














Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 50 / 1316% |
Size | gargantuan |
Lifes / Deaths | Killed by Outpost Leader John at level 12 on the 29th Retaking 124th year of Ascendancy at 20:12 / 220Killed by Outpost Leader John at level 12 on the 29th Retaking 124th year of Ascendancy at 21:36 Killed by Admiral Korbek at level 15 on the 29th Revenge 124th year of Ascendancy at 20:14 Killed by orc necromancer at level 17 on the 36th Revenge 124th year of Ascendancy at 01:14 Killed by venom drake at level 17 on the 36th Revenge 124th year of Ascendancy at 01:53 Killed by orc necromancer at level 17 on the 36th Revenge 124th year of Ascendancy at 02:32 Killed by orc necromancer at level 17 on the 36th Revenge 124th year of Ascendancy at 03:00 Killed by venom drake at level 17 on the 36th Revenge 124th year of Ascendancy at 03:34 Killed by orc high pyromancer at level 17 on the 36th Revenge 124th year of Ascendancy at 12:54 Killed by Beladath the ritch larva at level 18 on the 36th Revenge 124th year of Ascendancy at 21:22 Killed by ritch hunter at level 18 on the 37th Revenge 124th year of Ascendancy at 07:16 Killed by ritch hunter at level 18 on the 37th Revenge 124th year of Ascendancy at 23:29 Killed by ritch centipede at level 19 on the 38th Revenge 124th year of Ascendancy at 08:31 Killed by ritch larva at level 19 on the 38th Revenge 124th year of Ascendancy at 13:11 Killed by ritch centipede at level 19 on the 38th Revenge 124th year of Ascendancy at 14:17 Killed by ritch hive mother at level 19 on the 38th Revenge 124th year of Ascendancy at 15:48 Killed by Gybrewyn the ritch centipede at level 20 on the 38th Revenge 124th year of Ascendancy at 18:43 Killed by Gybrewyn the ritch centipede at level 20 on the 38th Revenge 124th year of Ascendancy at 19:30 Killed by ritch hunter at level 20 on the 38th Revenge 124th year of Ascendancy at 22:45 Killed by ritch hunter at level 20 on the 38th Revenge 124th year of Ascendancy at 23:22 Killed by ritch hunter at level 20 on the 39th Revenge 124th year of Ascendancy at 04:57 Killed by ritch hunter at level 20 on the 39th Revenge 124th year of Ascendancy at 06:27 Killed by ritch hunter at level 20 on the 39th Revenge 124th year of Ascendancy at 06:57 Killed by ritch hive mother at level 20 on the 39th Revenge 124th year of Ascendancy at 08:09 Killed by ritch centipede at level 21 on the 39th Revenge 124th year of Ascendancy at 10:48 Killed by ritch hunter at level 21 on the 39th Revenge 124th year of Ascendancy at 12:15 Killed by ritch hive mother at level 21 on the 39th Revenge 124th year of Ascendancy at 15:21 Killed by ritch hive mother at level 21 on the 39th Revenge 124th year of Ascendancy at 17:01 Killed by mass of parasitic leeches at level 24 on the 5th Pain 124th year of Ascendancy at 08:59 Killed by multi-hued drake hatchling at level 24 on the 5th Pain 124th year of Ascendancy at 09:45 Killed by multi-hued drake at level 24 on the 5th Pain 124th year of Ascendancy at 10:52 Killed by saw horror at level 24 on the 5th Pain 124th year of Ascendancy at 14:49 Killed by netherworm mass at level 24 on the 5th Pain 124th year of Ascendancy at 17:01 Killed by netherworm mass at level 24 on the 5th Pain 124th year of Ascendancy at 17:40 Killed by netherworm mass at level 24 on the 5th Pain 124th year of Ascendancy at 20:17 Killed by fire wyrm at level 24 on the 5th Pain 124th year of Ascendancy at 22:23 Killed by netherworm mass at level 24 on the 5th Pain 124th year of Ascendancy at 23:05 Killed by worm that walks at level 24 on the 6th Pain 124th year of Ascendancy at 04:44 Killed by worm that walks at level 24 on the 6th Pain 124th year of Ascendancy at 05:21 Killed by Grgglck's Tentacle at level 24 on the 6th Pain 124th year of Ascendancy at 07:55 Killed by multi-hued drake at level 25 on the 6th Pain 124th year of Ascendancy at 11:36 Killed by netherworm mass at level 25 on the 7th Pain 124th year of Ascendancy at 01:46 Killed by netherworm mass at level 25 on the 7th Pain 124th year of Ascendancy at 04:45 Killed by netherworm mass at level 25 on the 7th Pain 124th year of Ascendancy at 05:41 Killed by luminous horror at level 25 on the 7th Pain 124th year of Ascendancy at 10:36 Killed by mass of parasitic leeches at level 26 on the 9th Pain 124th year of Ascendancy at 11:11 Killed by worm that walks at level 26 on the 9th Pain 124th year of Ascendancy at 16:18 Killed by Zubybrevea the polar bear at level 26 on the 19th Pain 124th year of Ascendancy at 14:09 Killed by Eilineba the war bear at level 26 on the 19th Pain 124th year of Ascendancy at 19:05 Killed by sun-mage at level 27 on the 20th Pain 124th year of Ascendancy at 13:45 Killed by Star Gazer at level 28 on the 21st Pain 124th year of Ascendancy at 16:26 Killed by Xanutha the whitehoof ghoul at level 29 on the 48th Pain 124th year of Ascendancy at 17:44 Killed by Onochza the Guardian at level 30 on the 28th Dearth 124th year of Ascendancy at 21:38 Killed by orc necromancer at level 30 on the 28th Dearth 124th year of Ascendancy at 23:52 Killed by orc summoner at level 30 on the 29th Dearth 124th year of Ascendancy at 04:00 Killed by orc master assassin at level 30 on the 29th Dearth 124th year of Ascendancy at 04:50 Killed by orc grand master assassin at level 30 on the 29th Dearth 124th year of Ascendancy at 05:50 Killed by orc grand master assassin at level 30 on