal Changes stats: +6 Str / +8 Dex / +6 Mag / +7 Wil / +9 Cun Changes resistances: +26% acid / +6% temporal / +32% darkness / +26% fire / +20% cold / +19% lightning Changes resistances penetration: +10% light Changes damage: +6% fire / +16% darkness / +18% light Spellpower: +13 (+3 eff.) Rings can have magical properties. |
| On fingers | Sunglamour the steel ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +20 (+1 eff.) Effects on melee hit: * 33% chance to inflict 15% damage reduction Damage when hit (Melee): 12 darkness / 12 blight Changes stats: +7 Str / +11 Wil / +6 Cun / +6 Con Changes resistances: +9% blight / +28% fire / +9% nature / +9% light Changes resistances penetration: +5% light Changes damage: +14% fire / +12% light / +6% all Mental save: +10 (+1 eff.) Poison immunity: +18% Disease immunity: +18% Disarm immunity: +27% Pinning immunity: +30% Knockback immunity: +27% Maximum life: +27.00 Spellpower: +9 (+2 eff.) Mindpower: +19 (+3 eff.) Rings can have magical properties. |
| Around neck | CorpsepanicPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +6 (+0 eff.) Fatigue: -12% Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 20 nature Changes stats: +5 Dex / +2 Mag / +5 Cun / +4 Con Changes resistances: +6% acid Changes resistances penetration: +10% acid Changes damage: +9% acid / +5% temporal / +5% darkness / +5% light / +7% blight / +7% fire / +15% nature / +11% physical Critical mult.: +12.00% Teleport immunity: +50% Life regen: +2.20 Stamina each turn: +0.60 Spellpower: +11 (+2 eff.) Spell crit. chance: +4% Movement speed: +10% Combat speed: +10% It can be used to teleport you randomly (rad 35), putting all charms on cooldown for 7 turns. Amulets can have magical properties. |
| In main hand | Baradotir the Sunsaw (102-163.2 power, 4 apr)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 102.0 - 163.2 Uses stats: 205% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +20% Damage (Melee): +28 lightning / +23 temporal When wielded/worn: Armour penetration: +17 Damage when hit (Melee): 8 arcane / 28 temporal Changes resistances: +28% temporal Changes resistances penetration: +16% acid / +20% physical / +10% light / +5% blight / +17% cold / +17% lightning / +21% fire Changes damage: +20% physical Critical mult.: +5.00% Vim when firing critical spell: +3.00 Spellpower: +8 (+2 eff.) Massive two-handed swords. |
| On hands | voratun gauntlets 'Lightgrinder' (0 def, 28 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +16.0% Physical power: +20 (+1 eff.) Armour: +28 Armour Hardiness: +14% Damage (Melee): 10 acid / 8 fire / 10 cold / 10 lightning Damage when hit (Melee): 12 light / 8 fire Changes stats: +6 Str / +10 Mag / +5 Wil / +4 Cun / +12 Con Changes resistances: +12% physical / +10% light / +10% darkness Changes damage: +6% blight / +6% fire / +18% light Critical mult.: +15.00% Mental save: +15 (+2 eff.) Life regen: +7.60 Stamina each turn: +3.00 Maximum life: +72.00 Maximum stamina: +72.00 Spell crit. chance: +20% Mental crit. chance: +14% Light radius: +2 Infravision radius: +2 When used to modify unarmed attacks: Base power: 60.5 - 84.7 Uses stats: 95% Wil, 95% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +10 Armour Penetration: +15 Crit. chance: +22.0% Attack speed: 83% When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Slumber (20% chance level 5). When this weapon crits: Cripple (20% chance level 5). On weapon hit: * 40% chance to disease Damage (Melee): +17 ice / +29 fire / +29 lightning / +20 acid Burst (radius 1) on hit: +8 blight / +12 light Burst (radius 2) on crit: +50 light / +50 darkness It can be used to activate talent Starfall, placing all other charms into a 9 cooldown : Effective talent level: 1.5 Power cost: 9 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 272.93 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | Radhanarikath the hardened leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Armour: +11 Damage when hit (Melee): 4 arcane Changes stats: +5 Dex / +1 Mag / +4 Wil / +5 Cun Changes resistances: +3% blight / +8% fire / +10% cold Changes resistances penetration: +10% blight Reduced damage from: +21% Summoned Physical save: +9 (+2 eff.) Spell save: +9 (+2 eff.) Mental save: +10 (+1 eff.) Mana when firing critical spell: +8.00 Maximum life: +72.00 Spellpower: +8 (+2 eff.) Mindpower: +8 (+1 eff.) Mental crit. chance: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to create a temporary shield that absorbs 314 damage, putting all charms on cooldown for 14 turns. A belt that goes around your waist. |
