















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Drem |
Class | Sawbutcher |
Level / Exp | 44 / 49% |
Size | big |
Lifes / Deaths | Killed by The Spinal Cord at level 3 on the 17th Voratun 122nd year of Ascendancy at 16:30 / 64Killed by The Spinal Cord at level 3 on the 17th Voratun 122nd year of Ascendancy at 17:46 Killed by thought-forged warrior at level 5 on the 19th Voratun 122nd year of Ascendancy at 22:22 Killed by mecharachnid destroyer at level 9 on the 27th Voratun 122nd year of Ascendancy at 00:26 Killed by mecharachnid warrior at level 9 on the 27th Voratun 122nd year of Ascendancy at 02:29 Killed by mecharachnid destroyer at level 9 on the 27th Voratun 122nd year of Ascendancy at 02:56 Killed by mecharachnid destroyer at level 9 on the 27th Voratun 122nd year of Ascendancy at 03:39 Killed by Ivodhessra the wolf at level 13 on the 10th Profit 122nd year of Ascendancy at 16:53 Killed by Ivodhessra the wolf at level 13 on the 10th Profit 122nd year of Ascendancy at 17:22 Killed by Norgos, the Guardian at level 13 on the 10th Profit 122nd year of Ascendancy at 18:36 Killed by Ivulrawe the large white snake at level 14 on the 11st Profit 122nd year of Ascendancy at 03:25 Killed by Salana the red crystal at level 15 on the 18th Profit 122nd year of Ascendancy at 22:45 Killed by ritch flamespitter at level 18 on the 35th Profit 122nd year of Ascendancy at 19:50 Killed by Siluma the dredge captain at level 19 on the 42nd Profit 122nd year of Ascendancy at 11:33 Killed by Lbekol the halfling at level 22 on the 8th Wealth 122nd year of Ascendancy at 09:36 Killed by Lbekol the halfling at level 22 on the 8th Wealth 122nd year of Ascendancy at 10:04 Killed by treant at level 22 on the 17th Wealth 122nd year of Ascendancy at 16:37 Killed by Abaur the thalore at level 22 on the 17th Wealth 122nd year of Ascendancy at 17:14 Killed by Abaur the thalore at level 22 on the 17th Wealth 122nd year of Ascendancy at 18:09 Killed by Calansh the krog at level 22 on the 17th Wealth 122nd year of Ascendancy at 18:48 Killed by Abaur the thalore at level 22 on the 17th Wealth 122nd year of Ascendancy at 20:04 Killed by Calansh the krog at level 22 on the 17th Wealth 122nd year of Ascendancy at 21:33 Killed by Nafenhro the shalore at level 22 on the 10th Dearth 122nd year of Ascendancy at 23:14 Killed by Dolin the giant at level 22 on the 13rd Dearth 122nd year of Ascendancy at 19:15 Killed by Rrerearn the human at level 22 on the 13rd Dearth 122nd year of Ascendancy at 20:33 Killed by Rrerearn the human at level 22 on the 13rd Dearth 122nd year of Ascendancy at 21:10 Killed by Nsidal the krog at level 22 on the 13rd Dearth 122nd year of Ascendancy at 22:09 Killed by Riciel the halfling at level 22 on the 16th Loss 122nd year of Ascendancy at 23:30 Killed by steamgun turret at level 22 on the 17th Loss 122nd year of Ascendancy at 01:15 Killed by Salymina the sandworm at level 23 on the 20th Loss 122nd year of Ascendancy at 01:40 Killed by f7f7f7f7f7 at level 24 on the 21st Loss 122nd year of Ascendancy at 01:49 Killed by Polille the ink squid at level 27 on the 29th Loss 122nd year of Ascendancy at 07:55 Killed by luminous horror at level 27 on the 29th Loss 122nd year of Ascendancy at 19:08 Killed by snow giant boulder thrower at level 29 on the 5th Shortage 122nd year of Ascendancy at 15:46 Killed by Tofaq the fire imp at level 29 on the 5th Shortage 122nd year of Ascendancy at 21:16 Killed by will o' the wisp at level 29 on the 6th Shortage 122nd year of Ascendancy at 11:07 Killed by Eilinevea the greater teluvorta at level 30 on the 8th Shortage 122nd year of Ascendancy at 09:22 Killed by Salynn the elven cultist at level 31 on the 10th Shortage 122nd year of Ascendancy at 11:40 Killed by Salynn the elven cultist at level 31 on the 10th Shortage 122nd year of Ascendancy at 12:27 Killed by Xanodatta the elven cultist at level 32 on the 11st Shortage 122nd year of Ascendancy at 02:26 Killed by Xanodatta the elven cultist at level 32 on the 11st Shortage 122nd year of Ascendancy at 03:55 Killed by Porusetha the elven warrior at level 32 on the 11st Shortage 122nd year of Ascendancy at 13:00 Killed by Porusetha the elven warrior at level 32 on the 11st Shortage 122nd year of Ascendancy at 14:00 Killed by Porusetha the elven warrior at level 32 on the 11st Shortage 122nd year of Ascendancy at 14:52 Killed by Emerimira the elven elite warrior at level 32 on the 12nd Shortage 122nd year of Ascendancy at 10:55 Killed by Salagakira the elven cultist at level 32 on the 12nd Shortage 122nd year of Ascendancy at 14:53 Killed by Salagakira the elven cultist at level 32 on the 