Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Stealth Transmo 1.7.0Modifies certain quest artifacts so that using them while no hostiles are in line of sight does not break stealth. Currently supported:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Halfling |
Class | Skirmisher |
Level / Exp | 34 / 9% |
Size | small |
Lifes / Deaths | Killed by Zubuwyn the elven blood mage at level 34 on the 10th Dusk 123rd year of Ascendancy at 01:00 / 1 |
Primary Stats
Strength | 17 (base 13) |
Dexterity | 77 (base 60) |
Constitution | 20 (base 10) |
Magic | 25 (base 22) |
Willpower | 28 (base 11) |
Cunning | 72 (base 58) |
Resources
Life | -190/839 |
Positive | 149/149 |
Stamina | 190/269 |
Healing Factor | 1.0870588855782 |
Regeneration | 14.304070477092 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 115 |
Accuracy | 48 |
Crit Chance | 38% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 22 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Physical | +27% |
Nature | +32% |
Fire | +17% |
Arcane | +7% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Nature | +45% |
All | +25% |
Defense: Base
Armour (hardiness) | 34.719009130622 (74.587707036968%) |
Defense | 90 |
Ranged Defense | 90 |
Fatigue | 0 |
Physical Save | 13 |
Spell Save | 19 |
Mental Save | 40 |
Defense: Resistances
Physical | + 37%( 70%) |
Lightning | + 30%( 70%) |
Nature | + 32%( 70%) |
Cold | + 22%( 70%) |
Blight | + 14%( 70%) |
Arcane | + 15%( 70%) |
Fire | + 24%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Disarm Resistance | 10% |
Teleport Resistance | 20% |
Confusion Resistance | 43% |
Instadeath Resistance | 100% |
Stun Resistance | 95% |
Poison Resistance | 50% |
Silence Resistance | 21% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 253 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 631% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Cunning / Poisons | 1.80 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost tinker from death by Burb the snow giant champion. Escort: lost tinker (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed skeleton mage skull. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of rough leather boots 'Shadowstreak' (0 def, 1 armour) pair of rough leather boots 'Shadowstreak' (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10% chance to reduce armor by 23% Damage when hit (Melee): 6 acid Changes stats: +1 Cun / +2 Con Changes damage: +6% darkness Silence immunity: +21% Confusion immunity: +23% Stun/Freeze immunity: +23% A pair of boots made of leather. |
Quiver | psychokinetic pouch of stralite shots of erosion (23/23, 152% power, 5 apr) psychokinetic pouch of stralite shots of erosion (23/23, 152% power, 5 apr)Requires: - Dexterity 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 152% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 23 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 150 physical damage Damage (Ranged): +6 nature / +20 physical Shots are used with slings to pummel your foes to death. |
Light source | nightwalker's alchemist's lamp of health nightwalker's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Changes stats: +5 Wil Critical mult.: +13.00% Maximum life: +51.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Adokira (5 def, 1 armour) Adokira (5 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +1 Defense: +5 (+1 eff.) Fatigue: +1% Changes stats: +2 Str / +3 Con Changes resistances: +9% cold / +3% fire Disarm immunity: +10% Stun/Freeze immunity: +20% A cap made of leather. |
On hands | dwarven-steel gauntlets 'Aerigatha' (0 def, 2 armour) dwarven-steel gauntlets 'Aerigatha' (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +2 Fatigue: +3% Effects on melee hit: * 10% chance to reduce all saves and defense by 24 Changes stats: +4 Dex / +3 Mag Changes damage: +7% arcane / +6% mind Life regen: +4.00 Stamina each turn: +0.80 Mana when firing critical spell: +2.00 Vim when firing critical spell: +1.00 Maximum mana: +20.00 Maximum stamina: +25.00 Spell crit. chance: +2% When used to modify unarmed attacks: Power: 124% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +8 Armour Penetration: +9 Crit. chance: +15.0% Attack speed: 83% When this weapon hits: Nightmare (10% chance level 3). Damage (Melee): +9 arcane Damage (radius 2) on crit: +7 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | elm