



















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Shalore |
Class | Annihilator |
Level / Exp | 50 / 3861% |
Size | medium |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 3 on the 2nd Mirth 122nd year of Ascendancy at 16:40 / 91Killed by thought-forged warrior at level 4 on the 3rd Mirth 122nd year of Ascendancy at 18:35 Killed by deformed giant venus flytrap at level 14 on the 12nd Dusk 122nd year of Ascendancy at 23:03 Killed by Ivossra the mean looking elven guard at level 16 on the 25th Dusk 122nd year of Ascendancy at 04:32 Killed by Iselravea the black mamba at level 17 on the 38th Dusk 122nd year of Ascendancy at 21:28 Killed by Aduvea the giant lightning ant at level 18 on the 40th Dusk 122nd year of Ascendancy at 06:38 Killed by giant spider at level 18 on the 40th Dusk 122nd year of Ascendancy at 12:16 Killed by shadow at level 18 on the 40th Dusk 122nd year of Ascendancy at 13:36 Killed by Emelulevea the great wolf at level 18 on the 40th Dusk 122nd year of Ascendancy at 16:01 Killed by flame turret at level 18 on the 40th Dusk 122nd year of Ascendancy at 17:04 Killed by flame turret at level 18 on the 40th Dusk 122nd year of Ascendancy at 18:24 Killed by Gorivea the giant acid ant at level 19 on the 41st Dusk 122nd year of Ascendancy at 16:48 Killed by skeleton archer at level 19 on the 41st Dusk 122nd year of Ascendancy at 23:06 Killed by Glara the squid at level 20 on the 43rd Dusk 122nd year of Ascendancy at 00:37 Killed by ancient dragon turtle at level 20 on the 43rd Dusk 122nd year of Ascendancy at 08:22 Killed by Salomina the entrenched horror at level 20 on the 43rd Dusk 122nd year of Ascendancy at 13:25 Killed by Salomina the entrenched horror at level 20 on the 43rd Dusk 122nd year of Ascendancy at 14:46 Killed by Porulaith the swarm hive at level 20 on the 43rd Dusk 122nd year of Ascendancy at 20:13 Killed by Porulaith the swarm hive at level 20 on the 43rd Dusk 122nd year of Ascendancy at 21:16 Killed by Salomina the entrenched horror at level 20 on the 43rd Dusk 122nd year of Ascendancy at 23:19 Killed by Salomina the entrenched horror at level 20 on the 43rd Dusk 122nd year of Ascendancy at 23:35 Killed by Salomina the entrenched horror at level 20 on the 44th Dusk 122nd year of Ascendancy at 00:39 Killed by Salomina the entrenched horror at level 20 on the 44th Dusk 122nd year of Ascendancy at 01:33 Killed by Salomina the entrenched horror at level 20 on the 44th Dusk 122nd year of Ascendancy at 02:39 Killed by Salomina the entrenched horror at level 20 on the 44th Dusk 122nd year of Ascendancy at 03:43 Killed by Salomina the entrenched horror at level 20 on the 44th Dusk 122nd year of Ascendancy at 05:04 Killed by Xotta the ink squid at level 20 on the 44th Dusk 122nd year of Ascendancy at 07:42 Killed by Weirdling Beast at level 20 on the 44th Dusk 122nd year of Ascendancy at 16:15 Killed by Weirdling Beast at level 20 on the 44th Dusk 122nd year of Ascendancy at 17:25 Killed by Belureta the dredgling at level 21 on the 52nd Dusk 122nd year of Ascendancy at 12:45 Killed by Eilinykira the thief at level 22 on the 55th Dusk 122nd year of Ascendancy at 01:48 Killed by Ce'Noldawen the rogue at level 22 on the 55th Dusk 122nd year of Ascendancy at 15:13 Killed by Tarobo the krog at level 23 on the 66th Dusk 122nd year of Ascendancy at 15:00 Killed by Isolrata the red jelly at level 23 on the 67th Dusk 122nd year of Ascendancy at 02:15 Killed by Velarin the sandworm at level 24 on the 67th Dusk 122nd year of Ascendancy at 04:41 Killed by Telta the thalore at level 24 on the 71st Dusk 122nd year of Ascendancy at 03:18 Killed by Telta the thalore at level 24 on the 71st Dusk 122nd year of Ascendancy at 04:14 Killed by Islodhekira the fire drake hatchling at level 24 on the 77th Dusk 122nd year of Ascendancy at 04:24 Killed by Elie at level 24 on the 77th Dusk 122nd year of Ascendancy at 05:38 Killed by Aerarita the orc archer at level 24 on the 77th Dusk 122nd year of Ascendancy at 10:46 Killed by Salymira the storm drake hatchling at level 24 on the 77th Dusk 122nd year of Ascendancy at 12:21 Killed by Zubevena the skeleton mage at level 25 on the 78th Dusk 122nd year of Ascendancy at 00:31 Killed by Nerurin the storm drake hatchling at level 25 on the 78th Dusk 122nd year of Ascendancy at 03:47 Killed by Velytira the bloated horror at level 25 on the 78th Dusk 122nd year of Ascendancy at 08:30 Killed by Velytira the bloated horror at level 25 on the 78th Dusk 122nd