| Cloak | elven-silk cloak 'Relgiladan' (29 def, 7 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +6 (+0 eff.) Armour: +7 Defense: +29 (+7 eff.) Changes stats: +8 Str / +6 Dex / +10 Mag / +7 Wil / +5 Con Changes resistances: +10% acid / +1% physical / +25% darkness / +16% cold / +9% blight / +10% fire / +3% nature / +10% lightning Changes resistances penetration: +19% darkness Changes damage: +25% darkness Talent mastery: +0.40 Technique / Combat training Stealth bonus: +25 Physical save: +39 (+8 eff.) Spell save: +10 (+2 eff.) Mental save: +46 (+7 eff.) Disarm immunity: +15% Stun/Freeze immunity: +5% Stamina each turn: +1.90 Mana each turn: -0.60 Maximum life: +30.00 Spell crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Gidunandil the Stokepain (24 def, 55 armour)Requires: - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +55 Defense: +24 (+6 eff.) Fatigue: +16% Damage when hit (Melee): 13 light / 12 fire Changes stats: +7 Str / +6 Wil / +5 Cun / +7 Con Changes resistances: +23% acid / +25% physical / +30% darkness / +30% blight / +52% fire / +56% lightning / +24% cold Changes damage: +12% fire / +3% temporal Reduces incoming crit damage: 10.00% Physical save: +24 (+5 eff.) Mental save: +25 (+4 eff.) Pinning immunity: +5% Stun/Freeze immunity: +5% Life regen: +7.20 Stamina each turn: +2.50 Maximum life: +97.00 Light radius: +2 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 77) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 77 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.acid wave rune (284 acid damage; disarm 5 turns with power 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 283.50 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 22 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.teleportation rune (range 103) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (75% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.schematic: Corrosive Shell Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level.schematic: Moss Tread Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level.schematic: Saw Shell Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level.steel amulet 'Dourwisp' Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +14 Fatigue: -26% Effects on melee hit: * Slows global speed by 36% * 30% chance to inflict 15% damage reduction Damage (Melee): 9 darkness / 9 light Effects when hit in melee: * 8% chance to blind * 9% chance to inflict 15% damage reduction Damage when hit (Melee): 8 darkness Changes stats: +12 Dex / +6 Mag / +11 Cun / +11 Con Changes resistances: +21% light / +27% darkness Changes resistances penetration: +10% darkness Changes damage: +6% lightning / +6% temporal / +21% light / +6% fire / +18% nature / +6% acid / +6% physical / +6% cold / +27% darkness Talent masteries: +0.21 Wild-gift / Sand drake aspect +0.21 Corruption / Curses Critical mult.: +14.00% Blindness immunity: +32% Life regen: +6.40 Stamina each turn: +1.60 Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Light radius: +1 Movement speed: +20% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.Urthileg the Kindlebrace Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Effects on melee hit: * 29 arcane resource burn Changes stats: +6 Con Changes resistances: +7% arcane / +15% fire Physical save: +30 (+6 eff.) Poison immunity: +25% Disease immunity: +20% Stun/Freeze immunity: +30% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Branodar (45.5-68.25 power, 2 apr) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 45.5 - 68.3 Uses stats: 205% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to inflict 15% damage reduction * 25% chance for lightning to arc to a second target * 20% chance to torment the target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 46 bleeding, 97% reduced healing Damage (Melee): +16 lightning / +24 cold / +55 insidious poison Burst (radius 1) on hit: +12 physical When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +4 Physical crit. chance: +16.0% Physical power: +32 (+2 eff.) Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Changes stats: +7 Str / +7 Con Changes resistances: +7% arcane Changes resistances penetration: +16% physical / +40% mind / +26% darkness Changes damage: +16% physical Poison immunity: +10% Silence immunity: +5% Disarm immunity: +45% Pinning immunity: +25% Stamina when hit: +3.