wand of lightning storm 'Velolrata' [power 122] (15 cooldown) elm wand of lightning storm 'Velolrata' [power 122] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Armour: +6 Defense: +15 (+3 eff.) Changes resistances: +5% arcane / +3% cold It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (122 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Haradur the gold ring Haradur the gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Defense: +30 (+6 eff.) Changes resistances: +3% blight / +16% physical / +12% fire Changes damage: +14% physical Mental save: +18 (+6 eff.) Confusion immunity: +10% Teleport immunity: +20% Rings make your fingers look great! |
On fingers | Betowe the Blastpain Betowe the BlastpainInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +2 Effects on melee hit: * 11% chance to reduce all saves and defense by 24 Damage (Melee): 7 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 24 Damage (Ranged): 5 physical Damage when hit (Melee): 2 physical Changes stats: +1 Cun Changes resistances: +24% nature / +6% lightning Changes damage: +12% nature Stun/Freeze immunity: +22% Life regen: +3.00 Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Around neck | steel amulet 'Zurek' steel amulet 'Zurek'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 2 mind Changes stats: +4 Dex / +5 Wil / +5 Cun / +4 Con Changes resistances: +15% lightning Mental save: +7 (+2 eff.) Confusion immunity: +10% Stun/Freeze immunity: +30% Life regen: +1.00 Stamina each turn: +0.40 Maximum hate: +2.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +4% Movement speed: +10% Amulets make your neck look great! |
In main hand | halfling hardened leather sling of fire halfling hardened leather sling of fireRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Damage (Ranged): +8 fire When wielded/worn: Changes damage: +11% fire / +13% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
Around waist | Seartitan the rough leather belt Seartitan the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +1 Defense: +20 (+4 eff.) Damage when hit (Melee): 4 fire Changes stats: +2 Dex / +1 Wil Changes damage: +6% fire Equilibrium when hit: +0.04 Maximum life: +34.00 A belt that goes around your waist. |
In off hand | windwalling stralite shield of crushing (0 def, 8 armour, 167% power, 144.5 block) windwalling stralite shield of crushing (0 def, 8 armour, 167% power, 144.5 block)Requires: - Shield usage training - Cunning 35 Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 168% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +144 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +19 physical When wielded/worn: Physical crit. chance: +8.0% Physical power: +5 (+1 eff.) Armour: +8 Fatigue: +8% Changes stats: +2 Wil Changes resistances: +13% physical Talent granted: +1 Block Slows Projectiles: +21% Bonus block near projectiles: +29 Handheld deflection devices. |
Cloak | Serpentine Cloak (20 def, 0 armour) Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+4 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
Main armor | Mankini (0 def, 0 armour) Mankini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
regeneration infusion of the duelist (heal 354; 17 cd) regeneration infusion of the duelist (heal 354; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 354 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 21%; physical; dur 4; cd 10) wild infusion of the wizard (res 21%; physical; dur 4; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+11 eff.) Spell save: +15 (+8 eff.) Mental save: -7 (-4 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Hellsarc the steel amulet Hellsarc the steel amuletInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 6 fire Changes stats: +7 Wil Changes resistances: +5% arcane Changes damage: +6% fire Mental save: +12 (+4 eff.) Confusion immunity: +24% Mindpower: +12 (+5 eff.) Amulets make your neck look great! |
Salolrabeth the steel amulet Salolrabeth the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 2 blight Changes stats: +5 Dex / +4 Wil / +4 Cun / +7 Con Changes resistances penetration: +5% blight Changes damage: +6% blight Physical save: +12 (+9 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+4 eff.) Life regen: +1.00 Stamina each turn: +0.60 See invisible: +3 Movement speed: +10% Amulets make your neck look great! |
