











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons: 
 Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Male | 
| Race | Halfling | 
| Class | Skirmisher | 
| Level / Exp | 30 / 60% | 
| Size | small | 
| Lifes / Deaths | Killed by Salawyn the elven cultist at level 28 on the 8th Pyre 123rd year of Ascendancy at 18:22 3 / 3Killed by Salawyn the elven cultist at level 28 on the 8th Pyre 123rd year of Ascendancy at 19:34 Killed by Xysena the elven tempest at level 28 on the 8th Pyre 123rd year of Ascendancy at 20:40  | 
Primary Stats
| Strength | 22 (base 19) | 
| Dexterity | 77 (base 60) | 
| Constitution | 25 (base 10) | 
| Magic | 16 (base 10) | 
| Willpower | 20 (base 11) | 
| Cunning | 69 (base 52) | 
Resources
| Life | 836/836 | 
| Mana | 309/364 | 
| Stamina | 206/206 | 
| Healing Factor | 1.1745178243369 | 
| Regeneration | 10.155060178535 | 
Speed
| Mental | -1.1102230246252E-14% | 
| Attack | 0% | 
| Movement | +38% | 
| Spell | 0% | 
| Global | +95.238095238095% | 
Vision
| Sight | 10 | 
| Lite | 9 | 
| Infravision | 8 | 
| See Stealth | 51.975641342752 | 
| See Invisible | 51.975641342752 | 
Offense: Mainhand
| Damage | 108 | 
| Accuracy | 72 | 
| Crit Chance | 34% | 
| APR | 12 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 16 | 
| Crit Chance | 20% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 38 | 
| Crit Chance | 25% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +27% | 
| Nature | +15% | 
| Temporal | +9% | 
| Darkness | +15% | 
| Fire | +14% | 
| Mind | +15% | 
| All | 0% | 
Offense: Damage Penetration
| Darkness | +45% | 
| Lightning | +11% | 
| Light | +5% | 
| Cold | +11% | 
| Blight | +10% | 
| Acid | +10% | 
| Mind | +5% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 40 (89.007671158813%) | 
| Defense | 65 | 
| Ranged Defense | 65 | 
| Fatigue | 0 | 
| Physical Save | 28 | 
| Spell Save | 24 | 
| Mental Save | 34 | 
Defense: Resistances
| Acid | + 39%( 70%) | 
| Physical | + 23%( 70%) | 
| Cold | + 45%( 70%) | 
| All | + 21%( 70%) | 
| Darkness | + 26%( 70%) | 
| Temporal | + 30%( 70%) | 
| Lightning | + 26%( 70%) | 
| Fire | + 64%( 70%) | 
| Nature | + 45%( 70%) | 
Defense: Immunities
| Stun Resistance | 48% | 
| Confusion Resistance | 32% | 
| Teleport Resistance | 10% | 
| Blind Resistance | 25% | 
| Silence Resistance | 27% | 
| Disarm Resistance | 56% | 
| Pinning Resistance | 31% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 25% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 196 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 631% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat.  | 
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness.  | 
Class Talents
| Technique / Tireless Combatant | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Buckler Training | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Cunning / Poisons | 1.30 | 
  | 5/5 | 
  | 4/5 | 
  | 5/5 | 
  | 5/5 | 
| Cunning / Called Shots | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Skirmisher - Slings | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Race / Halfling | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Technique / Combat training | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 2/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Celestial / Chants | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Mobility | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Cunning / Scoundrel | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
Prodigies
  | 1/1 | 
Effects
| talent | Apply Poison | 
| talent | Trained Reactions | 
| talent | Pace Yourself | 
| talent | Counter Shot | 
| talent | Numbing Poison | 
| talent | Crippling Poison | 
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
You failed to protect the injured seer from death by Xanynor the multi-hued crystal. Escort: injured seer (level 1 of Old Forest) | failed | 
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Arcane Eye (+1 level(s)).  | done | 
You failed to protect the lone alchemist from death by Gamina the white crystal. Escort: lone alchemist (level 3 of Old Forest) | failed | 
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)).  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed hummerhorn wing. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed wretchling eyeball. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed ice ant stinger. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.'  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +3 Silence- +27% Confus- +32% Stun/Frz- +38% ---------- misc Stam/turn +0.40 Max.stam +16.00 A pair of boots made of leather.  | 