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.truestriking dwarven-steel dagger (18-23.4 power, 7 apr) Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 40% Wil, 107% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +9 Changes resistances penetration: +9% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Aerabeth the Nimbussorrow (89.5-134.25 power, 3 apr) Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 89.5 - 134.3 Uses stats: 205% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 24% chance to disease * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 46 bleeding, 97% reduced healing Damage (Melee): +21 blight / +24 temporal When wielded/worn: Accuracy: +38 (+6 eff.) Armour penetration: +19 Physical crit. chance: +57.0% Physical power: +55 (+5 eff.) Damage when hit (Melee): 24 temporal Changes stats: +6 Str / +1 Wil Changes resistances: +15% acid / +24% temporal / +6% blight Changes resistances penetration: +19% physical Changes damage: +15% lightning / +19% physical / +6% mind Spell save: +20 (+4 eff.) Mental save: +9 (+1 eff.) Disease immunity: +42% Pinning immunity: +5% Stamina when hit: +3.00 Only die when reaching: -60.00 life Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Mayubrenor (70.5-105.75 power, 22 apr) Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 70.5 - 105.8 Uses stats: 205% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 38% chance to corrode armour by 30% On weapon crit: * wounds the target for 7 turns: 46 bleeding, 97% reduced healing Damage Shield penetration (this weapon only): +65% Burst (radius 1) on hit: +12 blight Burst (radius 2) on crit: +8 mind When wielded/worn: Accuracy: +36 (+6 eff.) Armour penetration: +36 Physical crit. chance: +36.0% Physical power: +57 (+5 eff.) Defense: +36 (+9 eff.) Damage when hit (Melee): 8 mind Changes stats: +4 Cun / +18 Con Changes resistances: +9% mind Changes resistances penetration: +19% acid / +57% physical Changes damage: +19% physical Critical mult.: +26.00% Mental save: +29 (+4 eff.) Disarm immunity: +207% Life regen: +3.00 Hate when firing a critical mind attack: +1.00 Maximum hate: +4.00 Maximum psi: +20.00 Mental crit. chance: +1% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.dwarven-steel greatmaul 'Neruseda' (39-58.5 power, 2 apr) Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 39.0 - 58.5 Uses stats: 205% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 28% chance to disease * 25% chance for lightning to arc to a second target * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 46 bleeding, 97% reduced healing Damage (Melee): +28 blight / +8 temporal / +20 lightning Burst (radius 1) on hit: +8 temporal / +8 mind / +19 fire When wielded/worn: Accuracy: +30 (+5 eff.) Armour penetration: +16 Physical crit. chance: +24.0% Physical power: +32 (+2 eff.) Defense: +16 (+4 eff.) Damage when hit (Melee): 12 temporal Changes stats: +7 Str / +7 Con Changes resistances penetration: +36% acid / +16% physical / +38% fire / +5% mind / +38% cold / +20% arcane / +38% lightning Changes damage: +14% physical Critical mult.: +23.00% Mental save: +30 (+4 eff.) Disarm immunity: +88% Stamina when hit: +2.00 Psi when hit: +0.12 Maximum hate: +2.00 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.iron greatmaul 'Nuthel' (28.5-42.75 power, 1 apr) Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 28.5 - 42.8 Uses stats: 205% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +12 darkness Burst (radius 2) on crit: +14 ice / +12 fire Damage against: +12% Living When wielded/worn: Accuracy: +30 (+5 eff.) Armour penetration: +30 Physical crit. chance: +20.0% Physical power: +10 (+0 eff.) Armour: +10 Defense: +20 (+5 eff.) Changes stats: +5 Dex / +6 Con Changes resistances penetration: +15% blight / +29% physical / +10% fire / +10% cold Changes damage: +10% physical Critical mult.: +42.00% Reduces incoming crit damage: 15.00% Disarm immunity: +94% Psi when hit: +0.20 Hate when firing a critical mind attack: +3.00 See invisible: +3 Global speed: +3% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.elemental dwarven-steel longsword of evisceration (25-35 power, 4 apr) Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.0 - 35.0 Uses stats: 178% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 