Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Skeleton |
Class | Bulwark |
Level / Exp | 50 / 2204% |
Size | medium |
Lifes / Deaths | Killed by elven blood mage at level 27 on the 44th Regrowth 123rd year of Ascendancy at 19:20 0 / 10Killed by Emelytira the mean looking elven guard at level 27 on the 44th Regrowth 123rd year of Ascendancy at 22:05 Killed by Salyldawyn the elven cultist at level 27 on the 45th Regrowth 123rd year of Ascendancy at 00:10 Killed by Silera the elven mage at level 27 on the 45th Regrowth 123rd year of Ascendancy at 23:36 Killed by Ce'Nuvea the blade horror at level 33 on the 3rd Dusk 123rd year of Ascendancy at 20:11 Killed by Gibeth the ghast at level 35 on the 9th Dusk 123rd year of Ascendancy at 01:37 Killed by ritch flamespitter at level 42 on the 21st Haze 123rd year of Ascendancy at 10:28 Killed by Betowyn the dreadmaster at level 50 on the 3rd Regrowth 125th year of Ascendancy at 06:44 Killed by Elandar at level 50 on the 8th Regrowth 125th year of Ascendancy at 02:03 Killed by Elandar at level 50 on the 8th Regrowth 125th year of Ascendancy at 02:04 |
Primary Stats
Strength | 144 (base 60) |
Dexterity | 101 (base 60) |
Constitution | 109 (base 60) |
Magic | 26 (base 12) |
Willpower | 40 (base 13) |
Cunning | 67 (base 39) |
Resources
Life | -207/2060 |
Mana | 603/603 |
Stamina | 354/354 |
Paradox | 300 |
Healing Factor | 1.5323875339083 |
Regeneration | 0.38309688347707 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +110% |
Vision
Sight | 10 |
Lite | 8.0000000000004 |
Infravision | 5 |
See Stealth | 38.121266583007 |
See Invisible | 38.121266583007 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 189 |
Accuracy | 62 |
Crit Chance | 67% |
APR | 27 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 29 |
Crit Chance | 33% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +8% |
Temporal | +11% |
Physical | +52% |
Arcane | +12% |
Mind | +14% |
All | +2% |
Offense: Damage Penetration
Physical | +56% |
All | 0% |
Arcane | +11% |
Fire | +24% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 164.23919388115 (100%) |
Defense | 60 |
Ranged Defense | 60 |
Fatigue | 47 |
Physical Save | 69 |
Spell Save | 33 |
Mental Save | 28 |
Defense: Resistances
Acid | + 65%( 70%) |
Blight | + 52%( 70%) |
Arcane | + 24%( 70%) |
Cold | + 61%( 70%) |
All | + 20%( 70%) |
Darkness | + 42%( 70%) |
Light | + 27%( 70%) |
Temporal | + 25%( 70%) |
Physical | + 55%( 70%) |
Lightning | + 43%( 70%) |
Fire | + 46%( 70%) |
Nature | + 34%( 70%) |
Defense: Immunities
Teleport Resistance | 100% |
Stun Resistance | 51% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Disarm Resistance | 30% |
Poison Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 122 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 79 up to 5 times. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 65 up to 9 times. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by great wolf. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost defiler from death by Aerinne the orc warrior. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost defiler from death by Bethiwe the copperhead snake. Escort: lost defiler (level 3 of Trollmire) | failed |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by vampire lord. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Aravena the great wolf. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved talent Precognition (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Yvoth the storm drake hatchling. Escort: temporal explorer (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3751. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | dwarven lantern 'Gorolathavon' dwarven lantern 'Gorolathavon'1.0 T5 lite [Rare] Nature While equipped: Stats +9 Con +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+2 eff.) On Hit (Melee): * 20% chance to reduce armor by 26% ----- def ----- Armour +16 Resists +15% blight Spell.save +12 (+6 eff.) Stun/Frz- +20% ---------- misc Max.stam +31.61 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Sulfurire (7 def, 12 armour) Sulfurire (7 def, 12 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +13 Str +7 Dex +9 Wil +9 Cun +9 Con dps ---------- Mind.crit +1% Crit.mult +5.00% Phys.pwr +6 (+1 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +6% mind On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Armour +12 Defense +7 (+1 eff.) Fatigue +5% Resists +13% physical +6% nature +5% all Phys.save +28 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 145% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Tool | Wildburst the voratun torque of psionic shield [power 131] (18 cooldown) Wildburst the voratun torque of psionic shield [power 131] (18 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +7 Dex dps ---------- Phys.pwr +20 (+4 eff.) On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Resists +4% physical Phys.save +18 (+5 eff.) Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 18 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | Ivutira the Sewerlord Ivutira the Sewerlord0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +16 Str +8 Con dps ---------- Phys.pwr +11 (+2 eff.) Res.pen +15% nature Melee Ret 2 arcane ----- def ----- Armour +14 Resists +26% acid +22% cold +12% nature +22% fire +5% arcane +21% lightning Rings make your fingers look great! |
Around neck | The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 25 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (129). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
In main hand | This item has one or more egos on your ego wish list. Cystwolf the voratun mace (171% power, 6 apr)Cystwolf the voratun mace (171% power, 6 apr) 3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 172% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +78 fire While equipped: dps ---------- Phys.crit +15.0% Crit.mult +30.00% All.spd +10% Res.pen +24% fire Apr +14 Melee Ret 6 nature On Hit (Melee): * 10% chance to slow global speed by 52% ----- def ----- Resists +6% temporal +9% cold +3% light +6% darkness Blunt and deadly. |
Around waist | drakeskin leather belt 'Blazewolf' drakeskin leather belt 'Blazewolf'1.0 T5 belt armor [Random Unique] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Phys.crit +16.0% Mind.crit +12% Crit.mult +10.00% Phys.pwr +6 (+1 eff.) Dmg.mod +6% lightning +25% physical Res.pen +46% physical ----- def ----- Armour +4 Resists +6% light ---------- misc Stam/turn +3.43 A belt that goes around your waist. |
