









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Arcane Blade |
Level / Exp | 31 / 58% |
Size | medium |
Lifes / Deaths | Killed by thief at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:44 / 52Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 04:02 Killed by The Shade at level 9 on the 43rd Haze 122nd year of Ascendancy at 16:16 Killed by Poltergeist Fogsmasher the steel battleaxe at level 15 on the 15th Regrowth 123rd year of Ascendancy at 20:31 Killed by Poltergeist Umbral Razor at level 15 on the 15th Regrowth 123rd year of Ascendancy at 23:34 Killed by Poltergeist Umbral Razor at level 15 on the 16th Regrowth 123rd year of Ascendancy at 01:01 Killed by Poltergeist Eye of Summer at level 16 on the 17th Regrowth 123rd year of Ascendancy at 14:31 Killed by Poltergeist Eye of Summer at level 16 on the 17th Regrowth 123rd year of Ascendancy at 15:50 Killed by Animated truestriking dwarven-steel waraxe of daylight at level 16 on the 17th Regrowth 123rd year of Ascendancy at 18:29 Killed by Varsha the Writhing at level 18 on the 46th Regrowth 123rd year of Ascendancy at 12:21 Killed by Eilinytta the broken golem at level 19 on the 76th Regrowth 123rd year of Ascendancy at 04:10 Killed by Eilinytta the broken golem at level 19 on the 76th Regrowth 123rd year of Ascendancy at 05:24 Killed by Cultist at level 20 on the 20th Pyre 123rd year of Ascendancy at 20:01 Killed by Cyruwen the greater gwelgoroth at level 21 on the 22nd Pyre 123rd year of Ascendancy at 14:28 Killed by Grand Corruptor at level 21 on the 22nd Pyre 123rd year of Ascendancy at 21:25 Killed by corrupted black ooze at level 21 on the 32nd Pyre 123rd year of Ascendancy at 12:17 Killed by Xeryletha the sandworm at level 21 on the 33rd Pyre 123rd year of Ascendancy at 14:43 Killed by Sandworm Queen at level 21 on the 34th Pyre 123rd year of Ascendancy at 05:04 Killed by Emelylaith the gigantic gravity worm at level 21 on the 34th Pyre 123rd year of Ascendancy at 10:00 Killed by Iviralle the blue jelly at level 22 on the 34th Pyre 123rd year of Ascendancy at 19:03 Killed by worm that walks at level 23 on the 56th Pyre 123rd year of Ascendancy at 14:17 Killed by Blood Master at level 23 on the 29th Haze 123rd year of Ascendancy at 19:17 Killed by aether beam at level 24 on the 51st Haze 123rd year of Ascendancy at 09:30 Killed by Urkis, the High Tempest at level 24 on the 51st Haze 123rd year of Ascendancy at 12:32 Killed by Urkis, the High Tempest at level 24 on the 51st Haze 123rd year of Ascendancy at 13:52 Killed by Ce'Neyann the awoken tentacle tree at level 24 on the 61st Haze 123rd year of Ascendancy at 01:38 Killed by Ce'Neyann the awoken tentacle tree at level 24 on the 61st Haze 123rd year of Ascendancy at 03:19 Killed by Ce'Neyann the awoken tentacle tree at level 24 on the 61st Haze 123rd year of Ascendancy at 04:18 Killed by Grand Corruptor at level 24 on the 61st Haze 123rd year of Ascendancy at 10:42 Killed by Poltergeist Swordbreaker at level 27 on the 71st Haze 123rd year of Ascendancy at 09:07 Killed by Poltergeist Swordbreaker at level 27 on the 71st Haze 123rd year of Ascendancy at 10:03 Killed by Poltergeist Swordbreaker at level 27 on the 71st Haze 123rd year of Ascendancy at 11:05 Killed by Adoth the ghoulking at level 27 on the 72nd Haze 123rd year of Ascendancy at 02:43 Killed by Ceejblade at level 28 on the 73rd Haze 123rd year of Ascendancy at 22:04 Killed by master vampire at level 28 on the 75th Haze 123rd year of Ascendancy at 03:07 Killed by Glukira the forest wight at level 28 on the 75th Haze 123rd year of Ascendancy at 05:51 Killed by Glukira the forest wight at level 28 on the 75th Haze 123rd year of Ascendancy at 07:32 Killed by Salotha the ghast at level 29 on the 79th Haze 123rd year of Ascendancy at 03:43 Killed by Ceejblade at level 29 on the 79th Haze 123rd year of Ascendancy at 05:34 Killed by multi-hued drake at level 29 on the 79th Haze 123rd year of Ascendancy at 07:01 Killed by ghoul at level 29 on the 79th Haze 123rd year of Ascendancy at 09:45 Killed by Borfast the Broken at level 30 on the 80th Haze 123rd year of Ascendancy at 18:10 Killed by armoured skeleton warrior at level 30 on the 1st Decay 123rd year of Ascendancy at 23:54 Killed by Ceejblade at level 30 on the 2nd Decay 123rd year of Ascendancy at 03:37 Killed by elder vampire at level 30 on the 2nd Decay 123rd year of Ascendancy at 05:46 Killed by The Master at level 30 on the 2nd Decay 123rd year of Ascendancy at 07:18 Killed by The Master at level 30 on the 2nd Decay 123rd year of Ascendancy at 09:08 Killed by skeleton mage at level 30 on the 2nd Decay 123rd year of Ascendancy at 11:12 Killed by Lord of Skulls (warrior) at level 30 on the 2nd Decay 123rd year of Ascendancy at 13:53 Killed by Ceejblade at level 31 on the 3rd Decay 123rd year of Ascendancy at 11:21 Killed by multi-hued drake hatchling at level 31 on the 15th Regrowth 124th year of Ascendancy at 03:59 Killed by Ce'Nobreth the cave troll at level 31 on the 15th Regrowth 124th year of Ascendancy at 13:39 |
