

















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Halfling |
Class | Psyshot |
Level / Exp | 34 / 88% |
Size | medium |
Lifes / Deaths | Killed by Porutta the skeleton warrior at level 10 on the 3rd Summertide 122nd year of Ascendancy at 18:16 / 85Killed by flame turret at level 13 on the 8th Flare 122nd year of Ascendancy at 02:08 Killed by Cyrith the shivgoroth at level 15 on the 5th Dusk 122nd year of Ascendancy at 11:50 Killed by Cyrith the shivgoroth at level 15 on the 5th Dusk 122nd year of Ascendancy at 13:21 Killed by Cyrith the shivgoroth at level 15 on the 5th Dusk 122nd year of Ascendancy at 14:37 Killed by Nikolas, the Dwarven Paddlestriker at level 15 on the 6th Dusk 122nd year of Ascendancy at 23:40 Killed by Layildana the black bear at level 18 on the 44th Dusk 122nd year of Ascendancy at 22:36 Killed by Adutta the war bear at level 19 on the 47th Dusk 122nd year of Ascendancy at 20:05 Killed by Lisuwyn the midge swarm at level 20 on the 49th Dusk 122nd year of Ascendancy at 01:55 Killed by dreaming horror at level 20 on the 49th Dusk 122nd year of Ascendancy at 11:40 Killed by Salyra the squid at level 20 on the 50th Dusk 122nd year of Ascendancy at 15:15 Killed by Salyra the squid at level 20 on the 50th Dusk 122nd year of Ascendancy at 15:58 Killed by Salyra the squid at level 20 on the 50th Dusk 122nd year of Ascendancy at 17:21 Killed by Emuna the ravaging entropic rip at level 21 on the 51st Dusk 122nd year of Ascendancy at 11:26 Killed by Weirdling Beast at level 21 on the 51st Dusk 122nd year of Ascendancy at 12:30 Killed by Weirdling Beast at level 21 on the 51st Dusk 122nd year of Ascendancy at 13:11 Killed by Nerowe the maulotaur at level 22 on the 56th Dusk 122nd year of Ascendancy at 09:23 Killed by Layinor the bandit at level 22 on the 57th Dusk 122nd year of Ascendancy at 11:04 Killed by Arothra the luminous horror at level 22 on the 61st Dusk 122nd year of Ascendancy at 10:53 Killed by Zubabeth the bandit at level 22 on the 54th Haze 122nd year of Ascendancy at 02:19 Killed by Islossra the sandworm at level 23 on the 72nd Haze 122nd year of Ascendancy at 09:48 Killed by Bethena the green ooze at level 23 on the 73rd Haze 122nd year of Ascendancy at 04:25 Killed by Arothra the luminous horror at level 23 on the 73rd Haze 122nd year of Ascendancy at 15:52 Killed by Arothra the luminous horror at level 23 on the 73rd Haze 122nd year of Ascendancy at 16:42 Killed by Velamisemira the fire drake hatchling at level 26 on the 9th Decay 122nd year of Ascendancy at 13:13 Killed by flame turret at level 26 on the 9th Decay 122nd year of Ascendancy at 15:19 Killed by Adura the fire drake hatchling at level 26 on the 9th Decay 122nd year of Ascendancy at 16:22 Killed by Polobremira the dredgling at level 27 on the 2nd Wintertide 123rd year of Ascendancy at 05:30 Killed by Veleranor the dredge captain at level 27 on the 2nd Wintertide 123rd year of Ascendancy at 09:47 Killed by Arothra the luminous horror at level 28 on the 1st Allure 123rd year of Ascendancy at 02:53 Killed by Arothra the luminous horror at level 28 on the 1st Allure 123rd year of Ascendancy at 04:17 Killed by elven blood mage at level 28 on the 10th Allure 123rd year of Ascendancy at 23:19 Killed by Salywyn the elven elite warrior at level 28 on the 1st Regrowth 123rd year of Ascendancy at 00:03 Killed by Ivagamira the elven blood mage at level 28 on the 1st Regrowth 123rd year of Ascendancy at 07:34 Killed by elven corruptor at level 28 on the 1st Regrowth 123rd year of Ascendancy at 09:52 Killed by Poraldakira the mean looking elven guard at level 28 on the 1st Regrowth 123rd year of Ascendancy at 12:45 Killed by Emoda the elven cultist at level 28 on the 2nd Regrowth 123rd year of Ascendancy at 00:49 Killed by Ivota the mean looking elven guard at level 28 on the 2nd Regrowth 123rd year of Ascendancy at 06:09 Killed by Belille the elven warrior at level 28 on the 2nd Regrowth 123rd year of Ascendancy at 07:39 Killed by Xerida the elven cultist at level 28 on the 2nd Regrowth 123rd year of Ascendancy at 13:52 Killed by Belowen the elven cultist at level 28 on the 2nd Regrowth 123rd year of Ascendancy at 15:06 Killed by Belowen the elven cultist at level 28 on the 2nd Regrowth 123rd year of Ascendancy at 16:25 Killed by Xerida the elven cultist at level 28 on the 2nd Regrowth 123rd year of Ascendancy at 17:17 Killed by Emutta the elven warrior at level 29 on the 2nd Regrowth 123rd year of Ascendancy at 19:31 Killed by mean looking elven guard at level 29 on the 3rd Regrowth 123rd year of Ascendancy at 00:38 Killed by Xavea the elven blood mage at level 29 on the 3rd Regrowth 123rd year