Laser001 the level 6 Cornac Archmage by 75mor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp6 / 100%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity10 (base 10)
Constitution14 (base 11)
Magic25 (base 25)
Willpower19 (base 19)
Cunning16 (base 12)

Resources

Life142/142
Mana115/115
Healing Factor1.0372895330003
Regeneration0.25932238325008

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy4
Crit Chance7%
APR2
Speed1.00

Offense: Offhand

Damage6
Accuracy13
Crit Chance7%
APR13
Speed1.00

Offense: Spell

Spellpower29
Crit Chance15%
Speed1

Offense: Mind

Mindpower28
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+19%
Acid+16%
Arcane+6%
Cold+6%
Fire+6%

Defense: Base

Armour (hardiness)7 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save14
Spell Save15
Mental Save22

Defense: Resistances

Acid+ 21%( 70%)
Light+ 17%( 70%)
Lightning+ 12%( 70%)
Darkness+ 17%( 70%)
Arcane+ 19%( 70%)
Fire+ 10%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Runes
Infusions
Runes
Infusions

Class Talents

Spell / Arcane1.30
3/5
2/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active
done
active
done

Equipment

On feet
On hands
On head
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Laser001 the Cornac Archmage level 3
74th Pyre 122nd year of Ascendancy at 20:30
see stats

Log

You don't see how to get there...
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 3.12 gold from the transmogrification of
scholar's pair of iron boots of tirelessness (0 def, 3 armour).
You gain 1.63 gold from the transmogrification of
iron waraxe of dampening (10-14 power, 2 apr).
You gain 6.31 gold from the transmogrification of
Chillterror the rough leather sling.
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (16-20 power, 5 apr).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 22; cd 19).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 64; dur 3; cd 17).
You gain 1.17 gold from the transmogrification of
shielding rune (absorb 73; dur 3; cd 18).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 600% over 10 turns; mana 30; cd 17).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 20%; magical; dur 4; cd 16).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the psychic (heal 125; 13 cd).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 12 cd).
There is a way to the previous level here (press '' or right click to use).