year of Ascendancy at 09:29 Killed by elven cultist at level 25 on the 79th Dusk 122nd year of Ascendancy at 15:44 Killed by Islotira the elven cultist at level 25 on the 79th Dusk 122nd year of Ascendancy at 16:48 Killed by Islotira the elven cultist at level 25 on the 79th Dusk 122nd year of Ascendancy at 17:34 Killed by Islotira the elven cultist at level 25 on the 79th Dusk 122nd year of Ascendancy at 18:26 Killed by Cyrita the elven blood mage at level 26 on the 1st Time of Equilibrium 122nd year of Ascendancy at 01:24 Killed by Glyyabeth the elven tempest at level 26 on the 1st Time of Equilibrium 122nd year of Ascendancy at 04:32 Killed by Xanariana the elven guard at level 26 on the 1st Time of Equilibrium 122nd year of Ascendancy at 05:29 Killed by Xanariana the elven guard at level 26 on the 1st Time of Equilibrium 122nd year of Ascendancy at 06:31 Killed by Xanariana the elven guard at level 26 on the 1st Time of Equilibrium 122nd year of Ascendancy at 07:35 Killed by Xanariana the elven guard at level 26 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:31 Killed by Xanariana the elven guard at level 26 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:28 Killed by Xanariana the elven guard at level 26 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:33 Killed by Xanariana the elven guard at level 26 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:32 Killed by Xanariana the elven guard at level 26 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:39 Killed by Bethidhebeth the rattlesnake at level 28 on the 42nd Haze 122nd year of Ascendancy at 15:14 Killed by Mayevena the grizzly bear at level 28 on the 42nd Haze 122nd year of Ascendancy at 17:43 Killed by Mindworm at level 29 on the 43rd Haze 122nd year of Ascendancy at 05:39 Killed by Mindworm at level 29 on the 43rd Haze 122nd year of Ascendancy at 06:57 Killed by Mindworm at level 29 on the 43rd Haze 122nd year of Ascendancy at 07:53 Killed by Mindworm at level 29 on the 43rd Haze 122nd year of Ascendancy at 09:23 Killed by Betubeth the large brown snake at level 29 on the 43rd Haze 122nd year of Ascendancy at 19:08 Killed by Nerinor the corrupted acidic digestor at level 32 on the 68th Haze 122nd year of Ascendancy at 22:56 Killed by Elie at level 33 on the 16th Regrowth 123rd year of Ascendancy at 21:28 Killed by Urkis, the High Tempest at level 33 on the 18th Regrowth 123rd year of Ascendancy at 23:19 Killed by Poraba the ghast at level 34 on the 33rd Regrowth 123rd year of Ascendancy at 03:26 Killed by Emuyakira the skeleton warrior at level 35 on the 34th Regrowth 123rd year of Ascendancy at 00:43 Killed by Emuyakira the skeleton warrior at level 35 on the 34th Regrowth 123rd year of Ascendancy at 01:48 Killed by Emuyakira the skeleton warrior at level 35 on the 34th Regrowth 123rd year of Ascendancy at 02:51 Killed by Celia at level 37 on the 65th Regrowth 123rd year of Ascendancy at 06:30 Killed by Eilinavena the ruin banshee at level 42 on the 10th Pyre 123rd year of Ascendancy at 06:42 Killed by Xothra the orc elite berserker at level 47 on the 79th Pyre 123rd year of Ascendancy at 04:31 Killed by faerlhing at level 50 on the 3rd Dusk 123rd year of Ascendancy at 11:46 Killed by Pale Drake at level 50 on the 24th Dusk 123rd year of Ascendancy at 10:24 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 19th Regrowth 124th year of Ascendancy at 13:16 Killed by Elie at level 50 on the 19th Regrowth 124th year of Ascendancy at 14:44 Killed by Xanabeth the orc berserker at level 50 on the 30th Regrowth 124th year of Ascendancy at 10:19 Killed by Layildamina the orc assassin at level 50 on the 30th Regrowth 124th year of Ascendancy at 11:43 Killed by Bethathra the faerlhing at level 50 on the 40th Regrowth 124th year of Ascendancy at 14:22 Killed by radiant horror at level 50 on the 58th Regrowth 124th year of Ascendancy at 07:06 Killed by Zubetira the dredgling at level 50 on the 74th Regrowth 124th year of Ascendancy at 16:21 Killed by Elandar at level 50 on the 79th Regrowth 124th year of Ascendancy at 16:52 Killed by The One That Writes at level 50 on the 5th Pyre 124th year of Ascendancy at 02:44 Killed by The One That Writes at level 50 on the 5th Pyre 124th year of Ascendancy at 03:43 Killed by The One That Writes at level 50 on the 5th Pyre 124th year of Ascendancy at 05:29 Killed by Gloraldamitira the oozing horror at level 50 on the 5th Pyre 124th year of Ascendancy at 06:30 Killed by The One That Writes at level 50 on the 5th Pyre 124th year of Ascendancy at 07:48 |