In off hand | This item has one or more egos on your ego wish list. Gleth (15 def, 34 armour, 183% power, 248.87632173115 block)Gleth (15 def, 34 armour, 183% power, 248.87632173115 block) 7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master/Psionic When used to Attack: Power 183% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +249 On Hit: * Deal physical damage equal to your armor (164) While equipped: dps ---------- Dmg.mod +9% temporal On shield block: * Cause enemies within radius 6 to bleed for 321 physical damage over 5 turns (1/turn) On Hit (Melee): * 13% chance to reduce all saves and defense by 25 On Melee Ret: * 26% chance to reduce all saves and defense by 25 ----- def ----- Armour +34 Defense +15 (+3 eff.) Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Dairurim the Rimeclamor (27 def, 8 armour) Dairurim the Rimeclamor (27 def, 8 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- Spell.crit +5% Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Spell.pwr +6 (+3 eff.) Dmg.mod +10% arcane Res.pen +11% arcane +10% physical Melee Ret 2 physical ----- def ----- Armour +8 Defense +27 (+6 eff.) Resists +9% cold ---------- misc Max.mana +59.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Dagalach (0 def, 33 armour) Dagalach (0 def, 33 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +2 Mag +6 Wil +2 Cun dps ---------- Crit.mult +15.00% S.pwr/crit +2 Dmg.mod +6% mind ----- def ----- Armour +33 Fatigue +22% Resists +15% acid +12% physical +21% darkness +25% blight +11% cold +8% lightning +11% fire Disarm- +30% Stun/Frz- +31% Knockbk- +31% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Hate/m.crit +3.00 Light +2 Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 230 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune of the duelist (damage 293; dur 4; cd 15) acid wave rune of the duelist (damage 293; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 292.94 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 522; dur 4; cd 15) acid wave rune of the warrior (damage 522; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 522.04 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 384; dur 4; cd 16) acid wave rune of the warrior (damage 384; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 384.34 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 264; dur 4; cd 20) biting gale rune of the duelist (damage 264; dur 4; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 264.38 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 216; dur 4; cd 21) biting gale rune of the psychic (damage 216; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 216.24 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 361; dur 4; cd 15) biting gale rune of the titan (damage 361; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 360.88 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 10; phase 34; cd 12) blink rune of the sneak (range 10; phase 34; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the titan (range 9; phase 29; cd 14) blink rune of the titan (range 9; phase 29; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
ethereal rune of the duelist (power 24; resist 35%; move 51%; dur 5; cd 20) ethereal rune of the duelist (power 24; resist 35%; move 51%; dur 5; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 51% faster, and you are invisible (power 24). Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the sneak (power 28; resist 40%; move 58%; dur 5; cd 16) ethereal rune of the sneak (power 28; resist 40%; move 58%; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 40% all resistance, you move 58% faster, and you are invisible (power 28). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 89; cd 12) shatter afflictions rune of the psychic (absorb 89; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 89 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the sneak (absorb 99; cd 13) shatter afflictions rune of the sneak (absorb 99; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 99 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 135; cd 13) shatter afflictions rune of the titan (absorb 135; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 135 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 206; cd 12) shatter afflictions rune of the warrior (absorb 206; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 206 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 638; dur 7; cd 14) shielding rune of the duelist (absorb 638; dur 7; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 638 damage for 7 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 626; dur 5; cd 14) shielding rune of the duelist (absorb 626; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 626 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 654; dur 5; cd 15) shielding rune of the titan (absorb 654; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 654 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 164; cd 11) teleportation rune of the warrior (range 164; cd 11)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 164 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Ashmight Ashmight0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +8 Mag dps ---------- S.pwr/crit +8 Res.pen +15% darkness Melee Ret 10 fire ----- def ----- Resists +28% lightning Stun/Frz- +40% ---------- misc Mana/s.crit +2.07 Vim/s.crit +2.07 Amulets make your neck look great! |
Beraromileg the Hazehunter Beraromileg the Hazehunter0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +9 Str +10 Dex +9 Wil dps ---------- Mind.crit +8% Dmg.mod +9% acid +18% mind On Hit (Melee): * 20% chance to reduce armor by 26% ----- def ----- Resists +12% cold Phys.save +12 (+3 eff.) ---------- misc Hate/m.crit +3.00 Max.psi +30.00 Amulets make your neck look great! |
Boltblast the stralite amulet Boltblast the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +12 Str +4 Con dps ---------- Dmg.mod +9% physical Res.pen +20% lightning Acc +25 (+6 eff.) ----- def ----- Armour +14 ---------- misc Mana/turn +0.20 Amulets make your neck look great! |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 42 power out of 60/60 The evilness of undeath radiates from this amulet. |
Earthen Beads Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 25 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 222 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Fiery Choker Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+4 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Frost Lord's Chain Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Galethorn Galethorn0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +4 Cun +9 Str dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +15% physical Res.pen +26% physical Melee Ret 11 lightning ---------- misc Infravis +3 Masteries +0.23 Technique/Shield defense Amulets make your neck look great! |
Garkul's Teeth Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+9 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.2 Pwr.cost 7 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 569.17 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Glorimina the Lightningpython Glorimina the Lightningpython0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +4 Str +11 Mag +6 Wil dps ---------- Dmg.mod +15% lightning Res.pen +26% mind On Hit (Melee): * 21% chance to reduce armor by 26% ----- def ----- Armour +7 Defense +10 (+2 eff.) Resists +12% acid Res.Cap +6% all Phys.save +23 (+6 eff.) Amulets make your neck look great! |
Gurille Gurille0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +8 Str +8 Mag +5 Wil ----- def ----- Resists +15% mind ---------- misc Light +3 Amulets make your neck look great! |
Halaromilen the Bleakblood Halaromilen the Bleakblood0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +7 Cun dps ---------- Crit.mult +17.00% Dmg.mod +15% darkness Res.pen +20% physical Acc +9 (+2 eff.) Apr +22 ----- def ----- Armour +18 Resists +15% fire Phys.save +9 (+3 eff.) ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
