Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Cursed |
Level / Exp | 50 / 748% |
Size | big |
Lifes / Deaths | Killed by Emiyatha the king cobra at level 6 on the 20th Dusk 122nd year of Ascendancy at 05:32 / 87Killed by Emiyatha the king cobra at level 6 on the 20th Dusk 122nd year of Ascendancy at 05:47 Killed by Emiyatha the king cobra at level 6 on the 20th Dusk 122nd year of Ascendancy at 06:07 Killed by Emiyatha the king cobra at level 6 on the 20th Dusk 122nd year of Ascendancy at 06:32 Killed by Emiyatha the king cobra at level 6 on the 20th Dusk 122nd year of Ascendancy at 06:46 Killed by Emiyatha the king cobra at level 6 on the 20th Dusk 122nd year of Ascendancy at 07:05 Killed by Siloyada the shivgoroth at level 6 on the 20th Dusk 122nd year of Ascendancy at 07:26 Killed by Spellblaze Crystal at level 9 on the 51st Dusk 122nd year of Ascendancy at 01:18 Killed by Dukfin the human at level 13 on the 75th Dusk 122nd year of Ascendancy at 19:01 Killed by Assassin Lord at level 14 on the 72nd Haze 122nd year of Ascendancy at 16:14 Killed by black crystal at level 14 on the 79th Haze 122nd year of Ascendancy at 04:52 Killed by Bethadassra the master vampire at level 15 on the 80th Haze 122nd year of Ascendancy at 15:41 Killed by Lisina the giant venus flytrap at level 15 on the 1st Decay 122nd year of Ascendancy at 06:38 Killed by Shardskin at level 15 on the 1st Decay 122nd year of Ascendancy at 06:55 Killed by greater gwelgoroth at level 16 on the 5th Decay 122nd year of Ascendancy at 05:13 Killed by gwelgoroth at level 16 on the 5th Decay 122nd year of Ascendancy at 05:51 Killed by Aruvena the assassin at level 16 on the 7th Decay 122nd year of Ascendancy at 09:32 Killed by Aruvena the assassin at level 16 on the 7th Decay 122nd year of Ascendancy at 10:18 Killed by Xowe the thief at level 16 on the 8th Decay 122nd year of Ascendancy at 21:23 Killed by Xowe the thief at level 16 on the 8th Decay 122nd year of Ascendancy at 21:37 Killed by cold drake hatchling at level 16 on the 9th Decay 122nd year of Ascendancy at 11:07 Killed by Polysemina the sandworm at level 17 on the 2nd Allure 123rd year of Ascendancy at 20:46 Killed by Aratta the white worm mass at level 17 on the 3rd Allure 123rd year of Ascendancy at 11:31 Killed by gigantic corrosive tunneler at level 17 on the 3rd Allure 123rd year of Ascendancy at 13:50 Killed by snow giant boulder thrower at level 18 on the 5th Regrowth 123rd year of Ascendancy at 06:12 Killed by snow giant boulder thrower at level 18 on the 5th Regrowth 123rd year of Ascendancy at 06:49 Killed by snow giant boulder thrower at level 18 on the 5th Regrowth 123rd year of Ascendancy at 07:16 Killed by Xanamira the snow giant chieftain at level 18 on the 5th Regrowth 123rd year of Ascendancy at 08:00 Killed by snow giant thunderer at level 18 on the 5th Regrowth 123rd year of Ascendancy at 08:13 Killed by snow giant boulder thrower at level 18 on the 5th Regrowth 123rd year of Ascendancy at 09:25 Killed by Rantha the Worm at level 19 on the 6th Regrowth 123rd year of Ascendancy at 15:17 Killed by slaver at level 20 on the 34th Regrowth 123rd year of Ascendancy at 13:13 Killed by Neriwe the Guardian at level 23 on the 20th Pyre 123rd year of Ascendancy at 21:23 Killed by Neriwe the Guardian at level 23 on the 20th Pyre 123rd year of Ascendancy at 22:09 Killed by elven blood mage at level 24 on the 8th Flare 123rd year of Ascendancy at 09:02 Killed by ogre rune-spinner at level 25 on the 8th Flare 123rd year of Ascendancy at 23:07 Killed by war hound at level 26 on the 23rd Dusk 123rd year of Ascendancy at 04:42 Killed by ritch flamespitter at level 26 on the 23rd Dusk 123rd year of Ascendancy at 05:11 Killed by skeleton magus at level 27 on the 35th Dusk 123rd year of Ascendancy at 10:01 Killed by quasit at level 28 on the 35th Dusk 123rd year of Ascendancy at 18:56 Killed by quasit at level 28 on the 35th Dusk 123rd year of Ascendancy at 19:05 Killed by bloated horror at level 28 on the 35th Dusk 123rd year of Ascendancy at 19:26 Killed by uruivellas at level 28 on the 35th Dusk 123rd year of Ascendancy at 20:29 Killed by champion of Urh'Rok at level 28 on the 35th Dusk 123rd year of Ascendancy at 22:20 Killed by skeleton mage at level 29 on the 37th