










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Summoner |
| Level / Exp | 17 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by Gylle the rattlesnake at level 3 on the 76th Pyre 122nd year of Ascendancy at 20:47 / 59Killed by Gylle the rattlesnake at level 3 on the 76th Pyre 122nd year of Ascendancy at 21:07 Killed by skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 21:39 Killed by degenerated skeleton archer at level 7 on the 2nd Mirth 122nd year of Ascendancy at 03:00 Killed by Opgu the halfling at level 9 on the 1st Flare 122nd year of Ascendancy at 08:23 Killed by Opgu the halfling at level 9 on the 1st Flare 122nd year of Ascendancy at 08:34 Killed by Opgu the halfling at level 9 on the 1st Flare 122nd year of Ascendancy at 08:43 Killed by Opgu the halfling at level 9 on the 1st Flare 122nd year of Ascendancy at 09:13 Killed by elven tempest at level 9 on the 1st Flare 122nd year of Ascendancy at 17:02 Killed by elven tempest at level 9 on the 1st Flare 122nd year of Ascendancy at 17:24 Killed by greater gwelgoroth at level 9 on the 1st Flare 122nd year of Ascendancy at 19:06 Killed by greater faeros at level 9 on the 1st Flare 122nd year of Ascendancy at 19:23 Killed by gwelgoroth at level 9 on the 1st Flare 122nd year of Ascendancy at 19:34 Killed by elven tempest at level 9 on the 1st Flare 122nd year of Ascendancy at 19:46 Killed by greater gwelgoroth at level 9 on the 1st Flare 122nd year of Ascendancy at 19:55 Killed by gwelgoroth at level 9 on the 1st Flare 122nd year of Ascendancy at 20:26 Killed by gwelgoroth at level 9 on the 1st Flare 122nd year of Ascendancy at 22:17 Killed by black crystal at level 11 on the 2nd Dusk 122nd year of Ascendancy at 04:38 Killed by Lisariann the mean looking elven guard at level 11 on the 5th Dusk 122nd year of Ascendancy at 08:45 Killed by gwelgoroth at level 15 on the 39th Haze 122nd year of Ascendancy at 16:57 Killed by ultimate gwelgoroth at level 15 on the 39th Haze 122nd year of Ascendancy at 17:18 Killed by greater gwelgoroth at level 15 on the 39th Haze 122nd year of Ascendancy at 17:26 Killed by Xeromina the bee swarm at level 15 on the 43rd Haze 122nd year of Ascendancy at 04:21 Killed by Xeromina the bee swarm at level 15 on the 43rd Haze 122nd year of Ascendancy at 04:30 Killed by giant venus flytrap at level 15 on the 43rd Haze 122nd year of Ascendancy at 14:58 Killed by Gibreba the large brown snake at level 16 on the 43rd Haze 122nd year of Ascendancy at 20:07 Killed by ritch flamespitter at level 16 on the 43rd Haze 122nd year of Ascendancy at 23:01 Killed by Lisolravea the giant blue ant at level 16 on the 43rd Haze 122nd year of Ascendancy at 23:16 Killed by Isath the large brown snake at level 16 on the 44th Haze 122nd year of Ascendancy at 00:52 Killed by Wrathroot at level 16 on the 46th Haze 122nd year of Ascendancy at 00:50 Killed by Neryba the ancient dragon turtle at level 17 on the 46th Haze 122nd year of Ascendancy at 22:58 Killed by Neryba the ancient dragon turtle at level 17 on the 47th Haze 122nd year of Ascendancy at 01:47 Killed by Neryba the ancient dragon turtle at level 17 on the 47th Haze 122nd year of Ascendancy at 02:00 Killed by Neryba the ancient dragon turtle at level 17 on the 47th Haze 122nd year of Ascendancy at 02:22 Killed by Neryba the ancient dragon turtle at level 17 on the 47th Haze 122nd year of Ascendancy at 02:41 Killed by Neryba the ancient dragon turtle at level 17 on the 47th Haze 122nd year of Ascendancy at 03:01 Killed by Neryba the ancient dragon turtle at level 17 on the 47th Haze 122nd year of Ascendancy at 03:19 Killed by Neryba the ancient dragon turtle at level 17 on the 47th Haze 122nd year of Ascendancy at 03:50 Killed by Neryba the ancient dragon turtle at level 17 on the 47th Haze 122nd year of Ascendancy at 04:02 Killed by Neryba the ancient dragon turtle at level 17 on the 47th Haze 122nd year of Ascendancy at 04:12 Killed by Neryba the ancient dragon turtle at level 17 on the 47th Haze 122nd year of Ascendancy at 06:38 Killed by netherworm mass at level 17 on the 47th Haze 122nd year of Ascendancy at 08:20 Killed by netherworm mass at level 17 on the 47th Haze 122nd year of Ascendancy at 08:41 Killed by war hound at level 17 on the 47th Haze 122nd year of Ascendancy at 09:41 Killed by shadow at level 17 on the 47th Haze 122nd year of Ascendancy at 10:00 Killed by shadow at level 17 on the 47th Haze 122nd year of Ascendancy at 12:40 Killed by umbral horror at level 17 on the 47th Haze 122nd year of