rip the level 14 Cornac Necromancer by James3rt3

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassNecromancer
Level / Exp14 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity10 (base 10)
Constitution24 (base 21)
Magic39 (base 39)
Willpower19 (base 13)
Cunning21 (base 15)

Resources

Life313/313
Mana171/171
Steam100/100
Soul14/14
Healing Factor1.2172674059366
Regeneration3.9561190692941

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3
See Stealth13
See Invisible15
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage16
Accuracy13
Crit Chance7%
APR10
Speed1.00

Offense: Spell

Spellpower45
Crit Chance11%
Speed1

Offense: Mind

Mindpower28
Crit Chance5%
Speed1

Offense: Damage Bonus

Darkness+8%
Light+8%
Lightning+21%
Mind+3%
Nature+6%

Defense: Base

Armour (hardiness)33 (30%)
Defense27
Ranged Defense27
Fatigue0
Physical Save25
Spell Save21
Mental Save27

Defense: Resistances

Acid+ 25%( 70%)
Arcane+ 19%( 70%)
Cold+ 28%( 70%)
All+ 15%( 70%)
Lightning+ 41%( 70%)
Light+ 20%( 70%)
Temporal+ 18%( 70%)
Physical+ 16%( 70%)
Darkness+ 29%( 70%)
Mind+ 18%( 70%)
Nature+ 18%( 70%)

Defense: Immunities

Teleport Resistance20%
Instadeath Resistance100%
Blind Resistance28%

Inscriptions (4/4)

Runes
Infusions
Runes
Infusions

Class Talents

Spell / Animus1.30
2/5
1/5
3/5
2/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
1/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
1/5
1/5
2/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
4/5
0/5
0/5
0/5
Spell / Glacial waste1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
3/5
1/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
2/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
done
active
done
active
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By rip the Cornac Necromancer level 10
7th Mirth 122nd year of Ascendancy at 21:32
see stats
That was close (Insane (Roguelike) difficulty) Killed your target while having only 1 life left.
By rip the Cornac Necromancer level 3
76th Pyre 122nd year of Ascendancy at 13:44
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By rip the Cornac Necromancer level 10
7th Mirth 122nd year of Ascendancy at 22:05
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By rip the Cornac Necromancer level 14
9th Dusk 122nd year of Ascendancy at 04:03
see stats

Log


Today is the 12nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:38.


There is a A mysterious hole in the beach here (press '' or right click to use).

There is a ladder to worldmap here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northeast (thought-forged defender)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northeast (thought-forged defender)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northeast (thought-forged defender)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northeast (thought-forged defender)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northeast (thought-forged defender)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northeast (thought-forged defender)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northeast (thought-forged defender)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northeast (thought-forged defender)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northeast (thought-forged defender)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northeast (thought-forged defender)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northeast (thought-forged defender)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northeast (thought-forged defender)).