Gorehoof the level 50 Whitehoof Necromancer by siradein

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceWhitehoof
ClassNecromancer
Level / Exp50 / 986%
Sizemedium
Lifes / Deaths

Primary Stats

Strength42 (base 10)
Dexterity60 (base 45)
Constitution62 (base 50)
Magic120 (base 60)
Willpower37 (base 14)
Cunning87 (base 50)

Resources

Life940/940
Mana463/463
Steam100/100
Soul16/16
Healing Factor1.3398029716162
Regeneration0.33495074290404

Speed

Mental0%
Attack0%
Movement+4.4408920985006E-14%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision9
See Invisible10
ESP Range20
ESP Kindsundead, humanoid, giant

Offense: Mainhand

Damage72
Accuracy35
Crit Chance21%
APR12
Speed1.00

Offense: Spell

Spellpower88
Crit Chance48%
Speed1

Offense: Mind

Mindpower56
Crit Chance24%
Speed1

Offense: Damage Bonus

Lightning+27%
Physical+24%
Fire+20%
Darkness+99%
Arcane+27%
Cold+23%
All+12%

Offense: Damage Penetration

Darkness+94%
Light+45%
Fire+30%
Cold+74%
All+25%

Defense: Base

Armour (hardiness)68 (84.687909656376%)
Defense84
Ranged Defense84
Fatigue0
Physical Save51
Spell Save46
Mental Save38

Defense: Resistances

Acid+ 44%( 70%)
Blight+ 49%( 70%)
Arcane+ 47%( 70%)
Cold+ 44%( 70%)
All+ 40%( 70%)
Physical+ 60%( 70%)
Lightning+ 62%( 70%)
Light+ 60%( 80%)
Temporal+ 44%( 70%)
Mind+ 55%( 70%)
Darkness+ 70%( 70%)
Fire+ 48%( 70%)
Nature+ 47%( 70%)

Defense: Immunities

Stun Resistance79%
Confusion Resistance43%
Poison Resistance100%
Blind Resistance50%
Silence Resistance88%
Bleed Resistance100%
Teleport Resistance100%
Disarm Resistance80%
Pinning Resistance25%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
5/5
1/5
1/5
5/5
Spell / Master of flesh1.50
1/5
0/5
0/5
0/5
Spell / Nightfall1.50
1/5
1/5
1/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
1/5
1/5
4/5
0/5
Spell / Grave1.30
1/5
1/5
1/5
0/5
Spell / Eradication1.30
5/5
1/5
1/5
3/5
Spell / Master of bones1.50
5/5
1/5
1/5
3/5
Spell / Animus1.50
4/5
1/5
2/5
4/5
Spell / Master necromancer1.50
5/5
4/5
1/5
1/5