12nd Shortage 122nd year of Ascendancy at 15:42 Killed by Xetira the elven guard at level 33 on the 12nd Shortage 122nd year of Ascendancy at 22:01 Killed by Yvilena the corrupted acidic digestor at level 33 on the 16th Shortage 122nd year of Ascendancy at 18:58 Killed by Poligawe the corrupted protoplasmic controller at level 33 on the 16th Shortage 122nd year of Ascendancy at 22:01 Killed by Cyrikira the corrupted protoplasmic controller at level 33 on the 17th Shortage 122nd year of Ascendancy at 01:25 Killed by Cyrikira the corrupted protoplasmic controller at level 33 on the 17th Shortage 122nd year of Ascendancy at 03:31 Killed by Zubuwe the corrupted acidic digestor at level 33 on the 17th Shortage 122nd year of Ascendancy at 10:28 Killed by Emelyth the luminous horror at level 35 on the 9th Steel 123rd year of Ascendancy at 01:18 Killed by Emeluwe the scourge drake at level 36 on the 9th Steel 123rd year of Ascendancy at 16:31 Killed by Zubetta the scourge wyrm at level 36 on the 9th Steel 123rd year of Ascendancy at 20:54 Killed by Betylle the bone giant at level 37 on the 18th Steel 123rd year of Ascendancy at 08:36 Killed by Evthrio the shalore at level 38 on the 42nd Steel 123rd year of Ascendancy at 18:17 Killed by elven cultist at level 38 on the 26th Gold 123rd year of Ascendancy at 15:06 Killed by Grand Corruptor at level 38 on the 27th Gold 123rd year of Ascendancy at 19:09 Killed by Xanita the temporal stalker at level 39 on the 3rd Stralite 123rd year of Ascendancy at 03:58 Killed by thought-forged bowman at level 39 on the 3rd Stralite 123rd year of Ascendancy at 11:39 Killed by Andonda the human at level 39 on the 5th Voratun 123rd year of Ascendancy at 02:54 Killed by Tanra the krog at level 39 on the 14th Voratun 123rd year of Ascendancy at 23:01 |
Primary Stats
Strength | 121 (base 60) |
Dexterity | 31 (base 10) |
Constitution | 28 (base 11) |
Magic | 62 (base 50) |
Willpower | 22 (base 10) |
Cunning | 95 (base 60) |
Resources
Life | 1190/1190 |
Steam | 80/80 |
Healing Factor | 1.3703636363632 |
Regeneration | 12.127718181814 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 19 |
Infravision | 8 |
See Invisible | 15 |
Offense: Mainhand
Damage | 175 |
Accuracy | 75 |
Crit Chance | 70% |
APR | 94 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 34% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +35% |
Light | +45% |
Darkness | +48% |
Physical | +47% |
Fire | +48% |
All | +26% |
Offense: Damage Penetration
Physical | +28% |
Darkness | +11% |
Fire | +43% |
Arcane | +10% |
Defense: Base
Armour (hardiness) | 45 (49.309173272933%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 4.7096774193548 |
Physical Save | 42 |
Spell Save | 24 |
Mental Save | 50 |
Defense: Resistances
Acid | + 40%( 70%) |
Blight | + 36%( 70%) |
Arcane | + 34%( 70%) |
Cold | + 50%( 70%) |
All | + 30%( 70%) |
Darkness | + 43%( 70%) |
Physical | + 33%( 70%) |
Lightning | + 51%( 70%) |
Mind | + 34%( 70%) |
Fire | + 66%( 70%) |
Nature | + 34%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 62% |
Fear Resistance | 0% |
Poison Resistance | 30% |
Blind Resistance | 100% |
Disarm Resistance | 100% |
Bleed Resistance | 30% |
Teleport Resistance | 100% |
Pinning Resistance | 93% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.9 steam per turn. Can be activated for an instant burst of 70 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 148% efficiency and cooldown mod of 50%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 165% efficiency and cooldown mod of 54%. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Automated butchery | 1.41 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.40 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Steamtech / Chemistry | 1.40 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Furnace |
talent | Tempest of Metal |
talent | Overheat Saws |
talent | Melting Point |
talent | Mow Down |
talent | Grinding Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You abandoned lost warrior to death. Escort: lost warrior (level 2 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 949. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed xorn fragment. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+3 eff.) Fatigue +8% Phys.save +15 (+5 eff.) Pinning- +75% Knockbk- +25% Teleport- +100% Generate 3 steam each time you walk. Boots. But with steam power! |