copper amulet of cunning (+2) copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Amulets make your neck look great! |
starlit copper amulet starlit copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% light / +12% darkness Blindness immunity: +22% Amulets make your neck look great! |
Floefame FloefameCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 23% Changes stats: +4 Cun Changes resistances: +3% cold Changes damage: +3% mind Mental save: +3 (+1 eff.) Stun/Freeze immunity: +23% Life regen: +2.00 Rings make your fingers look great! |
Growthgrind the stralite ring Growthgrind the stralite ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Con Changes resistances: +3% fire / +12% nature / +12% darkness Changes resistances penetration: +10% fire Changes damage: +12% nature / +9% fire Physical save: +12 (+9 eff.) Rings make your fingers look great! |
copper citrine ring copper citrine ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Con Spell save: +10 (+5 eff.) Maximum stamina: +12.00 Light radius: +4 Infravision radius: +4 Rings make your fingers look great! |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
copper ring of nature (+22%) copper ring of nature (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature Rings make your fingers look great! |
gold quartz ring gold quartz ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +12 Defense: +9 (+2 eff.) Stun/Freeze immunity: +30% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold quartz ring gold quartz ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +6 Cun / +6 Dex Stun/Freeze immunity: +30% Rings make your fingers look great! |
marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Rings make your fingers look great! |
savior's copper ring of clarity savior's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+7 eff.) Spell save: +7 (+4 eff.) Mental save: +14 (+4 eff.) Confusion immunity: +20% Rings make your fingers look great! |
stralite ring 'Scaborder' stralite ring 'Scaborder'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 51% Changes resistances: +58% lightning / +9% temporal Changes damage: +29% lightning Spell save: +6 (+3 eff.) Stun/Freeze immunity: +24% Life regen: +3.00 Rings make your fingers look great! |
Lorufang the hardened leather belt Lorufang the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Effects on melee hit: * 20% chance to reduce all saves and defense by 24 Changes stats: +4 Dex / +4 Mag / +4 Cun Changes resistances penetration: +10% blight Changes damage: +12% arcane Spellpower: +10 (+5 eff.) Mental crit. chance: +7% A belt that goes around your waist. |
Rimeblast the hardened leather belt Rimeblast the hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +25 (+5 eff.) Changes resistances: +1% physical / +8% light / +10% darkness Changes resistances penetration: +20% cold Critical mult.: +10.00% Pinning immunity: +20% A belt that goes around your waist. |
Thundersever ThunderseverCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Physical power: +5 (+1 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 24 Changes resistances: +3% mind Changes damage: +6% lightning Critical mult.: +8.00% Stamina each turn: +2.00 A belt that goes around your waist. |
rough leather belt 'Murkransom' rough leather belt 'Murkransom'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Con Changes resistances: +3% acid Changes resistances penetration: +5% acid Changes damage: +3% nature Reduces incoming crit damage: 5.00% Life regen: +0.80 Infravision radius: +3 Healing mod.: +11% A belt that goes around your waist. |
spiritwalker's rough leather belt of magery spiritwalker's rough leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +8 Mag / +3 Wil Mana each turn: +0.13 Maximum mana: +24.00 Spell crit. chance: +4% A belt that goes around your waist. |
