






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Shalore |
Class | Anorithil |
Level / Exp | 35 / 53% |
Size | medium |
Lifes / Deaths | Killed by Mayavea the crimson crystal at level 4 on the 77th Pyre 122nd year of Ascendancy at 10:19 / 60Killed by Velyldalaith the stone troll at level 7 on the 6th Mirth 122nd year of Ascendancy at 02:05 Killed by Mayeyawyn the skeleton archer at level 10 on the 10th Dusk 122nd year of Ascendancy at 22:11 Killed by Islana the midge swarm at level 11 on the 11st Dusk 122nd year of Ascendancy at 16:12 Killed by The Shade's shadow simulacrum at level 12 on the 14th Dusk 122nd year of Ascendancy at 00:08 Killed by Bethatira the king cobra at level 14 on the 21st Dusk 122nd year of Ascendancy at 21:20 Killed by Ben Cruthdar, the Cursed at level 14 on the 28th Dusk 122nd year of Ascendancy at 18:36 Killed by Voruldawyn the elven mage at level 16 on the 48th Dusk 122nd year of Ascendancy at 10:25 Killed by Voryriba the sick wolf at level 16 on the 59th Dusk 122nd year of Ascendancy at 11:32 Killed by Betubrelaith the midge swarm at level 18 on the 67th Dusk 122nd year of Ascendancy at 03:51 Killed by ritch flamespitter at level 18 on the 67th Dusk 122nd year of Ascendancy at 04:40 Killed by Betubrelaith the midge swarm at level 18 on the 67th Dusk 122nd year of Ascendancy at 05:57 Killed by Betubrelaith the midge swarm at level 18 on the 67th Dusk 122nd year of Ascendancy at 07:12 Killed by war hound at level 18 on the 67th Dusk 122nd year of Ascendancy at 08:37 Killed by Betubrelaith the midge swarm at level 18 on the 67th Dusk 122nd year of Ascendancy at 09:02 Killed by Betubrelaith the midge swarm at level 18 on the 67th Dusk 122nd year of Ascendancy at 09:30 Killed by Betubrelaith the midge swarm at level 18 on the 67th Dusk 122nd year of Ascendancy at 11:15 Killed by Emelaith the giant lightning ant at level 18 on the 68th Dusk 122nd year of Ascendancy at 18:43 Killed by Mayoth the giant army ant at level 18 on the 69th Dusk 122nd year of Ascendancy at 02:16 Killed by Mayoth the giant army ant at level 18 on the 69th Dusk 122nd year of Ascendancy at 02:53 Killed by war hound at level 20 on the 71st Dusk 122nd year of Ascendancy at 09:08 Killed by Xanyrin the ink squid at level 20 on the 71st Dusk 122nd year of Ascendancy at 11:30 Killed by Elamina the water imp at level 20 on the 71st Dusk 122nd year of Ascendancy at 12:43 Killed by Weirdling Beast at level 20 on the 72nd Dusk 122nd year of Ascendancy at 02:20 Killed by Weirdling Beast at level 20 on the 72nd Dusk 122nd year of Ascendancy at 03:38 Killed by Glorira the ravenous horror at level 20 on the 76th Dusk 122nd year of Ascendancy at 17:59 Killed by Xytha the ravenous horror at level 21 on the 76th Dusk 122nd year of Ascendancy at 19:49 Killed by Mayadhewen the white wolf at level 21 on the 79th Dusk 122nd year of Ascendancy at 20:09 Killed by Layawyn the giant carpenter ant at level 21 on the 79th Dusk 122nd year of Ascendancy at 23:21 Killed by Sunny at level 22 on the 8th Haze 122nd year of Ascendancy at 22:26 Killed by Islunn the great wolf at level 24 on the 25th Haze 122nd year of Ascendancy at 01:34 Killed by Cyrariana the snow giant at level 24 on the 25th Haze 122nd year of Ascendancy at 12:22 Killed by Cyrariana the snow giant at level 24 on the 25th Haze 122nd year of Ascendancy at 13:02 Killed by Piorand the wretchling at level 25 on the 27th Haze 122nd year of Ascendancy at 10:46 Killed by Belorakira the great wolf at level 26 on the 27th Haze 122nd year of Ascendancy at 15:35 Killed by Elarena the snow giant boulder thrower at level 26 on the 28th Haze 122nd year of Ascendancy at 01:49 Killed by Yvoleth the dredgling at level 26 on the 29th Haze 122nd year of Ascendancy at 13:22 Killed by Zubanor the dredgling at level 27 on the 29th Haze 122nd year of Ascendancy at 16:19 Killed by Elabeth the skeleton warrior at level 28 on the 38th Haze 122nd year of Ascendancy at 03:27 Killed by ogre pounder at level 29 on the 40th Haze 122nd year of Ascendancy at 19:26 Killed by poison spore at level 29 on the 40th Haze 122nd year of Ascendancy at 20:21 Killed by Velobeth the slimy ooze at level 29 on the 41st Haze 