Light source | ![]() 1.0 T3 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Wil dps ---------- Phys.crit +5.0% Crit.mult +11.00% Phys.pwr +7 (+1 eff.) Melee Ret 22 fire ----- def ----- Resists +6% blight +16% fire +3% cold Confus- +10% ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+2 eff.) Acc +45 (+10 eff.) Apr +15 ----- def ----- Defense +10 (+4 eff.) Resists +20% fire Blind- +100% ---------- misc Light +7 Infravis +3 Sight +1 See.Stealth +0 See.Invis +0 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Tool | ![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Cun +3 Wil dps ---------- Crit.mult +20.00% Acc +8 (+2 eff.) Melee Ret 4 acid ----- def ----- Resists +6% acid +6% mind Mind.save +9 (+3 eff.) ---------- misc Max.psi +20.00 Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +10 Mag +6 Wil +4 Cun +4 Con dps ---------- Mind.crit +2% Crit.mult +15.00% Spell.pwr +8 (+2 eff.) Dmg.mod +9% lightning ----- def ----- Crit.dmg- 15.00% ---------- misc Light +3 See.Invis +15 Rings can have magical properties. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +20 (+4 eff.) Dmg.mod +9% physical Acc +30 (+7 eff.) Apr +5 ----- def ----- Defense +10 (+4 eff.) HP.reg +5.40 Heal.mod +21% Disease- +20% A belt that goes around your waist. |
In main hand | ![]() 3.0 T5 steamsaw 2H weapon [Unique] Steamtech Power 25.0 - 37.5 Phys.bleed Uses 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +44 Crit +25.0% Atk.spd 100% Block +150 Recurse +2 Uses 1.0 Steam While equipped: ----- def ----- Armour +10 Defense +11 (+4 eff.) Fatigue +13% ---------- misc Talents +5 Block This intricate set of steamsaws lock together in a nearly indecipherable system. They sure seem sharp though. This item has been sent to the Item's Vault. |
On hands | ![]() 1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +150% ---------- misc Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! This item has been sent to the Item's Vault. |
Main armor | ![]() 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +7% Spell.pwr +17 (+5 eff.) Dmg.mod +11% darkness +19% light +18% all ----- def ----- Resists +15% all HP.reg +2.00 Poison- +30% Disease- +30% Cut- +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +11% darkness Res.pen +11% darkness +10% arcane Acc +7 (+2 eff.) Apr +6 ----- def ----- Armour +8 Defense +3 (+1 eff.) Resists +30% lightning +19% darkness +22% cold +0% nature +5% arcane Mind.save +15 (+5 eff.) Stealth +8 Stun/Frz- +50% ---------- misc Max.psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +15% fire ----- def ----- Resists +9% acid +3% blight +9% fire +6% nature +3% cold ---------- misc Masteries +0.11 Steamtech/Automated butchery Amulets can have magical properties. |
Inventory
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 9.6 steam per turn. Can be activated for an instant burst of 48 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 11.3 steam per turn. Can be activated for an instant burst of 57 steam. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 673 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 4 darkness, 4 cold, 3 arcane, 4 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+8 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +4 Mag +2 Wil +14 Cun +10 Con dps ---------- Mov.spd +10% Dmg.mod +9% darkness ----- def ----- Fatigue -8% Phys.save +15 (+5 eff.) Max.HP +60.00 HP.reg +13.00 ---------- misc Stam/turn +0.30 Max.vim +20.00 Masteries +0.40 Steamtech/Blacksmith Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Armour +2 Resists +3% cold Phys.save +9 (+3 eff.) Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +10 Lck dps ---------- Acc +9 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 50% * 20 arcane resource burn ----- def ----- Defense +9 (+3 eff.) Resists +12% acid +15% cold +3% darkness Unseen.red 12% Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +3 Con dps ---------- Res.pen +25% physical ----- def ----- Resists +16% lightning +4% physical Die.at -80.00 life Stun/Frz- +26% ---------- misc Max.stam +30.00 Amulets can have magical properties. |
![]() 0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +9 Mag dps ---------- Melee+ 34 light Ranged+ 29 light Dmg.mod +24% lightning +15% light +12% mind Res.pen +25% cold ----- def ----- Resists +15% mind +12% cold Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +30% light +9% darkness +24% arcane ----- def ----- Resists +5% arcane +6% darkness Max.HP +25.00 Disarm- +29% Pinning- +25% Knockbk- +29% Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +21 (+7 eff.) Mind.pwr +6 (+3 eff.) S.pwr/crit +6 ----- def ----- Resists +5% arcane Spell.save +3 (+2 eff.) Max.HP +100.00 ---------- misc Mana/s.crit +2.00 Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +15 Cun -15 Mag dps ---------- Phys.pwr +13 (+2 eff.) Spell.pwr +14 (+4 eff.) Mind.pwr +13 (+6 eff.) Dmg.mod +15% arcane +9% temporal +17% light +6% all Res.pen +20% cold Melee Ret 2 temporal ----- def ----- Resists +3% cold +34% light +15% arcane Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+4 eff.) Dmg.mod +9% temporal ----- def ----- Armour +8 Resists +5% arcane ---------- misc Max.stam +10.00 Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Dex +6 Wil dps ---------- On Hit (Melee): * 10% chance to reduce armor by 35% ----- def ----- Blind- +22% ---------- misc Infravis +4 See.Stealth +6 See.Invis +15 Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Melee+ 12 light Ranged+ 12 light Dmg.mod +10% light Res.pen +15% arcane +5% mind Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 * 10% chance to reduce all saves and defense by 24 ----- def ----- Resists +3% mind Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% arcane Melee Ret 10 blight 10 fire ----- def ----- Resists +12% lightning Max.HP +37.00 Disarm- +32% Pinning- +36% Knockbk- +38% ---------- misc Max.mana +100.00 Rings can have magical properties. |
![]() 4.0 T1 longbow 2H weapon Reqs Shoot [Unique] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.3% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+3 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 24.0 - 28.8 Fire Uses 200% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+9 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
![]() 7.0 staff 2H weapon [Plot Item] Unknown Power 30.0 - 33.0 Arcane Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+6 eff.) Acc +20 (+5 eff.) Absorb energies. Uses 1000 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
![]() 3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Nature/Master/Psionic Power 79.5 - 111.3 Physical Uses 50% Str, 50% Mag, 70% Dex Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +25.0% Capacity 21 Proj.spd +200% Ranged+ +45 physical On Hit: * 20% chance to create vines that bind the target to the ground dealing 145 nature damage and pinning them for 3 turns * 20% chance to knock the target back 3 spaces and deal 145 physical damage On Crit: * Wound the target dealing 331 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +2 Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Con ----- def ----- Fatigue -4% Resists +6% mind +3% cold Die.at -60.00 life Heal.mod +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 2.0 T1 lite [Rare] Master While equipped: Stats +3 Str +1 Con dps ---------- Crit.mult +10.00% Phys.pwr +20 (+4 eff.) Mind.pwr +5 (+3 eff.) Melee Ret 2 mind ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Dmg.mod +3% fire Acc +10 (+2 eff.) ----- def ----- Die.at -20.00 life ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+4 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 182.04 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +11% mind ----- def ----- Defense +5 (+2 eff.) Resists +9% acid Phys.save +3 (+1 eff.) Die.at -20.00 life Stun/Frz- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 239/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing unstoppable force salve [power 128] amazing unstoppable force salve [power 128]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 148% efficiency and 50% cooldown modifier. Increases all saves by 128 and healing factor by half Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
great healing salve [power 396] great healing salve [power 396]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 148% efficiency and 50% cooldown modifier. Heal 396 Puts Talent Medical Injector on 15 cooldown Medical salve. |
potent healing salve [power 269] potent healing salve [power 269]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 148% efficiency and 50% cooldown modifier. Heal 269 Puts Talent Medical Injector on 15 cooldown Medical salve. |
powerful fiery salve [power 24] powerful fiery salve [power 24]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 148% efficiency and 50% cooldown modifier. Remove 2 magical effects and grants a fiery aura (24% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful frost salve [power 24] powerful frost salve [power 24]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 148% efficiency and 50% cooldown modifier. Remove 2 physical effects and grants a frost aura (24% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful water salve [power 24] powerful water salve [power 24]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 148% efficiency and 50% cooldown modifier. Remove 2 mental effects and grants a water aura (24% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple frost salve [power 17] simple frost salve [power 17]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 148% efficiency and 50% cooldown modifier. Remove 1 physical effects and grants a frost aura (17% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T1 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 Tinkers can be attached to normal items to improve them with steam power! |