| Quiver |  pouch of dwarven-steel shots 'Rootwend' (21/21, 151% power, 3 apr)3.0 T3 shot ammo [Random Unique] Arcane/Master Power 151% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +15.0% Capacity 21 Ranged+ +12 blight +11 light Against +5% Undead On Hit.r1 +8 nature On Hit: * 20% chance to slow global speed by 51% * Create an explosion dealing 21 cold damage (1/turn) On Crit: * Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death.  | 
| Light source |  bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Flashenvy (20 def, 9 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Res.pen +5% light ----- def ----- Armour +9 Defense +20 (+5 eff.) Fatigue +1% Resists +6% fire +6% cold Spell.save +6 (+3 eff.) Stun/Frz- +10% A cap made of leather.  | 
| On hands |  Ebonywilder the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% darkness +9% temporal Res.pen +20% darkness Acc +7 (+2 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +2 Resists +12% temporal Phys.save +6 (+3 eff.) Mind.save +7 (+3 eff.) Disarm- +32% Unarmed combat: Power 118% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool |  Dimsever the iron torque of mindblast [power 105]  (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +3% darkness Res.pen +25% darkness +5% mind ----- def ----- Mind.save +3 (+1 eff.) Blast the opponent's mind dealing 121 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to heal for 33. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  stralite ring 'Zubomima'0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +12% acid +14% fire Res.pen +5% acid +10% blight ----- def ----- Resists +28% fire Max.HP +23.00 Blind- +25% Disarm- +24% Pinning- +31% Knockbk- +25% ---------- misc Infravis +4 See.Stealth +9 See.Invis +9 Rings make your fingers look great!  | 
| On fingers |  copper citrine ring0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) ---------- misc Light +4 Infravis +4 Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
| Around neck |  steel amulet 'Obsidianhack'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +9 Cun +3 Con dps ---------- Mov.spd +10% Dmg.mod +6% darkness Res.pen +5% acid On Hit (Melee): * 10% chance to reduce damage dealt by 20% ----- def ----- Fatigue -5% Resists +15% fire +6% darkness +16% cold HP.reg +1.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great!  | 
| In main hand |  hardened leather sling 'Balarath'4.0 T3 sling 1H weapon [Random Unique] Nature/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +12 arcane On Crit.r2 +20 lightning +6 cold While equipped: Stats +6 Str +10 Dex +6 Mag +3 Wil +5 Cun +6 Con dps ---------- S.pwr/crit +6 Mov.spd +28% Res.pen +11% lightning +11% cold ---------- misc Max.mana +40.00 Slings are used to hurl stones or metal shots at your foes.  | 
| Around waist |  Nilin1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil ----- def ----- Resists +15% acid +2% physical Phys.save +3 (+1 eff.) Mind.save +6 (+3 eff.) Max.HP +45.00 Heal.mod +5% Teleport- +10% A belt that goes around your waist.  | 
| In off hand |  acidic stralite shield of resistance (0 def, 8 armour, 165% power, 133 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 166% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +133 On Hit: * 15% chance to reduce armor by 19% While equipped: dps ---------- Melee+ 7 acid Melee Ret 9 acid ----- def ----- Armour +8 Fatigue +8% Resists +8% acid +6% fire +6% lightning +9% cold ---------- misc Talents +1 Block Handheld deflection devices.  | 
| Cloak |  linen cloak of the hunter (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature While equipped: dps ---------- Acc +18 (+5 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -4% Max.HP +43.00 ---------- misc Max.stam +13.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.  | 
Inventory
 Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved.  | 
 Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+4 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 50 power out of 60/60 The evilness of undeath radiates from this amulet.  | 
 copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +20% Pinning- +22% Knockbk- +20% Rings make your fingers look great!  | 
 Hathafast the Murksage0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% darkness Res.pen +25% darkness Acc +15 (+4 eff.) ----- def ----- Mind.save +8 (+4 eff.) Confus- +25% ---------- misc Max.stam +30.00 Rings make your fingers look great!  | 