Generic Talents

Technique / Combat training1.00
5/5
1/5
5/5
0/5
0/5
0/5
Steamtech / Physics1.00
2/5
1/5
1/5
0/5
Spell / Spectre1.30
1/5
1/5
1/5
1/5
Steamtech / Chemistry1.00
2/5
1/5
1/5
0/5
Cunning / Survival1.00
0/5
1/5
1/5
0/5
Race / Whitehooves1.00
5/5
5/5
5/5
1/5
Spell / Necrosis1.30
5/5
1/5
1/5
1/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Roguelike) Buy an item from an AAA.
By Gorehoof the Whitehoof Necromancer level 37
28th Dearth 124th year of Ascendancy at 17:59
see stats
Across the Narrow Sea (Roguelike) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Gorehoof the Whitehoof Necromancer level 12
21st Retaking 124th year of Ascendancy at 03:15
see stats
Blood on the Moon (Roguelike) Kill all of the Star Gazers within 7 game turns.
By Gorehoof the Whitehoof Necromancer level 31
4th Dearth 124th year of Ascendancy at 16:36
see stats
Can you bear it? So much bearness! (Roguelike) Killed Borius in the Bearscape.
By Gorehoof the Whitehoof Necromancer level 29
39th Pain 124th year of Ascendancy at 20:36
see stats
Don't Poosh it! (Roguelike) Killed Kelad in the lost land of Poosh.
By Gorehoof the Whitehoof Necromancer level 34
15th Dearth 124th year of Ascendancy at 11:11
see stats
Exterminator (Roguelike) Killed 1000 creatures.
By Gorehoof the Whitehoof Necromancer level 30
46th Pain 124th year of Ascendancy at 19:55
see stats
Level 10 (Roguelike) Got a character to level 10.
By Gorehoof the Whitehoof Necromancer level 10
16th Retaking 124th year of Ascendancy at 12:10
see stats
Level 20 (Roguelike) Got a character to level 20.
By Gorehoof the Whitehoof Necromancer level 20
16th Revenge 124th year of Ascendancy at 05:56
see stats
Level 30 (Roguelike) Got a character to level 30.
By Gorehoof the Whitehoof Necromancer level 30
46th Pain 124th year of Ascendancy at 13:06
see stats
Level 40 (Roguelike) Got a character to level 40.
By Gorehoof the Whitehoof Necromancer level 40
48th Dearth 124th year of Ascendancy at 14:23
see stats
Level 50 (Roguelike) Got a character to level 50.
By Gorehoof the Whitehoof Necromancer level 50
34th Loss 124th year of Ascendancy at 06:37
see stats
One Ill Turn Deserves Another (Roguelike) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Gorehoof the Whitehoof Necromancer level 50
34th Loss 124th year of Ascendancy at 22:49
see stats
Reclaiming Garkul's Heritage (Roguelike) Freed the remnants of the Prides from the Internment Camp.
By Gorehoof the Whitehoof Necromancer level 33
8th Dearth 124th year of Ascendancy at 09:02
see stats
Size is everything (Roguelike) Did over 1500 damage in one attack.
By Gorehoof the Whitehoof Necromancer level 50
37th Loss 124th year of Ascendancy at 08:27
see stats
Size matters (Roguelike) Did over 600 damage in one attack.
By Gorehoof the Whitehoof Necromancer level 34
15th Dearth 124th year of Ascendancy at 10:03
see stats
That was close (Roguelike) Killed your target while having only 1 life left.
By Gorehoof the Whitehoof Necromancer level 1
10th Retaking 124th year of Ascendancy at 11:49
see stats
The Dead God Rests (Roguelike) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Gorehoof the Whitehoof Necromancer level 50
42nd Loss 124th year of Ascendancy at 06:01
see stats
The High Lady's Destiny (Finale) (Roguelike) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Gorehoof the Whitehoof Necromancer level 38
47th Dearth 124th year of Ascendancy at 19:54
see stats
This will make a big Omelette! (Roguelike) Collected 40 ritch eggs in the Ritch Hive.
By Gorehoof the Whitehoof Necromancer level 23
26th Revenge 124th year of Ascendancy at 03:12
see stats
To the Bitter End (Roguelike) You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Gorehoof the Whitehoof Necromancer level 50
42nd Loss 124th year of Ascendancy at 14:38
see stats
Treasure Hoarder (Roguelike) Amassed 3000 gold pieces.
By Gorehoof the Whitehoof Necromancer level 37
37th Dearth 124th year of Ascendancy at 22:23
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By Gorehoof the Whitehoof Necromancer level 15
28th Retaking 124th year of Ascendancy at 01:22
see stats

Log

Saving game...
Saving done.

Saving game...

The shield around Lord of Skulls (mage) crumbles.

The shield around armoured skeleton warrior crumbles.


The shield around armoured skeleton warrior crumbles.


Resting starts...

The shield around armoured skeleton warrior crumbles.

Saving done.

Rested for 44 turns.


Gorehoof casts
Surge of Undeath.
Armoured skeleton warrior speeds up.

Armoured skeleton warrior speeds up.

Lord of Skulls (mage) speeds up.

Armoured skeleton warrior speeds up.

Armoured skeleton warrior speeds up.

Armoured skeleton warrior speeds up.

Armoured skeleton warrior receives
272 healing from Gorehoof.
Armoured skeleton warrior receives
329 healing from Gorehoof.
Lord of Skulls (mage) receives
301 healing from Gorehoof.
Armoured skeleton warrior receives
358 healing from Gorehoof.
Armoured skeleton warrior receives
289 healing from Gorehoof.
Armoured skeleton warrior receives
291 healing from Gorehoof.

Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).