Dusk 123rd year of Ascendancy at 06:10 Killed by skeleton mage at level 29 on the 37th Dusk 123rd year of Ascendancy at 06:45 Killed by armoured skeleton warrior at level 29 on the 37th Dusk 123rd year of Ascendancy at 10:19 Killed by vampire lord at level 30 on the 38th Dusk 123rd year of Ascendancy at 06:39 Killed by armoured skeleton warrior at level 30 on the 38th Dusk 123rd year of Ascendancy at 08:57 Killed by lesser vampire at level 30 on the 38th Dusk 123rd year of Ascendancy at 10:12 Killed by skeleton warrior at level 30 on the 38th Dusk 123rd year of Ascendancy at 11:27 Killed by Xerowyn the elder vampire at level 31 on the 38th Dusk 123rd year of Ascendancy at 22:23 Killed by Xerowyn the elder vampire at level 31 on the 38th Dusk 123rd year of Ascendancy at 23:17 Killed by Xerowyn the elder vampire at level 31 on the 39th Dusk 123rd year of Ascendancy at 00:22 Killed by orc high cryomancer at level 34 on the 41st Haze 123rd year of Ascendancy at 10:36 Killed by Warmaster Gnarg at level 34 on the 41st Haze 123rd year of Ascendancy at 10:53 Killed by Aluin the Fallen at level 37 on the 14th Regrowth 124th year of Ascendancy at 17:30 Killed by Yvemiba the icy orc wyrmic at level 37 on the 15th Regrowth 124th year of Ascendancy at 22:48 Killed by orc necromancer at level 37 on the 15th Regrowth 124th year of Ascendancy at 23:57 Killed by Xerin the vampire lord at level 41 on the 14th Pyre 124th year of Ascendancy at 11:57 Killed by orc blood mage at level 43 on the 1st Summertide 124th year of Ascendancy at 09:46 Killed by Gorbat, Supreme Wyrmic of the Pride at level 45 on the 2nd Flare 124th year of Ascendancy at 00:18 Killed by Paz's Inner Demon at level 46 on the 3rd Dusk 124th year of Ascendancy at 09:13 Killed by Emoyawe the orc berserker at level 46 on the 3rd Dusk 124th year of Ascendancy at 17:05 Killed by Emoyawe the orc berserker at level 46 on the 3rd Dusk 124th year of Ascendancy at 17:49 Killed by war hound at level 46 on the 3rd Dusk 124th year of Ascendancy at 18:23 Killed by saw horror at level 46 on the 4th Dusk 124th year of Ascendancy at 05:18 Killed by nightmare horror at level 46 on the 4th Dusk 124th year of Ascendancy at 05:41 Killed by saw horror at level 46 on the 4th Dusk 124th year of Ascendancy at 08:48 Killed by blade horror at level 46 on the 4th Dusk 124th year of Ascendancy at 09:15 Killed by Isanne the orc fighter at level 46 on the 4th Dusk 124th year of Ascendancy at 12:56 Killed by Zuburin the orc berserker at level 46 on the 4th Dusk 124th year of Ascendancy at 13:27 Killed by Isanne the orc fighter at level 46 on the 4th Dusk 124th year of Ascendancy at 15:12 Killed by skeleton mage at level 47 on the 5th Dusk 124th year of Ascendancy at 08:54 Killed by Emelyldanne the orc pyromancer at level 47 on the 5th Dusk 124th year of Ascendancy at 14:09 Killed by Ivinor the naga myrmidon at level 47 on the 5th Dusk 124th year of Ascendancy at 14:24 Killed by Ivinor the naga myrmidon at level 47 on the 5th Dusk 124th year of Ascendancy at 14:40 Killed by saw horror at level 47 on the 5th Dusk 124th year of Ascendancy at 21:33 Killed by orc high pyromancer at level 48 on the 6th Dusk 124th year of Ascendancy at 04:56 Killed by Hargor the uruivellas at level 48 on the 6th Dusk 124th year of Ascendancy at 13:48 Killed by Khulmanar, General of Urh'Rok at level 48 on the 6th Dusk 124th year of Ascendancy at 18:39 Killed by Elandar at level 48 on the 7th Dusk 124th year of Ascendancy at 00:42 Killed by Elandar at level 48 on the 7th Dusk 124th year of Ascendancy at 01:11 Killed by Elandar at level 48 on the 7th Dusk 124th year of Ascendancy at 01:25 Killed by xorn at level 50 on the 7th Dusk 124th year of Ascendancy at 01:51 Killed by elder vampire at level 50 on the 7th Dusk 124th year of Ascendancy at 02:06 Killed by Argoniel at level 50 on the 7th Dusk 124th year of Ascendancy at 02:23 |
Primary Stats
Strength | 152 (base 61) |
Dexterity | 31 (base 16) |
Constitution | 65 (base 33) |
Magic | 23 (base 12) |
Willpower | 104.69634676662 (base 60) |
Cunning | 74 (base 60) |
Resources
Life | 1581/1581 |
Hate | 62/100 |
Equilibrium | 18 |
Healing Factor | 1.2241475088937 |
Regeneration | 3.7336499021257 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +117.04555689072% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