the 29th Dearth 124th year of Ascendancy at 06:15 Killed by Isuyavena the Guardian at level 30 on the 29th Dearth 124th year of Ascendancy at 07:32 Killed by Isuyavena the Guardian at level 30 on the 29th Dearth 124th year of Ascendancy at 08:09 Killed by Isuyavena the Guardian at level 30 on the 29th Dearth 124th year of Ascendancy at 08:54 Killed by mountain troll thunderer at level 31 on the 29th Dearth 124th year of Ascendancy at 13:11 Killed by Cyratira the Guardian at level 31 on the 29th Dearth 124th year of Ascendancy at 14:10 Killed by Arymira the Guardian at level 31 on the 30th Dearth 124th year of Ascendancy at 00:35 Killed by fire drake at level 31 on the 30th Dearth 124th year of Ascendancy at 04:45 Killed by giant spider at level 32 on the 46th Dearth 124th year of Ascendancy at 06:04 Killed by minotaur at level 32 on the 46th Dearth 124th year of Ascendancy at 09:47 Killed by orc pyromancer (subdued) at level 33 on the 47th Dearth 124th year of Ascendancy at 10:26 Killed by orc high cryomancer (subdued) at level 33 on the 47th Dearth 124th year of Ascendancy at 17:21 Killed by Sawtree at level 34 on the 9th Loss 124th year of Ascendancy at 08:26 Killed by Layuwyn the crystalbark at level 35 on the 9th Loss 124th year of Ascendancy at 23:08 Killed by Eilinarita the treant at level 35 on the 10th Loss 124th year of Ascendancy at 04:53 Killed by Eilinarita the treant at level 35 on the 10th Loss 124th year of Ascendancy at 05:31 Killed by Eilinarita the treant at level 35 on the 10th Loss 124th year of Ascendancy at 07:30 Killed by Eilinarita the treant at level 35 on the 10th Loss 124th year of Ascendancy at 07:48 Killed by Gyna the crystalbark at level 35 on the 10th Loss 124th year of Ascendancy at 12:48 Killed by Porigana the treant at level 35 on the 10th Loss 124th year of Ascendancy at 15:32 Killed by Porigana the treant at level 35 on the 10th Loss 124th year of Ascendancy at 16:11 Killed by rimebark at level 35 on the 10th Loss 124th year of Ascendancy at 22:00 Killed by thought-forged bowman at level 35 on the 11st Loss 124th year of Ascendancy at 00:40 Killed by Beloriatta the treant at level 35 on the 11st Loss 124th year of Ascendancy at 01:20 Killed by Beloriatta the treant at level 35 on the 11st Loss 124th year of Ascendancy at 01:59 Killed by minotaur at level 35 on the 11st Loss 124th year of Ascendancy at 05:35 Killed by Layybeth the crystalbark at level 35 on the 11st Loss 124th year of Ascendancy at 05:51 Killed by minotaur at level 35 on the 11st Loss 124th year of Ascendancy at 06:28 Killed by Xanawen the giant green ant at level 35 on the 11st Loss 124th year of Ascendancy at 14:49 Killed by crystalbark at level 35 on the 11st Loss 124th year of Ascendancy at 23:05 Killed by Elutta the crystalbark at level 36 on the 12nd Loss 124th year of Ascendancy at 06:07 Killed by war hound at level 36 on the 12nd Loss 124th year of Ascendancy at 07:16 Killed by ritch flamespitter at level 36 on the 12nd Loss 124th year of Ascendancy at 08:08 Killed by Yvossra the treant at level 36 on the 12nd Loss 124th year of Ascendancy at 09:29 Killed by war hound at level 36 on the 12nd Loss 124th year of Ascendancy at 10:39 Killed by Ce'Nisena the crystalbark at level 36 on the 12nd Loss 124th year of Ascendancy at 12:06 Killed by ritch flamespitter at level 36 on the 12nd Loss 124th year of Ascendancy at 13:05 Killed by Ivemille the treant at level 36 on the 12nd Loss 124th year of Ascendancy at 17:44 Killed by Zubalaith the crystalbark at level 36 on the 12nd Loss 124th year of Ascendancy at 21:07 Killed by Poruvea the brown bear at level 36 on the 14th Loss 124th year of Ascendancy at 02:00 Killed by ritch flamespitter at level 36 on the 14th Loss 124th year of Ascendancy at 03:35 Killed by Gloryth the black bear at level 36 on the 14th Loss 124th year of Ascendancy at 12:09 Killed by Poraminne the brown bear at level 36 on the 14th Loss 124th year of Ascendancy at 19:57 Killed by Xedhewyn the brown bear at level 36 on the 15th Loss 124th year of Ascendancy at 05:00 Killed by Glotta the cave bear at level 36 on the 15th Loss 124th year of Ascendancy at 08:26 Killed by Glotta the cave bear at level 36 on the 15th Loss 124th year of Ascendancy at 09:02 Killed by Betyrema the black bear at level 36 on the 15th Loss 124th year of Ascendancy at 09:38 Killed by Glotta the cave bear at level 36 on the 15th Loss 124th year of Ascendancy at 10:17 Killed by Glotta the cave bear at level 36 on the 15th Loss 124th year of Ascendancy at 12:20 Killed by Glotta the cave bear at level 36 on the 15th Loss 124th year of Ascendancy at 16:41 Killed by ultimate telugoroth at level 36 on the 23rd Loss 124th year of Ascendancy at 21:57 Killed by Elokira the retaliator of Atmos at level 36 on the 37th Loss 124th year of Ascendancy at 01:25 Killed by High Sun Paladin Aeryn at level 36 on the 1st Destruction 124th year of Ascendancy at 19:33 Killed by High Sun Paladin Aeryn at level 36 on the 1st Destruction 124th year of Ascendancy at 20:20 Killed by High Sun Paladin Aeryn at level 36 on the 1st Destruction 124th year of Ascendancy at 21:38 Killed by High Sun Paladin Aeryn at level 36 on the 1st Destruction 124th year of Ascendancy at 22:49 Killed by High Sun Paladin Aeryn at level 36 on the 2nd Destruction 124th year of Ascendancy at 00:19 Killed by High Sun Paladin Aeryn at level 36 on the 2nd Destruction 