Hazeblack the gold amulet Hazeblack the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +3 Str +10 Dex +6 Cun +10 Con dps ---------- Crit.mult +20.00% Mind.pwr +20 (+7 eff.) Mov.spd +10% Res.pen +25% cold ----- def ----- Fatigue -6% Resists +12% cold HP.reg +3.00 ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
Hazejustice the stralite amulet Hazejustice the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +17 Dex +5 Mag dps ---------- Res.pen +25% fire ----- def ----- Resists +15% cold ---------- misc Light +3 Infravis +3 Amulets make your neck look great! |
Mirror Shards Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 202 strength, based on Magic) for 5 turns. Uses 17 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Pendant of the Sun and Moons Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+4 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 21 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 8 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Shard of Insanity Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+3 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+16 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Spellblaze Echoes Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+4 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+1 eff.) Unleash a destructive wail, destroying terrain and dealing 498.56 physical damage (based on Magic) in a radius of 3. Uses 42 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Unflinching Eye Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 42 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Willowwasp the steel amulet Willowwasp the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Cun +5 Lck dps ---------- Res.pen +10% nature Acc +6 (+1 eff.) On Hit (Melee): * 10% chance to slow global speed by 52% ----- def ----- Defense +7 (+1 eff.) Resists +6% temporal Unseen.red 10% Heal.mod +14% Cut- +50% Heal: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 230 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying voratun amulet of mastery (0.40 Technique / Combat training) clarifying voratun amulet of mastery (0.40 Technique / Combat training)0.1 T5 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +17% mind Confus- +38% ---------- misc Masteries +0.40 Technique/Combat training Amulets make your neck look great! |
copper amulet 'Beulin' copper amulet 'Beulin'0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +1 Cun dps ---------- Phys.pwr +15 (+3 eff.) Acc +15 (+4 eff.) ----- def ----- Defense +5 (+1 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +3 Masteries +0.10 Technique/Shield offense Amulets make your neck look great! |
gold amulet 'Vorenn' gold amulet 'Vorenn'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Mag +3 Wil +7 Lck dps ---------- Res.pen +15% blight Acc +10 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Resists +16% lightning Unseen.red 13% Stun/Frz- +29% ---------- misc Mana/s.crit +1.00 Masteries +0.12 Technique/Superiority Amulets make your neck look great! |
voratun amulet 'Eilinota' voratun amulet 'Eilinota'0.1 T5 amulet jewelry [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Spell.crit +4% Mind.pwr +40 (+14 eff.) Dmg.mod +18% acid +15% arcane Res.pen +26% arcane ----- def ----- Mind.save +32 (+15 eff.) Confus- +21% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Mana/s.crit +2.07 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Exiler Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 95.24 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 3 turn(s). Uses 23 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the Pride Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Glovea Glovea0.1 T1 ring jewelry [Rare] Nature While equipped: ----- def ----- Resists +7% blight +18% cold +7% nature +9% mind Max.HP +80.00 Heal.mod +10% Poison- +13% Disease- +34% Pinning- +20% Stun/Frz- +20% Rings make your fingers look great! |
Gorygorn the stralite ring Gorygorn the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Str +5 Mag dps ---------- Dmg.mod +9% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Armour +18 Resists +5% arcane Spell.save +18 (+8 eff.) ---------- misc Mana/turn +0.16 Mana/s.crit +2.02 Vim/s.crit +2.02 Rings make your fingers look great! |
Hellspiker the gold ring Hellspiker the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +8 Con dps ---------- Dmg.mod +16% temporal Melee Ret 11 blight ----- def ----- Resists +15% blight +24% fire +16% temporal Crit.chn- 16.43% ---------- misc Light +3 Rings make your fingers look great! |
Inertial Twine Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Mayugata the Rimefury Mayugata the Rimefury0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.crit +8.0% Crit.mult +15.00% Dmg.mod +16% light +12% cold Apr +3 ----- def ----- Defense +15 (+3 eff.) Resists +32% light +2% physical Phys.save +6 (+2 eff.) Rings make your fingers look great! |
Mnemonic Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+10 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+7 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 35 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Olirofang the Tempesttaint Olirofang the Tempesttaint0.1 T5 ring jewelry [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +20% blight +40% darkness +12% mind Res.pen +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Resists +20% blight +15% mind +80% darkness +6% lightning Rings make your fingers look great! |
Polekira the Blindwire Polekira the Blindwire0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Dex +8 Mag +11 Cun dps ---------- Dmg.mod +16% light +9% darkness Melee Ret 10 darkness ----- def ----- Resists +32% light Crit.chn- 15.00% ---------- misc Infravis +3 Rings make your fingers look great! |
Ring of the War Master Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Salolaith the voratun ring Salolaith the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +3 Con +15 Wil dps ---------- Mind.crit +6% Dmg.mod +9% blight Res.pen +26% arcane ----- def ----- Mind.save +35 (+16 eff.) ---------- misc Hate/m.crit +5.17 See.Invis +9 Rings make your fingers look great! |
Shimmervortex Shimmervortex0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +6% lightning +27% physical +9% light ----- def ----- Defense +25 (+6 eff.) Resists +15% lightning +3% physical Mind.save +9 (+5 eff.) Confus- +44% Rings make your fingers look great! |
Smoldersnake the gold ring Smoldersnake the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Con dps ---------- Dmg.mod +9% mind +12% fire Res.pen +25% mind +20% physical ----- def ----- Armour +6 Blind- +35% ---------- misc Max.stam +30.00 Infravis +5 See.Stealth +17 See.Invis +17 Rings make your fingers look great! |
Sootwrecker the stralite ring Sootwrecker the stralite ring0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +6 Str +9 Wil +6 Con dps ---------- Spell.pwr +35 (+15 eff.) Dmg.mod +18% darkness Res.pen +29% darkness Melee Ret 12 blight ----- def ----- Resists +36% darkness Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.vim +40.00 Light +3 Rings make your fingers look great! |
The Black Ring The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+4 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Thunderbloom Thunderbloom0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +9% lightning +18% mind Res.pen +15% darkness +25% physical Apr +5 Melee Ret 10 physical ----- def ----- Resists +18% mind ---------- misc Light +3 Rings make your fingers look great! |