Primary Stats
Strength | 93 (base 65) |
Dexterity | 106 (base 63) |
Constitution | 37 (base 32) |
Magic | 51 (base 16) |
Willpower | 41 (base 12) |
Cunning | 104 (base 60) |
Resources
Life | 997/997 |
Mana | 666/666 |
Steam | 100/100 |
Healing Factor | 1.195652173913 |
Regeneration | 0.29891304347825 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 22 |
Infravision | 8 |
See Stealth | 67 |
See Invisible | 57 |
Offense: Mainhand
Damage | 84 |
Accuracy | 82 |
Crit Chance | 58% |
APR | 30 |
Speed | 0.90 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 46 |
Crit Chance | 55% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 47% |
Speed | 1 |
Offense: Damage Bonus
Nature | +27% |
Acid | +40% |
Light | +35% |
Lightning | +123% |
Cold | +65% |
Arcane | +40% |
Fire | +90% |
All | +15% |
Offense: Damage Penetration
Acid | +46% |
Lightning | +86% |
Cold | +61% |
Mind | +61% |
Arcane | +91% |
Fire | +61% |
All | +36% |
Defense: Base
Armour (hardiness) | 49 (30%) |
Defense | 75 |
Ranged Defense | 78 |
Fatigue | 8 |
Physical Save | 54 |
Spell Save | 45 |
Mental Save | 54 |
Defense: Resistances
Acid | + 41%( 70%) |
Temporal | + 35%( 70%) |
Cold | + 30%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 39%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Teleport Resistance | 100% |
Confusion Resistance | 10% |
Pinning Resistance | 75% |
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (5/5)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.2 steam per turn. Can be activated for an instant burst of 86 steam. Its effects scale with your Magic stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 147% efficiency and cooldown mod of 53%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 170% efficiency and cooldown mod of 69%. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.5 steam per turn. Can be activated for an instant burst of 72 steam. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 116 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Class Talents
Steamtech / Gadgets | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Steamtech / Magnetism | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Steamtech / Chemical warfare | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Steamtech / Demolition | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Artillery | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Heavy weapons | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Turrets | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Miasma Engine |
talent | Chant of Fortitude |
talent | Exoskeleton |
talent | Rocket Pod |
talent | Incendiary Grenade |
beneficial effect | Has 5 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 5 Ammo |
beneficial effect | Storing damage to unleash as a powerful lightning bolt (708/708). Capacitor Discharge |
beneficial effect | Next melee or ranged attack that deals more than 8% of maximum life is reduced by 56% and triggers a radius 8 conal explosion dealing 174% steamgun damage. 3 stacks remaining. Reactive Armor |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Elie. Escort: repented thief (level 1 of Daikara) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4539. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed pouch of bone giant dust. * You've found the needed bloated horror heart. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed vial of squid ink. * You've found the needed sandworm tooth. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Phys.save +15 (+5 eff.) Pinning- +75% Knockbk- +25% Teleport- +100% Generate 3 steam each time you walk. Boots. But with steam power! |
Quiver | ![]() 3.0 T5 shot ammo [Unique] Arcane/Steamtech Power 35.0 - 42.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +8 Crit +2.0% Capacity 16 On Hit: * a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them. While equipped: ---------- misc Talents +5 Corrosive Shell Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them! |
On hands | ![]() 1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +150% ---------- misc Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! This item has been sent to the Item's Vault. |
On head | ![]() 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+5 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning Acc +25 (+5 eff.) ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning ---------- misc Light +7 This jeweled crown shimmers with colors. |