See Stealth | 17 |
See Invisible | 7 |
Offense: Mainhand
Damage | 238 |
Accuracy | 54 |
Crit Chance | 42% |
APR | 16 |
Speed | 1.00 |
Offense: Offhand
Damage | 194 |
Accuracy | 73 |
Crit Chance | 29% |
APR | 82 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 89 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
Acid | +17% |
Nature | +27% |
Temporal | +17% |
Fire | +27% |
Physical | +29% |
Mind | +25% |
All | +7% |
Offense: Damage Penetration
Acid | +10% |
Nature | +20% |
Lightning | +10% |
Physical | +35% |
Fire | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 82.723073231957 (100%) |
Defense | 50 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 76 |
Spell Save | 43 |
Mental Save | 60 |
Defense: Resistances
Nature | + 48%( 70%) |
Lightning | + 31%( 70%) |
Darkness | + 42%( 70%) |
Temporal | + 38%( 70%) |
Blight | + 42%( 70%) |
Physical | + 26%( 70%) |
Fire | + 53%( 70%) |
All | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Disarm Resistance | 40% |
Confusion Resistance | 78% |
Fear Resistance | 50% |
Knockback Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 28% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 16% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 866% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 554 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 665.48 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Cursed / Gloom | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Cursed / Predator | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Psiblades |
talent | Gloom |
talent | Surge |
talent | Stalk |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by multi-hued drake. Escort: lost warrior (level 8 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by skeleton warrior. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 818. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Hettumas (24 def, 10 armour) Hettumas (24 def, 10 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +2 Armour: +10 Defense: +24 (+8 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +3% Damage when hit (Melee): 12 physical Changes stats: +5 Str Changes damage: +12% physical Stamina each turn: +0.80 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Unruregodas the alchemist's lamp Unruregodas the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +3.0% Armour: +6 Changes resistances penetration: +15% physical Physical save: +30 (+7 eff.) Blindness immunity: +28% Confusion immunity: +18% Life regen: +0.60 Light radius: +8 See stealth: +17 See invisible: +7 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | leafwalker's dwarven-steel helm of might (0 def, 4 armour) leafwalker's dwarven-steel helm of might (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +4% Changes stats: +3 Str / +3 Con Changes resistances: +8% nature Spell save: +4 (+1 eff.) Maximum life: +77.00 Healing mod.: +16% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to dwarven-steel helm. |
On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. This object's appearance was changed to Gloves of the Firm Hand. |
Tool | Bladed Rift Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around neck | steel amulet 'Blazefear' steel amulet 'Blazefear'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 20 mind Changes stats: +4 Dex / +3 Cun / +5 Con Changes resistances: +6% lightning Changes resistances penetration: +10% lightning Changes damage: +18% mind Life regen: +0.30 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
In main hand | Everpyre Blade (147% power, 10 apr) Everpyre Blade (147% power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 147% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% Damage conversion: 50% fire When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire It can be used to activate talent Fire Breath (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 432.60 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. This object's appearance was changed to Eye of Summer. |
Around waist | Erelachak ErelachakInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +4 Changes stats: +4 Con Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +20% physical Spell save: +20 (+6 eff.) Disease immunity: +10% Life regen: +1.90 Healing mod.: +20% A belt that goes around your waist. |