of Ascendancy at 01:38 Killed by Lisyth the mean looking elven guard at level 29 on the 3rd Regrowth 123rd year of Ascendancy at 03:11 Killed by Aerikira the elven cultist at level 29 on the 3rd Regrowth 123rd year of Ascendancy at 12:51 Killed by Elotha the elven warrior at level 29 on the 3rd Regrowth 123rd year of Ascendancy at 16:45 Killed by Gloratha the elven tempest at level 29 on the 3rd Regrowth 123rd year of Ascendancy at 18:28 Killed by Lisuldama the mean looking elven guard at level 29 on the 3rd Regrowth 123rd year of Ascendancy at 19:14 Killed by Lisuldama the mean looking elven guard at level 29 on the 3rd Regrowth 123rd year of Ascendancy at 19:51 Killed by Glythra the elven warrior at level 29 on the 3rd Regrowth 123rd year of Ascendancy at 21:33 Killed by Zubewen the corrupted plasmic disruptor at level 29 on the 5th Regrowth 123rd year of Ascendancy at 07:31 Killed by Zubura the corrupted protoplasmic controller at level 29 on the 5th Regrowth 123rd year of Ascendancy at 08:32 Killed by Emilaith the corrupted protosentient globula at level 29 on the 5th Regrowth 123rd year of Ascendancy at 09:07 Killed by Emilaith the corrupted protosentient globula at level 29 on the 5th Regrowth 123rd year of Ascendancy at 10:27 Killed by Emilaith the corrupted protosentient globula at level 29 on the 5th Regrowth 123rd year of Ascendancy at 11:49 Killed by Arybrelaith the corrupted acidic digestor at level 29 on the 5th Regrowth 123rd year of Ascendancy at 13:10 Killed by Salywe the Blightborn at level 30 on the 5th Regrowth 123rd year of Ascendancy at 15:45 Killed by Mayalessra the corrupted mastocytic feeder at level 30 on the 5th Regrowth 123rd year of Ascendancy at 16:28 Killed by Mayalessra the corrupted mastocytic feeder at level 30 on the 5th Regrowth 123rd year of Ascendancy at 17:02 Killed by Ce'Nutha the ogre pounder at level 30 on the 6th Regrowth 123rd year of Ascendancy at 01:03 Killed by Yvywe the elven blood mage at level 30 on the 6th Regrowth 123rd year of Ascendancy at 01:49 Killed by Ce'Nutha the ogre pounder at level 30 on the 6th Regrowth 123rd year of Ascendancy at 03:00 Killed by Porylramina the mean looking elven guard at level 30 on the 6th Regrowth 123rd year of Ascendancy at 12:13 Killed by Layutta the elven corruptor at level 30 on the 6th Regrowth 123rd year of Ascendancy at 17:41 Killed by Guth the elven cultist at level 30 on the 6th Regrowth 123rd year of Ascendancy at 22:11 Killed by elven cultist at level 30 on the 7th Regrowth 123rd year of Ascendancy at 04:03 Killed by Poruta the corrupted acidic digestor at level 30 on the 11st Regrowth 123rd year of Ascendancy at 21:34 Killed by Xanyravena the corrupted dendritic hemospinner at level 30 on the 11st Regrowth 123rd year of Ascendancy at 23:46 Killed by Xanyravena the corrupted dendritic hemospinner at level 30 on the 12nd Regrowth 123rd year of Ascendancy at 00:21 Killed by Xanyravena the corrupted dendritic hemospinner at level 30 on the 12nd Regrowth 123rd year of Ascendancy at 01:01 Killed by flame turret at level 30 on the 12nd Regrowth 123rd year of Ascendancy at 01:39 Killed by corrupted acidic digestor at level 30 on the 12nd Regrowth 123rd year of Ascendancy at 10:10 Killed by Isleda the corrupted acidic digestor at level 30 on the 12nd Regrowth 123rd year of Ascendancy at 12:59 Killed by war hound at level 30 on the 12nd Regrowth 123rd year of Ascendancy at 15:29 Killed by Emerinn the Guardian at level 32 on the 55th Regrowth 123rd year of Ascendancy at 03:01 Killed by Ce'Nyriawen the ghoul at level 33 on the 4th Flare 123rd year of Ascendancy at 13:40 Killed by Xuwen the heavy bone giant at level 33 on the 4th Flare 123rd year of Ascendancy at 19:37 Killed by Xeraba the elder vampire at level 34 on the 5th Dusk 123rd year of Ascendancy at 00:13 Killed by Celia at level 34 on the 5th Dusk 123rd year of Ascendancy at 03:28 Killed by Celia at level 34 on the 5th Dusk 123rd year of Ascendancy at 04:00 Killed by Forgery of Haze (Celia) at level 34 on the 5th Dusk 123rd year of Ascendancy at 04:39 Killed by Psyshot at level 34 on the 5th Dusk 123rd year of Ascendancy at 05:57 |
Primary Stats
Strength | 117 (base 52) |
Dexterity | 53 (base 20) |
Constitution | 18 (base 10) |
Magic | 21 (base 10) |
Willpower | 86 (base 22) |
Cunning | 122.6 (base 60) |
Resources
Life | 736/736 |
Steam | 100/100 |
Equilibrium | 0 |
Psi | 166/166 |
Healing Factor | 1.2138297872341 |
Regeneration | 7.5864361702131 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 88 |
Accuracy | 66 |
Crit Chance | 68% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 109 |
Accuracy | 74 |
Crit Chance | 55% |
