Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Halfling |
Class | Shadowblade |
Level / Exp | 50 / 1059% |
Size | small |
Lifes / Deaths | Killed by Belyrianne the cutpurse at level 11 on the 2nd Summertide 122nd year of Ascendancy at 15:11 / 2Killed by Beloyassra the blade horror at level 50 on the 54th Regrowth 125th year of Ascendancy at 21:44 |
Primary Stats
Strength | 24 (base 13) |
Dexterity | 100 (base 60) |
Constitution | 23 (base 10) |
Magic | 108 (base 60) |
Willpower | 47 (base 29) |
Cunning | 109 (base 60) |
Resources
Life | -262/1256 |
Mana | 123/619 |
Stamina | 142/340 |
Healing Factor | 1.2999022211821 |
Regeneration | 38.022139969576 |
Speed
Mental | -11.999999999997% |
Attack | -12% |
Movement | +16% |
Spell | -11.999999999997% |
Global | +121% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 6 |
See Stealth | 49.799529916591 |
See Invisible | 49.799529916591 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 197 |
Accuracy | 76 |
Crit Chance | 74% |
APR | 54 |
Speed | 1.14 |
Offense: Offhand
Damage | 142 |
Accuracy | 76 |
Crit Chance | 62% |
APR | 51 |
Speed | 1.14 |
Offense: Spell
Spellpower | 84 |
Crit Chance | 42% |
Speed | 1.1363636363636 |
Offense: Mind
Mindpower | 62 |
Crit Chance | 32% |
Speed | 1.1363636363636 |
Offense: Damage Bonus
Acid | +48% |
Cold | +121% |
All | +23% |
Darkness | +51% |
Light | +28% |
Temporal | +38% |
Lightning | +57% |
Fire | +71% |
Nature | +53% |
Offense: Damage Penetration
Cold | +54% |
Light | +54% |
Fire | +86% |
All | +39% |
Defense: Base
Armour (hardiness) | 41 (51.69962066283%) |
Defense | 90 |
Ranged Defense | 90 |
Fatigue | 0 |
Physical Save | 17 |
Spell Save | 39 |
Mental Save | 37 |
Defense: Resistances
Acid | + 40%( 70%) |
Blight | + 35%( 70%) |
Arcane | + 24%( 70%) |
Cold | + 70%( 70%) |
All | + 20%( 70%) |
Darkness | + 47%( 70%) |
Light | + 30%( 70%) |
Temporal | + 32%( 70%) |
Fire | + 63%( 70%) |
Lightning | + 70%( 70%) |
Defense: Immunities
Silence Resistance | 34% |
Bleed Resistance | 10% |
Instadeath Resistance | 100% |
Stun Resistance | 30% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 640 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 41% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 188 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -792 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1585 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Cunning / Stealth | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Technique / Duelist | 1.00 |
| 3/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Spell / Phantasm | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 4/5 |
Technique / Mobility | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Voregatta the vampire lord. Escort: lost defiler (level 4 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Eilinewe the cold drake hatchling. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3298. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 42 power out of 21/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | dwarven lantern 'Velynor' dwarven lantern 'Velynor'0.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Con +6 Mag dps ---------- Spell.pwr +12 (+3 eff.) Res.pen +14% all Apr +11 ----- def ----- Resists +19% blight +12% cold +5% arcane Crit.chn- 5.00% Spell.save +3 (+1 eff.) Die.at -60.00 life HP.reg +11.00 ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Crown of the Elements (0 def, 10 armour) Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+4 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
On hands | drakeskin leather gloves 'Quenchnoon' (0 def, 3 armour) drakeskin leather gloves 'Quenchnoon' (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +12 Cun +11 Dex dps ---------- Melee+ 12 darkness Dmg.mod +8% darkness +18% cold Res.pen +15% cold Acc +15 (+3 eff.) Apr +20 ----- def ----- Armour +3 Resists +3% fire +13% darkness +3% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Eternity's Counter Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 17 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
On fingers | Galejustice Galejustice0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +16 (+3 eff.) Spell.pwr +18 (+4 eff.) Mind.pwr +18 (+4 eff.) Dmg.mod +9% lightning +18% cold +3% fire +7% all Melee Ret 8 lightning ----- def ----- Resists +15% lightning +36% cold +21% fire Max.HP +75.00 HP.reg +18.00 Heal.mod +19% Rings make your fingers look great! |