124th year of Ascendancy at 01:40 Killed by Glulle the sunwall guard at level 36 on the 2nd Destruction 124th year of Ascendancy at 04:48 Killed by sunwall vindicator at level 36 on the 2nd Destruction 124th year of Ascendancy at 05:42 Killed by Yvyda the sun paladin at level 36 on the 2nd Destruction 124th year of Ascendancy at 09:58 Killed by sun-mage at level 36 on the 2nd Destruction 124th year of Ascendancy at 13:09 Killed by Glurin the shalore liberator at level 36 on the 2nd Destruction 124th year of Ascendancy at 16:56 Killed by Glurin the shalore liberator at level 36 on the 2nd Destruction 124th year of Ascendancy at 18:21 Killed by Nerilewyn the sunwall guard at level 37 on the 3rd Destruction 124th year of Ascendancy at 17:37 Killed by Iseriwe the halfling pyremaster at level 37 on the 3rd Destruction 124th year of Ascendancy at 21:51 Killed by Iseriwe the halfling pyremaster at level 37 on the 3rd Destruction 124th year of Ascendancy at 22:32 Killed by Emarianne the sunwall guard at level 37 on the 4th Destruction 124th year of Ascendancy at 00:24 Killed by bloated horror at level 38 on the 7th Destruction 124th year of Ascendancy at 07:08 Killed by Layorin the sunwall archer at level 38 on the 7th Destruction 124th year of Ascendancy at 08:41 Killed by High Sun Paladin Aeryn at level 39 on the 7th Destruction 124th year of Ascendancy at 15:33 Killed by High Sun Paladin Aeryn at level 39 on the 7th Destruction 124th year of Ascendancy at 16:08 Killed by High Sun Paladin Aeryn at level 39 on the 7th Destruction 124th year of Ascendancy at 16:45 Killed by High Sun Paladin Aeryn at level 39 on the 7th Destruction 124th year of Ascendancy at 17:14 Killed by radiant horror at level 40 on the 10th Destruction 124th year of Ascendancy at 11:46 Killed by radiant horror at level 40 on the 10th Destruction 124th year of Ascendancy at 12:10 Killed by searing horror at level 40 on the 10th Destruction 124th year of Ascendancy at 12:37 Killed by searing horror at level 40 on the 10th Destruction 124th year of Ascendancy at 13:02 Killed by luminous horror at level 40 on the 10th Destruction 124th year of Ascendancy at 13:30 Killed by searing horror at level 40 on the 10th Destruction 124th year of Ascendancy at 14:00 Killed by shadow at level 40 on the 10th Destruction 124th year of Ascendancy at 14:25 Killed by searing horror at level 40 on the 10th Destruction 124th year of Ascendancy at 16:26 Killed by Polima the steam giant berserker at level 40 on the 11st Destruction 124th year of Ascendancy at 01:03 Killed by retaliator of Atmos at level 40 on the 11st Destruction 124th year of Ascendancy at 02:54 Killed by luminous horror at level 41 on the 11st Destruction 124th year of Ascendancy at 17:21 Killed by Haze Commander Parmor at level 42 on the 13rd Destruction 124th year of Ascendancy at 16:38 Killed by Haze Commander Parmor at level 42 on the 13rd Destruction 124th year of Ascendancy at 20:07 Killed by steam giant necropsych at level 44 on the 38th Remembrance 125th year of Ascendancy at 09:34 Killed by retaliator of Atmos at level 44 on the 39th Remembrance 125th year of Ascendancy at 04:02 Killed by Gelle the greater hethugoroth at level 44 on the 39th Remembrance 125th year of Ascendancy at 18:53 Killed by Automated Defense System at level 45 on the 40th Remembrance 125th year of Ascendancy at 14:40 Killed by retaliator of Atmos at level 45 on the 40th Remembrance 125th year of Ascendancy at 18:38 Killed by greater gwelgoroth at level 45 on the 41st Remembrance 125th year of Ascendancy at 01:15 Killed by greater multi-hued wyrm at level 46 on the 3rd Retaking 125th year of Ascendancy at 05:18 Killed by multi-hued drake at level 46 on the 3rd Retaking 125th year of Ascendancy at 15:15 Killed by Nerotta the corrupted plasmic disruptor at level 47 on the 4th Retaking 125th year of Ascendancy at 13:36 Killed by Bethotta the Blightborn at level 47 on the 4th Retaking 125th year of Ascendancy at 16:43 Killed by Ureslak the Eternal at level 47 on the 5th Retaking 125th year of Ascendancy at 15:10 Killed by greater multi-hued wyrm at level 47 on the 5th Retaking 125th year of Ascendancy at 18:55 Killed by Council Member Pendor at level 50 on the 14th Retaking 125th year of Ascendancy at 00:54 Killed by Council Member Pendor at level 50 on the 14th Retaking 125th year of Ascendancy at 01:53 Killed by blade horror at level 50 on the 14th Retaking 125th year of Ascendancy at 11:07 Killed by luminous horror at level 50 on the 14th Retaking 125th year of Ascendancy at 11:45 Killed by CeejOrcer's Inner Demon at level 50 on the 16th Retaking 125th year of Ascendancy at 02:46 Killed by CeejOrcer's Inner Demon at level 50 on the 18th Retaking 125th year of Ascendancy at 01:17 Killed by CeejOrcer's Inner Demon at level 50 on the 18th Retaking 125th year of Ascendancy at 01:53 Killed by CeejOrcer's Inner Demon at level 50 on the 18th Retaking 125th year of Ascendancy at 02:52 Killed by CeejOrcer's Inner Demon at level 50 on the 18th Retaking 125th year of Ascendancy at 03:48 Killed by worm that walks at level 50 on the 18th Retaking 125th year of Ascendancy at 18:05 Killed by spiked tentacle at level 50 on the 19th Retaking 125th year of Ascendancy at 00:09 Killed by Sher'Tul High Priest at level 50 on the 19th Retaking 125th year of Ascendancy at 02:02 Killed by oozing tentacle at level 50 on the 19th Retaking 