In off hand | Eyal's Will (124% power, 76 apr, nature damage) Eyal's Will (124% power, 76 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 124% Range: 1.1x Uses stats: 152% Wil, 37% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +76 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +19 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +34 (+6 eff.) Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 96.36 slime damage for 14 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. This object's appearance was changed to Eye of Summer. |
Cloak | Layetira (3 def, 0 armour) Layetira (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +9 Str / +5 Con Physical save: +26 (+6 eff.) Mental save: +52 (+13 eff.) Only die when reaching: -50.00 life Maximum life: +145.00 Mindpower: +8 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to ???. |
Main armor | Cuirass of the Thronesmen (20 def, 32 armour) Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Strength 44 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+6 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+9 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. This object's appearance was changed to dwarven-steel mail armour. |
Inventory
Newly picked up phase door rune (range 9; power 37; dur 7)phase door rune (range 9; power 37; dur 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 10)controlled phase door rune (range 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 176/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
This item will automatically be transmogrified when you leave the level. truestriking voratun battleaxe of persecution (168% power, 4 apr)truestriking voratun battleaxe of persecution (168% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 168% Range: 1.5x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage against: +37% Unnatural When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +19 Changes stats: +7 Wil Changes resistances penetration: +19% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of shearing (169% power, 4 apr)voratun battleaxe of shearing (169% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +16 Changes resistances penetration: +17% physical Changes damage: +13% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. hateful voratun waraxe of phasing (150% power, 18 apr)hateful voratun waraxe of phasing (150% power, 18 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 150% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +7.0% Attack speed: 100% Damage Shield penetration (this weapon only): +27% Damage (Melee): +18 darkness Damage against: +20% Living One-handed war axes. |
This item will automatically be transmogrified when you leave the level. creative living mindstar of flames (114% power, 40 apr, mind damage)creative living mindstar of flames (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. Power: 114% Range: 1.1x Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 19 fire Changes stats: +6 Cun Changes resistances: +16% fire Changes resistances penetration: +15% fire Changes damage: +13% fire Critical mult.: +20.00% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow of true flightdragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +20 (+6 eff.) Physical crit. chance: +23.0% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. spellwoven elven-silk robe of alchemy (5 def, 0 armour)spellwoven elven-silk robe of alchemy (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +17% acid / +18% physical / +18% fire / +18% cold Changes damage: +9% acid / +11% physical / +9% fire / +12% cold Talent cooldown: Refit Golem (-4 turns) Spell save: +30 (+10 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's elven-silk robe of Linaniil (5 def, 0 armour)stargazer's elven-silk robe of Linaniil (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +2 Cun Changes damage: +13% light / +18% darkness Mana each turn: +0.32 Maximum mana: +72.00 Spellpower: +37 (+8 eff.) Spell crit. chance: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. rejuvenating voratun mail armour of natural resilience (5 def, 10 armour)rejuvenating voratun mail