Duvachik (6 def, 0 armour) Duvachik (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+1 eff.) Changes stats: +2 Cun / +1 Dex Reduces incoming crit damage: 15.00% Maximum life: +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isluvea the linen cloak (31 def, 4 armour) Isluvea the linen cloak (31 def, 4 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +4 Defense: +31 (+6 eff.) Changes stats: +3 Wil Changes resistances: +2% physical Physical save: +3 (+3 eff.) Mental save: +6 (+2 eff.) Pinning immunity: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Obsidianream (21 def, 2 armour) Obsidianream (21 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +2 Defense: +21 (+4 eff.) Changes stats: +1 Mag / +2 Wil Changes resistances: +6% darkness Healing mod.: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tundranaught (7 def, 0 armour) Tundranaught (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+1 eff.) Effects on melee hit: * 10% chance to reduce armor by 23% Changes stats: +1 Str / +1 Mag Changes resistances: +12% acid / +3% cold Physical save: +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Umbrawrecker' (2 def, 0 armour) cashmere cloak 'Umbrawrecker' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +8 Str / +4 Mag / +3 Con Changes resistances: +9% lightning Changes damage: +12% darkness Physical save: +11 (+9 eff.) Maximum life: +66.00 Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tidebane (0 def, 4 armour) Tidebane (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +6 Mag Changes resistances penetration: +20% cold Changes damage: +7% acid / +7% blight Disease immunity: +35% Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 Spellpower: +5 (+3 eff.) Mindpower: +25 (+9 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Jetwill (10 def, 2 armour) Jetwill (10 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +25 (+8 eff.) Physical crit. chance: +5.0% Armour: +2 Defense: +10 (+2 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 20% Changes stats: +4 Str / +4 Dex / +4 Cun / +1 Con Changes resistances penetration: +10% fire Talent cooldown: Double Strike (-1 turn) Critical mult.: +15.00% Physical save: +9 (+8 eff.) Stamina each turn: +2.00 When used to modify unarmed attacks: Power: 117% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +8 Armour Penetration: +3 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 3). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Torabar (0 def, 26 armour) Torabar (0 def, 26 armour)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +26 Armour Hardiness: +10% Damage (Melee): 14 nature Changes stats: +3 Str / +6 Wil / +11 Con Changes resistances: +8% nature / +8% physical Changes damage: +7% nature / +3% temporal Mental save: +11 (+3 eff.) Maximum life: +66.00 When used to modify unarmed attacks: Power: 142% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +8 Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Venomous Breath (10% chance level 5). Damage (radius 2) on crit: +7 nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic hardened leather gloves of dexterity (+3) (0 def, 7 armour) heroic hardened leather gloves of dexterity (+3) (0 def, 7 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +13 (+4 eff.) Armour: +7 Changes stats: +3 Dex Mental save: +7 (+2 eff.) Maximum life: +44.00 When used to modify unarmed attacks: Power: 125% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +10 Armour Penetration: +3 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 3). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Camekan' (0 def, 1 armour) iron gauntlets 'Camekan' (0 def, 1 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Wil Changes resistances: +5% arcane Critical mult.: +15.00% Life regen: +2.00 Stamina each turn: +0.50 Equilibrium when hit: +0.04 Maximum stamina: +11.00 When used to modify unarmed attacks: Power: 101% Range: 1.4x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% When this weapon hits: Nightmare (10% chance level 1). Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves 'Ragikor' (0 def, 1 armour) rough leather gloves 'Ragikor' (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 acid Changes stats: +8 Str / +6 Mag / +4 Wil Changes resistances: +5% acid Changes damage: +5% acid Light radius: +3 When used to modify unarmed attacks: Power: 93% Range: 1.1x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Corrosive Breath (10% chance level 1). Damage (radius 2) on crit: +6 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral dwarven-steel gauntlets of magic (+2) (0 def, 2 armour) umbral dwarven-steel gauntlets of magic (+2) (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 8 darkness Changes stats: +2 Mag Changes resistances: +5% darkness Changes damage: +5% arcane / +5% darkness When used to modify unarmed attacks: Power: 121% Range: 1.4x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Moonlight Ray (20% chance level 3). On weapon hit: * 8% chance to reduce damage dealt by 20% Damage (Melee): +9 arcane Damage (radius 2) on crit: +7 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
