










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Shalore |
Class | Sun Paladin |
Level / Exp | 30 / 59% |
Size | medium |
Lifes / Deaths | Killed by naga tidewarden at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:06 / 48Killed by naga tidewarden at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:49 Killed by naga tidewarden at level 1 on the 74th Pyre 122nd year of Ascendancy at 23:01 Killed by naga tidewarden at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:46 Killed by naga tidewarden at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:04 Killed by Lady Zoisla the Tidebringer at level 4 on the 78th Pyre 122nd year of Ascendancy at 00:01 Killed by Lady Zoisla the Tidebringer at level 4 on the 78th Pyre 122nd year of Ascendancy at 01:43 Killed by Lady Zoisla the Tidebringer at level 4 on the 78th Pyre 122nd year of Ascendancy at 02:21 Killed by Adagama the hornet swarm at level 6 on the 4th Mirth 122nd year of Ascendancy at 03:10 Killed by Layussra the large white snake at level 6 on the 4th Mirth 122nd year of Ascendancy at 12:21 Killed by Isyra the rogue at level 10 on the 8th Mirth 122nd year of Ascendancy at 12:28 Killed by Salovea the rogue at level 11 on the 1st Summertide 122nd year of Ascendancy at 05:08 Killed by Siloda the white worm mass at level 11 on the 1st Summertide 122nd year of Ascendancy at 06:31 Killed by The Possessed at level 11 on the 3rd Summertide 122nd year of Ascendancy at 00:52 Killed by Layumina the large brown snake at level 12 on the 4th Flare 122nd year of Ascendancy at 00:52 Killed by Cyrenne the brown bear at level 12 on the 4th Flare 122nd year of Ascendancy at 03:48 Killed by Gloremira the ghoul at level 15 on the 15th Dusk 122nd year of Ascendancy at 14:22 Killed by Adevena the rattlesnake at level 18 on the 35th Dusk 122nd year of Ascendancy at 21:15 Killed by Bethynn the multi-hued drake hatchling at level 19 on the 37th Dusk 122nd year of Ascendancy at 00:42 Killed by Eilinildaba the giant carpenter ant at level 19 on the 37th Dusk 122nd year of Ascendancy at 01:25 Killed by Cyrimira the orc soldier at level 19 on the 37th Dusk 122nd year of Ascendancy at 03:10 Killed by ritch flamespitter at level 20 on the 39th Dusk 122nd year of Ascendancy at 07:02 Killed by giant spider at level 20 on the 40th Dusk 122nd year of Ascendancy at 21:02 Killed by Gyrin the grannor'vor at level 22 on the 43rd Dusk 122nd year of Ascendancy at 13:15 Killed by Poluyatira the yellow jelly at level 23 on the 47th Dusk 122nd year of Ascendancy at 14:22 Killed by Silorith the luminous horror at level 23 on the 53rd Dusk 122nd year of Ascendancy at 13:56 Killed by Silorith the luminous horror at level 23 on the 53rd Dusk 122nd year of Ascendancy at 14:23 Killed by Weirdling Beast at level 23 on the 53rd Dusk 122nd year of Ascendancy at 14:56 Killed by snow giant thunderer at level 23 on the 58th Dusk 122nd year of Ascendancy at 07:44 Killed by snow giant thunderer at level 24 on the 58th Dusk 122nd year of Ascendancy at 09:49 Killed by Glorekira the elven guard at level 28 on the 74th Dusk 122nd year of Ascendancy at 05:41 Killed by elven corruptor at level 28 on the 74th Dusk 122nd year of Ascendancy at 10:24 Killed by Xuvena the elven tempest at level 28 on the 74th Dusk 122nd year of Ascendancy at 10:54 Killed by Xuvena the elven tempest at level 28 on the 74th Dusk 122nd year of Ascendancy at 11:26 Killed by Emesemina the elven warrior at level 28 on the 74th Dusk 122nd year of Ascendancy at 16:53 Killed by Ivulewe the ogre guard at level 28 on the 74th Dusk 122nd year of Ascendancy at 17:36 Killed by elven blood mage at level 28 on the 74th Dusk 122nd year of Ascendancy at 18:18 Killed by Xereyata the elven cultist at level 28 on the 74th Dusk 122nd year of Ascendancy at 23:14 Killed by Vorerivea the elven guard's temporal clone at level 28 on the 75th Dusk 122nd year of Ascendancy at 02:08 Killed by elven mage at level 28 on the 75th Dusk 122nd year of Ascendancy at 11:12 Killed by Voryra the elven blood mage at level 28 on the 75th Dusk 122nd year of Ascendancy at 11:51 Killed by Voryra the elven blood mage at level 28 on the 75th Dusk 122nd year of Ascendancy at 12:20 Killed by Polyba the ogre rune-spinner at level 28 on the 75th Dusk 122nd year of Ascendancy at 20:31 Killed by Cyrirann the elven cultist at level 29 on the 76th Dusk 122nd year of Ascendancy at 08:36 Killed by elven blood mage at level 29 on the 76th Dusk 122nd year of Ascendancy at 19:50 Killed by Xebeth the elven blood mage at level 29 on the 77th Dusk 122nd year of Ascendancy at 05:03 Killed by greater shivgoroth at level 30 on the 49th Haze 122nd year of Ascendancy at 01:13 Killed by Cyrowyn the shivgoroth at level 30 on the 49th Haze 122nd year of Ascendancy at 03:29 |