Primary Stats
Strength | 35 (base 20) |
Dexterity | 37 (base 10) |
Constitution | 12 (base 10) |
Magic | 110 (base 60) |
Willpower | 26 (base 10) |
Cunning | 92 (base 52) |
Resources
Life | 607/607 |
Mana | 118/220 |
Stamina | 210/210 |
Healing Factor | 1.0191526171258 |
Regeneration | 0.25478815428145 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +29.18105373397% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Offense: Mainhand
Damage | 44 |
Accuracy | 51 |
Crit Chance | 40% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 71 |
Crit Chance | 43% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 37% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Blight | +13% |
Arcane | +20% |
Cold | +30% |
All | 0% |
Lightning | +26% |
Mind | +12% |
Fire | +20% |
Nature | +5% |
Offense: Damage Penetration
Blight | +10% |
Acid | +20% |
Mind | +15% |
Arcane | +10% |
Defense: Base
Armour (hardiness) | 1 (30%) |
Defense | 31 |
Ranged Defense | 43 |
Fatigue | 0 |
Physical Save | 17 |
Spell Save | 34 |
Mental Save | 30 |
Defense: Resistances
Lightning | + 30%( 70%) |
Nature | + 10%( 70%) |
Blight | + 19%( 70%) |
Acid | + 6%( 70%) |
Cold | + 15%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 100% |
Poison Resistance | 70% |
Stun Resistance | 52% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 138 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Thunderstorm |
talent | Arcane Combat |
talent | Feather Wind |
talent | Shock Hands |
talent | Shielding |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Salotha the ghast. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
Escort the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor) | active |
You successfully escorted the temporal explorer to the recall portal on level 2 of Scintillating Caves. Escort: temporal explorer (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by Ceejblade. Escort: worried loremaster (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 219. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Str / +2 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +9% lightning / +15% cold Changes resistances penetration: +15% mind / +5% acid Changes damage: +3% acid / +10% cold A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +6 Cun / +6 Dex Changes resistances: +13% blight Changes damage: +13% blight Rings make your fingers look great! |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Amulets make your neck look great! |
In main hand | ![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 2 acid Changes resistances: +6% acid / +6% blight Changes resistances penetration: +15% acid Changes damage: +3% acid / +20% lightning / +20% arcane / +20% fire / +12% mind / +20% cold Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Main armor | ![]() Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+8 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 57.50 to 172.50 lightning damage (115.00 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Wil Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes resistances: +6% lightning Changes resistances penetration: +10% blight / +10% arcane Spellpower on spell critical (stacks up to 3 times): +10 Light radius: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 3 physical, 3 darkness, 4 blight, 4 fire, 3 nature It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 2 arcane Changes stats: +2 Dex Changes resistances penetration: +5% blight Changes damage: +3% arcane Silence immunity: +22% Mana each turn: +0.19 Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +15 (+8 eff.) Changes stats: +5 Wil / +4 Cun / +1 Con Changes resistances: +3% temporal Changes damage: +3% physical Mindpower: +6 (+3 eff.) Light radius: +3 Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Str / +6 Mag / +2 Cun Changes damage: +20% fire / +3% cold Talent granted: +1 Command Staff Physical save: +8 (+5 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+4 eff.) Mana each turn: +0.19 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +22 (+6 eff.) Spell crit. chance: +7% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Armour: +2 Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire / +2% all Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.2 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +2 Dex Combat speed: +10% Sharp, short and deadly. |
![]() Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Physical crit. chance: +3.0% Armour Hardiness: +20% Defense: +15 (+8 eff.) Changes stats: +8 Cun / +8 Dex Changes damage: +6% all Talent granted: +1 Dagger Block Physical save: +15 (+9 eff.) Disarm immunity: +50% Spell crit. chance: +3% Mental crit. chance: +3% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(78 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Con Changes resistances: +3% nature Changes resistances penetration: +5% nature Changes damage: +9% mind / +3% nature Physical save: +6 (+4 eff.) Light radius: +3 See invisible: +9 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Ceejblade the Shalore Arcane Blade level 31