On fingers | gold onyx ring gold onyx ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Phys.pwr +20 (+3 eff.) Spell.pwr +21 (+5 eff.) Mind.pwr +20 (+5 eff.) Dmg.mod +6% all Res.pen +5% light ----- def ----- Resists +6% darkness +3% cold Die.at -60.00 life Cut- +10% Silence- +34% ---------- misc Mana/turn +0.21 Light +2 Rings make your fingers look great! |
Around neck | The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
In main hand | Mandible of Ungolmor (40-52 power, 12 apr) Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 35% Dex, 50% Mag, 65% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Around waist | Lightning Catcher Lightning Catcher1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
In off hand | Chillransom (38-49 power, 9 apr) Chillransom (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature Power 37.5 - 48.8 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Phasing +20% Melee+ +20 nature On Hit.r1 +12 cold On Crit.r2 +89 fire While equipped: dps ---------- All.spd +21% Dmg.mod +12% cold Res.pen +32% fire Phasing +20% ---------- misc Max.mana +40.00 Sharp, short and deadly. |
Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+3 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 881.79 cold damage and condensing the air into freezing vapors that deal 293.93 cold damage (based on Magic) each turn for 10 turns. Uses 25 power out of 18/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.4 Pwr.cost 10 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 310.66 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Radiancegrind the gold amulet Radiancegrind the gold amulet0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +30% physical ----- def ----- Armour +12 Die.at -80.00 life ---------- misc Light +3 Amulets make your neck look great! |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 30 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (184). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Frost Lord's Chain Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Voidpain Voidpain0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Cun dps ---------- Crit.mult +21.07% Phys.pwr +32 (+5 eff.) Dmg.mod +12% darkness +9% temporal Acc +32 (+6 eff.) On Hit (Melee): * 21% chance to reduce armor by 46% ----- def ----- Resists +9% acid ---------- misc Max.stam +31.61 Amulets make your neck look great! |
Vorawe Vorawe0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Mag +2 Wil +3 Cun +7 Con dps ---------- Phys.crit +6.0% Crit.mult +15.00% Dmg.mod +15% mind ----- def ----- Defense +20 (+4 eff.) Resists +28% light +30% darkness Die.at -83.52 life Blind- +50% Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Skywend the gold ring Skywend the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Dmg.mod +6% lightning Res.pen +15% fire Apr +4 ----- def ----- Defense +15 (+3 eff.) Resists +3% physical Mind.save +8 (+4 eff.) Die.at -60.00 life Confus- +30% Rings make your fingers look great! |
stralite Lifebinding Emerald ring stralite Lifebinding Emerald ring0.1 T4 ring jewelry [Ego+] Nature While equipped: Stats +15 Con ----- def ----- Resists +10% blight Affinity +15% nature Max.HP +57.00 HP.reg +14.00 Heal.mod +42% Stun/Frz- +30% Rings make your fingers look great! |
stralite Petrified Wood ring stralite Petrified Wood ring0.1 T4 ring jewelry [Ego+] Nature While equipped: Stats +25 Con ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Max.HP +76.00 HP.reg +12.00 Heal.mod +14% Rings make your fingers look great! |
stralite ring stralite ring0.1 T4 ring jewelry [Normal] Rings make your fingers look great! |
Lisathra the voratun ring Lisathra the voratun ring0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +27 Dex +2 Mag +28 Cun dps ---------- Spell.pwr +15 (+3 eff.) Phasing +10% Acc +44 (+9 eff.) ----- def ----- Resists +3% blight +3% mind Spell.save +15 (+5 eff.) ---------- misc Mana/turn +0.16 Vim/s.crit +2.00 Rings make your fingers look great! |
Void Orb Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 5 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 273.15 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of Fate Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +19 Cun +8 Dex dps ---------- Dmg.mod +3% mind Res.pen +20% nature +20% mind +10% light Acc +9 (+2 eff.) On Hit (Melee): * 21% chance to reduce all saves and defense by 36 ----- def ----- Defense +18 (+4 eff.) Max.HP +98.00 HP.reg +14.00 Heal.mod +18% ---------- misc Light +2 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Xerothra the Glowmaster Xerothra the Glowmaster0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun dps ---------- Mov.spd +23% Dmg.mod +18% light Res.pen +10% light Acc +29 (+6 eff.) Apr +13 ----- def ----- Defense +25 (+5 eff.) Max.HP +79.00 HP.reg +12.00 Heal.mod +18% ---------- misc Equi/ret +0.16 Light +1 Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun Prothotipe's Prismatic Eye ring voratun Prothotipe's Prismatic Eye ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +5 Mag +7 Cun +5 Con dps ---------- Melee+ 5 physical Ranged+ 35 physical Dmg.mod +10% lightning +10% fire +10% cold On Hit (Melee): * 13% chance to reduce all saves and defense by 36 On Hit (Ranged): * 17% chance to reduce all saves and defense by 36 ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Bleeding Edge: Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
voratun ring 'Furnacepanic' voratun ring 'Furnacepanic'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +5 Mag +7 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee+ 32 light Ranged+ 20 light Dmg.mod +17% light Melee Ret 6 fire On Hit (Melee): * 10% chance to reduce all saves and defense by 36 ----- def ----- Resists +9% mind +6% fire Max.HP +34.00 Disarm- +42% Pinning- +34% Knockbk- +33% Rings make your fingers look great! |
voratun ring 'Politira' voratun ring 'Politira'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Dex +6 Wil +15 Cun +8 Con dps ---------- Mind.pwr +15 (+4 eff.) Dmg.mod +15% arcane +9% temporal Acc +12 (+2 eff.) Melee Ret 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Phys.save +16 (+9 eff.) Rings make your fingers look great! |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+4 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Shantiz the Stormblade (15-20 power, 20 apr) Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex, 50% Mag, 0% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Swordbreaker (25-32 power, 20 apr) Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Dex, 50% Mag, 50% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+3 eff.) Phys.save +15 (+9 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Abyssglory (26-34 power, 9 apr) Abyssglory (26-34 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Master/Psionic Power 26.0 - 33.8 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +4 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Phys.crit +23.0% Crit.mult +34.00% Dmg.mod +9% nature +6% fire Apr +25 ----- def ----- Resists +15% fire Sharp, short and deadly. |
elemental stralite dagger of crippling (30-39 power, 9 apr) elemental stralite dagger of crippling (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Arcane/Master Power 30.0 - 39.0 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * Create an explosion dealing 131 fire damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +21% fire Res.pen +7% fire Sharp, short and deadly. |
elemental stralite dagger of crippling (30-38 power, 9 apr) elemental stralite dagger of crippling (30-38 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Arcane/Master Power 29.5 - 38.4 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * Create an explosion dealing 131 lightning damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +5% lightning Res.pen +15% lightning Sharp, short and deadly. |
truestriking stralite dagger of evisceration (28-37 power, 9 apr) truestriking stralite dagger of evisceration (28-37 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 28.5 - 37.1 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 355 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +10 (+2 eff.) Res.pen +9% physical Acc +13 (+3 eff.) Apr +9 Sharp, short and deadly. |
Tohor the Shadesever (36-47 power, 9 apr) Tohor the Shadesever (36-47 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 36.5 - 47.5 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +15 blight On Hit.r1 +16 darkness On Hit: * 26% chance to reduce strength, dexterity, and constitution by 35 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +23.0% Crit.mult +30.00% Dmg.mod +9% arcane Apr +10 Melee Ret 10 darkness On Hit (Melee): * 21% chance to reduce damage dealt by 29% ----- def ----- Resists +5% arcane Sharp, short and deadly. |
thought-forged voratun dagger of shearing (36-47 power, 9 apr) thought-forged voratun dagger of shearing (36-47 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master/Psionic Power 36.5 - 47.5 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +17 mind On Hit: * 33% chance to reduce all saves and defense by 36 While equipped: Stats +4 Cun +7 Wil dps ---------- Res.pen +15% all Acc +15 (+3 eff.) Apr +10 Sharp, short and deadly. |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+4 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 47, based on Cunning and Magic) for 10 turns. Uses 42 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Bethalaith Bethalaith1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +5 Mag +9 Wil +5 Cun +8 Lck dps ---------- Phasing +30% Melee Ret 4 arcane ----- def ----- Stealth +11 ---------- misc T.Disarm +15 Vim/s.crit +2.00 Infravis +5 A belt that goes around your waist. |
Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+9 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+6 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Emelyra (7 def, 6 armour) Emelyra (7 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Con dps ---------- Acc +30 (+6 eff.) ----- def ----- Armour +6 Defense +7 (+2 eff.) Resists +12% fire Phys.save +17 (+10 eff.) Spell.save +15 (+5 eff.) Mind.save +16 (+6 eff.) Die.at -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour) Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+4 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+2 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.0 Pwr.cost 24 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 154.70 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
shadow elven-silk cloak of the guardian (14 def, 7 armour) shadow elven-silk cloak of the guardian (14 def, 7 armour)2.0 T5 cloak armor [Ego++] Master While equipped: dps ---------- Dmg.mod +14% darkness Res.pen +13% darkness ----- def ----- Armour +7 Defense +14 (+3 eff.) Resists +22% darkness Phys.save +18 (+10 eff.) Spell.save +19 (+6 eff.) Mind.save +19 (+7 eff.) Stealth +21 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled elven-silk cloak of the hunter (3 def, 0 armour) spellcowled elven-silk cloak of the hunter (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane/Nature While equipped: Stats +2 Mag +4 Wil dps ---------- Acc +30 (+6 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -8% Spell.save +14 (+5 eff.) Max.HP +44.00 ---------- misc Max.mana +68.00 Max.stam +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots 'Duvokor' (11 def, 3 armour) pair of hardened leather boots 'Duvokor' (11 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +9 Dex +2 Con dps ---------- Crit.mult +15.00% Phys.pwr +30 (+5 eff.) Res.pen +20% acid Acc +15 (+3 eff.) ----- def ----- Armour +3 Defense +11 (+2 eff.) Die.at -80.00 life ---------- misc Max.stam +30.00 A pair of boots made of leather. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 261 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 20 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
pair of drakeskin leather boots 'Loragas' (13 def, 15 armour) pair of drakeskin leather boots 'Loragas' (13 def, 15 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +15 Dex +5 Mag +7 Wil +2 Con dps ---------- Spell.pwr +20 (+4 eff.) Phasing +20% ----- def ----- Armour +15 Defense +13 (+3 eff.) Resists +13% acid +14% fire +11% lightning +13% cold Blink to a nearby random location (rad 12) Puts all charms on 21 cooldown A pair of boots made of leather. |
Frozenworth (0 def, 3 armour) Frozenworth (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +9 Cun +8 Dex dps ---------- Dmg.mod +21% cold Acc +10 (+2 eff.) Apr +14 ----- def ----- Armour +3 Resists +15% nature HP.reg +4.00 Heal.mod +20% Knockbk- +20% Teleport- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Arada the hardened leather cap (0 def, 3 armour) Arada the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Str +5 Dex +4 Cun dps ---------- Phys.crit +7.0% Acc +30 (+6 eff.) Apr +7 ----- def ----- Armour +3 Fatigue +3% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +3.00 Max.stam +30.00 A cap made of leather. |
Gorydunaregothad the Umbraprophet (0 def, 5 armour) Gorydunaregothad the Umbraprophet (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold +9% darkness +6% light Res.pen +20% cold +15% darkness +25% light ----- def ----- Armour +5 Fatigue +5% Resists +15% fire +15% darkness +21% cold A cap made of leather. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 amethyst 10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 quartz 10 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+5 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+5 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone 4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond 7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone 12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+6 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+6 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
