











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Stoic class 1.4.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Berserker |
| Level / Exp | 23 / 77% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 2 on the 75th Pyre 122nd year of Ascendancy at 08:48 / 49Killed by Voredhenne the yellow ooze at level 3 on the 75th Pyre 122nd year of Ascendancy at 12:06 Killed by Salarawyn the rattlesnake at level 3 on the 75th Pyre 122nd year of Ascendancy at 13:00 Killed by Emeliwe the white worm mass at level 3 on the 75th Pyre 122nd year of Ascendancy at 19:57 Killed by Emeliwe the white worm mass at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:55 Killed by Cyrariarin the giant grey rat at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:44 Killed by Aeradhewe the elven guard at level 4 on the 78th Pyre 122nd year of Ascendancy at 18:40 Killed by Yvytta the derth guard at level 10 on the 32nd Dusk 122nd year of Ascendancy at 14:46 Killed by Yvytta the derth guard at level 10 on the 32nd Dusk 122nd year of Ascendancy at 15:23 Killed by Silimina the bloated horror at level 11 on the 45th Dusk 122nd year of Ascendancy at 15:25 Killed by Emabeth the dredgling at level 11 on the 45th Dusk 122nd year of Ascendancy at 19:22 Killed by ritch flamespitter at level 13 on the 48th Dusk 122nd year of Ascendancy at 08:08 Killed by ritch flamespitter at level 13 on the 48th Dusk 122nd year of Ascendancy at 23:32 Killed by skeleton archer at level 14 on the 56th Dusk 122nd year of Ascendancy at 00:28 Killed by Elirianne the skeleton warrior at level 15 on the 78th Dusk 122nd year of Ascendancy at 18:37 Killed by skeleton magus at level 16 on the 79th Dusk 122nd year of Ascendancy at 20:21 Killed by skeleton archer at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 06:38 Killed by Ce'Nolratta the degenerated skeleton warrior at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 07:24 Killed by skeleton magus at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:05 Killed by skeleton magus at level 16 on the 1st Haze 122nd year of Ascendancy at 00:10 Killed by Aderin the skeleton master archer at level 17 on the 2nd Haze 122nd year of Ascendancy at 18:53 Killed by ogre mauler at level 18 on the 5th Haze 122nd year of Ascendancy at 20:36 Killed by slimy ooze at level 18 on the 6th Haze 122nd year of Ascendancy at 00:19 Killed by degenerated ogric mass at level 18 on the 6th Haze 122nd year of Ascendancy at 01:04 Killed by ogre mauler at level 18 on the 6th Haze 122nd year of Ascendancy at 11:13 Killed by ogric abomination at level 18 on the 6th Haze 122nd year of Ascendancy at 12:15 Killed by Xanemirevena the slimy ooze at level 19 on the 7th Haze 122nd year of Ascendancy at 02:39 Killed by Xanemirevena the slimy ooze at level 19 on the 7th Haze 122nd year of Ascendancy at 03:15 Killed by Xanemirevena the slimy ooze at level 19 on the 7th Haze 122nd year of Ascendancy at 04:40 Killed by Xanemirevena the slimy ooze at level 19 on the 7th Haze 122nd year of Ascendancy at 06:04 Killed by ogric abomination at level 19 on the 7th Haze 122nd year of Ascendancy at 08:40 Killed by ogre guard at level 19 on the 7th Haze 122nd year of Ascendancy at 19:35 Killed by Beteyamira the crimson ooze at level 19 on the 7th Haze 122nd year of Ascendancy at 20:31 Killed by ogric abomination at level 19 on the 7th Haze 122nd year of Ascendancy at 22:07 Killed by Yveseta the poison ooze at level 19 on the 8th Haze 122nd year of Ascendancy at 03:29 Killed by Yveseta the poison ooze at level 19 on the 8th Haze 122nd year of Ascendancy at 03:55 Killed by ogric abomination at level 20 on the 8th Haze 122nd year of Ascendancy at 06:11 Killed by ogric abomination at level 20 on the 8th Haze 122nd year of Ascendancy at 17:16 Killed by ogric abomination at level 20 on the 8th Haze 122nd year of Ascendancy at 17:48 Killed by Eilinuth the thief at level 21 on the 31st Haze 122nd year of Ascendancy at 21:19 Killed by ritch flamespitter at level 21 on the 32nd Haze 122nd year of Ascendancy at 00:32 Killed by Yvuta the slaver at level 22 on the 33rd Haze 122nd year of Ascendancy at 11:35 Killed by luminous horror at level 22 on the 35th Haze 122nd year of Ascendancy at 23:24 Killed by Salybeth the skeleton master archer at level 22 on the 36th Haze 122nd year of Ascendancy at 01:11 Killed by Velytha the luminous horror at level 22 on the 36th Haze 122nd year of Ascendancy at 11:07 Killed by Elymita the orc assassin at level 23 on the 36th Haze 122nd year of Ascendancy at 22:15 Killed by Lisidhenne the gwelgoroth at level 23 on the 36th Haze 122nd year of Ascendancy at 23:40 Killed by ghast at level 23 on the 37th Haze 122nd year of Ascendancy at 05:54 Killed by Xanivea the cutpurse at level 23 on the 38th Haze 122nd year of Ascendancy at 03:18 |
Primary Stats
| Strength | 67 (base 53) |
| Dexterity | 49 (base 42) |
| Constitution | 18 (base 13) |
| Magic | 12 (base 10) |
| Willpower | 27 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 613/613 |
| Stamina | 158/158 |
| Healing Factor | 1.413829787234 |
| Regeneration | 4.8777127659573 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 122 |
| Accuracy | 65 |
| Crit Chance | 50% |
| APR | 7 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Blight | +3% |
| Physical | +22% |
| Mind | +12% |
| Cold | +15% |
Offense: Damage Penetration
| Fire | +20% |
| Light | +5% |
Defense: Base
| Armour (hardiness) | 30.292304923968 (86.818181818182%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 13 |
| Mental Save | 25 |
Defense: Resistances
| Nature | + 10%( 70%) |
| Acid | + 17%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 19%( 70%) |
| Lightning | + 23%( 70%) |
| Physical | + 16%( 70%) |
| Cold | + 20%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Confusion Resistance | 10% |
| Pinning Resistance | 20% |
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 183 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
| talent | Precise Strikes |
