Elusive the level 5 Halfling Gunslinger by Legendarywarrior

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHalfling
ClassGunslinger
Level / Exp5 / 63%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity26 (base 23)
Constitution17 (base 11)
Magic10 (base 10)
Willpower10 (base 10)
Cunning20 (base 17)

Resources

Life170/170
Steam100/100
Healing Factor1.162941519274
Regeneration0.29073537981851

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage15
Accuracy37
Crit Chance7%
APR1
Speed1.00

Offense: Offhand

Damage15
Accuracy37
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense19
Ranged Defense19
Fatigue7
Physical Save0
Spell Save-3
Mental Save0

Defense: Resistances

Light+ 30%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
1/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
2/5
2/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
2/5
0/5
0/5

Effects

talent

Quests

done
done
active
active

Equipment

Tool
Quiver
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


Elusive tessellates his cloak!
Elusive tessellates his cloak!
EUREKA!
Learnt new tinker schematic:
Waterproof Coating
EUREKA!
Learnt new tinker schematic:
Spring Grapple
Resting starts...

Talent Slip Away is ready to use.
Talent Double Shots is ready to use.
Talent Agile Gunner is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Elusive uses
Double Shots.

Elusive uses
Slip Away.
Elusive activates
Agile Gunner.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Elusive deactivates
Agile Gunner.
Resting starts...

Talent Agile Gunner is ready to use.
Elusive activates
Agile Gunner.
Rested for 15 turns (stop reason: all resources and life at maximum).


Elusive deactivates
Agile Gunner.
Resting starts...

Talent Agile Gunner is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).