122nd year of Ascendancy at 09:13 Killed by ogric abomination at level 30 on the 42nd Haze 122nd year of Ascendancy at 17:42 Killed by Sunny at level 31 on the 55th Haze 122nd year of Ascendancy at 09:11 Killed by Silulemitira the sabertooth tiger at level 32 on the 64th Haze 122nd year of Ascendancy at 20:51 Killed by Mayulrarin the fire drake at level 32 on the 65th Haze 122nd year of Ascendancy at 13:56 Killed by Beterewe the panther at level 32 on the 66th Haze 122nd year of Ascendancy at 06:45 Killed by Sileranne the telugoroth at level 32 on the 66th Haze 122nd year of Ascendancy at 16:05 Killed by Silolaith the elven cultist at level 32 on the 67th Haze 122nd year of Ascendancy at 10:39 Killed by elven tempest at level 32 on the 68th Haze 122nd year of Ascendancy at 02:48 Killed by Mayyrada the elven elite warrior at level 32 on the 68th Haze 122nd year of Ascendancy at 12:13 Killed by Elurana the ogre rune-spinner at level 33 on the 72nd Haze 122nd year of Ascendancy at 19:16 Killed by Elybeth the corrupted dendritic hemospinner at level 34 on the 74th Haze 122nd year of Ascendancy at 11:16 Killed by Lisonne the corrupted dendritic hemospinner at level 34 on the 74th Haze 122nd year of Ascendancy at 12:01 Killed by Sileribeth the corrupted mastocytic feeder at level 34 on the 74th Haze 122nd year of Ascendancy at 14:29 Killed by Xetira the corrupted plasmic disruptor at level 34 on the 74th Haze 122nd year of Ascendancy at 22:14 Killed by Glorotha the corrupted dendritic hemospinner at level 34 on the 74th Haze 122nd year of Ascendancy at 22:50 Killed by Islylaith the corrupted mastocytic feeder at level 34 on the 75th Haze 122nd year of Ascendancy at 08:31 Killed by Sunny at level 34 on the 3rd Allure 123rd year of Ascendancy at 06:55 Killed by Belabremina the greater shivgoroth at level 35 on the 3rd Allure 123rd year of Ascendancy at 11:24 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 14 (base 10) |
Constitution | 30 (base 27) |
Magic | 101 (base 60) |
Willpower | 27 (base 10) |
Cunning | 74 (base 60) |
Resources
Life | 748/748 |
Positive | 122/122 |
Negative | 117/117 |
Healing Factor | 1.1499999999999 |
Regeneration | 7.1874999999994 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +55.29759999979% |
Spell | +20.81640798137% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 1 |
See Stealth | 10 |
Offense: Mainhand
Damage | 39 |
Accuracy | 26 |
Crit Chance | 30% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 78 |
Crit Chance | 89% |
Speed | 0.82770214469065 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 30% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +94% |
Cold | +94% |
All | +2% |
Lightning | +103% |
Light | +23% |
Temporal | +47% |
Physical | +39% |
Fire | +145% |
Darkness | +25% |
Offense: Damage Penetration
Darkness | +10% |
Lightning | +40% |
Light | 0% |
Temporal | +10% |
Blight | +10% |
Arcane | +25% |
Fire | +25% |
Cold | +25% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 44 |
Mental Save | 35 |
Defense: Resistances
Acid | + 33%( 70%) |
Blight | + 35%( 70%) |
Cold | + 33%( 70%) |
All | + 22%( 70%) |
Darkness | + 35%( 70%) |
Light | + 25%( 70%) |
Temporal | + 28%( 70%) |
Fire | + 40%( 70%) |
Lightning | + 52%( 70%) |
Defense: Immunities
Silence Resistance | 60% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 454 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 125 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Celestial / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Circles | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 3/5 |
Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Celestial / Star fury | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Celestial / Sunlight | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Hymns | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.22 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Hymn of Shadows |
talent | Hymn Nocturnalist |
talent | Corona |
talent | Chant of Resistance |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 671. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning +6% fire Res.pen +15% lightning ----- def ----- Armour +3 Fatigue -8% Resists +3% light +9% darkness Phys.save +10 (+5 eff.) Max.HP +100.00 Silence- +20% ---------- misc Max.enc +36 A pair of boots made of leather. |