 Mardilach0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +4 Dex +6 Con dps ---------- Crit.mult +10.00% Phys.pwr +7 (+3 eff.) ----- def ----- Defense +20 (+5 eff.) Phys.save +18 (+9 eff.) Die.at -60.00 life Rings make your fingers look great!  | 
 Salilemina4.0 T3 longbow 2H weapon [Random Unique] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +12 arcane On Crit.r2 +8 fire While equipped: Stats +7 Str +8 Dex +6 Mag +8 Wil +9 Cun +11 Con dps ---------- Phys.pwr +11 (+5 eff.) All.spd +3% Dmg.mod +6% arcane Res.pen +17% fire ----- def ----- Defense +5 (+2 eff.) Crit.chn- 15.00% Longbows are used to shoot arrows at your foes.  | 
 Eleneruileg the Filthnaught4.0 T2 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +8 acid +9 fire +8 nature On Hit.r1 +4 nature On Crit.r2 +8 nature While equipped: dps ---------- Dmg.mod +8% acid +9% fire +3% nature Res.pen +5% nature +6% all Acc +7 (+2 eff.) Apr +7 Slings are used to hurl stones or metal shots at your foes.  | 
 dwarven-steel shield 'Blindpanic' (0 def, 6 armour, 135% power, 74 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Arcane When used to Attack: Power 136% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +74 Melee+ +13 lightning +14 fire +12 light +12 darkness While equipped: Stats +4 Str +4 Dex +3 Mag +5 Cun dps ---------- Dmg.mod +13% light +26% darkness Melee Ret 12 lightning 10 fire ----- def ----- Armour +6 Fatigue +8% Resists +12% lightning +13% fire +11% light +10% darkness Crit.chn- 5.00% ---------- misc Light +1 Talents +1 Block Handheld deflection devices.  | 
 Shimmerream the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane While equipped: Stats +2 Cun dps ---------- Dmg.mod +15% darkness +24% temporal Res.pen +10% lightning ----- def ----- Resists +3% lightning +24% temporal +22% darkness +9% all Crit.chn- 10.00% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Camydobar (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +2 (+1 eff.) Resists +3% physical Crit.chn- 15.00% Phys.save +12 (+6 eff.) Max.HP +40.00 Heal.mod +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 54% (based on Cunning). Uses 41 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.  | 
 Stormtorrent the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +3 Mag +4 Wil +4 Con dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +7% physical ----- def ----- Armour +3 Resists +9% lightning Spell.save +12 (+6 eff.) Die.at -20.00 life Blind- +20% Knockbk- +10% Blindside: Puts all charms on 21 cooldown Level 2.0 Pwr.cost 21 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 9 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather.  | 
 stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: Stats +7 Lck +4 Dex ----- def ----- Armour +3 Stealth +8 ---------- misc Stam/turn +0.50 Max.stam +16.00 A pair of boots made of leather.  | 
 rough leather gloves 'Skyquick' (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Melee+ 5 lightning Dmg.mod +4% lightning Acc +25 (+6 eff.) Apr +1 Melee Ret 2 lightning ----- def ----- Armour +1 Resists +6% lightning +3% cold ---------- misc Stam/turn +1.00 Unarmed combat: Power 95% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 lightning On Hit: 10% Lightning Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Gunorach the Sunravage (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Dex +3 Mag +6 Con ----- def ----- Armour +3 Fatigue +3% Resists +12% light ---------- misc Light +2 A cap made of leather.  | 
 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself.  | 
 234 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 Yvyrelaith (dig speed 18 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Resists +9% cold +3% mind +3% darkness Max.HP +21.00 Disease- +10% Confus- +10% ---------- misc Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected.  | 
 Rod of Recall (1/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 275/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?  | 
 Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.  | 
Achievements
			Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By Lubrc the Halfling Skirmisher level 10
21st Dusk 122nd year of Ascendancy at 02:30 see stats
			Earth Master (Insane (Adventure) difficulty)
			Killed Harkor'Zun.By Lubrc the Halfling Skirmisher level 25
1st Time of Balance 123rd year of Ascendancy at 15:08 see stats
			Exterminator (Insane (Adventure) difficulty)
			Killed 1000 creatures.By Lubrc the Halfling Skirmisher level 23
70th Regrowth 123rd year of Ascendancy at 19:56 see stats
			Fear me not! (Insane (Adventure) difficulty)
			Survived the Fearscape!By Lubrc the Halfling Skirmisher level 27
