Ceejadin the level 17 Shalore Sun Paladin by foxsansbox

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceShalore
ClassSun Paladin
Level / Exp17 / 72%
Sizebig
Lifes / Deaths

Primary Stats

Strength42 (base 44)
Dexterity11 (base 10)
Constitution14 (base 10)
Magic50 (base 36)
Willpower19 (base 10)
Cunning22 (base 10)

Resources

Life503/503
Positive68/68
Stamina170/170
Healing Factor1.0372895330003
Regeneration0.25932238325008

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision3
See Invisible3

Offense: Mainhand

Damage67
Accuracy29
Crit Chance17%
APR2
Speed1.00

Offense: Spell

Spellpower35
Crit Chance16%
Speed1

Offense: Mind

Mindpower27
Crit Chance10%
Speed1

Offense: Damage Bonus

Light+3%
Temporal+12%
Arcane+15%
Fire+11%
All0%

Offense: Damage Penetration

Lightning+15%
Darkness+5%
Arcane+5%
Nature+5%

Defense: Base

Armour (hardiness)28.36174050493 (81.898876157654%)
Defense14
Ranged Defense14
Fatigue19
Physical Save25
Spell Save33
Mental Save41

Defense: Resistances

Acid+ 9%( 70%)
Cold+ 3%( 70%)
All 0%( 70%)
Darkness+ 11%( 70%)
Light+ 11%( 70%)
Temporal+ 6%( 70%)
Lightning+ 8%( 70%)
Fire+ 10%( 70%)
Nature+ 3%( 70%)

Defense: Immunities

Pinning Resistance10%
Confusion Resistance20%
Silence Resistance22%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Crusader1.30
1/5
1/5
0/5
0/5
Celestial / Combat1.30
1/5
5/5
1/5
0/5
Celestial / Sun1.30
3/5
2/5
2/5
1/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
4/5
1/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
2/5
0/5
0/5
Celestial / Chants1.30
5/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
4/5
0/5
2/5
4/5
0/5

Effects

talent
talent

Quests

done
active
done
done
done
active
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom (Nightmare (Adventure) difficulty) Killed a Bringer of Doom.
By Ceejadin the Shalore Sun Paladin level 16
31st Regrowth 123rd year of Ascendancy at 07:17
see stats
Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Ceejadin the Shalore Sun Paladin level 14
3rd Decay 122nd year of Ascendancy at 17:35
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Ceejadin the Shalore Sun Paladin level 10
46th Dusk 122nd year of Ascendancy at 05:06
see stats
Lost in translation (Nightmare (Adventure) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Ceejadin the Shalore Sun Paladin level 4
3rd Flare 122nd year of Ascendancy at 15:56
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Ceejadin the Shalore Sun Paladin level 11
9th Haze 122nd year of Ascendancy at 11:05
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Ceejadin the Shalore Sun Paladin level 15
2nd Allure 123rd year of Ascendancy at 09:27
see stats

Log

Ceejadin is on fire!
Ceejadin resists the punch!


Giant red ant hits Ceejadin for 12 fire damage.
Ceejadin casts
Absorption Strike.
Ceejadin casts
Wave of Power.
Ceejadin performs a melee critical strike against Giant red ant!
Ceejadin receives 6 healing from Bloodcaller.
Ceejadin hits Giant red ant for 241 physical damage.
Ceejadin killed Giant red ant!
Burning from Giant red ant hits
Ceejadin for 5 fire damage.

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Burning from Giant red ant hits
Ceejadin for 5 fire damage.

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Burning from Giant red ant hits
Ceejadin for 5 fire damage.

Resting starts...

Ceejadin stops burning.

Talent Wave of Power is ready to use.
Talent Sun Ray is ready to use.
Ceejadin is no longer surging arcane power.

Rested for 18 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 85 turns (stop reason: all resources and life at maximum).