Tool | ![]() 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+2 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 1.8 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | ![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
On fingers | ![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. This item has been sent to the Item's Vault. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +7 Lck dps ---------- Dmg.mod +12% lightning Res.pen +25% lightning +10% acid Melee Ret 6 acid ----- def ----- Resists +12% acid Stealth +9 ---------- misc T.Disarm +20 Infravis +5 A belt that goes around your waist. |
In main hand | ![]() 4.0 T5 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +28 Atk.spd 111% Range +10 Proj.spd +800% Ranged+ +24 lightning Dmg.conv 46% temporal On Hit: 10% Shoot 1 On Hit: * flashes light on your target dealing 131 damage Uses 2.0 Steam While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +28% lightning ----- def ----- Resists +18% lightning Spell.save +10 (+3 eff.) ---------- misc Max.mana +117.05 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
In off hand | ![]() 7.0 T5 shield armor [Unique] Arcane When used to Attack: Power 50.0 - 60.0 Temporal Uses 100% Cun, 20% Mag Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+4 eff.) ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +10 (+2 eff.) Fatigue +0% Resists +30% temporal Dmg.red +20 all Spell.save +20 (+7 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. This item has been sent to the Item's Vault. |
Cloak | ![]() 2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +6 Dex +6 Mag +6 Wil dps ---------- Spell.crit +8% Crit.mult +23.92% Phys.pwr +35 (+9 eff.) Dmg.mod +18% lightning Res.pen +30% arcane ----- def ----- Armour +8 Defense +3 (+1 eff.) Resists +30% lightning Stun/Frz- +50% ---------- misc Mana/s.crit +2.39 Vim/s.crit +2.39 Max.psi +59.79 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() 1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +15% fire +12% nature +20% light Res.pen +25% mind +11% all Apr +10 Melee Ret 10 nature ----- def ----- Resists +9% fire ---------- misc Light +11 Infravis +3 See.Stealth +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Inventory
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 143% efficiency and cooldown mod of 55%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 132% efficiency and cooldown mod of 57%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.5 steam per turn. Can be activated for an instant burst of 68 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 12.8 steam per turn. Can be activated for an instant burst of 64 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.2 steam per turn. Can be activated for an instant burst of 71 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 165 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +9 Wil +4 Mag dps ---------- Spell.crit +5% Crit.mult +18.00% Spell.pwr +21 (+7 eff.) Dmg.mod +8% lightning +21% fire +12% blight +7% cold +3% mind +7% acid Res.pen +5% mind +5% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Resists +15% mind Amulets can have magical properties. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +37% acid +21% mind Res.pen +31% arcane On Hit (Melee): * 25% chance to reduce armor by 34% ----- def ----- Resists +6% arcane +18% temporal Phys.save +18 (+6 eff.) Spell.save +18 (+6 eff.) Mind.save +18 (+6 eff.) Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+3 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 193.75 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() 3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 70% Str, 50% Dex Acc+ +0.3% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
![]() 3.0 T5 arrow ammo [Random Unique] Master/Psionic Power 89.5 - 125.3 Physical Uses 70% Dex, 50% Str Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +24.0% Capacity 23 Ranged+ +8 acid +51 physical +8 light On Hit.r1 +16 acid On Crit.r2 +8 acid +12 light On Hit: * 20% chance to reduce armor by 34% * 20% chance to knock the target back 3 spaces and deal 193 physical damage On Crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Crit.mult +14.00% Phys.pwr +10 (+3 eff.) Dmg.mod +32% acid Res.pen +26% lightning +20% darkness +26% acid Apr +8 On Hit (Melee): * 21% chance to reduce armor by 34% * 21% chance to gain 10% of a turn (3/turn limit) * 21% chance to reduce damage dealt by 24% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T4 injector tool [Unique] Steamtech While equipped: Stats +5 Cun ----- def ----- Defense +12 (+3 eff.) Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack. Uses 4 power out of 20/20 Activation is instant. This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.' |