![]() 2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +3% blight Mind.save +3 (+1 eff.) Die.at -20.00 life Blind- +20% Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +3.0% Crit.mult +15.00% Apr +1 ----- def ----- Defense +30 (+10 eff.) Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By f7f7f7f7f7 the Drem Sawbutcher level 43
1st Wealth 123rd year of Ascendancy at 15:42 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 30
8th Shortage 122nd year of Ascendancy at 03:51 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 31
9th Shortage 122nd year of Ascendancy at 11:13 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 28
4th Shortage 122nd year of Ascendancy at 16:01 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 22
18th Loss 122nd year of Ascendancy at 22:25 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 44
13rd Wealth 123rd year of Ascendancy at 19:52 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 38
27th Gold 123rd year of Ascendancy at 20:06 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 28
30th Loss 122nd year of Ascendancy at 16:13 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 34
17th Shortage 122nd year of Ascendancy at 20:29 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 10
29th Voratun 122nd year of Ascendancy at 19:42 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 20
42nd Profit 122nd year of Ascendancy at 13:28 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 30
6th Shortage 122nd year of Ascendancy at 18:01 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 40
38th Profit 123rd year of Ascendancy at 10:06 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 43
7th Wealth 123rd year of Ascendancy at 22:36 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 22
25th Wealth 122nd year of Ascendancy at 10:05 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 33
13rd Shortage 122nd year of Ascendancy at 20:23 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 38
28th Gold 123rd year of Ascendancy at 08:39 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 43
1st Wealth 123rd year of Ascendancy at 04:42 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 23
20th Loss 122nd year of Ascendancy at 07:07 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 34
24th Iron 123rd year of Ascendancy at 19:09 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 9
24th Voratun 122nd year of Ascendancy at 06:34 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 43
7th Wealth 123rd year of Ascendancy at 22:02 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 22
45th Profit 122nd year of Ascendancy at 07:50 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 22
44th Profit 122nd year of Ascendancy at 23:28 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 15
19th Profit 122nd year of Ascendancy at 22:49 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 43
1st Wealth 123rd year of Ascendancy at 04:42 see stats
By f7f7f7f7f7 the Drem Sawbutcher level 43
7th Wealth 123rd year of Ascendancy at 23:53 see stats
Log
You gain 4.63 gold from the transmogrification of hardened leather belt of magery.
You gain 11.28 gold from the transmogrification of magelord's elven-wood starstaff of breaching (25-30 power, 5 apr, physical element).
You gain 7.15 gold from the transmogrification of runic dragonbone longbow of recursion.
You gain 7.32 gold from the transmogrification of truestriking stralite greatsword of paradox (47.5-76 power, 3 apr).
You gain 2.23 gold from the transmogrification of flaming stralite greatsword of massacre (61.5-98.4 power, 3 apr).
You gain 4.79 gold from the transmogrification of elemental stralite greatsword (49.5-79.2 power, 3 apr).
You gain 8.42 gold from the transmogrification of enraging gold amulet of the eclipse.
Space around you starts to dissolve...
Resting starts...
Talent Pain Enhancement System is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).
Resting starts...
You are yanked out of this place!
Rested for 31 turns (stop reason: saving).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is a A gate into Last Hope's graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
F7f7f7f7f7 deactivates Overheat Saws.
F7f7f7f7f7 deactivates Mow Down.
F7f7f7f7f7 deactivates Tempest of Metal.
F7f7f7f7f7 deactivates Melting Point.
F7f7f7f7f7 deactivates Grinding Shield.
F7f7f7f7f7 deactivates Furnace.