APR | 40 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 63% |
Speed | 1 |
Offense: Mind
Mindpower | 73 |
Crit Chance | 70% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +15% |
Physical | +10% |
Mind | +30% |
Blight | +16% |
Arcane | +16% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Mind | +10% |
Physical | +20% |
Defense: Base
Armour (hardiness) | 37 (30%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 58 |
Spell Save | 34 |
Mental Save | 58 |
Defense: Resistances
Acid | + 41%( 70%) |
Blight | + 41%( 70%) |
Arcane | + 32%( 70%) |
Cold | + 48%( 70%) |
All | + 23%( 70%) |
Lightning | + 51%( 70%) |
Light | + 34%( 70%) |
Temporal | + 34%( 70%) |
Physical | + 27%( 70%) |
Darkness | + 32%( 70%) |
Fire | + 37%( 70%) |
Mind | + 38%( 70%) |
Defense: Immunities
Disarm Resistance | 100% |
Teleport Resistance | 100% |
Stun Resistance | 70% |
Pinning Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.4 steam per turn. Can be activated for an instant burst of 72 steam. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 162% efficiency and cooldown mod of 75%. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 142% efficiency and cooldown mod of 50%. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.0 steam per turn. Can be activated for an instant burst of 60 steam. Its effects scale with your Cunning stat. |
Class Talents
Steamtech / Psytech gunnery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psionic fog | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Avoidance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Action at a distance | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Mechstar | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Gestalt | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Thoughts of iron | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Gestalt |
talent | Molten Iron Blood |
talent | Automated Cloak Tessellation |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 510. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed snow giant kidney. * You've found the needed black mamba head. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +8 Lck +5 Dex dps ---------- Crit.mult +10.00% Melee Ret 4 fire ----- def ----- Armour +4 Defense +6 (+2 eff.) Phys.save +26 (+7 eff.) Stealth +5 Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Max.stam +20.00 A pair of boots made of leather. |
Quiver | ![]() 3.0 T4 shot ammo [Rare] Master Power 56.5 - 67.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +18.5% Capacity 17 Ranged+ +20 blight +20 mind +8 cold On Hit.r1 +20 mind +20 cold On Crit.r2 +12 cold On Hit: * 20% chance to reduce strength, dexterity, and constitution by 15 On Crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | ![]() 2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +5% mind ----- def ----- Resists +6% blight Disarm- +10% Stun/Frz- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T5 head armor [Rare] Nature While equipped: Stats +6 Wil +10 Cun +14 Lck dps ---------- Phys.crit +8.0% Spell.crit +12% Mind.crit +7% Dmg.mod +9% blight +15% mind ----- def ----- Armour +5 Fatigue +5% Resists +15% mind Mind.save +15 (+4 eff.) ---------- misc Max.vim +20.00 A hat made of leather. Very stylish. |
On hands | ![]() 1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag +10 Wil +4 Con dps ---------- Spell.pwr +10 (+5 eff.) Melee+ 12 blight 13 arcane Dmg.mod +7% blight +10% arcane +6% lightning Melee Ret 8 lightning ----- def ----- Armour +10 Resists +9% blight +1% physical +7% arcane +3% acid Disarm- +139% ---------- misc Talents +5 Iron Grip Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +8 Dex +5 Wil dps ---------- Spell.crit +4% Crit.mult +20.00% Dmg.mod +6% arcane Phasing +20% Acc +14 (+3 eff.) ----- def ----- Resists +5% arcane ---------- misc Mana/turn +0.24 Rings can have magical properties. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) Res.pen +10% physical ----- def ----- Resists +15% light +3% cold Die.at -40.00 life Rings can have magical properties. |
Around neck | ![]() 0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +8 Str +7 Dex +6 Mag +8 Wil dps ---------- Spell.crit +4% Crit.mult +10.00% Phasing +30% ----- def ----- Spell.save +7 (+4 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Amulets can have magical properties. |