46 bleeding, 97% reduced healing When wielded/worn: Physical crit. chance: +10.0% Physical power: +11 (+1 eff.) Changes resistances penetration: +13% acid / +13% fire / +13% lightning / +12% cold Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.voratun longsword of rage (42.5-59.5 power, 6 apr) Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stats: 178% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+2 eff.) Changes stats: +7 Str Changes damage: +15% physical Stamina when hit: +2.30 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Haluharadil (9-9.9 power, 18 apr, nature damage) Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This harmonious mindstar will complement other natural mindstars. This psionic mindstar is wrathful to the hated. This natural mindstar summons a caller. This natural fire should be returned to the wyrm. This natural frost should be returned to the wyrm. Base power: 9.0 - 9.9 Uses stats: 75% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +20 physical Burst (radius 1) on hit: +8 physical Burst (radius 2) on crit: +4 acid / +8 physical When wielded/worn: Accuracy: +2 (+0 eff.) Armour: +7 Damage when hit (Melee): 11 ice / 10 fire Changes stats: +1 Con Changes resistances: +6% blight / +10% fire / +6% nature / +10% cold Changes resistances penetration: +15% acid / +5% temporal / +10% fire / +5% nature / +11% cold Changes damage: +13% mind / +10% cold / +10% nature / +11% fire Talent mastery: +0.20 Wild-gift / Harmony Physical save: +15 (+3 eff.) Spell save: +5 (+1 eff.) Mental save: +5 (+0 eff.) Disease immunity: +16% Life regen: +1.40 Equilibrium when hit: +2.60 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Maximum life: +24.00 Mindpower: +19 (+3 eff.) Mental crit. chance: +14% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.living mindstar 'Betheleth' (21.5-23.65 power, 40 apr, mind damage) Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar is wrathful to the hated. This natural frost should be returned to the wyrm. This psionic mindstar dreams of an epiphany. This honing mindstar will focus other psionic mindstars. This mindstar will resonate with other psionic mindstars. Base power: 21.5 - 23.7 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 51% chance to corrode armour by 30% Damage Shield penetration (this weapon only): +20% Damage (Melee): +8 acid Burst (radius 2) on crit: +12 physical When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+0 eff.) Armour: +20 Damage when hit (Melee): 33 ice Changes stats: +4 Dex / +4 Wil / +12 Cun Changes resistances: +36% cold / +41% mind / +8% physical Changes resistances penetration: +40% cold / +16% mind / +8% physical Changes damage: +19% mind / +40% cold / +9% arcane / +10% physical Critical mult.: +23.00% Physical save: +9 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +20 (+3 eff.) Equilibrium when hit: +2.50 Psi when hit: +5.00 Spellpower on spell critical (stacks up to 3 times): +2 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Maximum psi: +50.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +17% Damage Resonance (when hit): +50% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.mitotic thorny mindstar (8.5-9.35 power, 24 apr, mind damage) Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 80% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +10.5% Attack speed: 100% On weapon hit: * Slows global speed by 11% * 14% chance to corrode armour by 30% When wielded/worn: Mindpower: +6 (+1 eff.) Mental crit. chance: +3% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.cured leather sling 'Blackfear' Requires: - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 2 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 On weapon hit: * 11% chance to corrode armour by 30% Damage (Ranged): +11 cold / +27 fire / +17 nature Burst (radius 1) on hit: +10 darkness Burst (radius 2) on crit: +4 darkness When wielded/worn: Accuracy: +27 (+4 eff.) Physical crit. chance: +16.0% Armour: +9 Ammo reloads per turn: +3 Changes stats: +2 Str / +4 Mag / +4 Cun Changes resistances: +5% all Changes resistances penetration: +9% acid / +23% physical / +9% cold / +9% fire / +9% nature / +7% temporal Changes damage: +7% temporal / +14% fire / +15% light / +36% physical Grants telepathy: Dragon Talent mastery: +0.20 Chronomancy / Bow Threading Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Life