Magic Dreamsmith the level 2 Cornac Adventurer by whitelion

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp2 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life120/120
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage8
Accuracy7
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save8
Spell Save8
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Generic Talents

Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
On hands
Main armor

Inventory

Achievements

Log


Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:01.


There is a Last Hope (Town) here (press '' or right click to use).
Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:28.


There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


Ran for 6 turns (stop reason: didn't move).


Saving done.


Ran for 3 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


Lore found:
All Hail King Tolak the Fair!
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 8 turns (stop reason: learnt lore).


You don't see how to get there...


Ran for 3 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).