607 alchemist agate 607 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
65 alchemist bloodstone 65 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Dúathedlen Heart Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Eremutorain the Mucusrebel Eremutorain the Mucusrebel1.0 T5 lite [Rare] Nature While equipped: Stats +5 Str +7 Wil +12 Con dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +40 (+7 eff.) Dmg.mod +21% physical Acc +25 (+5 eff.) ----- def ----- Armour +12 Resists +15% nature +12% fire ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
miner's iron pickaxe (dig speed 27 turns) miner's iron pickaxe (dig speed 27 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 168 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Noonlady the dwarven-steel torque of psionic shield [power 93] (21 cooldown) Noonlady the dwarven-steel torque of psionic shield [power 93] (21 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +24% light ----- def ----- Max.HP +100.00 HP.reg +4.00 Blind- +20% Confus- +20% Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
Obsidianream [power 133] (21 cooldown) Obsidianream [power 133] (21 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% mind +9% darkness Res.pen +10% darkness Melee Ret 10 darkness ----- def ----- Resists +9% mind Setup a psionic shield, reducing all damage taken by 133 for 5 turns Puts all charms on 21 cooldown 100% to gain a 31% chance to evade weapon attacks for 2 turns. 100% to heal for 101. 100% to increase all damage penetration by 29% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
piercing voratun torque of psionic shield [power 139] (21 cooldown) piercing voratun torque of psionic shield [power 139] (21 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 139 for 5 turns Puts all charms on 21 cooldown 100% to increase all damage penetration by 23% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of stinging 'Hailkin' [power 380] (13 cooldown) elven-wood totem of stinging 'Hailkin' [power 380] (13 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% cold ----- def ----- Mind.save +18 (+7 eff.) ---------- misc Max.hate +6.00 Sting an enemy dealing 581 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to heal for 90. 100% to gain a 28% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
powerful dragonbone totem of stinging [power 560] (13 cooldown) powerful dragonbone totem of stinging [power 560] (13 cooldown)2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 857 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase all damage by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Rolan the Halfling Shadowblade level 38
6th Allure 124th year of Ascendancy at 05:08 see stats
By Rolan the Halfling Shadowblade level 37
4th Allure 124th year of Ascendancy at 14:02 see stats
By Rolan the Halfling Shadowblade level 36
49th Haze 123rd year of Ascendancy at 08:28 see stats
By Rolan the Halfling Shadowblade level 43
36th Pyre 124th year of Ascendancy at 12:07 see stats
By Rolan the Halfling Shadowblade level 45
71st Pyre 124th year of Ascendancy at 09:21 see stats
By Rolan the Halfling Shadowblade level 50
57th Dusk 124th year of Ascendancy at 01:33 see stats
By Rolan the Halfling Shadowblade level 41
77th Regrowth 124th year of Ascendancy at 22:10 see stats
By Rolan the Halfling Shadowblade level 39
7th Regrowth 124th year of Ascendancy at 10:26 see stats
By Rolan the Halfling Shadowblade level 47
8th Mirth 124th year of Ascendancy at 21:05 see stats
By Rolan the Halfling Shadowblade level 18
47th Dusk 122nd year of Ascendancy at 22:05 see stats
By Rolan the Halfling Shadowblade level 40
8th Regrowth 124th year of Ascendancy at 03:31 see stats
By Rolan the Halfling Shadowblade level 39
4th Regrowth 124th year of Ascendancy at 15:08 see stats
By Rolan the Halfling Shadowblade level 25
21st Regrowth 123rd year of Ascendancy at 18:08 see stats
By Rolan the Halfling Shadowblade level 22
16th Haze 122nd year of Ascendancy at 03:59 see stats
By Rolan the Halfling Shadowblade level 31
60th Pyre 123rd year of Ascendancy at 11:12 see stats
By Rolan the Halfling Shadowblade level 33
64th Dusk 123rd year of Ascendancy at 23:55 see stats
By Rolan the Halfling Shadowblade level 50
50th Regrowth 125th year of Ascendancy at 14:33 see stats
By Rolan the Halfling Shadowblade level 44
49th Pyre 124th year of Ascendancy at 22:05 see stats
By Rolan the Halfling Shadowblade level 23
18th Haze 122nd year of Ascendancy at 12:50 see stats
By Rolan the Halfling Shadowblade level 47