regen: +1.30 Infravision radius: +3 See invisible: +3 Global speed: +3% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.Dagehell the dragonbone vilestaff (30-36 power, 6 apr, darkness element) Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +40.0% Armour: +12 Armour Hardiness: +12% Defense: +25 (+6 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 88 arcane / 9 % chance of confusion Changes stats: +19 Mag / +19 Cun / +15 Con Changes resistances: +9% lightning / +6% darkness / +3% mind / +9% blight Changes damage: +30% darkness Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Critical mult.: +79.00% Physical save: +25 (+5 eff.) Spell save: +21 (+4 eff.) Mental save: +15 (+2 eff.) Knockback immunity: +10% Vim when firing critical spell: +16.00 Maximum mana: +240.00 Maximum hate: +4.00 Maximum vim: +84.00 Maximum neg.energy: +100.00 Spellpower: +61 (+10 eff.) Spell crit. chance: +28% Mindpower: +6 (+1 eff.) Damage Shield penetration: +50% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Rageharayon (25-30 power, 5 apr, darkness element) Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +4 blight When wielded/worn: Armour: +11 Defense: +51 (+12 eff.) Fatigue: -4% Damage (Melee): 22 % chance of confusion / 29 fire Changes stats: +2 Dex / +1 Mag / +4 Cun / +2 Con Changes resistances: +12% blight Maximum wards: +3 darkness Changes damage: +25% darkness Grants telepathy: Demon/Minor Demon/Major Talents granted: +5 Ward +1 Command Staff Critical mult.: +26.00% Reduces incoming crit damage: 10.00% Physical save: +13 (+3 eff.) Spell save: +13 (+3 eff.) Mental save: +19 (+3 eff.) Mana each turn: +0.60 Maximum mana: +84.00 Spellpower: +60 (+10 eff.) Spell crit. chance: +44% See invisible: +17 Damage Shield penetration: +80% It can be used to unleash an elemental blastwave, dealing 315.39 to 378.47 darkness damage in a radius 5 around the user, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magewarrior's short yew vilestaff of breaching (20-24 power, 4 apr, acid element) Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +6.0% Physical power: +11 (+1 eff.) Changes resistances penetration: +10% acid Changes damage: +20% acid Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +16 (+3 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.blazebringer's dwarven-steel steamgun of nature Requires: - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +23 nature / +23 fire Attacks use: 2.0 Steam When wielded/worn: Changes resistances: +7% all Changes resistances penetration: +9% nature / +11% fire Global speed: +4% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.stralite steamgun 'Blindfiend' Requires: - Talent Shoot - Talent Steam Pool Powered by arcane forces Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 4 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +10 When this weapon hits: Arcane Vortex (20% chance level 6). When this weapon hits: Shoot (10% chance level 1). On weapon hit: * 40% chance to inflict 15% damage reduction * 51% chance to blind Travel speed: +600% Damage (Ranged): +14 acid / +17 dazing lightning Burst (radius 2) on crit: +2 mind / +2 light Damage conversion: 45% temporal Attacks use: 2.0 Steam When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +13.0% Physical power: +13 (+1 eff.) Changes stats: +9 Str / +10 Dex / +15 Mag / +4 Wil / +2 Cun / +4 Con Changes resistances: +9% light / +6% mind Changes resistances penetration: +13% lightning / +20% physical / +15% darkness / +10% light Changes damage: +17% acid / +40% physical / +26% arcane / +3% light Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns) Spellpower: +26 (+5 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.coruscating dwarven-steel steamsaw (19.5-29.25 power, 14 apr) Requires: - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 19.5 - 29.3 Uses stats: 178% Wil, 50% Mag Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +3.0% Attack speed: 100% Block value: +50 Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 28 fire Changes stats: +4 Str Changes resistances: +16% fire Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level.cashmere cloak 'Adawyn' (13 def, 10 armour) Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +19 Physical crit. chance: +4.0% Physical power: +3 (+0 eff.) Armour: +10 Defense: +13 (+3 eff.) Fatigue: -5% Changes stats: +10 Str / +4 Dex / +9 Mag / +10 Wil / +4 Cun / +10 Con