7th Pyre 123rd year of Ascendancy at 09:52 see stats
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By Lubrc the Halfling Skirmisher level 10
15th Dusk 122nd year of Ascendancy at 10:10 see stats
			Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.By Lubrc the Halfling Skirmisher level 20
9th Regrowth 123rd year of Ascendancy at 08:05 see stats
			Level 30 (Insane (Adventure) difficulty)
			Got a character to level 30.By Lubrc the Halfling Skirmisher level 30
14th Pyre 123rd year of Ascendancy at 22:35 see stats
			Poisonous (Insane (Adventure) difficulty)
			Sided with the assassin lord.By Lubrc the Halfling Skirmisher level 18
2nd Wintertide 123rd year of Ascendancy at 14:10 see stats
			Size matters (Insane (Adventure) difficulty)
			Did over 600 damage in one attack.By Lubrc the Halfling Skirmisher level 29
13rd Pyre 123rd year of Ascendancy at 12:11 see stats
			The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.By Lubrc the Halfling Skirmisher level 6
5th Flare 122nd year of Ascendancy at 21:58 see stats
			The Right thing to do (Insane (Adventure) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lubrc the Halfling Skirmisher level 22
31st Regrowth 123rd year of Ascendancy at 15:54 see stats
			The secret city (Insane (Adventure) difficulty)
			Discovered the truth about mages.By Lubrc the Halfling Skirmisher level 5
1st Mirth 122nd year of Ascendancy at 18:34 see stats
			The sky is falling! (Insane (Adventure) difficulty)
			Saw a huge meteor falling from the sky.By Lubrc the Halfling Skirmisher level 22
56th Regrowth 123rd year of Ascendancy at 15:18 see stats
			Thralless (Insane (Adventure) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By Lubrc the Halfling Skirmisher level 22
31st Regrowth 123rd year of Ascendancy at 05:20 see stats
			Treasure Hoarder (Insane (Adventure) difficulty)
			Amassed 3000 gold pieces.By Lubrc the Halfling Skirmisher level 22
25th Regrowth 123rd year of Ascendancy at 00:55 see stats
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By Lubrc the Halfling Skirmisher level 17
73rd Haze 122nd year of Ascendancy at 15:31 see stats
Log
You gain 5.55 gold from the transmogrification of throat-seeking dwarven-steel steamgun.
You gain 1.79 gold from the transmogrification of thorny mindstar of resolve (98% power, 24 apr, mind damage).
You gain 2.89 gold from the transmogrification of nature's thorny mindstar of resolve (93% power, 24 apr, nature damage).
You gain 5.27 gold from the transmogrification of gifted thorny mindstar of gales (91% power, 24 apr, nature damage).
You gain 16.36 gold from the transmogrification of Polora the Cloudhunt (72% power, 12 apr, nature damage).
You gain 2.25 gold from the transmogrification of dwarven-steel dagger of torment (116% power, 7 apr).
You gain 3.24 gold from the transmogrification of balanced dwarven-steel dagger (116% power, 7 apr).
You gain 1.25 gold from the transmogrification of arcing dwarven-steel dagger (113% power, 7 apr).
You gain 19.36 gold from the transmogrification of Xerelema (114% power, 20 apr).
You gain 1.25 gold from the transmogrification of steel waraxe of amnesia (101% power, 3 apr).
You gain 0.50 gold from the transmogrification of steel waraxe (111% power, 3 apr).
You gain 16.16 gold from the transmogrification of Salowen the dwarven-steel longsword (124% power, 4 apr).
You gain 19.67 gold from the transmogrification of steel longsword 'Earehell' (110% power, 3 apr).
You gain 7.65 gold from the transmogrification of truestriking dwarven-steel greatsword of shearing (146% power, 2 apr).
You gain 5.39 gold from the transmogrification of dwarven-steel greatsword of evisceration (144% power, 2 apr).
You gain 10.94 gold from the transmogrification of dwarven-steel greatmaul 'Erelabers' (163% power, 2 apr).
You gain 2.10 gold from the transmogrification of iron battleaxe of persecution (110% power, 1 apr).
You gain 4.57 gold from the transmogrification of sneakthief's steel ring of sensing.
You gain 2.06 gold from the transmogrification of shielding rune of the warrior (absorb 255; dur 4; cd 18).
You gain 2.05 gold from the transmogrification of shielding rune of the duelist (absorb 415; dur 4; cd 18).
You gain 0.65 gold from the transmogrification of manasurge rune (regen 1024% over 10 turns; mana 51; cd 18).
You gain 1.16 gold from the transmogrification of biting gale rune (damage 33; dur 4; cd 22).
There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.





































































