Primary Stats
Strength | 53 (base 29) |
Dexterity | 75 (base 40) |
Constitution | 27 (base 10) |
Magic | 77 (base 60) |
Willpower | 25 (base 10) |
Cunning | 25 (base 10) |
Resources
Life | 705/705 |
Positive | 10/37 |
Stamina | 224/224 |
Healing Factor | 1.1294416243655 |
Regeneration | 2.5412436548224 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +30% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 6 |
See Stealth | 6 |
See Invisible | 18 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 110 |
Accuracy | 68 |
Crit Chance | 61% |
APR | 16 |
Speed | 0.91 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 56 |
Crit Chance | 42% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Light | +88% |
Physical | +17% |
Cold | +21% |
Arcane | +24% |
Fire | +53% |
All | 0% |
Offense: Damage Penetration
Darkness | +13% |
Temporal | +12% |
Physical | +7% |
Fire | +5% |
Acid | +10% |
Defense: Base
Armour (hardiness) | 48 (30%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 13 |
Physical Save | 40 |
Spell Save | 47 |
Mental Save | 27 |
Defense: Resistances
Acid | + 26%( 70%) |
Blight | + 7%( 70%) |
Arcane | + 9%( 70%) |
Cold | + 26%( 70%) |
All | + 4%( 70%) |
Lightning | + 29%( 70%) |
Light | -9%( 70%) |
Temporal | + 21%( 70%) |
Physical | + 31%( 70%) |
Darkness | + 29%( 70%) |
Fire | + 43%( 70%) |
Mind | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 59% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 323 damage for 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
Celestial / Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Radiance | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Retribution |
talent | Weapon of Light |
talent | Searing Sight |
talent | Second Life |
talent | Weapon of Wrath |
talent | Shield of Light |
talent | Chant of Resistance |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Bethynn the multi-hued drake hatchling. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 229. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+0 eff.) Spell.pwr +6 (+2 eff.) Dmg.mod +15% cold Res.pen +10% acid +7% physical +13% darkness +12% temporal Melee Ret 2 acid ----- def ----- Armour +3 Resists +12% darkness +12% temporal Def/telep +22 Res/telep +12% Dur/telep +15% A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Rare] Master While equipped: Stats +1 Cun dps ---------- Acc +5 (+1 eff.) Apr +1 ----- def ----- Armour +4 Phys.save +9 (+3 eff.) ---------- misc Stam/turn +3.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +17 Str +17 Dex +4 Cun +3 Con dps ---------- Phys.pwr +5 (+1 eff.) Melee Ret 6 light ----- def ----- Armour +9 Fatigue +3% Resists -20% light ---------- misc Light +3 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 354.2 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
On hands | ![]() 1.0 T2 hands armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% light +12% fire ----- def ----- Armour +6 Resists +6% light Mind.save +7 (+3 eff.) Max.HP +48.00 ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +4.0% Phys.pwr +10 (+2 eff.) Dmg.mod +6% fire ----- def ----- Phys.save +12 (+4 eff.) ---------- misc Stam/turn +3.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Melee+ 12 light Ranged+ 12 light Dmg.mod +11% light +6% acid Melee Ret 2 darkness On Hit (Melee): * 10% chance to reduce armor by 37% ----- def ----- Crit.dmg- 15.00% ---------- misc See.Invis +3 Rings can have magical properties. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +9% arcane ----- def ----- Resists +3% lightning Blind- +24% ---------- misc Infravis +3 See.Stealth +6 See.Invis +6 Rings can have magical properties. |
Around neck | ![]() 0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Dex +5 Mag +5 Cun +4 Con dps ---------- Phys.pwr +7 (+1 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +5% physical Acc +15 (+4 eff.) Apr +2 ----- def ----- Fatigue -6% Die.at -80.00 life HP.reg +2.00 ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