78th Pyre 124th year of Ascendancy at 06:42 see stats
By Rolan the Halfling Shadowblade level 10
4th Mirth 122nd year of Ascendancy at 13:03 see stats
By Rolan the Halfling Shadowblade level 20
9th Haze 122nd year of Ascendancy at 08:18 see stats
By Rolan the Halfling Shadowblade level 30
6th Pyre 123rd year of Ascendancy at 18:17 see stats
By Rolan the Halfling Shadowblade level 40
7th Regrowth 124th year of Ascendancy at 17:04 see stats
By Rolan the Halfling Shadowblade level 50
56th Dusk 124th year of Ascendancy at 23:35 see stats
By Rolan the Halfling Shadowblade level 48
39th Dusk 124th year of Ascendancy at 00:47 see stats
By Rolan the Halfling Shadowblade level 50
33rd Regrowth 125th year of Ascendancy at 13:13 see stats
By Rolan the Halfling Shadowblade level 23
35th Haze 122nd year of Ascendancy at 09:31 see stats
By Rolan the Halfling Shadowblade level 50
6th Decay 124th year of Ascendancy at 16:53 see stats
By Rolan the Halfling Shadowblade level 45
67th Pyre 124th year of Ascendancy at 19:23 see stats
By Rolan the Halfling Shadowblade level 31
2nd Flare 123rd year of Ascendancy at 20:34 see stats
By Rolan the Halfling Shadowblade level 40
72nd Regrowth 124th year of Ascendancy at 23:42 see stats
By Rolan the Halfling Shadowblade level 18
1st Time of Equilibrium 122nd year of Ascendancy at 09:53 see stats
By Rolan the Halfling Shadowblade level 7
79th Pyre 122nd year of Ascendancy at 10:01 see stats
By Rolan the Halfling Shadowblade level 40
13rd Regrowth 124th year of Ascendancy at 01:02 see stats
By Rolan the Halfling Shadowblade level 10
6th Mirth 122nd year of Ascendancy at 21:22 see stats
By Rolan the Halfling Shadowblade level 19
9th Haze 122nd year of Ascendancy at 07:56 see stats
By Rolan the Halfling Shadowblade level 48
1st Dusk 124th year of Ascendancy at 22:08 see stats
By Rolan the Halfling Shadowblade level 24
1st Regrowth 123rd year of Ascendancy at 06:43 see stats
By Rolan the Halfling Shadowblade level 29
4th Pyre 123rd year of Ascendancy at 12:35 see stats
By Rolan the Halfling Shadowblade level 20
11st Haze 122nd year of Ascendancy at 16:01 see stats
By Rolan the Halfling Shadowblade level 11
2nd Summertide 122nd year of Ascendancy at 15:11 see stats
By Rolan the Halfling Shadowblade level 37
3rd Allure 124th year of Ascendancy at 20:20 see stats
Log
Rolan misses Beloyassra the blade horror.
Rolan evades Beloyassra the blade horror.
Melee retaliation hits Beloyassra the blade horror for (15 flat reduction), 0 lightning, (31 flat reduction), 63 fire, (31 flat reduction), 102 cold (165 total damage).
Beloyassra the blade horror hits Rolan for (37 parried), (10 flat reduction), (121 reacted , -5 stam), 197 physical, (10 flat reduction), 39 blight, (10 flat reduction), 8 fire (243 total damage).
Beloyassra the blade horror returns to normal.
Beloyassra the blade horror's phys.bleed area effect hits Mirror Image (Rolan) for 0 physical damage.
Beloyassra the blade horror's phys.bleed area effect hits Rolan for (10 flat reduction), 55 physical (55 total damage).
Beloyassra the blade horror prepares to block incoming attacks.
Rolan misses Beloyassra the blade horror.
Rolan evades Beloyassra the blade horror.
Beloyassra the blade horror evades Rolan.
Beloyassra the blade horror performs a melee critical strike against Rolan!
Rolan reacts to an attack from Beloyassra the blade horror, mitigating the blow!.
LOW HEALTH WARNING!
Beloyassra the blade horror shrugs off the effect 'Frozen'!
Beloyassra the blade horror's spell attains critical power!
Beloyassra the blade horror throws Rolan to the ground!
Rolan misses Beloyassra the blade horror.
Beloyassra the blade horror misses Rolan.
Beloyassra the blade horror evades Rolan.
Talent Dirty Fighting is ready to use.
Talent Infusion: Wild is ready to use.
Melee retaliation hits Beloyassra the blade horror for (14 flat reduction), 0 lightning, (31 flat reduction), 63 fire, (31 flat reduction), 102 cold (165 total damage).
Beloyassra the blade horror hits Mirror Image (Rolan) for 0 fire damage.
Beloyassra the blade horror hits Rolan for (10 flat reduction), (331 reacted , -5 stam), 535 physical, (10 flat reduction), 6 fire, (10 flat reduction), 36 fire (577 total damage).
Keyboard input temporarily disabled.
Beloyassra the blade horror uses Razor Knife.
Beloyassra the blade horror's mind surges with critical power!
Beloyassra the blade horror hits Rolan for (10 flat reduction), 162 physical (162 total damage).
Rolan the level 50 halfling shadowblade was battered to death by Beloyassra the blade horror on level 3 of High Peak.