125th year of Ascendancy at 02:45 Killed by Sher'Tul High Priest at level 50 on the 19th Retaking 125th year of Ascendancy at 08:17 Killed by Sher'Tul High Priest at level 50 on the 19th Retaking 125th year of Ascendancy at 09:47 Killed by Lhamekajas the shalore at level 50 on the 1st Revenge 125th year of Ascendancy at 02:09 Killed by Aramtalron the shalore at level 50 on the 1st Revenge 125th year of Ascendancy at 03:34 Killed by Aramtalron the shalore at level 50 on the 1st Revenge 125th year of Ascendancy at 04:15 Killed by Khejaari the shalore at level 50 on the 1st Revenge 125th year of Ascendancy at 14:04 Killed by Erniesa the shalore at level 50 on the 1st Revenge 125th year of Ascendancy at 15:15 Killed by Erniesa the shalore at level 50 on the 1st Revenge 125th year of Ascendancy at 15:23 Killed by Khejaari the shalore at level 50 on the 1st Revenge 125th year of Ascendancy at 15:36 Killed by Poletira the venom drake at level 50 on the 19th Revenge 125th year of Ascendancy at 10:52 Killed by Glybrevena the skeleton warrior at level 50 on the 19th Revenge 125th year of Ascendancy at 11:25 Killed by Xyyarin the rattlesnake at level 50 on the 19th Revenge 125th year of Ascendancy at 11:57 Killed by Glyyasena the shadowblade at level 50 on the 19th Revenge 125th year of Ascendancy at 12:38 Killed by Glybrevena the skeleton warrior at level 50 on the 19th Revenge 125th year of Ascendancy at 13:37 Killed by Vepja the onilug at level 50 on the 19th Revenge 125th year of Ascendancy at 14:32 Killed by tempest at level 50 on the 21st Revenge 125th year of Ascendancy at 00:58 Killed by Aeralevea the crimson ooze at level 50 on the 21st Revenge 125th year of Ascendancy at 01:47 Killed by armoured skeleton warrior at level 50 on the 21st Revenge 125th year of Ascendancy at 05:21 Killed by armoured skeleton warrior at level 50 on the 21st Revenge 125th year of Ascendancy at 05:33 Killed by armoured skeleton warrior at level 50 on the 21st Revenge 125th year of Ascendancy at 05:43 Killed by armoured skeleton warrior at level 50 on the 21st Revenge 125th year of Ascendancy at 05:52 Killed by Valaaasu the Spawn of Urh'Rok at level 50 on the 21st Revenge 125th year of Ascendancy at 10:22 Killed by Poloritha the large brown snake at level 50 on the 21st Revenge 125th year of Ascendancy at 18:31 Killed by Poloritha the large brown snake at level 50 on the 21st Revenge 125th year of Ascendancy at 19:10 Killed by giant spider at level 50 on the 21st Revenge 125th year of Ascendancy at 23:55 Killed by Belyra the cryomancer at level 50 on the 22nd Revenge 125th year of Ascendancy at 10:05 Killed by Belyra the cryomancer at level 50 on the 22nd Revenge 125th year of Ascendancy at 10:35 Killed by Belyra the cryomancer at level 50 on the 22nd Revenge 125th year of Ascendancy at 11:10 Killed by Xymira the ghoulish rat at level 50 on the 22nd Revenge 125th year of Ascendancy at 12:23 Killed by Layurawe the giant army ant at level 50 on the 22nd Revenge 125th year of Ascendancy at 13:10 Killed by elven cultist at level 50 on the 22nd Revenge 125th year of Ascendancy at 19:58 Killed by ritch flamespitter at level 50 on the 23rd Revenge 125th year of Ascendancy at 16:16 Killed by Xanassra the mountain troll at level 50 on the 24th Revenge 125th year of Ascendancy at 00:38 Killed by Xanassra the mountain troll at level 50 on the 24th Revenge 125th year of Ascendancy at 01:18 Killed by elven blood mage at level 50 on the 24th Revenge 125th year of Ascendancy at 04:32 Killed by Ivussra the snow giant at level 50 on the 24th Revenge 125th year of Ascendancy at 04:59 Killed by aether beam at level 50 on the 24th Revenge 125th year of Ascendancy at 05:06 Killed by Ivussra the snow giant at level 50 on the 24th Revenge 125th year of Ascendancy at 05:49 Killed by Saloriyann the squid at level 50 on the 24th Revenge 125th year of Ascendancy at 19:29 Killed by Saloriyann the squid at level 50 on the 24th Revenge 125th year of Ascendancy at 19:58 Killed by Saloriyann the squid at level 50 on the 24th Revenge 125th year of Ascendancy at 20:11 Killed by armoured skeleton warrior at level 50 on the 24th Revenge 125th year of Ascendancy at 21:25 Killed by Belyvea the eternal bone giant at level 50 on the 24th Revenge 125th year of Ascendancy at 21:59 Killed by armoured skeleton warrior at level 50 on the 24th Revenge 125th year of Ascendancy at 22:18 Killed by Belyvea the eternal bone giant at level 50 on the 24th Revenge 125th year of Ascendancy at 22:29 Killed by Belyvea the eternal bone giant at level 50 on the 24th Revenge 125th year of Ascendancy at 22:57 Killed by Belyvea the eternal bone giant at level 50 on the 24th Revenge 125th year of Ascendancy at 23:31 Killed by Belyvea the eternal bone giant at level 50 on the 25th Revenge 125th year of Ascendancy at 00:07 Killed by Belyvea the eternal bone giant at level 50 on the 25th Revenge 125th year of Ascendancy at 01:25 Killed by Belyvea the eternal bone giant at level 50 on the 25th Revenge 125th year of Ascendancy at 02:33 Killed by CeejOrcer at level 50 on the 25th Revenge 125th year of Ascendancy at 02:38 |
Primary Stats
Strength | 150 (base 60) |
Dexterity | 48 (base 37) |
Constitution | 59 (base 24) |
Magic | 51 (base 36) |
Willpower | 28 (base 12) |
Cunning | 77 (base 60) |
Resources
Life | 1504/1504 |
Steam | 130/130 |
Healing Factor | 1.3755375896091 |