On hands | ![]() 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Tool | ![]() 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 479.92 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | ![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. This item has been sent to the Item's Vault. |
Around neck | ![]() 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Str +3 Dex dps ---------- Spell.pwr +15 (+3 eff.) Acc +25 (+12 eff.) ---------- misc Psi/ret +0.16 Max.psi +40.00 Masteries +0.22 Technique/Combat training Amulets can have magical properties. |
In main hand | ![]() 5.0 T5 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +25% Spell.pwr +40 (+8 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Arcane Vortex -2 Ice Storm -2 Chain Lightning -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. This item has been sent to the Item's Vault. |
Main armor | Galen's Flowing Robe (0 def, 0 armour) Galen's Flowing Robe (0 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +7 Mag +7 Wil +7 Cun dps ---------- Spell.crit +12% Spell.pwr +35 (+7 eff.) Dmg.mod +37% lightning +37% temporal +37% physical +37% fire +37% arcane +37% cold ----- def ----- Armour +0 Resists +15% all Crit.dmg- 0.00% ---------- misc Mana/turn +2.00 Max.mana +77.00 Masteries +0.10 Spell/Occult technomancy +0.10 Spell/Galvanic technomancy +0.10 Spell/Terrene technomancy 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! This item has been sent to the Item's Vault. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +24% fire Res.pen +10% blight ----- def ----- Fatigue -7% Resists +24% lightning +9% fire ---------- misc Max.enc +36 A belt that goes around your waist. |
Light source | ![]() 1.0 T3 lite [Rare] Nature While equipped: Stats +3 Con dps ---------- Crit.mult +20.00% Mind.pwr +10 (+3 eff.) ----- def ----- Resists +16% blight HP.reg +6.00 ---------- misc Psi/ret +0.24 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Inventory
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (83% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (83% of a turn) Is a spell Description: Inflicts 379.26 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (83% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 12 up to 3 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (83% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 30 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% fire Res.pen +20% nature +25% cold Melee Ret 6 cold 10 fire ----- def ----- Resists +21% fire +16% light +26% darkness Blind- +35% Amulets can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +17 (+12 eff.) Spell.pwr +16 (+3 eff.) Mind.pwr +11 (+4 eff.) Dmg.mod +17% lightning +18% blight +6% acid +19% nature +6% all Res.pen +15% acid ----- def ----- Resists +34% lightning +9% acid +38% nature +3% blight Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun dps ---------- Crit.mult +15.00% Phys.pwr +6 (+6 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +5 (+2 eff.) Melee+ 7 physical Ranged+ 6 physical Res.pen +5% lightning On Hit (Melee): * 11% chance to reduce all saves and defense by 25 On Hit (Ranged): * 11% chance to reduce all saves and defense by 25 ----- def ----- Defense +6 (+6 eff.) ---------- misc Stam/turn +2.00 Hate/m.crit +1.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +8 Str dps ---------- Phys.pwr +30 (+19 eff.) Dmg.mod +20% blight Res.pen +25% temporal Acc +15 (+7 eff.) ----- def ----- Resists +20% blight +15% temporal Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +9 Cun dps ---------- Spell.crit +2% Crit.mult +15.00% Spell.pwr +20 (+4 eff.) Melee+ 25 physical Ranged+ 26 physical Melee Ret 4 arcane 10 cold On Hit (Melee): * 37% chance to reduce all saves and defense by 25 On Hit (Ranged): * 18% chance to reduce all saves and defense by 25 ----- def ----- Spell.save +15 (+5 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 405.01 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. This item has been sent to the Item's Vault. |