Void Orb Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+5 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+5 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 5 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 113.71 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gladiator's stralite ring of life gladiator's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +5 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Max.HP +59.00 HP.reg +13.00 Heal.mod +14% Rings make your fingers look great! |
steel ring 'Nimbusdare' steel ring 'Nimbusdare'0.1 T2 ring jewelry [Random Unique] Arcane While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +8 (+4 eff.) Mind.pwr +7 (+3 eff.) Dmg.mod +14% arcane +6% lightning Res.pen +25% acid ----- def ----- Resists +3% lightning +14% arcane +6% acid Blind- +26% ---------- misc Infravis +5 See.Stealth +7 See.Invis +7 Rings make your fingers look great! |
steel ring 'Obsidiantreason' steel ring 'Obsidiantreason'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Res.pen +15% darkness Acc +8 (+2 eff.) Apr +9 On Hit (Melee): * 10% chance to reduce damage dealt by 21% ----- def ----- Defense +7 (+1 eff.) HP.reg +1.00 Blind- +20% Stun/Frz- +27% ---------- misc Infravis +4 See.Stealth +6 See.Invis +9 Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 74% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring 'Zubalelaith' steel ring 'Zubalelaith'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Con ----- def ----- Crit.chn- 15.00% Phys.save +18 (+5 eff.) Die.at -80.00 life HP.reg +4.00 Stun/Frz- +32% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
stralite ring 'Spiderbliss' stralite ring 'Spiderbliss'0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% nature ----- def ----- Resists +9% nature +21% cold Crit.chn- 15.15% Max.HP +44.00 Poison- +20% Disarm- +60% Pinning- +44% Knockbk- +44% Rings make your fingers look great! |
treant's gold ring of pilfering treant's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Acc +10 (+2 eff.) Apr +10 ----- def ----- Defense +10 (+2 eff.) Resists +8% nature +8% blight Poison- +16% Disease- +15% Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 74% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring 'Beyzilagorn' voratun ring 'Beyzilagorn'0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +8 Mag +8 Wil dps ---------- Phys.crit +6.0% Phys.pwr +31 (+6 eff.) Spell.pwr +15 (+8 eff.) ----- def ----- Armour +6 Resists +9% lightning +15% cold Crit.chn- 15.00% Phys.save +15 (+4 eff.) Stun/Frz- +21% Rings make your fingers look great! |
voratun ring 'Daimalen' voratun ring 'Daimalen'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag +2 Wil +5 Cun dps ---------- Crit.mult +15.00% Spell.pwr +11 (+6 eff.) Acc +11 (+3 eff.) Apr +7 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +12 (+3 eff.) Blind- +43% ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 Infravis +4 See.Stealth +19 See.Invis +14 Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 74% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
wizard's stralite ring of warding wizard's stralite ring of warding0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag ----- def ----- Resists +11% acid +22% fire +24% lightning +14% cold Spell.save +12 (+6 eff.) Rings make your fingers look great! |
thought-forged voratun dagger of massacre (164% power, 9 apr) thought-forged voratun dagger of massacre (164% power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Master/Psionic Power 164% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +22 mind On Hit: * 35% chance to reduce all saves and defense by 25 While equipped: Stats +7 Cun +7 Wil Sharp, short and deadly. |
warbringer's voratun dagger of erosion (146% power, 9 apr) warbringer's voratun dagger of erosion (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature/Master Power 147% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 nature While equipped: Stats +6 Con dps ---------- Phys.pwr +14 (+3 eff.) Res.pen +14% physical ----- def ----- Disarm- +24% Sharp, short and deadly. |
stralite greatsword of shearing (161% power, 3 apr) stralite greatsword of shearing (161% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 161% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +19% all Acc +30 (+7 eff.) Apr +19 Massive two-handed swords. |
Beymathel (154% power, 7 apr) Beymathel (154% power, 7 apr)3.0 T5 longsword 1H weapon [Random Unique] Master Power 155% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Dex +4 Con dps ---------- Phys.crit +14.0% Phys.pwr +12 (+2 eff.) Dmg.mod +9% physical Res.pen +13% all +15% physical Acc +21 (+5 eff.) Apr +15 ----- def ----- Phys.save +12 (+3 eff.) Disarm- +17% ---------- misc Max.mana +60.00 Sharp, long, and deadly. |
Burndare (153% power, 6 apr) Burndare (153% power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Nature Power 153% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +27 blight +24 fire +20 nature On Hit.r1 +16 mind On Crit.r2 +16 temporal While equipped: Stats +5 Cun +7 Wil dps ---------- Mind.pwr +20 (+7 eff.) Dmg.mod +12% temporal Res.pen +34% mind ---------- misc Max.psi +68.01 Sharp, long, and deadly. |
Galudradan (154% power, 6 apr) Galudradan (154% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +30 cold +18 light +8 arcane Against +27% Undead On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Mag dps ---------- Phys.crit +11.0% Phys.pwr +13 (+3 eff.) Spell.pwr +10 (+5 eff.) Phasing +31% ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Mana/turn +0.16 Sharp, long, and deadly. |
Punae's Blade (157% power, 4 apr) Punae's Blade (157% power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+10 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
This item has one or more egos on your ego wish list. quick voratun longsword of crippling (150% power, 6 apr)quick voratun longsword of crippling (150% power, 6 apr) 3.0 T5 longsword 1H weapon [Ego++] Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Dex dps ---------- Phys.crit +10.0% Phys.spd +10% Acc +14 (+3 eff.) Sharp, long, and deadly. |
This item has one or more egos on your ego wish list. Aerigar (142% power, 5 apr)Aerigar (142% power, 5 apr) 3.0 T4 mace 1H weapon [Random Unique] Nature/Master Power 142% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +11 Str +16 Dex +10 Mag +10 Wil +10 Cun +11 Con dps ---------- Mind.pwr +15 (+5 eff.) Phys.spd +10% Dmg.mod +15% blight Acc +23 (+6 eff.) On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Defense +10 (+2 eff.) Disarm- +40% ---------- misc Equi/ret +0.20 Blunt and deadly. |
living mindstar 'Dimglean' (113% power, 40 apr, mind damage) living mindstar 'Dimglean' (113% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Disrupt/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Mag +1 Wil +3 Cun dps ---------- Mind.crit +17% Crit.mult +20.00% Mind.pwr +28 (+10 eff.) Dmg.mod +25% mind +12% darkness Res.pen +10% mind Melee Ret 4 darkness ----- def ----- Resists +8% all ---------- misc Psi/m.crit +4.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Skyraider Skyraider4.0 T5 sling 1H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +27 lightning +18 fire While equipped: Stats +4 Cun +6 Mag dps ---------- S.pwr/crit +8 Dmg.mod +18% arcane +22% fire Res.pen +34% arcane +15% lightning ----- def ----- Spell.save +15 (+7 eff.) ---------- misc Mana/turn +0.24 See.Invis +33 Slings are used to hurl stones or metal shots at your foes. |