Regeneration | 17.328300727244 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 8 |
Infravision | 16 |
See Stealth | 9 |
See Invisible | 26 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 207 |
Accuracy | 57 |
Crit Chance | 39% |
APR | 46 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Blight | +15% |
Acid | +13% |
Physical | +13% |
All | +8% |
Offense: Damage Penetration
All | +7% |
Defense: Base
Armour (hardiness) | 93.723073231957 (96.438666929426%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 63 |
Spell Save | 40 |
Mental Save | 35 |
Defense: Resistances
Physical | + 37%( 70%) |
Darkness | + 24%( 70%) |
Nature | + 26%( 70%) |
Fire | + 34%( 70%) |
Blight | + 35%( 70%) |
Arcane | + 24%( 70%) |
Cold | + 41%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 75% |
Confusion Resistance | 10% |
Poison Resistance | 10% |
Blind Resistance | 54% |
Silence Resistance | 0% |
Pinning Resistance | 25% |
Disarm Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.2 steam per turn. Can be activated for an instant burst of 61 steam. Its effects scale with your Constitution stat. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Race / Orc | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 75): Near SightedYou completed the challenge and received: +1 Category Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 76): Headhunter0 / 2 demon spawn killed. | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 77): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 79): Exterminator | active |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +12 (+4 eff.) Fatigue: +4% Changes stats: +7 Mag Changes damage: +5% acid / +7% blight Talent granted: +1 Rocket Boots Disease immunity: +24% Spellpower: +4 (+1 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 22 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% blight / +11% darkness Blindness immunity: +31% Confusion immunity: +10% Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Light radius: +8 Infravision radius: +4 See stealth: +9 See invisible: +18 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 33 blight damage or heals 44 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Heavy armour training Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Physical power: +9 (+2 eff.) Armour: +4 Defense: +7 (+2 eff.) Fatigue: +4% Effects when hit in melee: * 13% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Str / +4 Dex / +4 Mag / +7 Wil / +10 Cun Changes resistances: +8% physical Reduces incoming crit damage: 10.00% Physical save: +8 (+2 eff.) Mental save: +3 (+2 eff.) Mindpower: +3 (+2 eff.) Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Defense: +9 (+3 eff.) Changes resistances: +7% nature / +6% blight Poison immunity: +10% Disease immunity: +17% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +10 (+2 eff.) Defense: +11 (+3 eff.) Changes resistances: +9% blight / +6% fire / +5% arcane / +3% cold Critical mult.: +7.00% Stealth bonus: +5 Spell save: +21 (+7 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 27 - Talent Steam Pool Powered by unknown forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 50.0 - 75.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +150 On weapon hit: * splashes acid on your target dealing 76 damage and reducing their armor On weapon kill: * Fully heal yourself. (15 turn cooldown) Lifesteal (this weapon only): +10% Attacks use: 1.0 Steam When wielded/worn: Armour: +18 Defense: +14 (+4 eff.) Fatigue: +15% Talent granted: +5 Block You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
On hands | ![]() Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Talent granted: +1 Sand Shredder Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% Gauntlets. But with steam power! |
Main armor | ![]() Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +30 Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Reduces incoming crit damage: 35.00% Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) Silence immunity: +0% Confusion immunity: +0% Pinning immunity: +5% Stun/Freeze immunity: +75% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Defense: +9 (+3 eff.) Changes resistances: +15% cold Physical save: +10 (+2 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes stats: +6 Cun / +5 Con Changes resistances: +12% cold / +6% nature / +5% arcane Physical save: +11 (+3 eff.) Blindness immunity: +23% Life regen: +9.00 Maximum life: +48.00 Infravision radius: +9 Sight radius: +2 See invisible: +8 Amulets make your neck look great! |
Inventory
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+3 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 211 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() Earthen Beads Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+3 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 211 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+8 eff.) Spellpower: +40 (+13 eff.) Mindpower: +40 (+15 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+10 eff.) When worn, gives you an additional prodigy point. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
![]() restful voratun amulet of mastery (0.40 Steamtech / Chemistry) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Talent mastery: +0.40 Steamtech / Chemistry Life regen: +4.00 Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Wil / +6 Cun / -10 Lck Changes resistances: +25% mind / +10% all Changes damage: +10% all Change telepathy range by : +10 Grants telepathy: Humanoid Giant You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