armour of natural resilience (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +16% Changes resistances: +17% nature / +16% blight Reduced damage from: +12% Unnatural Life regen: +8.00 Stamina each turn: +1.30 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened voratun plate armour of command (22 def, 34 armour)hardened voratun plate armour of command (22 def, 34 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +34 Defense: +22 (+7 eff.) Fatigue: +26% Changes stats: +2 Cun Changes resistances: +9% acid / +11% physical / +6% cold / +13% lightning / +11% fire Mental save: +22 (+6 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots of void walking (0 def, 5 armour)pair of drakeskin leather boots of void walking (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +24% darkness / +25% temporal Changes resistances penetration: +16% darkness / +15% temporal Defense after a teleport: +28 Resist all after a teleport: +17% New effects duration reduction after a teleport: +20% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. restorative pair of drakeskin leather boots of strife (0 def, 5 armour)restorative pair of drakeskin leather boots of strife (0 def, 5 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Con / +5 Wil Changes resistances penetration: +9% physical Life regen: +4.20 Mindpower: +7 (+1 eff.) Healing mod.: +28% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 53% (at 0 Hate) to 176% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 45 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. blightbringer's pair of voratun boots of uncanny dodging (6 def, 5 armour)blightbringer's pair of voratun boots of uncanny dodging (6 def, 5 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +6 (+2 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: +4% Changes stats: +10 Mag Changes damage: +8% acid / +10% blight Disease immunity: +42% Spellpower: +8 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of voratun boots of uncanny dodging (8 def, 5 armour)wanderer's pair of voratun boots of uncanny dodging (8 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +4% Changes stats: +5 Cun / +6 Con Physical save: +20 (+5 eff.) Mental save: +22 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. brawler's drakeskin leather gloves (0 def, 3 armour)brawler's drakeskin leather gloves (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Str / +5 Dex / +5 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +12 (+3 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. brawler's drakeskin leather gloves of magic (+3) (0 def, 3 armour)brawler's drakeskin leather gloves of magic (+3) (0 def, 3 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +3 Str / +4 Dex / +5 Mag / +4 Cun Changes damage: +9% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+3 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets of the juggernaut (0 def, 3 armour)brawler's voratun gauntlets of the juggernaut (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Str / +4 Dex / +5 Cun / +5 Con Talent cooldown: Double Strike (-1 turn) Physical save: +36 (+8 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +45% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk wizard hat of decomposition (3 def, 0 armour)fearwoven elven-silk wizard hat of decomposition (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +8% lightning / +8% temporal / +8% light / +6% fire / +4% nature / +8% acid / +19% physical / +7% blight / +6% cold / +23% darkness Changes damage: +11% darkness / +18% physical Maximum hate: +10.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. starseer's elven-silk wizard hat of light (+25%) (3 def, 0 armour)starseer's elven-silk wizard hat of light (+25%) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +25% light Changes damage: +12% darkness / +11% temporal / +29% light / +7% physical A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. warlord's drakeskin leather cap (0 def, 5 armour)warlord's drakeskin leather cap (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +7 Str / +7 Wil Changes resistances: +12% physical Physical save: +14 (+3 eff.) A cap made of leather. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
222 alchemist agate 222 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