6th Decay 123rd year of Ascendancy at 10:54 see stats
By Ceejblade the Shalore Arcane Blade level 23
57th Pyre 123rd year of Ascendancy at 18:59 see stats
By Ceejblade the Shalore Arcane Blade level 24
61st Haze 123rd year of Ascendancy at 12:34 see stats
By Ceejblade the Shalore Arcane Blade level 14
4th Regrowth 123rd year of Ascendancy at 08:48 see stats
By Ceejblade the Shalore Arcane Blade level 14
5th Allure 123rd year of Ascendancy at 23:16 see stats
By Ceejblade the Shalore Arcane Blade level 24
52nd Haze 123rd year of Ascendancy at 09:47 see stats
By Ceejblade the Shalore Arcane Blade level 20
8th Pyre 123rd year of Ascendancy at 07:07 see stats
By Ceejblade the Shalore Arcane Blade level 31
4th Allure 124th year of Ascendancy at 17:00 see stats
By Ceejblade the Shalore Arcane Blade level 23
57th Pyre 123rd year of Ascendancy at 18:23 see stats
By Ceejblade the Shalore Arcane Blade level 10
43rd Haze 122nd year of Ascendancy at 16:52 see stats
By Ceejblade the Shalore Arcane Blade level 20
76th Regrowth 123rd year of Ascendancy at 08:09 see stats
By Ceejblade the Shalore Arcane Blade level 30
80th Haze 123rd year of Ascendancy at 14:04 see stats
By Ceejblade the Shalore Arcane Blade level 20
8th Pyre 123rd year of Ascendancy at 16:29 see stats
By Ceejblade the Shalore Arcane Blade level 23
57th Pyre 123rd year of Ascendancy at 10:02 see stats
By Ceejblade the Shalore Arcane Blade level 23
57th Pyre 123rd year of Ascendancy at 18:59 see stats
By Ceejblade the Shalore Arcane Blade level 29
79th Haze 123rd year of Ascendancy at 09:14 see stats
By Ceejblade the Shalore Arcane Blade level 10
50th Haze 122nd year of Ascendancy at 03:40 see stats
By Ceejblade the Shalore Arcane Blade level 23
57th Pyre 123rd year of Ascendancy at 18:59 see stats
By Ceejblade the Shalore Arcane Blade level 10
46th Haze 122nd year of Ascendancy at 09:02 see stats
By Ceejblade the Shalore Arcane Blade level 23
28th Haze 123rd year of Ascendancy at 22:20 see stats
By Ceejblade the Shalore Arcane Blade level 26
66th Haze 123rd year of Ascendancy at 16:04 see stats
By Ceejblade the Shalore Arcane Blade level 18
45th Regrowth 123rd year of Ascendancy at 10:43 see stats
By Ceejblade the Shalore Arcane Blade level 30
2nd Decay 123rd year of Ascendancy at 13:28 see stats
Log
You gain 3.94 gold from the transmogrification of enlightening dwarven-steel plate armour (0 def, 11 armour).
You gain 3.91 gold from the transmogrification of searing dwarven-steel mail armour of acid resistance (3 def, 8 armour).
You gain 9.88 gold from the transmogrification of rejuvenating dwarven-steel mail armour of acid resistance (3 def, 8 armour).
You gain 8.85 gold from the transmogrification of dreamer's cashmere robe of Linaniil (0 def, 0 armour).
You gain 23.38 gold from the transmogrification of cashmere robe 'Gloomqueller' (0 def, 0 armour).
You gain 6.04 gold from the transmogrification of truestriking dwarven-steel dagger of crippling (17-22 power, 7 apr).
You gain 15.00 gold from the transmogrification of Dagger of the Past (25-32 power, 20 apr).
You gain 3.66 gold from the transmogrification of chilling dwarven-steel mace of vileness (27-38 power, 4 apr).
You gain 1.80 gold from the transmogrification of chilling dwarven-steel longsword of massacre (30-41 power, 4 apr).
You gain 6.37 gold from the transmogrification of truestriking deep-steel trident of paradox (28-44 power, 10 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel greatsword (38-60 power, 2 apr).
You gain 5.65 gold from the transmogrification of caustic dwarven-steel greatmaul of massacre (50-74 power, 2 apr).
You gain 7.44 gold from the transmogrification of magelord's yew starstaff of fate (20-24 power, 4 apr, darkness element).
You gain 11.09 gold from the transmogrification of infernal yew vilestaff of invocation (20-24 power, 4 apr, darkness element).
You gain 17.36 gold from the transmogrification of Belybrena the Noonraven (20-24 power, 4 apr, fire element).
You gain 3.91 gold from the transmogrification of wizard's gold ring of pilfering.
You gain 3.22 gold from the transmogrification of conjurer's gold ring.
You gain 15.00 gold from the transmogrification of The Black Ring.
You gain 4.09 gold from the transmogrification of gold amulet of murder.
You gain 20.69 gold from the transmogrification of gold amulet 'Armoyatar'.
You gain 0.92 gold from the transmogrification of regeneration infusion (heal 142; 12 cd).
You gain 5.24 gold from the transmogrification of heroism infusion of the duelist (die at -429; dur 8; cd 34).
There is a previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Ran for 2 turns (stop reason: hostile spotted to the west (mountain troll)).
Saving game...
Saving done.
The furious lightning storm around Ceejblade calms down and disappears.