![]() Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+4 eff.) Spellpower: +30 (+10 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 46.5 - 74.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 69 fire damage (1/turn) Damage (radius 2) on crit: +16 cold When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +5 Con Changes resistances: +3% fire Changes resistances penetration: +15% cold / +14% fire / +12% physical Changes damage: +9% fire Disease immunity: +20% Disarm immunity: +22% Maximum life: +20.00 Massive two-handed swords. |
![]() dwarven-steel longsword 'Splendoursweeper' (22-31 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +11 (+3 eff.) Defense: +11 (+3 eff.) Damage when hit (Melee): 12 blight Changes stats: +4 Cun / +10 Con Changes damage: +38% arcane / +12% light Disarm immunity: +36% Mana each turn: +0.16 Light radius: +4 Sharp, long, and deadly. |
![]() Umbraborn the voratun longsword (43-60 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 nature Damage (radius 1) on hit: +16 darkness When wielded/worn: Effects on melee hit: * 25% chance to slow global speed by 50% * 25% chance to reduce damage dealt by 20% Damage when hit (Melee): 12 darkness Changes stats: +6 Cun / +15 Str Changes resistances: +15% nature Changes resistances penetration: +20% darkness Light radius: +4 Sharp, long, and deadly. |
![]() truestriking voratun mace (48-66 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.5 - 66.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +13 Changes resistances penetration: +15% physical Blunt and deadly. |
![]() elemental voratun waraxe of corruption (40-55 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 5). On weapon hit: * Create an explosion dealing 69 acid damage (1/turn) When wielded/worn: Changes resistances penetration: +26% acid Changes damage: +22% acid One-handed war axes. |
![]() Requires: - Strength 11 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 11.0 - 16.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +1.5% Attack speed: 100% Block value: +11 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+0 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 11 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 11.5 - 17.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +1.5% Attack speed: 100% Block value: +10 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+0 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 16 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 12.5 - 18.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +25 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 6 acid Damage when hit (Melee): 3 acid Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 21.5 - 32.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +26 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 24 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 3 Base power: 27.0 - 40.5 Uses stat: 100% Str Damage type: Nature Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +19 Crit. chance: +3.0% Attack speed: 100% Block value: +50 On weapon hit: * splashes acid on your target dealing 68 damage and reducing their armor On weapon kill: * summon a treant (5 turn cooldown) Attacks use: 1.0 Steam When wielded/worn: Armour: +14 Defense: +4 (+1 eff.) Fatigue: +8% Talent granted: +1 Block "Spread the wonders of nature even quicker than ever with this seed injecting steamsaw! Your former enemies will be freshly grown trees before you even know it!" |
![]() Requires: - Strength 24 - Talent Steam Pool Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 21.5 - 32.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +46 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Changes stats: +2 Wil Changes resistances: +12% physical Talent granted: +2 Block Slows Projectiles: +18% Bonus block near projectiles: +10 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 33.0 - 49.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +68 Damage (Melee): +13 darkness Damage against: +15% Living Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +6 Cun / +5 Mag Changes resistances: +12% light / +17% darkness Changes damage: +10% light / +14% darkness Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Slings are used to hurl stones or metal shots at your foes. |
![]() drakeskin leather sling 'Bibers' Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 On weapon hit: * 25% chance to reduce armor by 31% Damage (radius 1) on hit: +4 acid Damage (radius 2) on crit: +85 fire When wielded/worn: Accuracy: +22 (+6 eff.) Armour penetration: +14 Effects on ranged hit: * 10% chance to reduce armor by 31% Changes stats: +7 Cun Changes resistances: +9% blight / +9% fire Changes resistances penetration: +25% fire / +9% physical / +13% all Changes damage: +6% acid Teleport immunity: +10% Global speed: +10% Slings are used to hurl stones or metal shots at your foes. |