Ascendancy at 12:55 Killed by luminous horror at level 17 on the 47th Haze 122nd year of Ascendancy at 13:15 Killed by luminous horror at level 17 on the 47th Haze 122nd year of Ascendancy at 13:25 Killed by luminous horror at level 17 on the 47th Haze 122nd year of Ascendancy at 13:48 Killed by luminous horror at level 17 on the 47th Haze 122nd year of Ascendancy at 14:08 Killed by luminous horror at level 17 on the 47th Haze 122nd year of Ascendancy at 14:18 Killed by luminous horror at level 17 on the 47th Haze 122nd year of Ascendancy at 14:30 Killed by luminous horror at level 17 on the 47th Haze 122nd year of Ascendancy at 14:39 Killed by rimebark at level 17 on the 47th Haze 122nd year of Ascendancy at 15:00 Killed by netherworm mass at level 17 on the 47th Haze 122nd year of Ascendancy at 15:04 Killed by luminous horror at level 17 on the 47th Haze 122nd year of Ascendancy at 15:31 Killed by blade horror at level 17 on the 47th Haze 122nd year of Ascendancy at 16:05 Killed by rimebark at level 17 on the 47th Haze 122nd year of Ascendancy at 16:15 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 16 (base 11) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 56 (base 43) |
| Cunning | 49 (base 36) |
Resources
| Life | 334/334 |
| Stamina | 273/273 |
| Equilibrium | 0 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 9 |
| See Stealth | 62.681079374108 |
| See Invisible | 62.681079374108 |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 55 |
| Crit Chance | 19% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 13 |
| Accuracy | 55 |
| Crit Chance | 14% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Acid | +6% |
| Mind | +12% |
| Nature | +22% |
Offense: Damage Penetration
| Darkness | +40% |
| Lightning | +10% |
| Mind | +10% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 4 (35.629139072848%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 13 |
| Spell Save | 27 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Nature | + 25%( 70%) |
| Temporal | + 12%( 70%) |
| Lightning | + 15%( 70%) |
| Physical | + 2%( 70%) |
| Cold | + 3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Poison Resistance | 80% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 157 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Summoning (advanced) | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Disengage (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed pouch of faeros ash. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cobrahunter the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Crit.mult +10.00% ----- def ----- Armour +1 Fatigue +1% Phys.save +5 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +12 (+6 eff.) Heal/summ +10 ---------- misc Equi/ret +0.08 A pair of boots made of leather. |
| Light source | Tempestcrack the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +10% lightning Melee Ret 4 lightning On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% lightning +3% temporal ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Sulfurworm (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% nature Res.pen +20% nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +1 Fatigue +1% Resists +3% nature A cap made of leather. |
| On hands | Yvylle the Rainvault (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 nature Dmg.mod +3% nature +6% acid ----- def ----- Armour +1 Resists +12% nature +3% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | supercharged iron torque of kinetic psionic shield [power 37] (14 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 37 for 7 turns Puts all charms on 14 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | solipsist's copper ring of pilfering0.1 T1 ring jewelry [Ego++] Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +6 (+2 eff.) Acc +7 (+3 eff.) Apr +8 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 6 cooldown Level 1.6 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 129% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | solipsist's copper ring of blinding strikes0.1 T1 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 20 light Ranged+ 20 light On Hit (Melee): * 10% chance to blind On Hit (Ranged): * 12% chance to blind Rings can have magical properties. |
| Around neck | steel amulet 'Voidspire'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil dps ---------- Res.pen +25% darkness +10% mind Melee Ret 20 mind On Hit (Melee): * 30% chance to inflict 15% damage reduction Amulets can have magical properties. |