![]() 0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +7 Str +4 Wil +5 Cun ----- def ----- Silence- +34% ---------- misc Mana/turn +0.22 Light +3 See.Invis +12 Rings can have magical properties. |
![]() 3.0 T4 arrow ammo Reqs Dex 35 [Random Unique] Master/Psionic Power 72.5 - 101.5 Physical Uses 70% Dex, 50% Str Acc+ +0.3% crit chance (max 25%) Apr +14 Crit +17.5% Capacity 22 Ranged+ +20 fire +41 physical On Hit.r1 +4 fire On Crit.r2 +20 fire On Hit: * 20% chance to knock the target back 3 spaces and deal 158 physical damage On Crit: * Wound the target dealing 16 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+8 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+8 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +12% acid +18% cold +7% nature +9% darkness Res.pen +15% acid ----- def ----- Resists +12% nature +12% acid While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 377/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Dex +6 Wil +2 Con dps ---------- Crit.mult +15.00% Res.pen +15% cold ---------- misc Max.vim +10.00 Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 195 physical damage Puts all charms on 15 cooldown 100% to reduce fatigue by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+5 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 112 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sunny the Shalore Anorithil level 14
28th Dusk 122nd year of Ascendancy at 19:20 see stats
By Sunny the Shalore Anorithil level 32
66th Haze 122nd year of Ascendancy at 23:15 see stats
By Sunny the Shalore Anorithil level 31
56th Haze 122nd year of Ascendancy at 10:24 see stats
By Sunny the Shalore Anorithil level 22
8th Haze 122nd year of Ascendancy at 14:00 see stats
By Sunny the Shalore Anorithil level 20
72nd Dusk 122nd year of Ascendancy at 07:10 see stats
By Sunny the Shalore Anorithil level 34
76th Haze 122nd year of Ascendancy at 03:43 see stats
By Sunny the Shalore Anorithil level 10
8th Mirth 122nd year of Ascendancy at 10:31 see stats
By Sunny the Shalore Anorithil level 20
70th Dusk 122nd year of Ascendancy at 14:11 see stats
By Sunny the Shalore Anorithil level 30
41st Haze 122nd year of Ascendancy at 21:25 see stats
By Sunny the Shalore Anorithil level 4
77th Pyre 122nd year of Ascendancy at 10:13 see stats
By Sunny the Shalore Anorithil level 35
5th Allure 123rd year of Ascendancy at 06:42 see stats
By Sunny the Shalore Anorithil level 34
77th Haze 122nd year of Ascendancy at 19:19 see stats
By Sunny the Shalore Anorithil level 34
73rd Haze 122nd year of Ascendancy at 15:28 see stats
By Sunny the Shalore Anorithil level 25
26th Haze 122nd year of Ascendancy at 23:23 see stats
By Sunny the Shalore Anorithil level 10
10th Mirth 122nd year of Ascendancy at 02:18 see stats
By Sunny the Shalore Anorithil level 15
41st Dusk 122nd year of Ascendancy at 20:34 see stats
By Sunny the Shalore Anorithil level 22
1st Haze 122nd year of Ascendancy at 19:23 see stats
By Sunny the Shalore Anorithil level 14
22nd Dusk 122nd year of Ascendancy at 01:26 see stats
Log
You don't see how to get there...
Today is the 3rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:21.
Ran for 1 turns (stop reason: didn't move).
Saving done.
Today is the 4th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.
Today is the 5th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:05.
There is a Ruins of Kor'Pul here (press '' or right click to use).
Today is the 6th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:15.
Today is the 7th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:36.
Today is the 8th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.
Today is the 9th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.
Today is the 10th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:18.
Today is the 11st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 07:58.
Today is the 12nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:41.
There is a Last Hope (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Sunny deactivates Chant of Resistance.
Sunny deactivates Corona.
Sunny deactivates Hymn Nocturnalist.
Galen's Flowing Robe activates and resets Sunny's Chant of Resistance cooldown!
Sunny deactivates Hymn of Shadows.