![]() blazebringer's iron steamgun of tinkering (+3) Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Attack speed: 100% Firing range: +6 Travel speed: +600% Damage (radius 2) on crit: +21 fire Attacks use: 2.0 Steam When wielded/worn: Changes stats: +3 Cun Changes resistances penetration: +9% fire Global speed: +3% Steampower: +7 (+1 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() caustic voratun steamgun Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Damage (radius 2) on crit: +42 acid / +31 nature Attacks use: 2.0 Steam When wielded/worn: Armour penetration: +15 Changes resistances penetration: +22% acid / +18% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() quiver of yew arrows of annihilation (18/18, 42-59 power, 22 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 42.5 - 59.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +22 Crit. chance: +14.0% Capacity: 18 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
![]() Glowbender (19/19, 32-38 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 31.5 - 37.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 19 Damage (Ranged): +20 cold / +25 light / +25 arcane Damage (radius 1) on hit: +25 light / +25 arcane Damage (radius 2) on crit: +25 arcane Shots are used with slings to pummel your foes to death. |
![]() high-capacity pouch of voratun shots of accuracy (53/53, 56-67 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.5 - 66.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +25 Armour Penetration: +6 Crit. chance: +7.0% Capacity: 53 When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
![]() focusing woollen robe of protection (3 def, 4 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Changes stats: +6 Mag / +6 Wil Changes resistances: +9% all Physical save: +21 (+5 eff.) Mana each turn: +0.22 Psi each turn: +0.22 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() searing reinforced leather armour of cold resistance (12 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Fatigue: +8% Damage (Melee): 20 acid / 18 fire Damage when hit (Melee): 14 acid / 14 fire Changes resistances: +23% acid / +26% fire / +26% cold A suit of armour made of leather. |
![]() cleansing drakeskin leather armour of natural resilience (20 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+6 eff.) Fatigue: +8% Changes resistances: +36% nature / +37% blight Reduced damage from: +14% Unnatural A suit of armour made of leather. |
![]() enlightening drakeskin leather armour of lightning resistance (20 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+6 eff.) Fatigue: +8% Changes stats: +8 Cun / +8 Wil Changes resistances: +28% lightning Mental save: +23 (+9 eff.) A suit of armour made of leather. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() cleansing dwarven-steel mail armour of fire resistance (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +15% blight / +24% fire / +16% nature A suit of armour made of mail. |
![]() cleansing voratun mail armour of fire resistance (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes resistances: +20% blight / +30% fire / +17% nature A suit of armour made of mail. |
![]() Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Fatigue: +22% A suit of armour made of metal plates. |
![]() Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +4 Mag / +4 Wil Changes resistances: +22% blight / +2% physical / +19% darkness / +3% light Light radius: +2 See invisible: +15 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A suit of armour made of metal plates. |
![]() Requires: - Massive armour training - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +2 Cun / +5 Wil Changes resistances: +13% darkness / +7% mind / +13% light Mental save: +15 (+7 eff.) A suit of armour made of metal plates. |
![]() regal elven-silk cloak of mindcraft (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Cun / +9 Wil Mental save: +15 (+7 eff.) Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +5 (+1 eff.) Changes stats: +5 Cun / +3 Wil Physical save: +5 (+1 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+4 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 27 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% fire / +5% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +9 Physical power: +5 (+1 eff.) Armour: +2 Effects when hit in melee: * 23 arcane resource burn Changes resistances: +7% blight Spell save: +26 (+8 eff.) When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 10% chance to reduce armor by 31% * 13% chance to slow global speed by 50% * 20 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +18 (+5 eff.) Armour penetration: +3 Armour: +3 Defense: +10 (+3 eff.) Damage (Melee): 10 nature Changes stats: +7 Dex / +2 Wil Changes resistances: +8% nature Changes damage: +7% nature Life regen: +4.00 Stamina each turn: +3.00 Maximum stamina: +27.00 When used to modify unarmed attacks: Base power: 25.0 - 27.5 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Armour Penetration: +5 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Nightmare (10% chance level 5). When this weapon hits: Venomous Breath (10% chance level 5). Damage (radius 2) on crit: +8 nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% When used to modify unarmed attacks: Base power: 11.0 - 15.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 Defense: +2 (+0 eff.) Changes stats: +4 Cun / +4 Wil Changes resistances penetration: +10% nature Changes damage: +10% nature Spell save: +6 (+2 eff.) Maximum life: +40.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +6% When used to modify unarmed attacks: Base power: 18.0 - 25.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +8 Crit. chance: +6.0% Attack speed: 83% Damage (Melee): +12 silence Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