umbral dwarven-steel gauntlets of spellstriking (0 def, 2 armour) umbral dwarven-steel gauntlets of spellstriking (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 7 arcane / 7 darkness Changes stats: +5 Mag / +4 Wil Changes resistances: +3% arcane / +7% darkness Changes damage: +5% arcane / +5% darkness Spellpower: +7 (+4 eff.) When used to modify unarmed attacks: Power: 121% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Moonlight Ray (20% chance level 3). When this weapon hits: Manathrust (10% chance level 3). On weapon hit: * 9% chance to reduce damage dealt by 20% Damage (Melee): +7 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
Dimbutcher (1 def, 0 armour) Dimbutcher (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Mag / +2 Cun / +1 Con Changes resistances: +3% darkness / +16% fire Changes damage: +11% fire Light radius: +1 See invisible: +3 A pointy cloth hat, very wizardly... |
Arunne the voratun shield (0 def, 15 armour, 179% power, 191 block) Arunne the voratun shield (0 def, 15 armour, 179% power, 191 block)Requires: - Shield usage training - Cunning 48 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 179% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +191 On weapon hit: * Deal physical damage equal to your armor (35) Damage (radius 1) on hit: +8 arcane When wielded/worn: Armour: +15 Fatigue: +8% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 arcane Changes resistances: +5% arcane / +19% cold Changes damage: +12% temporal Talent granted: +1 Block Maximum life: +76.00 Handheld deflection devices. |
Lightweeper the stralite shield (0 def, 17 armour, 153% power, 252.5 block) Lightweeper the stralite shield (0 def, 17 armour, 153% power, 252.5 block)Requires: - Shield usage training - Cunning 35 Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 153% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +252 Damage (radius 1) on hit: +4 light When wielded/worn: Armour: +17 Fatigue: +8% Effects on melee hit: * 13% chance to reduce all saves and defense by 24 Effects when hit in melee: * 22% chance to reduce all saves and defense by 24 Changes stats: +1 Mag Changes resistances penetration: +15% arcane Changes damage: +3% arcane / +3% light Talent granted: +1 Block Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Handheld deflection devices. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
402 alchemist agate 402 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+7 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+7 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Chargebender the voratun pickaxe (dig speed 11 turns) Chargebender the voratun pickaxe (dig speed 11 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +2 Wil / +2 Cun Changes resistances penetration: +25% fire Changes damage: +6% lightning / +6% mind Equilibrium when hit: +0.08 Maximum life: +34.00 Maximum stamina: +28.00 Mental crit. chance: +8% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Strikehue (dig speed 14 turns) Strikehue (dig speed 14 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +8 Str / +4 Mag / +1 Cun Changes resistances penetration: +5% lightning Changes damage: +11% mind / +5% fire Mental save: +7 (+2 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Torodrafang the brass lantern Torodrafang the brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Mag Changes resistances: +5% blight / +6% darkness Critical mult.: +20.00% Mana when firing critical spell: +1.00 Spellpower: +4 (+2 eff.) Spell crit. chance: +3% Mindpower: +5 (+2 eff.) Light radius: +3 Infravision radius: +3 See invisible: +6 Damage Shield penetration: +20% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 17 blight damage or heals 25 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Gogata' brass lantern 'Gogata'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +2 Cun / +1 Con Only die when reaching: -40.00 life Maximum life: +43.00 Maximum hate: +2.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1) Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 75% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Abysssweep (19/19, 118% power, 2 apr) Abysssweep (19/19, 118% power, 2 apr)Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 119% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 19 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to slow global speed by 51% * 20% chance to knock the target back 3 spaces and deal 150 physical damage Damage (Ranged): +16 fire / +13 physical Damage (radius 2) on crit: +20 fire Shots are used with slings to pummel your foes to death. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ustald the Halfling Skirmisher level 25