Changes resistances: +6% light Critical mult.: +22.00% Stealth bonus: +10 Physical save: +41 (+8 eff.) Spell save: +79 (+14 eff.) Mental save: +30 (+4 eff.) Blindness immunity: +10% Poison immunity: +20% Disarm immunity: +20% Spellpower on spell critical (stacks up to 3 times): +2 Only die when reaching: -50.00 life Maximum life: +79.00 Maximum mana: +84.00 Spell crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.dreamer's woollen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +18% mind / +18% darkness Physical save: +14 (+3 eff.) Spell save: +14 (+3 eff.) Mental save: +28 (+4 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.verdant silk robe of lightning (+27%) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +9 Con Changes resistances: +27% lightning Changes damage: +16% nature / +18% lightning Poison immunity: +44% Disease immunity: +38% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.verdant woollen robe of power (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Con Changes damage: +11% nature / +11% all Poison immunity: +32% Disease immunity: +32% Spellpower: +14 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.scholar's pair of drakeskin leather boots of disengagement (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +4 Dex Spellpower: +6 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 3.0 Power cost: 7 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.alchemist's rough leather gloves of strength (+3) (0 def, 1 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +8 (+0 eff.) Armour: +1 Damage (Melee): 5 acid / 5 fire / 5 cold / 5 lightning Changes stats: +3 Str / +3 Mag / +3 Wil When used to modify unarmed attacks: Base power: 12.0 - 13.2 Uses stats: 95% Wil, 95% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +7 ice / +9 fire / +9 acid / +7 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.voratun gauntlets of regeneration (0 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Life regen: +6.00 Stamina each turn: +1.30 Psi each turn: +0.40 When used to modify unarmed attacks: Base power: 27.5 - 38.5 Uses stats: 95% Wil, 95% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Second Wind (10% chance level 1). Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.shimmering cashmere wizard hat of decomposition (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +5% lightning / +6% temporal / +4% light / +6% fire / +6% nature / +6% acid / +6% blight / +6% cold / +6% darkness Changes damage: +16% arcane Maximum mana: +70.00 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.Tuledas the Shimmermonster (3 def, 22 armour) Requires: - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +22 Defense: +3 (+1 eff.) Fatigue: +16% Effects on melee hit: * 44% chance to daze at end of turn Changes resistances: +9% lightning Changes resistances penetration: +25% blight Changes damage: +9% mind / +9% blight Mental save: +56 (+8 eff.) Psi when hit: +0.20 Hate when firing a critical mind attack: +3.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Darkrend (26 def, 16 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +16 Defense: +26 (+6 eff.) Ranged Defense: +14 (+3 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 27 darkness / 8 acid Changes stats: +8 Str / +22 Dex / +7 Mag / +15 Wil / +25 Cun Changes resistances: +74% acid / +17% physical / +39% cold / +44% lightning / +17% fire Changes resistances penetration: +5% darkness / +15% acid Changes damage: +9% darkness / +15% fire Mental save: +18 (+3 eff.) Life regen: +2.20 Maximum life: +138.00 Mindpower: +13 (+2 eff.) Movement speed: +20% Healing mod.: +26% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.Noonmarrow (23 def, 13 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +13 Defense: +23 (+6 eff.) Ranged Defense: +11 (+3 eff.) Fatigue: +8% Changes stats: +23 Str / +19 Dex / +13 Wil / +21 Cun Changes resistances: +12% lightning / +23% physical / +48% darkness / +24% fire / +8% mind / +16% light Changes resistances penetration: +10% light / +5% mind Critical mult.: +15.00% Physical save: +11 (+2 eff.) Mental save: +54 (+8 eff.) Disease immunity: +15% Stun/Freeze immunity: +5% Knockback immunity: +15% Only die when reaching: -40.00 life Maximum psi: +20.