In main hand | ![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +9% Phys.pwr +13 (+2 eff.) Spell.pwr +25 (+7 eff.) Dmg.mod +6% cold +30% light +15% arcane Acc +14 (+4 eff.) ----- def ----- Resists +5% arcane ---------- misc Mana/turn +0.32 Max.mana +81.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Con dps ---------- Phys.crit +6.0% Mind.pwr +5 (+2 eff.) Dmg.mod +12% physical +6% light +12% fire ----- def ----- Mind.save +7 (+3 eff.) A belt that goes around your waist. |
In off hand | ![]() 7.0 T5 shield armor [Random Unique] Nature/Master/Psionic When used to Attack: Power 66.0 - 79.2 Physical Uses 50% Mag, 100% Str Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +362 Melee+ +22 physical While equipped: Stats +4 Dex +5 Wil +5 Con dps ---------- Melee+ 35 lightning Melee Ret 19 lightning ----- def ----- Armour +20 Fatigue +8% Resists +6% temporal +3% mind +19% physical Shield.near.proj +99 Phys.save +13 (+5 eff.) Proj.slow +40% ---------- misc Infravis +1 See.Invis +9 Talents +1 Block Handheld deflection devices. This item has been sent to the Item's Vault. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +7 Wil dps ---------- Res.pen +5% fire ----- def ----- Defense +1 (+0 eff.) Resists +3% blight Mind.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T3 light armor [Random Unique] Master While equipped: Stats +7 Str +6 Dex +2 Mag +4 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +6 Defense +18 (+6 eff.) Fatigue +8% Resists +9% physical +14% darkness +18% fire Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 655% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 255 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 250.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 21 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 449 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 281 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 477 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Cun +11 Con dps ---------- Crit.mult +10.00% Mov.spd +17% Dmg.mod +17% light Acc +12 (+3 eff.) ----- def ----- Defense +13 (+4 eff.) Resists +34% light Spell.save +19 (+6 eff.) ---------- misc Max.stam +23.00 Infravis +2 Blinding Speed: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. This item has been sent to the Item's Vault. |
![]() 0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Dmg.mod +13% cold Res.pen +10% arcane +15% mind Melee Ret 2 arcane ----- def ----- Fatigue -6% Resists +5% arcane +26% cold Phys.save +8 (+3 eff.) ---------- misc Max.enc +26 Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +14 Wil dps ---------- Dmg.mod +9% blight ----- def ----- Resists +2% physical Mind.save +13 (+6 eff.) Die.at -80.00 life Disarm- +20% Confus- +24% ---------- misc Vim/s.crit +2.00 Rings can have magical properties. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Dex, 50% Mag, 20% Str Acc+ +0.3% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
![]() 3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 38.0 - 53.2 Fire Uses 50% Mag, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
![]() 3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 70% Mag, 80% Str Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
![]() 3.0 T5 mace 1H weapon [Random Unique] Master Power 56.5 - 79.1 Physical Uses 50% Mag, 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +12% all +12% physical Acc +34 (+9 eff.) Apr +22 On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% nature ---------- misc Max.psi +30.00 Blunt and deadly. |
![]() 5.0 T3 staff 2H weapon [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 20.0 - 24.0 Arcane Uses 200% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+6 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Fire Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+3 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
![]() 3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 50% Mag, 100% Str Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
![]() 2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +3 Mag +3 Wil +3 Cun dps ---------- Phys.crit +3.0% Phys.pwr +3 (+0 eff.) Dmg.mod +3% mind Res.pen +15% nature Melee Ret 6 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 18 ----- def ----- Defense +2 (+1 eff.) Fatigue -4% Resists +6% nature Spell.save +8 (+2 eff.) ---------- misc Max.mana +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+6 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+5 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. This item has been sent to the Item's Vault. |