Razorblade, the Cursed Waraxe (147% power, 16 apr) Razorblade, the Cursed Waraxe (147% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 100% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+10 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Urtheromivor the Nightbrawn (137% power, 5 apr) Urtheromivor the Nightbrawn (137% power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 137% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +9 Str +4 Dex +5 Wil +4 Cun dps ---------- Crit.mult +10.00% Dmg.mod +13% physical +21% darkness +9% mind Acc +16 (+4 eff.) On Hit (Melee): * 21% chance to reduce all saves and defense by 25 ----- def ----- Resists +15% darkness Crit.chn- 15.80% One-handed war axes. |
acidic voratun waraxe of massacre (165% power, 6 apr) acidic voratun waraxe of massacre (165% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane/Master Power 166% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 One-handed war axes. |
This item has one or more egos on your ego wish list. blazebringer's voratun waraxe (148% power, 6 apr)blazebringer's voratun waraxe (148% power, 6 apr) 3.0 T5 waraxe 1H weapon [Ego+] Nature Power 148% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +90 fire While equipped: dps ---------- All.spd +11% Res.pen +17% fire One-handed war axes. |
Fuloleg the drakeskin leather belt Fuloleg the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +4 (+1 eff.) Dmg.mod +21% physical Res.pen +9% physical ----- def ----- Armour +15 Defense +5 (+1 eff.) Resists +12% lightning +3% fire Blind- +20% Poison- +20% Create a temporary shield that absorbs 356 damage Puts all charms on 21 cooldown A belt that goes around your waist. |
Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+7 eff.) Mind.save +15 (+8 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Cleansestoker the elven-silk cloak (3 def, 0 armour) Cleansestoker the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Mag +11 Wil +5 Cun dps ---------- Spell.crit +2% Mind.crit +8% S.pwr/crit +2 Dmg.mod +12% nature +6% blight Res.pen +5% lightning ----- def ----- Defense +3 (+0 eff.) Phys.save +13 (+4 eff.) Mind.save +12 (+6 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 7 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 41 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+3 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 156.06 cold damage and condensing the air into freezing vapors that deal 52.02 cold damage (based on Magic) each turn for 10 turns. Uses 21 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+7 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+3 eff.) Resists +10% darkness +10% mind Mind.save +10 (+5 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Ivodassra (3 def, 10 armour) Ivodassra (3 def, 10 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Mag +5 Cun +4 Con dps ---------- Phys.crit +5.0% Mind.pwr +10 (+4 eff.) Dmg.mod +12% physical Acc +20 (+5 eff.) ----- def ----- Armour +10 Defense +3 (+0 eff.) Resists +12% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ururion the elven-silk cloak (3 def, 0 armour) Ururion the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% arcane +15% blight ----- def ----- Defense +3 (+0 eff.) Resists +21% darkness Die.at -40.00 life Max.HP +120.00 Blind- +23% Stun/Frz- +23% Def/telep +17 Res/telep +17% Dur/telep +17% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Shoes of Moving Slowly (0 def, 0 armour) Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Silydarathra the Shocksmasher (0 def, 5 armour) Silydarathra the Shocksmasher (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +8 Cun +20 Con dps ---------- Phys.crit +5.0% Phys.pwr +6 (+1 eff.) Res.pen +34% lightning +15% physical On Hit (Melee): * 27% chance to reduce armor by 26% ----- def ----- Armour +5 Fatigue +4% Resists +24% lightning ---------- misc Light +4 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 14 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Xeramitta (0 def, 5 armour) Xeramitta (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +11 Wil +14 Cun dps ---------- Spell.crit +5% Mind.pwr +10 (+4 eff.) Res.pen +10% arcane On Hit (Melee): * 26% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Resists +9% temporal Phys.save +15 (+4 eff.) Spell.save +15 (+7 eff.) Mind.save +12 (+6 eff.) Silence- +50% Confus- +50% Stun/Frz- +50% ---------- misc Mana/turn +0.59 Max.mana +60.00 A pair of boots made of leather. |
pair of dwarven-steel boots 'Anoldir' (20 def, 18 armour) pair of dwarven-steel boots 'Anoldir' (20 def, 18 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Wil dps ---------- Crit.mult +20.00% ----- def ----- Armour +18 Defense +20 (+5 eff.) Fatigue +3% Resists +9% blight +10% temporal +10% lightning Crit.chn- 15.00% ---------- misc See.Invis +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of voratun boots of tirelessness (0 def, 5 armour) traveler's pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue -6% Phys.save +15 (+4 eff.) ---------- misc Max.enc +50 Stam/turn +1.30 Max.stam +39.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cuthehad the Splendourseam (0 def, 3 armour) Cuthehad the Splendourseam (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +6 Str +14 Dex +7 Cun dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +3% light Res.pen +5% temporal Acc +30 (+7 eff.) Apr +15 ----- def ----- Armour +3 Fatigue +5% Resists +12% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 Unarmed combat: Power 146% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +20 Apr +23 Crit +17.0% Atk.spd 83% On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+5 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 149% Range: 1.4x Uses 40% Str, 40% Dex, 10% Mag 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 4.0 Pwr.cost 21 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 48.09 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Hetturand (32 def, 13 armour) Hetturand (32 def, 13 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Melee+ 14 physical Dmg.mod +15% acid +11% physical Res.pen +26% acid Acc +15 (+4 eff.) Apr +7 On Hit (Melee): * 21% chance to reduce all saves and defense by 25 ----- def ----- Armour +13 Defense +32 (+8 eff.) Fatigue +5% Resists +9% mind +2% physical ---------- misc Max.stam +31.61 Unarmed combat: Power 136% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit.r1 +15 physical On Crit.r2 +11 physical On Hit: 10% Sand Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Tempestkarma the voratun gauntlets (0 def, 11 armour) Tempestkarma the voratun gauntlets (0 def, 11 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Str +2 Dex +3 Con dps ---------- Phys.pwr +14 (+3 eff.) Melee+ 8 physical Dmg.mod +8% physical ----- def ----- Armour +11 Fatigue +5% Resists +24% lightning Phys.save +20 (+5 eff.) Spell.save +8 (+4 eff.) Mind.save +9 (+5 eff.) Disarm- +31% ---------- misc See.Invis +6 Unarmed combat: Power 146% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +23 physical On Hit.r1 +12 physical On Crit.r2 +7 physical On Hit: 10% Juggernaut 1 On Hit: 10% Sand Breath 5 Juggernaut: (Instant) Puts all charms on 21 cooldown Level 3.9 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of the Elements (0 def, 10 armour) Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+8 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Earayadan the Darkspawn (0 def, 5 armour) Earayadan the Darkspawn (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +9 Str +8 Dex dps ---------- Dmg.mod +21% light +6% cold Res.pen +10% darkness +25% cold On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Armour +5 Fatigue +5% Resists +18% darkness Skullcracker: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1401.3 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of Knowledge (0 def, 12 armour) Helm of Knowledge (0 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +15% mind +10% arcane +15% light HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 14 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
