Mage Mk III the level 7 Higher Archmage by magisterrex

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp7 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity13 (base 10)
Constitution10 (base 10)
Magic28 (base 27)
Willpower17 (base 16)
Cunning11 (base 11)

Resources

Life-9/141
Mana132/177
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy11
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance7%
Speed1

Offense: Mind

Mindpower21
Crit Chance1%
Speed1

Offense: Damage Bonus

Physical+25%
Acid+21%
Lightning+21%
Cold+21%
Mind+27%
Arcane+21%
Fire+24%
All+15%

Defense: Base

Armour (hardiness)3 (34%)
Defense0
Ranged Defense0
Fatigue0
Physical Save10
Spell Save15
Mental Save9

Defense: Resistances

Nature+ 29%( 70%)
Mind+ 32%( 70%)
All+ 22%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
2/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

detrimental effect
beneficial effect
beneficial effect
beneficial effect
detrimental effect
detrimental effect

Quests

active
done

Equipment

Main armor
On fingers
On fingers
Light source
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Mage Mk III the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 17:04
see stats

Log

Mage Mk III hits The Shade for 100 arcane damage.
Burning from Mage Mk III hits The Shade for
40 fire damage.
Mage Mk III stops regenerating health quickly.

Talent Lightning is ready to use.

Mage Mk III casts
Lightning.
Mage Mk III hits The Shade for 46 lightning damage.
The Shade stops burning.

The Shade casts
Freeze.
Mage Mk III is encased in ice!

The Shade hits Mage Mk III for 116 cold damage.
Talent Flame is ready to use.

Mage Mk III uses
Wrath of the Highborn.
Mage Mk III radiates power.

Mage Mk III casts
Rune: Manasurge.
Mage Mk III starts to surge mana.

Talent Manathrust is ready to use.

Mage Mk III hits Iceblock for 17 physical damage.
The Shade hits Mage Mk III for (4 to ice), 6 physical (6 total damage).
Talent Lightning is ready to use.

Mage Mk III hits Iceblock for 17 physical damage.
The Shade misses Mage Mk III.
Talent Infusion: Regeneration is ready to use.

Mage Mk III hits Iceblock for 16 physical damage.
The Shade casts
Manathrust.
Saving game...