LASER the level 6 Cornac Archmage by 75mor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp6 / 72%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity10 (base 10)
Constitution13 (base 10)
Magic30 (base 28)
Willpower18 (base 18)
Cunning16 (base 11)

Resources

Life138/138
Mana110/110
Healing Factor1.0283363011315
Regeneration2.3137566775459

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth7
See Invisible6

Offense: Mainhand

Damage14
Accuracy4
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance12%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+20%
Light+11%
Cold+6%
Arcane+6%
Fire+6%
Acid+6%

Defense: Base

Armour (hardiness)4 (30%)
Defense10
Ranged Defense10
Fatigue1
Physical Save16
Spell Save29
Mental Save19

Defense: Resistances

Lightning+ 14%( 70%)
Light+ 24%( 70%)
Temporal+ 20%( 70%)
Arcane+ 21%( 70%)
All+ 9%( 70%)

Defense: Immunities

Pinning Resistance21%
Stun Resistance20%
Blind Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
2/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active
done
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source

Inventory

Achievements

Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By LASER the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 19:54
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

LASER casts
Temporal Shield.
The very fabric of time alters around LASER.

Ran for 3 turns (stop reason: hostile spotted to the southeast (electric eel)).


LASER casts
Lightning.
You collect a new ingredient:
electric eel tail (1).
LASER hits Electric eel for 147 lightning damage.
LASER killed Electric eel!

Resting starts...

Talent Lightning is ready to use.
The fabric of time around LASER stabilizes to normal.

Rested for 16 turns (stop reason: all resources and life at maximum).


Talent Temporal Shield is ready to use.
LASER picks up (i.):
high-capacity quiver of elm arrows (55/55, 14-20 power, 5 apr).
There is a way to the next level here (press '' or right click to use).
Ran for 70 turns (stop reason: at exit).


You gain 1.40 gold from the transmogrification of
high-capacity quiver of elm arrows (55/55, 14-20 power, 5 apr).
You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of cold resistance (3 def, 2 armour).
You gain 3.57 gold from the transmogrification of
Offalquencher the rough leather cap (0 def, 1 armour).
You gain 5.06 gold from the transmogrification of
Morningnight (0 def, 1 armour).
You gain 3.57 gold from the transmogrification of
Rainknave (17-24 power, 2 apr).
You gain 1.42 gold from the transmogrification of
elm longbow of fire.
You gain 1.69 gold from the transmogrification of
iron dagger of daylight (10-12 power, 5 apr).
You gain 0.75 gold from the transmogrification of
arcing iron dagger (10-13 power, 5 apr).
There is a way to the previous level here (press '' or right click to use).