Infused Cerebrum (8 def, 0 armour) Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+6 eff.) Mind.pwr +12 (+4 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 70 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+7 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+1 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+12 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 21 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Tarridelen the voratun helm (10 def, 5 armour) Tarridelen the voratun helm (10 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +12 Str +17 Wil +6 Con dps ---------- Phys.crit +4.0% Crit.mult +23.41% Phys.pwr +12 (+2 eff.) Dmg.mod +12% physical Res.pen +5% temporal ----- def ----- Armour +5 Defense +10 (+2 eff.) Fatigue +5% Resists +15% blight +14% physical +3% temporal Phys.save +28 (+7 eff.) Mind.save +29 (+14 eff.) Battle Cry: Puts all charms on 20 cooldown Level 2.6 Pwr.cost 20 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
aegis elven-silk wizard hat (3 def, 0 armour) aegis elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +3 (+0 eff.) Shield.pwr +15% HP.reg +5.80 A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Glira' (20 def, 4 armour) dwarven-steel helm 'Glira' (20 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +7 Wil dps ---------- Res.pen +15% arcane Phasing +32% ----- def ----- Armour +4 Defense +20 (+5 eff.) Fatigue +4% Resists +20% fire +16% mind +11% cold Confus- +22% ---------- misc Vim/s.crit +2.15 Max.vim +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable dwarven-steel mail armour of delving (3 def, 20 armour) impenetrable dwarven-steel mail armour of delving (3 def, 20 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +8 Str ----- def ----- Armour +20 Defense +3 (+0 eff.) Fatigue +12% Resists +16% darkness +11% physical ---------- misc Light +2 Track: Puts all charms on 21 cooldown Level 2.0 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
marauder's reinforced leather armour of stability (21 def, 7 armour) marauder's reinforced leather armour of stability (21 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +9 Str +9 Dex ----- def ----- Armour +7 Defense +21 (+5 eff.) Fatigue +8% Resists +9% physical Phys.save +39 (+10 eff.) A suit of armour made of leather. |
Flowerstreaker the voratun plate armour (0 def, 25 armour) Flowerstreaker the voratun plate armour (0 def, 25 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Str +9 Mag +10 Wil dps ---------- Phys.crit +9.0% Spell.crit +8% Mind.crit +10% Phys.pwr +22 (+4 eff.) Spell.pwr +23 (+11 eff.) Mind.pwr +20 (+7 eff.) Dmg.mod +3% nature Res.pen +15% nature Melee Ret 2 light On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Armour +25 Fatigue +14% Resists +27% lightning +13% physical +6% light +11% fire +12% cold +18% nature +9% acid Phys.save +13 (+4 eff.) Disarm- +31% Stun/Frz- +35% Knockbk- +37% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Monolith Armour (40 def, 50 armour) Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+12 eff.) ----- def ----- Armour +50 Defense +40 (+10 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+9 eff.) Spell.save +35 (+14 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
Summertide (17 def, 15 armour, 164% power, 260 block) Summertide (17 def, 15 armour, 164% power, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 164% Range: 1.2x Uses 100% Str Dmg Light Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+4 eff.) Rng.Def +17 (+4 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+9 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 45.42 to 56.78 light damage (based on Willpower and Cunning). Uses 9 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Temporal Rift (8 def, 4 armour, 161% power, 325 block) Temporal Rift (8 def, 4 armour, 161% power, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 162% Range: 1.2x Uses 20% Mag, 100% Str Dmg Temporal Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+6 eff.) ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +10 (+2 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+9 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Unsetting Sun (16 def, 20 armour, 161% power, 280 block) Unsetting Sun (16 def, 20 armour, 161% power, 280 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Glows brightly in the light of dawn. When used to Attack: Power 162% Range: 1.2x Uses 100% Str Dmg Light Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +280 While equipped: ----- def ----- Armour +20 Defense +16 (+4 eff.) Rng.Def +17 (+4 eff.) Fatigue +14% Resists +30% blight +30% darkness Spell.save +19 (+9 eff.) ---------- misc Light +2 Talents +1 Block When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
This item has one or more egos on your ego wish list. impervious stralite shield of earthen fury (0 def, 19 armour, 155% power, 200 block)impervious stralite shield of earthen fury (0 def, 19 armour, 155% power, 200 block) 7.0 T4 shield armor Reqs Shield usage training [Ego++] Nature/Master When used to Attack: Power 155% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +200 On Hit: * Deal physical damage equal to your armor (164) While equipped: Stats +4 Con ----- def ----- Armour +19 Fatigue +8% Phys.save +9 (+3 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
This item has one or more egos on your ego wish list. impervious voratun shield of earthen fury (0 def, 30 armour, 185% power, 277.5 block)impervious voratun shield of earthen fury (0 def, 30 armour, 185% power, 277.5 block) 7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Master When used to Attack: Power 186% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +278 On Hit: * Deal physical damage equal to your armor (164) While equipped: Stats +6 Con ----- def ----- Armour +30 Fatigue +8% Phys.save +10 (+3 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