![]() -1.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +15 Mag dps ---------- Phys.crit +3.0% Crit.mult +10.00% Spell.pwr +31 (+10 eff.) Dmg.mod +9% physical ----- def ----- Phys.save +15 (+5 eff.) Die.at -40.00 life Max.HP +74.00 ---------- misc Light +14 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing fiery salve [power 39] amazing fiery salve [power 39]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 170% efficiency and 69% cooldown modifier. Remove 3 magical effects and grants a fiery aura (39% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 39] amazing frost salve [power 39]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 170% efficiency and 69% cooldown modifier. Remove 3 physical effects and grants a frost aura (39% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 565] amazing healing salve [power 565]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 170% efficiency and 69% cooldown modifier. Heal 565 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing unstoppable force salve [power 157] amazing unstoppable force salve [power 157]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 170% efficiency and 69% cooldown modifier. Increases all saves by 157 and healing factor by half Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
amazing water salve [power 39] amazing water salve [power 39]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 170% efficiency and 69% cooldown modifier. Remove 3 mental effects and grants a water aura (39% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Ice Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud While equipped: In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. This item has been sent to the Item's Vault. |
![]() 3.0 T5 shot ammo [Random Unique] Arcane/Master Power 95.5 - 114.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +18 Crit +21.0% Capacity 46 Rld cld 3 Ranged+ +8 blight On Hit.r1 +8 mind On Crit.r2 +21 mind +21 light On Hit: * 20% chance to reduce strength, dexterity, and constitution by 24 On Crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% While equipped: Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
![]() 3.0 T4 shot ammo [Unique] Psionic Power 38.0 - 45.6 Physical Uses 10% Wil, 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
![]() 3.0 T4 shot ammo [Unique] Nature/Steamtech Power 22.0 - 26.4 Nature Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +8 Crit +2.0% Capacity 20 On Crit: * bursts into an cloud of spydric poison, pinning those inside (with a 10 turn cooldown) Ready to trigger! A dedicated technician seems to have built pockets of spider venom into these rounds. It's not clear how happy the spiders were about this. |
![]() 0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +12 Crit +12.0% Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +16 (+3 eff.) ---------- misc Light +6 Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +10 Crit.dmg- 35.00% Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: dps ---------- Crit.mult +12.00% Deals high light damage and increases critical multiplier. Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +20 Crit +20.0% Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 173.65 temporal and 173.65 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Elie the Shalore Annihilator level 43
45th Pyre 123rd year of Ascendancy at 12:10 see stats
By Elie the Shalore Annihilator level 50
19th Regrowth 124th year of Ascendancy at 18:17 see stats
By Elie the Shalore Annihilator level 43
15th Pyre 123rd year of Ascendancy at 01:00 see stats
By Elie the Shalore Annihilator level 50
9th Regrowth 124th year of Ascendancy at 22:22 see stats
By Elie the Shalore Annihilator level 48
6th Flare 123rd year of Ascendancy at 02:15 see stats
By Elie the Shalore Annihilator level 50
9th Regrowth 124th year of Ascendancy at 17:47 see stats
By Elie the Shalore Annihilator level 50
5th Pyre 124th year of Ascendancy at 11:42 see stats
By Elie the Shalore Annihilator level 48
1st Flare 123rd year of Ascendancy at 08:37 see stats
By Elie the Shalore Annihilator level 41
9th Pyre 123rd year of Ascendancy at 06:54 see stats
By Elie the Shalore Annihilator level 39
78th Regrowth 123rd year of Ascendancy at 12:44 see stats