79th Regrowth 123rd year of Ascendancy at 00:05 see stats
By Ustald the Halfling Skirmisher level 18
38th Dusk 122nd year of Ascendancy at 08:24 see stats
By Ustald the Halfling Skirmisher level 22
51st Regrowth 123rd year of Ascendancy at 16:53 see stats
By Ustald the Halfling Skirmisher level 30
35th Pyre 123rd year of Ascendancy at 23:51 see stats
By Ustald the Halfling Skirmisher level 10
7th Mirth 122nd year of Ascendancy at 12:17 see stats
By Ustald the Halfling Skirmisher level 20
46th Haze 122nd year of Ascendancy at 15:09 see stats
By Ustald the Halfling Skirmisher level 30
33rd Pyre 123rd year of Ascendancy at 17:40 see stats
By Ustald the Halfling Skirmisher level 22
1st Decay 122nd year of Ascendancy at 03:06 see stats
By Ustald the Halfling Skirmisher level 34
5th Mirth 123rd year of Ascendancy at 06:19 see stats
By Ustald the Halfling Skirmisher level 18
69th Dusk 122nd year of Ascendancy at 11:50 see stats
By Ustald the Halfling Skirmisher level 30
33rd Pyre 123rd year of Ascendancy at 18:19 see stats
By Ustald the Halfling Skirmisher level 28
10th Pyre 123rd year of Ascendancy at 12:44 see stats
By Ustald the Halfling Skirmisher level 7
77th Pyre 122nd year of Ascendancy at 20:12 see stats
By Ustald the Halfling Skirmisher level 22
1st Decay 122nd year of Ascendancy at 12:25 see stats
By Ustald the Halfling Skirmisher level 9
4th Mirth 122nd year of Ascendancy at 10:39 see stats
By Ustald the Halfling Skirmisher level 22
37th Regrowth 123rd year of Ascendancy at 01:33 see stats
By Ustald the Halfling Skirmisher level 23
70th Regrowth 123rd year of Ascendancy at 10:47 see stats
By Ustald the Halfling Skirmisher level 16
21st Dusk 122nd year of Ascendancy at 04:19 see stats
Log
Aeroremira the elven mage's Trick Shot misses Ustald.
Aeroremira the elven mage's Trick Shot misses Ustald.
Zubuwyn the elven blood mage casts Drain.
Zubuwyn the elven blood mage's spell attains critical power!
Ustald reacts to damage from Zubuwyn the elven blood mage, mitigating the blow!.
Ustald is recovering from the damage!
Ustald tries to evade attacks.
Ustald is afflicted by a decrepitude disease!
Adann the elven blood mage casts Blood Boil.
Ustald is free from the decrepitude disease.
Ustald reacts to damage from Adann the elven blood mage, mitigating the blow!.
Ustald slows down.
Adann the elven blood mage hits Ustald for (29 flat reduction), (69 reacted , -5 stam), 73 blight (73 total damage).
Adann the elven blood mage receives 63 healing.
Zubuwyn the elven blood mage hits Ustald for (29 flat reduction), (217 reacted , -5 stam), 248 blight (248 total damage).
Ustald reacts to damage from Yvyrera the elven mage's Earthen Missiles, mitigating the blow!.
Ustald redirects the effect 'Bleeding'!
Yvyrera the elven mage's Earthen Missiles hits Ustald for (29 flat reduction), (85 reacted , -5 stam), 90 physical, (29 flat reduction), 7 physical (98 total damage).
Yvyrera the elven mage's Earthen Missiles hits Ustald for (29 flat reduction), 76 physical, (22 flat reduction), 0 physical (76 total damage).
Yvyrera the elven mage's Earthen Missiles hits Ustald for (29 flat reduction), 76 physical, (22 flat reduction), 0 physical (76 total damage).
Bleeding from Aeroremira the elven mage hits Ustald for (29 flat reduction), 23 physical (23 total damage).
Ustald uses Tumble.
Ustald uses Disengage.
Ustald is moving at extreme speed!
Aeroremira the elven mage casts Shock.
Ustald deflects the projectile from Aeroremira the elven mage to the south!
Ustald reacts to damage from Something, mitigating the blow!.
Something hits Ustald for (29 flat reduction), (236 reacted , -5 stam), 252 blight (252 total damage).
Ustald the level 34 halfling skirmisher was poxed to death by Zubuwyn the elven blood mage on level 1 of Mark of the Spellblaze.