123 alchemist agate 123 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Baregoruistir the voratun pickaxe (dig speed 12 turns) Baregoruistir the voratun pickaxe (dig speed 12 turns)3.0 T5 digger tool [Rare] Psionic While equipped: Stats +5 Str dps ---------- Crit.mult +15.00% Spell.pwr +15 (+8 eff.) Dmg.mod +13% mind +14% fire Phasing +20% Acc +15 (+4 eff.) ----- def ----- Phys.save +19 (+5 eff.) Spell.save +18 (+8 eff.) Mind.save +15 (+8 eff.) Die.at -82.75 life ---------- misc Mana/turn +0.12 Max.mana +40.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Flashcrack the voratun pickaxe (dig speed 18 turns) Flashcrack the voratun pickaxe (dig speed 18 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +12 Str +4 Con dps ---------- Dmg.mod +6% lightning +12% fire Res.pen +5% lightning Melee Ret 4 lightning ----- def ----- Fatigue -10% Resists +15% darkness +12% lightning Affinity +15% darkness ---------- misc Light +1 Infravis +8 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Growsorrow the voratun pickaxe (dig speed 9 turns) Growsorrow the voratun pickaxe (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str +5 Mag dps ---------- Spell.crit +8% Dmg.mod +6% acid +6% nature Res.pen +21% physical +26% darkness +5% nature On Hit (Melee): * 10% chance to reduce armor by 26% ----- def ----- Resists +3% acid ---------- misc Max.mana +59.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Korunariyon the dwarven-steel pickaxe (dig speed 16 turns) Korunariyon the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +18% physical Res.pen +32% physical ----- def ----- Defense +25 (+6 eff.) Resists +9% fire Die.at -80.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 56 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 70 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Dúathedlen Heart Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+6 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 56 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 15.33 cold damage and 22.85 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Gloreyathra the dwarven lantern Gloreyathra the dwarven lantern1.0 T5 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +27% blight +6% temporal Res.pen +25% blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 25 ----- def ----- Resists +15% mind +15% temporal Phys.save +13 (+4 eff.) Heal.mod +30% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Umbraphage Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+5 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 211.14 darkness damage (based on Mindpower and charge). Uses 7 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Zeryhor Zeryhor1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Res.pen +11% all Apr +14 ----- def ----- Resists +6% blight +6% temporal Max.HP +72.00 ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Light +13 Infravis +1 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
nightwalker's alchemist's lamp of health nightwalker's alchemist's lamp of health1.0 T3 lite [Ego+] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +3.0% Crit.mult +12.00% Phys.pwr +8 (+2 eff.) ----- def ----- Max.HP +49.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Bladed Rift Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Mind.pwr +10 (+4 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 11 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Fortune's Eye Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 13 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+4 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
12 bloodstone 12 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal 14 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby 10 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 21 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 310.08 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 18 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Brenagarig [power 71] (18 cooldown) Brenagarig [power 71] (18 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: Stats +2 Str +1 Con dps ---------- Dmg.mod +9% physical Apr +1 ----- def ----- Die.at -20.00 life Setup a psionic shield, reducing all damage taken by 71 for 5 turns Puts all charms on 18 cooldown 100% to increase all damage by 14% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Gulaith the voratun torque of mindblast [power 360] (10 cooldown) Gulaith the voratun torque of mindblast [power 360] (10 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +3 Mag dps ---------- Crit.mult +5.00% Res.pen +15% blight ----- def ----- Spell.save +12 (+6 eff.) Blast the opponent's mind dealing 410 mind damage and silencing them for 4 turns Puts all charms on 10 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
The Jolt The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
extending stralite torque of clear mind [power 3] (18 cooldown) extending stralite torque of clear mind [power 3] (18 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 18 cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
focusing voratun torque of psionic shield [power 169] (18 cooldown) focusing voratun torque of psionic shield [power 169] (18 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 169 for 5 turns Puts all charms on 18 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
stralite torque of mindblast 'Sunmire' [power 350] (11 cooldown) stralite torque of mindblast 'Sunmire' [power 350] (11 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +25% arcane Melee Ret 10 blight ---------- misc Mana/turn +0.36 Mana/s.crit +2.00 Light +3 Blast the opponent's mind dealing 399 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to heal for 92. Torques are made by powerful psionics to store psionic powers. |
Hettyromirach the elven-wood totem of thorny skin [power 51] (14 cooldown) Hettyromirach the elven-wood totem of thorny skin [power 51] (14 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: Stats +3 Str +5 Mag +3 Wil ----- def ----- Crit.chn- 10.00% Harden the skin for 7 turns increasing armour by 51 and armour hardiness by 60% Puts all charms on 14 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 17% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Unritar the Nightbloom [power 260] (18 cooldown) Unritar the Nightbloom [power 260] (18 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +33% darkness Res.pen +30% acid Melee Ret 6 darkness Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 665 Base Damage: 320 Armor: 26 All Resist: 29 Puts all charms on 18 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of thorny skin 'Morbuspassion' [power 68] (14 cooldown) elven-wood totem of thorny skin 'Morbuspassion' [power 68] (14 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Mind.crit +6% Mind.pwr +10 (+4 eff.) On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Resists +12% nature Mind.save +9 (+5 eff.) ---------- misc Psi/ret +0.12 Max.psi +50.00 Harden the skin for 7 turns increasing armour by 68 and armour hardiness by 60% Puts all charms on 14 cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Curewarden [power 560] (14 cooldown) Curewarden [power 560] (14 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +5 Cun +10 Wil dps ---------- Dmg.mod +21% mind +15% nature ---------- misc Infravis +3 See.Invis +15 Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 139.86 temporal and 128.52 darkness damage (based on Magic). Uses 14 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Vorylrawen the elven-wood wand of shielding [power 356] (14 cooldown) Vorylrawen the elven-wood wand of shielding [power 356] (14 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +3% blight +9% temporal On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Resists +12% blight Create a shield absorbing up to 356 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to heal for 62. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of lightning storm 'Burnwolf' [power 266] (11 cooldown) yew wand of lightning storm 'Burnwolf' [power 266] (11 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Crit.mult +5.00% Dmg.mod +6% fire Res.pen +5% mind ---------- misc Max.psi +10.00 Wards +4 blight +4 cold +3 mind +4 lightning Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 57 lightning damage and will be dazed for 1 turn (287 total damage) Puts all charms on 11 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 21 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