By Elie the Shalore Annihilator level 48
8th Mirth 123rd year of Ascendancy at 12:08 see stats
By Elie the Shalore Annihilator level 50
2nd Regrowth 124th year of Ascendancy at 11:16 see stats
By Elie the Shalore Annihilator level 47
61st Pyre 123rd year of Ascendancy at 22:27 see stats
By Elie the Shalore Annihilator level 45
52nd Pyre 123rd year of Ascendancy at 06:55 see stats
By Elie the Shalore Annihilator level 50
6th Pyre 124th year of Ascendancy at 19:54 see stats
By Elie the Shalore Annihilator level 29
44th Haze 122nd year of Ascendancy at 03:21 see stats
By Elie the Shalore Annihilator level 30
51st Haze 122nd year of Ascendancy at 02:06 see stats
By Elie the Shalore Annihilator level 50
79th Regrowth 124th year of Ascendancy at 18:19 see stats
By Elie the Shalore Annihilator level 21
54th Dusk 122nd year of Ascendancy at 10:21 see stats
By Elie the Shalore Annihilator level 34
20th Regrowth 123rd year of Ascendancy at 07:44 see stats
By Elie the Shalore Annihilator level 37
69th Regrowth 123rd year of Ascendancy at 21:17 see stats
By Elie the Shalore Annihilator level 50
76th Regrowth 124th year of Ascendancy at 18:40 see stats
By Elie the Shalore Annihilator level 47
62nd Pyre 123rd year of Ascendancy at 00:46 see stats
By Elie the Shalore Annihilator level 21
44th Dusk 122nd year of Ascendancy at 20:15 see stats
By Elie the Shalore Annihilator level 50
6th Flare 123rd year of Ascendancy at 03:02 see stats
By Elie the Shalore Annihilator level 50
57th Regrowth 124th year of Ascendancy at 06:27 see stats
By Elie the Shalore Annihilator level 33
70th Haze 122nd year of Ascendancy at 06:58 see stats
By Elie the Shalore Annihilator level 10
8th Mirth 122nd year of Ascendancy at 07:05 see stats
By Elie the Shalore Annihilator level 20
42nd Dusk 122nd year of Ascendancy at 16:35 see stats
By Elie the Shalore Annihilator level 30
49th Haze 122nd year of Ascendancy at 06:25 see stats
By Elie the Shalore Annihilator level 40
5th Pyre 123rd year of Ascendancy at 22:05 see stats
By Elie the Shalore Annihilator level 50
6th Flare 123rd year of Ascendancy at 02:57 see stats
By Elie the Shalore Annihilator level 50
76th Regrowth 124th year of Ascendancy at 00:58 see stats
By Elie the Shalore Annihilator level 50
35th Regrowth 124th year of Ascendancy at 18:14 see stats
By Elie the Shalore Annihilator level 33
7th Decay 122nd year of Ascendancy at 12:34 see stats
By Elie the Shalore Annihilator level 50
4th Pyre 124th year of Ascendancy at 13:53 see stats
By Elie the Shalore Annihilator level 20
44th Dusk 122nd year of Ascendancy at 08:41 see stats
By Elie the Shalore Annihilator level 45
52nd Pyre 123rd year of Ascendancy at 10:21 see stats
By Elie the Shalore Annihilator level 50
79th Regrowth 124th year of Ascendancy at 18:17 see stats
By Elie the Shalore Annihilator level 7
5th Mirth 122nd year of Ascendancy at 08:30 see stats
By Elie the Shalore Annihilator level 50
76th Regrowth 124th year of Ascendancy at 07:07 see stats
By Elie the Shalore Annihilator level 19
41st Dusk 122nd year of Ascendancy at 23:00 see stats
By Elie the Shalore Annihilator level 50
79th Regrowth 124th year of Ascendancy at 18:19 see stats
By Elie the Shalore Annihilator level 21
53rd Dusk 122nd year of Ascendancy at 23:44 see stats
By Elie the Shalore Annihilator level 50
21st Dusk 123rd year of Ascendancy at 11:50 see stats
By Elie the Shalore Annihilator level 20
44th Dusk 122nd year of Ascendancy at 16:01 see stats
By Elie the Shalore Annihilator level 14
12nd Dusk 122nd year of Ascendancy at 22:35 see stats
By Elie the Shalore Annihilator level 43
14th Pyre 123rd year of Ascendancy at 06:58 see stats
By Elie the Shalore Annihilator level 50
4th Pyre 124th year of Ascendancy at 13:36 see stats
Log
You transfer Emorethra to the online item's vault.
Saving done.
Saving game...
You transfer Emorethra to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer pair of drakeskin leather boots 'Shockpiercer' (0 def, 14 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Molten Skin (15 def, 12 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer quiver of dragonbone arrows 'Yaradan' (22/22, 86-120.4 power, 27 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Quiver of the Sun (25/25, 34-47.6 power, 15 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
Elie deactivates Miasma Engine.
Elie deactivates Incendiary Grenade.
Elie deactivates Exoskeleton.
Elie deactivates Rocket Pod.
Elie deactivates Chant of Fortitude.