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Light radius: +4 Movement speed: +20% Heals friendly targets nearby when you use a nature summon: +20 It can be used to activate talent Track, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 51 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.Eminn the Hellsream (4 def, 2 armour, 19.5 block) Requires: - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Effects when hit in melee: * 32% chance to blind Damage when hit (Melee): 12 temporal Changes stats: +4 Mag / +8 Con Changes resistances: +9% acid / +12% temporal / +24% light / +12% mind / +36% cold / +5% arcane / +21% fire Maximum wards: +6 lightning / +6 temporal / +6 blight / +6 fire / +6 cold Changes damage: +12% arcane / +6% fire Talents granted: +3 Ward +1 Block Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 14 cooldown : Effective talent level: 7.5 Power cost: 14 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (804) is absorbed, or the time runs out (12 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 55%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.impervious steel shield of purity (6 def, 10 armour, 99 block) Requires: - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +10 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Changes stats: +5 Con Changes resistances: +14% nature / +14% blight Talent granted: +2 Block Physical save: +9 (+2 eff.) Handheld deflection devices. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3044 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
14 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
This item will automatically be transmogrified when you leave the level.dwarven-steel pickaxe of the Iron Throne (dig speed 15 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Maximum life: +31.00 Maximum stamina: +24.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Xanumina the HellbreacherInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 (+4 eff.) Damage when hit (Melee): 12 fire Changes stats: +5 Con Changes resistances: +21% blight Changes resistances penetration: +10% blight / +10% fire Changes damage: +18% fire Physical save: +20 (+4 eff.) Spell save: +15 (+3 eff.) Mental save: +56 (+8 eff.) Life regen: +4.70 Mindpower: +9 (+1 eff.) Mental crit. chance: +12% Light radius: +4 See stealth: +35 See invisible: +44 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 45 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (4/4)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 91 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.Emitta [power 3] (5 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 28 blight Changes stats: +6 Wil / +5 Mag Changes resistances penetration: +25% arcane Changes damage: +12% temporal Mana each turn: +0.12 Vim when firing critical spell: +3.00 Spellpower: +14 (+3 eff.) Spell crit. chance: +3% It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 5 turns. When used: 100% chance to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
Ivygarin [power 4] (5 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Armour penetration: +3 Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Changes resistances: +5% arcane / +9% fire Talent granted: +3 Telekinetic Blast Physical save: +9 (+2 eff.) Disease immunity: +15% Silence immunity: +5% Pinning immunity: +15% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to absorb and nullify at most 4 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 5 turns. When used: 100% chance to regenerate 11 psi. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level.Tarreyon the Glintzeal [power 3] (5 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +5 Wil / +2 Con Changes damage: +9% light Grants telepathy: Dragon Demon/Major Demon/Minor Critical mult.: +15.00% Spell save: +9 (+2 eff.) Mana each turn: +0.12 Spellpower: +6 (+1 eff.) Mental crit. chance: +2% It can be used to remove up to 3 poisons or diseases from a target within range 10 (based on Willpower), putting all charms on cooldown for 5 turns. Natural totems are made by powerful wilders to store nature power. |
11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Uniques)
Found the mysterious staff and told Last Hope about it.By Death the Shalore Adventurer level 88
39th Regrowth 123rd year of Ascendancy at 22:59 see stats
Against all odds (Uniques)
Killed Ukruk in the ambush.By Death the Shalore Adventurer level 88
37th Regrowth 123rd year of Ascendancy at 12:13 see stats
Anti-Antimagic! (Uniques)
Destroyed the Ziguranth camp with your Rhaloren allies.By Death the Shalore Adventurer level 44