10 diamond 10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 moonstone 16 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 pearl 13 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Murray the Skeleton Bulwark level 37
56th Dusk 123rd year of Ascendancy at 17:39 see stats
By Murray the Skeleton Bulwark level 50
32nd Pyre 124th year of Ascendancy at 10:29 see stats
By Murray the Skeleton Bulwark level 36
12nd Dusk 123rd year of Ascendancy at 14:34 see stats
By Murray the Skeleton Bulwark level 42
11st Haze 123rd year of Ascendancy at 12:02 see stats
By Murray the Skeleton Bulwark level 49
20th Pyre 124th year of Ascendancy at 16:53 see stats
By Murray the Skeleton Bulwark level 40
70th Dusk 123rd year of Ascendancy at 03:03 see stats
By Murray the Skeleton Bulwark level 39
63rd Dusk 123rd year of Ascendancy at 06:11 see stats
By Murray the Skeleton Bulwark level 37
30th Dusk 123rd year of Ascendancy at 12:41 see stats
By Murray the Skeleton Bulwark level 50
12nd Haze 124th year of Ascendancy at 23:46 see stats
By Murray the Skeleton Bulwark level 6
4th Mirth 122nd year of Ascendancy at 16:33 see stats
By Murray the Skeleton Bulwark level 50
39th Pyre 124th year of Ascendancy at 09:34 see stats
By Murray the Skeleton Bulwark level 39
64th Dusk 123rd year of Ascendancy at 18:40 see stats
By Murray the Skeleton Bulwark level 50
5th Decay 124th year of Ascendancy at 07:34 see stats
By Murray the Skeleton Bulwark level 46
23rd Regrowth 124th year of Ascendancy at 06:44 see stats
By Murray the Skeleton Bulwark level 32
53rd Pyre 123rd year of Ascendancy at 11:39 see stats
By Murray the Skeleton Bulwark level 26
39th Regrowth 123rd year of Ascendancy at 04:49 see stats
By Murray the Skeleton Bulwark level 22
21st Regrowth 123rd year of Ascendancy at 10:03 see stats
By Murray the Skeleton Bulwark level 28
54th Regrowth 123rd year of Ascendancy at 01:59 see stats
By Murray the Skeleton Bulwark level 33
2nd Dusk 123rd year of Ascendancy at 01:44 see stats
By Murray the Skeleton Bulwark level 50
2nd Regrowth 125th year of Ascendancy at 21:19 see stats
By Murray the Skeleton Bulwark level 50
39th Pyre 124th year of Ascendancy at 12:13 see stats
By Murray the Skeleton Bulwark level 30
43rd Pyre 123rd year of Ascendancy at 12:29 see stats
By Murray the Skeleton Bulwark level 10
41st Haze 122nd year of Ascendancy at 00:09 see stats
By Murray the Skeleton Bulwark level 20
11st Regrowth 123rd year of Ascendancy at 05:14 see stats
By Murray the Skeleton Bulwark level 30
32nd Pyre 123rd year of Ascendancy at 23:25 see stats
By Murray the Skeleton Bulwark level 40
64th Dusk 123rd year of Ascendancy at 18:40 see stats
By Murray the Skeleton Bulwark level 50
31st Pyre 124th year of Ascendancy at 04:11 see stats
By Murray the Skeleton Bulwark level 50
8th Decay 124th year of Ascendancy at 05:02 see stats
By Murray the Skeleton Bulwark level 50
7th Regrowth 125th year of Ascendancy at 09:22 see stats
By Murray the Skeleton Bulwark level 19
1st Allure 123rd year of Ascendancy at 23:44 see stats
By Murray the Skeleton Bulwark level 50
50th Pyre 124th year of Ascendancy at 11:13 see stats
By Murray the Skeleton Bulwark level 35
10th Dusk 123rd year of Ascendancy at 09:44 see stats
By Murray the Skeleton Bulwark level 26
38th Regrowth 123rd year of Ascendancy at 21:07 see stats
By Murray the Skeleton Bulwark level 40
64th Dusk 123rd year of Ascendancy at 23:07 see stats
By Murray the Skeleton Bulwark level 27
45th Regrowth 123rd year of Ascendancy at 00:06 see stats
By Murray the Skeleton Bulwark level 7
38th Haze 122nd year of Ascendancy at 02:24 see stats
By Murray the Skeleton Bulwark level 50
9th Decay 124th year of Ascendancy at 00:18 see stats
By Murray the Skeleton Bulwark level 50
26th Haze 124th year of Ascendancy at 09:48 see stats
By Murray the Skeleton Bulwark level 14
66th Haze 122nd year of Ascendancy at 13:44 see stats
By Murray the Skeleton Bulwark level 43
33rd Haze 123rd year of Ascendancy at 19:36 see stats
By Murray the Skeleton Bulwark level 28
78th Regrowth 123rd year of Ascendancy at 20:00 see stats
By Murray the Skeleton Bulwark level 22
21st Regrowth 123rd year of Ascendancy at 18:29 see stats
By Murray the Skeleton Bulwark level 16
80th Haze 122nd year of Ascendancy at 04:28 see stats
By Murray the Skeleton Bulwark level 50
3rd Regrowth 125th year of Ascendancy at 06:44 see stats
By Murray the Skeleton Bulwark level 35
10th Dusk 123rd year of Ascendancy at 10:08 see stats
By Murray the Skeleton Bulwark level 50
4th Decay 124th year of Ascendancy at 00:43 see stats
Log
Elandar's aether beam hits Murray for 58 arcane damage.
Mirror Image (Elandar) hits Murray for 56 fire damage.
Elandar's aether beam hits Mirror Image (Elandar) for 0 arcane damage.
Burning from Multi-hued drake hits Mirror Image (Elandar) for 0 fire damage.
Bleeding from Murray hits Mirror Image (Elandar) for 0 physical damage.
Bleeding from Murray hits Multi-hued drake hatchling for 222 physical damage.
Murray hits Elandar for (90 absorbed), 0 fire, (6 absorbed), 0 arcane (0 total damage).
Elandar damages himself through Martyrdom!
Elandar's aether beam hits Mirror Image (Elandar) for 0 arcane damage.
Elandar's aether beam hits Murray for 58 arcane damage.
Murray hits Elandar for (6 absorbed), 0 arcane (0 total damage).
Elandar damages himself through Martyrdom!
Elandar's aether beam hits Mirror Image (Elandar) for 0 arcane damage.
Elandar's aether beam hits Murray for 58 arcane damage.
Thaurhereg receives 44 healing from Thaurhereg's Blood Grasp.
Thaurhereg's Blood Grasp hits Murray for 216 blight damage.
Murray hits Elandar for (6 absorbed), 0 arcane (0 total damage).
The shield around Elandar crumbles.
Elandar is no longer influenced by martyrdom.
Elandar damages himself through Martyrdom!
Multi-hued drake hatchling hits Elandar for (21 ignored), 0 light (0 total damage).
Elandar's aether beam hits Murray for 58 arcane damage.
Phantasmal Shield hits Mirror Image (Elandar) for 0 light damage.
Phantasmal Shield hits Multi-hued drake hatchling for 251 light damage.
Phantasmal Shield hits Murray for 228 light damage.
Burning from Multi-hued drake hits Elandar for (60 absorbed), 0 fire (0 total damage).
Bleeding from Murray hits Elandar for (254 absorbed), 19 light, 374 physical (394 total damage).
Burning from Elandar hits Murray for 346 fire damage.
Elandar's aether beam hits Murray for 58 arcane damage.
Murray the level 50 skeleton bulwark was scorched to death by a Elandar on level 11 of High Peak.