In main hand | ![]() 4.0 T5 steamgun 1H weapon [Unique] Psionic/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Dmg.mult 110% Range +10 Proj.spd +600% On Hit: * deal 94.90 mind damage (based on Mindpower) in a radius 1 around the target Uses 2.0 Steam While equipped: dps ---------- Steam.crit +5% Mind.crit +5% Steampwr +15 (+3 eff.) Mind.pwr +15 (+4 eff.) ---------- misc Cooldown Vacuum Shot -2 Blunt Shot -3 On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target. From body, mind. From mind, body. This item has been sent to the Item's Vault. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +9% lightning Against +19% Summoned Melee Ret 4 lightning ----- def ----- Resists +6% lightning +3% fire +12% darkness D.Red.from +18% Summoned A belt that goes around your waist. |
In off hand | ![]() 3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 24.0 - 26.4 Dreamforge Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +16 (+4 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+2 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 3.6 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 50.07 mind damage, 42.36 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 4.41 mind and 3.73 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. This item has been sent to the Item's Vault. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +6 Wil +5 Cun +3 Con dps ---------- Mind.crit +7% Res.pen +10% acid ----- def ----- Defense +4 (+1 eff.) Resists +9% acid +12% temporal +30% lightning Phys.save +14 (+4 eff.) Mind.save +13 (+4 eff.) Die.at -50.00 life Stun/Frz- +50% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +11 Cun +10 Dex dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +18 Defense +29 (+10 eff.) Fatigue +8% Resists +11% acid +30% cold +3% temporal +9% blight Max.HP +51.00 HP.reg +6.00 Heal.mod +15% ---------- misc Breathe water A suit of armour made of leather. |
Inventory
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 5.3 steam per turn. Can be activated for an instant burst of 26 steam. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 6.2 steam per turn. Can be activated for an instant burst of 31 steam. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 3 physical, 5 light, 5 blight, 5 nature, 4 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 494.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +11 Dex +3 Cun +5 Con dps ---------- Mov.spd +10% Apr +5 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -5% Resists +4% physical HP.reg +2.00 ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +12% fire +12% cold ---------- misc Masteries +0.13 Psionic/Gestalt Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% fire +10% cold Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +8 Lck +4 Wil dps ---------- Acc +9 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Unseen.red 12% Amulets can have magical properties. |
![]() 0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +14% light Res.pen +15% light +25% fire Melee Ret 10 light ----- def ----- Resists +28% light +15% temporal Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 18.67 cold and 20.54 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +20% Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Mind.save +6 (+2 eff.) Confus- +21% Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Fatigue -5% Resists +22% darkness ---------- misc Max.enc +22 Rings can have magical properties. |
![]() 4.0 T2 longbow 2H weapon [Unique] Arcane/Nature Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 15 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
![]() 3.0 T2 longsword 1H weapon [Rare] Arcane Power 17.5 - 24.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +14 cold On Hit.r1 +16 arcane On Crit.r2 +12 arcane While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+3 eff.) Dmg.mod +12% arcane Res.pen +15% mind ----- def ----- Mind.save +18 (+5 eff.) Sharp, long, and deadly. |
![]() 5.0 T3 staff 2H weapon Reqs Mag 38 [Unique] Arcane Power 64.0 - 76.8 Physical Uses 140% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+6 eff.) Dmg.mod +20% physical Acc +7 (+2 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 2.0 Pwr.cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
![]() 3.0 T2 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 18.0 - 27.0 Phys.bleed Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +12 Crit +3.0% Atk.spd 100% Block +60 Dmg.conv 50% ice Uses 1.0 Steam While equipped: ----- def ----- Armour +10 Defense +7 (+2 eff.) Fatigue +9% Ice.pen +40% ---------- misc Talents +1 Block Fashioned from magical ice, and perfect for carving ice - especially ice with someone else inside it. |
![]() 3.0 T2 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 20.0 - 30.0 Phys.bleed Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +12 Crit +3.0% Atk.spd 100% Block +40 Dmg.conv 50% blight On Hit: * may infect the target with a random disease Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +1 Block This aged looking saw is very rusty, and you think you see a thin layer of... something... on its blades. |