![]() 1.5 T4 hands armor [Rare] Nature While equipped: Stats +8 Wil +4 Con dps ---------- Melee+ 10 lightning Dmg.mod +9% lightning Res.pen +25% blight ----- def ----- Armour +3 Fatigue +5% Resists +10% lightning +6% temporal +15% blight Crit.dmg- 10.00% Def/telep +15 Res/telep +15% Dur/telep +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
![]() 3.0 T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() 7.0 T5 shield armor Reqs - Shield usage training Wil 28 [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 50% Mag, 100% Str Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+4 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+6 eff.) Rng.Def +17 (+6 eff.) Fatigue +12% Resists +12% mind +10% fire +20% light +15% darkness Mind.save +18 (+9 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 55.11 to 68.88 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. This item has been sent to the Item's Vault. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Rare] Arcane While equipped: Stats +8 Str +6 Wil +2 Cun dps ---------- Phys.crit +10.0% Mind.crit +14% Dmg.mod +9% blight Res.pen +20% light ---------- misc Max.hate +8.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 127% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T4 torque charm [Rare] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Crit.mult +20.00% Dmg.mod +24% lightning Melee Ret 10 lightning ----- def ----- Resists +6% nature +12% lightning Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 79. Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Lepance the Shalore Sun Paladin level 23
58th Dusk 122nd year of Ascendancy at 08:46 see stats
By Lepance the Shalore Sun Paladin level 20
41st Dusk 122nd year of Ascendancy at 09:32 see stats
By Lepance the Shalore Sun Paladin level 23
53rd Dusk 122nd year of Ascendancy at 15:54 see stats
By Lepance the Shalore Sun Paladin level 10
8th Mirth 122nd year of Ascendancy at 11:21 see stats
By Lepance the Shalore Sun Paladin level 20
37th Dusk 122nd year of Ascendancy at 18:12 see stats
By Lepance the Shalore Sun Paladin level 30
37th Haze 122nd year of Ascendancy at 04:10 see stats
By Lepance the Shalore Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 23:46 see stats
By Lepance the Shalore Sun Paladin level 30
49th Haze 122nd year of Ascendancy at 16:30 see stats
By Lepance the Shalore Sun Paladin level 30
37th Haze 122nd year of Ascendancy at 04:38 see stats
By Lepance the Shalore Sun Paladin level 20
39th Dusk 122nd year of Ascendancy at 16:15 see stats
By Lepance the Shalore Sun Paladin level 25
68th Dusk 122nd year of Ascendancy at 11:33 see stats
By Lepance the Shalore Sun Paladin level 10
9th Mirth 122nd year of Ascendancy at 08:35 see stats
By Lepance the Shalore Sun Paladin level 26
69th Dusk 122nd year of Ascendancy at 15:42 see stats
By Lepance the Shalore Sun Paladin level 14
10th Flare 122nd year of Ascendancy at 12:57 see stats
By Lepance the Shalore Sun Paladin level 21
42nd Dusk 122nd year of Ascendancy at 18:44 see stats
By Lepance the Shalore Sun Paladin level 14
6th Flare 122nd year of Ascendancy at 03:38 see stats
Log
Lepance uses Shield Slam.
Lepance performs a melee critical strike against Training Dummy!
Lepance performs a melee critical strike against Training Dummy!
Lepance hits Training Dummy for 148 physical, 61 physical, 83 lightning, 279 light, 80 physical, 61 physical, 83 lightning, 279 light, 145 physical, 61 physical, 83 lightning, 279 light (1640 total damage).
Shield of Light hits Training Dummy for 462 light, 61 physical, 83 lightning, 279 light (884 total damage).
Talent Shield Pummel is ready to use.
Lepance hits Training Dummy for 23 light damage.
Lepance uses Shield Pummel.
Training Dummy's armor corrodes!
Training Dummy is stunned!
Lepance hits Training Dummy for 183 physical, 61 physical, 83 lightning, 279 light, 204 physical, 61 physical, 83 lightning, 279 light (1232 total damage).
Shield of Light hits Training Dummy for 434 light, 61 physical, 83 lightning, 279 light (856 total damage).
Lepance hits Training Dummy for 23 light damage.
Connection to online server established.
Lepance's solar fury subsides.
Lepance hits Training Dummy for 23 light damage.
Lepance hits Training Dummy for 23 light damage.
Training Dummy is not stunned anymore.
Lepance deactivates Shield of Light.
Lepance deactivates Weapon of Light.
Lepance deactivates Weapon of Wrath.
Lepance deactivates Retribution.
Lepance deactivates Searing Sight.
Lepance deactivates Second Life.
Lepance deactivates Chant of Resistance.