![]() fearwoven elven-silk wizard hat of frost (+19%) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +19% physical / +19% darkness / +27% cold Changes damage: +18% physical / +15% darkness / +18% cold Maximum hate: +14.00 Mindpower: +9 (+4 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
![]() Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +3% Mental save: +10 (+5 eff.) Mindpower: +9 (+4 eff.) Mental crit. chance: +9% It can be used to hack the mind of a weakened yeti Activation costs 1 power out of 0/8. This device seems to be designed to 'hack' the mind of a wild yeti to make it able to be used as a weapon of war. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-4 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-5 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Requires: - Heavy armour training - Magic 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
![]() Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight / 8 darkness / 4 cold Changes stats: +10 Wil / +8 Mag Changes damage: +25% blight / +22% arcane Maximum vim: +25.00 Spell crit. chance: +6% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 10% and all saves by 17, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Yetis left to call: 8 It can be used to call a trained yeti for help Activation costs 1 power out of 8/8. Call a trained yeti to your side. |
simple frost salve [power 12] simple frost salve [power 12]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 145] simple healing salve [power 145]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 145 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
By CeejOrcer the Orc Sawbutcher level 48
10th Retaking 125th year of Ascendancy at 09:56 see stats
By CeejOrcer the Orc Sawbutcher level 12
29th Retaking 124th year of Ascendancy at 22:13 see stats
By CeejOrcer the Orc Sawbutcher level 26
19th Pain 124th year of Ascendancy at 16:06 see stats
By CeejOrcer the Orc Sawbutcher level 10
17th Retaking 124th year of Ascendancy at 10:31 see stats
By CeejOrcer the Orc Sawbutcher level 20
38th Revenge 124th year of Ascendancy at 16:44 see stats
By CeejOrcer the Orc Sawbutcher level 30
28th Dearth 124th year of Ascendancy at 15:23 see stats
By CeejOrcer the Orc Sawbutcher level 40
7th Destruction 124th year of Ascendancy at 17:21 see stats
By CeejOrcer the Orc Sawbutcher level 50
14th Retaking 125th year of Ascendancy at 00:26 see stats
By CeejOrcer the Orc Sawbutcher level 50
42nd Retaking 125th year of Ascendancy at 11:43 see stats
By CeejOrcer the Orc Sawbutcher level 50
14th Retaking 125th year of Ascendancy at 03:21 see stats
By CeejOrcer the Orc Sawbutcher level 34
48th Dearth 124th year of Ascendancy at 08:26 see stats
By CeejOrcer the Orc Sawbutcher level 50
18th Retaking 125th year of Ascendancy at 16:50 see stats
By CeejOrcer the Orc Sawbutcher level 25
7th Pain 124th year of Ascendancy at 01:02 see stats
By CeejOrcer the Orc Sawbutcher level 35
9th Loss 124th year of Ascendancy at 23:07 see stats
By CeejOrcer the Orc Sawbutcher level 50
19th Retaking 125th year of Ascendancy at 10:39 see stats
By CeejOrcer the Orc Sawbutcher level 39
7th Destruction 124th year of Ascendancy at 17:21 see stats
By CeejOrcer the Orc Sawbutcher level 50
20th Retaking 125th year of Ascendancy at 00:41 see stats
By CeejOrcer the Orc Sawbutcher level 43
14th Destruction 124th year of Ascendancy at 10:48 see stats
By CeejOrcer the Orc Sawbutcher level 15
28th Revenge 124th year of Ascendancy at 18:03 see stats
By CeejOrcer the Orc Sawbutcher level 50
25th Revenge 125th year of Ascendancy at 02:38 see stats
Log
Deadly Poison from Belyvea the eternal bone giant hits CeejOrcer for 0 nature damage.
Belyvea the eternal bone giant strikes CeejOrcer with hidden blades!
Belyvea the eternal bone giant performs a melee critical strike against CeejOrcer!
Belyvea the eternal bone giant casts Epidemic.
CeejOrcer resists Belyvea the eternal bone giant's 'Epidemic'!
Belyvea the eternal bone giant hits CeejOrcer for 23 physical, 0 blight, 0 darkness, 63 physical, 0 cold, 0 blight, 0 darkness, 84 physical, 0 blight, 0 blight, 0 darkness (170 total damage).
CeejOrcer misses Belyvea the eternal bone giant.
CeejOrcer misses Belyvea the eternal bone giant.
CeejOrcer misses Belyvea the eternal bone giant.
CeejOrcer misses Belyvea the eternal bone giant.
Belyvea the eternal bone giant performs a melee critical strike against CeejOrcer!
Belyvea the eternal bone giant casts Epidemic.
CeejOrcer resists Belyvea the eternal bone giant's 'Epidemic'!
Poison bursts out of CeejOrcer's corpse!
Talent Block is ready to use.
Talent Implant: Steam Generator is ready to use.
Talent Explosive Saw is ready to use.
Belyvea the eternal bone giant hits CeejOrcer for 32 physical, 0 cold, 3 blight, 0 darkness, 88 physical, 2 blight, 3 blight, 0 darkness (127 total damage).
Deadly Poison from Belyvea the eternal bone giant hits CeejOrcer for 128 nature damage.
CeejOrcer the level 50 orc sawbutcher was slimed to death by Belyvea the eternal bone giant on level 79 of Infinite Dungeon.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Deadly Poison from Belyvea the eternal bone giant killed CeejOrcer!
Saving game...
Talent Furnace is ready to use.
Saving done.
CeejOrcer roars triumphantly.
Personal New Achievement: Utterly Destroyed (Exploration mode)!