![]() 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
![]() 14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 46.50 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Mag +2 Con dps ---------- Res.pen +20% blight Melee Ret 10 temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 15 ----- def ----- Resists +9% blight +8% fire +8% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- S.pwr/crit +6 Res.pen +5% all Phasing +10% Apr +7 Melee Ret 6 arcane 12 fire ----- def ----- Resists +7% fire ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 288/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 9] simple frost salve [power 9]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 74% efficiency and 128% cooldown modifier. Remove 1 physical effects and grants a frost aura (9% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 112] simple healing salve [power 112]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 74% efficiency and 128% cooldown modifier. Heal 112 Puts Talent Medical Injector on 15 cooldown Medical salve. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Fire Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
![]() 3.0 T5 shot ammo [Unique] Arcane/Steamtech Power 35.0 - 42.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +8 Crit +2.0% Capacity 16 On Hit: * a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them. Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them! This item has been sent to the Item's Vault. |
![]() 3.0 T5 shot ammo [Ego++] Arcane/Master Power 72.0 - 86.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +16 Crit +12.0% Capacity 55 Rld cld 4 Proj.spd +200% Shots are used with slings to pummel your foes to death. |
![]() 0.0 T4 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +90% ---------- misc Talents +4 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T4 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Phys.save +12 (+4 eff.) Pinning- +20% Knockbk- +20% Teleport- +100% Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +8 Cun ----- def ----- Mind.save +12 (+3 eff.) Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Psyshot the Halfling Psyshot level 31
12nd Regrowth 123rd year of Ascendancy at 21:07 see stats
By Psyshot the Halfling Psyshot level 23
72nd Haze 122nd year of Ascendancy at 09:31 see stats
By Psyshot the Halfling Psyshot level 34
5th Dusk 123rd year of Ascendancy at 05:57 see stats
By Psyshot the Halfling Psyshot level 21
51st Dusk 122nd year of Ascendancy at 14:33 see stats
By Psyshot the Halfling Psyshot level 10
3rd Summertide 122nd year of Ascendancy at 06:04 see stats
By Psyshot the Halfling Psyshot level 20
48th Dusk 122nd year of Ascendancy at 19:20 see stats
By Psyshot the Halfling Psyshot level 30
5th Regrowth 123rd year of Ascendancy at 14:32 see stats
By Psyshot the Halfling Psyshot level 15
7th Dusk 122nd year of Ascendancy at 00:32 see stats
By Psyshot the Halfling Psyshot level 23
54th Haze 122nd year of Ascendancy at 22:56 see stats
By Psyshot the Halfling Psyshot level 32
55th Regrowth 123rd year of Ascendancy at 10:00 see stats
By Psyshot the Halfling Psyshot level 13
8th Flare 122nd year of Ascendancy at 00:43 see stats
By Psyshot the Halfling Psyshot level 34
5th Dusk 123rd year of Ascendancy at 05:57 see stats
By Psyshot the Halfling Psyshot level 27
2nd Wintertide 123rd year of Ascendancy at 05:29 see stats
By Psyshot the Halfling Psyshot level 6
78th Pyre 122nd year of Ascendancy at 09:56 see stats
By Psyshot the Halfling Psyshot level 22
57th Dusk 122nd year of Ascendancy at 02:58 see stats
By Psyshot the Halfling Psyshot level 15
5th Dusk 122nd year of Ascendancy at 16:56 see stats
Log
There is a teleportation circle to the surface here (press '' or right click to use).
Run in which direction?
Saving done.
There is a A gate into Last Hope's graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 6th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.
Today is the 7th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
Today is the 8th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:48.
Today is the 9th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
Today is the 10th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:23.
Today is the 11st Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Saving done.
Today is the 12nd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:58.
Today is the 13rd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
Psyshot deactivates Molten Iron Blood.
A psionic shield forms around Psyshot.
Psyshot tessellates her cloak!
Psyshot deactivates Gestalt.