67th Dusk 122nd year of Ascendancy at 14:19 see stats
Catch that Plumpkin! (Uniques)
Finish the Plumpkin event.By Death the Shalore Adventurer level 37
52nd Dusk 122nd year of Ascendancy at 08:55 see stats
Dragon's Greed (Uniques)
Amassed 8000 gold pieces.By Death the Shalore Adventurer level 31
21st Dusk 122nd year of Ascendancy at 08:03 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Death the Shalore Adventurer level 57
26th Haze 122nd year of Ascendancy at 12:54 see stats
Eye of the storm (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Death the Shalore Adventurer level 53
24th Haze 122nd year of Ascendancy at 19:00 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Death the Shalore Adventurer level 35
52nd Dusk 122nd year of Ascendancy at 04:20 see stats
Home sweet home (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Death the Shalore Adventurer level 68
28th Haze 122nd year of Ascendancy at 11:47 see stats
I'm a cool hero (Uniques)
Saved Derth without a single inhabitant dying.By Death the Shalore Adventurer level 50
13rd Haze 122nd year of Ascendancy at 15:56 see stats
Level 10 (Uniques)
Got a character to level 10.By Death the Shalore Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Uniques)
Got a character to level 20.By Death the Shalore Adventurer level 20
19th Dusk 122nd year of Ascendancy at 10:52 see stats
Level 30 (Uniques)
Got a character to level 30.By Death the Shalore Adventurer level 30
20th Dusk 122nd year of Ascendancy at 21:26 see stats
Level 40 (Uniques)
Got a character to level 40.By Death the Shalore Adventurer level 40
67th Dusk 122nd year of Ascendancy at 01:27 see stats
Level 50 (Uniques)
Got a character to level 50.By Death the Shalore Adventurer level 50
1st Time of Equilibrium 122nd year of Ascendancy at 15:27 see stats
Overpowered! (Uniques)
Did over 6000 damage in one attack.By Death the Shalore Adventurer level 59
26th Haze 122nd year of Ascendancy at 23:13 see stats
Rescuer of the lost (Uniques)
Rescued the merchant from the assassin lord.By Death the Shalore Adventurer level 69
44th Haze 122nd year of Ascendancy at 17:21 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Death the Shalore Adventurer level 38
67th Dusk 122nd year of Ascendancy at 00:45 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Death the Shalore Adventurer level 25
20th Dusk 122nd year of Ascendancy at 04:54 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Death the Shalore Adventurer level 43
67th Dusk 122nd year of Ascendancy at 10:18 see stats
The secret city (Uniques)
Discovered the truth about mages.By Death the Shalore Adventurer level 50
23rd Haze 122nd year of Ascendancy at 23:53 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Death the Shalore Adventurer level 22
19th Dusk 122nd year of Ascendancy at 21:46 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Death the Shalore Adventurer level 15
77th Pyre 122nd year of Ascendancy at 22:59 see stats
Vampire crusher (Uniques)
Destroyed the Master in its lair of the Dreadfell.By Death the Shalore Adventurer level 87
37th Regrowth 123rd year of Ascendancy at 05:50 see stats
Log
Saving done.
Death deactivates Share the Pain.
Death deactivates Augmentation.
Death deactivates Weapon of Light.
Death deactivates Wild Growth.
Death deactivates Second Life.
Death deactivates Kinetic Shield.
Death deactivates Energy Decomposition.
Death deactivates Gloom.
Death deactivates Lacerating Strikes.
Death deactivates Secrets of the Eternals.
Death deactivates Arcane Feed.
Death deactivates Abyssal Shield.
Death deactivates Searing Sight.
Death deactivates Skate.
Death no longer revels in blood quite so much.
Death deactivates Hymn Nocturnalist.
Death deactivates Essence of Speed.
Death deactivates Beyond the Flesh.
Death deactivates Charged Shield.
Death deactivates Fiery Hands.
Death deactivates Blade Flurry.
Death deactivates Weapon of Wrath.
Death deactivates Shattered Mind.
Death deactivates Hymn of Shadows.
Death deactivates Shock Hands.
Death deactivates Inner Power.
Death deactivates Daunting Presence.
Death deactivates Chant of Fortitude.
Death deactivates Mitosis.

































































































































































































