| talent | Secrets of the Eternals |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | Beostir the Murkpierce (19/19, 43-51.6 power, 5 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 43.0 - 51.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +5.5% Capacity: 19 On weapon hit: * Slows global speed by 40% * 10% chance to create an air burst On weapon crit: * wounds the target for 7 turns: 16 bleeding, 58% reduced healing Travel speed: +200% Damage (Ranged): +13 temporal / +8 darkness / +9 bleed / +10 nature Burst (radius 2) on crit: +4 darkness Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Isoba'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Fatigue: -12% Changes stats: +2 Dex Changes damage: +6% physical Maximum life: +42.00 Light radius: +2 See invisible: +3 Healing mod.: +15% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Kindlepiercer the linen wizard hat (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 12 fire Changes resistances: +11% physical Changes resistances penetration: +20% fire Changes damage: +9% acid / +11% physical A pointy cloth hat, very wizardly... |
| Tool | Daimoresus the dwarven-steel pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +5 Str / +2 Wil / +3 Con Changes damage: +12% mind / +3% blight Critical mult.: +15.00% Light radius: +1 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+6 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| Around waist | grounding rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal Life regen: +0.70 Healing mod.: +10% A belt that goes around your waist. |
| In main hand | Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by a temporary damage shield there is 70% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| On hands | steady hardened leather gloves of strength (+3) (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +7 (+1 eff.) Armour: +2 Changes stats: +3 Str Physical save: +7 (+3 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +23% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Bethyrewen the steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Effects on melee hit: * 15% chance to corrode armour by 30% Changes resistances: +17% acid / +17% lightning Changes damage: +12% acid Life regen: +1.00 Maximum life: +46.00 Healing mod.: +10% A suit of armour made of mail. |
| Cloak | linen cloak 'Sewerpunish' (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Defense: +1 (+1 eff.) Fatigue: -2% Effects on melee hit: * Slows global speed by 30% Changes stats: +1 Cun / +4 Wil Equilibrium when hit: +0.08 Mindpower: +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | MorningpainInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Effects on melee hit: * 15% chance to blind Changes stats: +2 Con Changes resistances: +3% light / +13% temporal Changes resistances penetration: +5% light Pinning immunity: +20% Knockback immunity: +21% Life regen: +1.50 Light radius: +2 Amulets can have magical properties. |
Inventory
warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+4 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
rough leather cap 'Aeradassra' (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +1 Physical power: +6 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +3 Dex Changes resistances: +1% physical / +5% cold Allows you to breathe in: water Maximum stamina: +15.00 A cap made of leather. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
206 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
GlulenneInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +1 Mag / +3 Wil Changes resistances penetration: +5% blight Critical mult.: +10.00% Physical save: +6 (+3 eff.) Light radius: +2 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Little Girl the Shalore Berserker level 21
32nd Haze 122nd year of Ascendancy at 00:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Little Girl the Shalore Berserker level 10
32nd Dusk 122nd year of Ascendancy at 13:51 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Little Girl the Shalore Berserker level 20
8th Haze 122nd year of Ascendancy at 05:30 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Little Girl the Shalore Berserker level 22
32nd Haze 122nd year of Ascendancy at 08:51 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Little Girl the Shalore Berserker level 14
55th Dusk 122nd year of Ascendancy at 18:47 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Little Girl the Shalore Berserker level 22
33rd Haze 122nd year of Ascendancy at 11:32 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Little Girl the Shalore Berserker level 9
32nd Dusk 122nd year of Ascendancy at 11:36 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Little Girl the Shalore Berserker level 22
34th Haze 122nd year of Ascendancy at 14:40 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Little Girl the Shalore Berserker level 22
34th Haze 122nd year of Ascendancy at 08:05 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Little Girl the Shalore Berserker level 13
48th Dusk 122nd year of Ascendancy at 15:55 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 57th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:35.
Today is the 58th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:01.
Ran for 6 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
Today is the 59th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:18.
There is a A mysterious hole in the beach here (press '' or right click to use).
Today is the 60th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:46.
Today is the 61st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:01.
Today is the 62nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.
Today is the 63rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.
Today is the 64th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:15.
Today is the 65th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 15:13.
Today is the 66th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
Today is the 67th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:48.
Little Girl deactivates Precise Strikes.
Little Girl deactivates Berserker Rage.
Little Girl deactivates Secrets of the Eternals.






































