| In main hand | Serpent's Glare (7-7.7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 5 out of 5/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 121.19 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Around waist | Ebonyward the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% darkness Res.pen +15% darkness Apr +1 ----- def ----- Resists +6% lightning +6% temporal +2% physical ---------- misc Max.stam +10.00 A belt that goes around your waist. |
| In off hand | mossy mindstar 'Balancecutter' (2.5-2.75 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature This natural mindstar summons a caller. Power 2.5 - 2.8 Mind Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +12 nature On Hit: * 30 arcane resource burn While equipped: dps ---------- Mind.crit +3% Mind.pwr +5 (+2 eff.) Dmg.mod +6% nature ----- def ----- Resists +3% temporal +3% cold Spell.save +6 (+3 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Bethivena the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind Apr +4 ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 ---------- misc Hate/m.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eel-skin armour (10 def, 1 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +1 Defense +10 (+5 eff.) Fatigue +2% Poison- +30% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 11 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 52.17 to 156.51 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
clarifying copper amulet of mastery (0.11 Wild-gift / Call of the wild)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% mind Confus- +23% ---------- misc Masteries +0.11 Wild-gift/Call of the wild Amulets can have magical properties. |
insidious steel greatsword (25-40 power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Nature Power 25.0 - 40.0 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +17 insidious poison Massive two-handed swords. |
nature's mossy mindstar of the jelly (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 2.5 - 2.8 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +3% nature +3% acid ----- def ----- Resists +3% blight Disease- +10% ---------- misc Equi/ret +0.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy Armour Training [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+1 eff.) ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+2 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
99 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (113 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Korgor the Cornac Summoner level 15
39th Dusk 122nd year of Ascendancy at 19:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Korgor the Cornac Summoner level 10
1st Dusk 122nd year of Ascendancy at 04:54 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Korgor the Cornac Summoner level 13
14th Dusk 122nd year of Ascendancy at 15:47 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Korgor the Cornac Summoner level 13
20th Dusk 122nd year of Ascendancy at 13:26 see stats
Log
Rimebark's ice area effect hits Shadow for 0 cold damage.
Rimebark's ice area effect hits Korgor for 25 cold damage.
Something killed War hound!
Kinetic Aura hits Fire drake for 18 physical damage.
Luminous horror casts Firebeam.
Luminous horror HEALS from fire damage!
Luminous horror hits Blade horror for 98 fire damage.
Luminous horror hits Korgor for 84 fire damage.
Luminous horror hits Luminous horror for 0 fire, 53 healing (0 total damage) [53 healing].
Shadow shrugs off the effect 'Numbing Darkness'!
Luminous horror wanders around!.
Blade horror wanders around!.
Shadow resists!
Something hits Blade horror for (35 to psi shield), 28 physical (28 total damage).
Something hits Shadow for 0 physical damage.
Something hits Luminous horror for 45 physical damage.
Korgor hits Shadow for 0 nature, 0 nature, 0 light, 0 nature, 0 mind, 0 arcane, 0 nature, 0 light, 0 nature (0 total damage).
Rimebark's ice area effect hits Blade horror for 29 cold damage.
Rimebark's ice area effect hits Shadow for 0 cold damage.
Rimebark's ice area effect hits Korgor for 25 cold damage.
Luminous horror's light area effect hits Korgor for 31 light damage.
Korgor the level 17 cornac summoner was iced to death by a rimebark on level 3 of Lake of Nur.
Korgor feels pain again.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Rimebark's ice area effect killed Blade horror!
Luminous horror's light area effect killed Korgor!
Saving done.



































