54 alchemist bloodstone 54 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Paz the Cornac Cursed level 31
41st Dusk 123rd year of Ascendancy at 20:03 see stats
By Paz the Cornac Cursed level 35
46th Haze 123rd year of Ascendancy at 16:23 see stats
By Paz the Cornac Cursed level 34
41st Haze 123rd year of Ascendancy at 14:09 see stats
By Paz the Cornac Cursed level 41
7th Pyre 124th year of Ascendancy at 16:24 see stats
By Paz the Cornac Cursed level 34
37th Haze 123rd year of Ascendancy at 15:34 see stats
By Paz the Cornac Cursed level 48
6th Dusk 124th year of Ascendancy at 09:17 see stats
By Paz the Cornac Cursed level 13
3rd Haze 122nd year of Ascendancy at 23:34 see stats
By Paz the Cornac Cursed level 33
35th Haze 123rd year of Ascendancy at 02:22 see stats
By Paz the Cornac Cursed level 44
1st Summertide 124th year of Ascendancy at 22:07 see stats
By Paz the Cornac Cursed level 50
7th Dusk 124th year of Ascendancy at 03:11 see stats
By Paz the Cornac Cursed level 19
6th Regrowth 123rd year of Ascendancy at 16:13 see stats
By Paz the Cornac Cursed level 26
7th Dusk 123rd year of Ascendancy at 23:14 see stats
By Paz the Cornac Cursed level 47
5th Dusk 124th year of Ascendancy at 09:33 see stats
By Paz the Cornac Cursed level 22
6th Pyre 123rd year of Ascendancy at 10:48 see stats
By Paz the Cornac Cursed level 10
51st Dusk 122nd year of Ascendancy at 01:25 see stats
By Paz the Cornac Cursed level 20
33rd Regrowth 123rd year of Ascendancy at 21:00 see stats
By Paz the Cornac Cursed level 30
37th Dusk 123rd year of Ascendancy at 21:39 see stats
By Paz the Cornac Cursed level 40
64th Regrowth 124th year of Ascendancy at 02:05 see stats
By Paz the Cornac Cursed level 50
7th Dusk 124th year of Ascendancy at 01:41 see stats
By Paz the Cornac Cursed level 31
41st Dusk 123rd year of Ascendancy at 20:38 see stats
By Paz the Cornac Cursed level 46
4th Dusk 124th year of Ascendancy at 19:08 see stats
By Paz the Cornac Cursed level 43
30th Pyre 124th year of Ascendancy at 01:05 see stats
By Paz the Cornac Cursed level 14
72nd Haze 122nd year of Ascendancy at 17:17 see stats
By Paz the Cornac Cursed level 26
10th Flare 123rd year of Ascendancy at 10:56 see stats
By Paz the Cornac Cursed level 43
29th Pyre 124th year of Ascendancy at 21:32 see stats
By Paz the Cornac Cursed level 33
35th Haze 123rd year of Ascendancy at 04:49 see stats
By Paz the Cornac Cursed level 50
7th Dusk 124th year of Ascendancy at 03:09 see stats
By Paz the Cornac Cursed level 17
3rd Allure 123rd year of Ascendancy at 13:49 see stats
By Paz the Cornac Cursed level 10
54th Dusk 122nd year of Ascendancy at 07:59 see stats
By Paz the Cornac Cursed level 46
4th Dusk 124th year of Ascendancy at 17:49 see stats
By Paz the Cornac Cursed level 50
7th Dusk 124th year of Ascendancy at 03:11 see stats
By Paz the Cornac Cursed level 12
71st Dusk 122nd year of Ascendancy at 23:27 see stats
By Paz the Cornac Cursed level 31
2nd Haze 123rd year of Ascendancy at 22:41 see stats
By Paz the Cornac Cursed level 36
10th Decay 123rd year of Ascendancy at 12:47 see stats
By Paz the Cornac Cursed level 20
34th Regrowth 123rd year of Ascendancy at 13:55 see stats
By Paz the Cornac Cursed level 30
38th Dusk 123rd year of Ascendancy at 01:12 see stats
By Paz the Cornac Cursed level 24
5th Flare 123rd year of Ascendancy at 16:34 see stats
By Paz the Cornac Cursed level 30
38th Dusk 123rd year of Ascendancy at 20:20 see stats
Log
High Sun Paladin Aeryn receives 475 healing.
Ran for 3 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
There is no portal to activate here.
Ran for 2 turns (stop reason: interesting terrain).
High Sun Paladin Aeryn casts Healing Light.
High Sun Paladin Aeryn receives 475 healing.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the slopes of the Iron Throne, with no trace of the portal...
Saving game...
Saving done.
Saving game...
Saving done.
Today is the 8th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.
Today is the 9th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:15.
Today is the 10th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:21.
You don't see how to get there...
Paz deactivates Psiblades.
Paz deactivates Gloom.
Paz deactivates Surge.
Paz deactivates Stalk.