









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.5.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Store Restocker 1.5.5Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 11 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by king cobra at level 2 on the 76th Pyre 122nd year of Ascendancy at 21:30 / 20Killed by Prox the Mighty at level 2 on the 76th Pyre 122nd year of Ascendancy at 21:51 Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 02:30 Killed by fire drake hatchling at level 6 on the 79th Pyre 122nd year of Ascendancy at 22:59 Killed by bandit at level 6 on the 1st Mirth 122nd year of Ascendancy at 01:21 Killed by cutpurse at level 6 on the 1st Mirth 122nd year of Ascendancy at 01:43 Killed by bandit at level 6 on the 1st Mirth 122nd year of Ascendancy at 02:02 Killed by thief at level 7 on the 1st Mirth 122nd year of Ascendancy at 19:45 Killed by bandit at level 7 on the 1st Mirth 122nd year of Ascendancy at 20:42 Killed by bandit at level 7 on the 1st Mirth 122nd year of Ascendancy at 21:16 Killed by bandit lord at level 7 on the 1st Mirth 122nd year of Ascendancy at 21:29 Killed by minotaur at level 7 on the 2nd Mirth 122nd year of Ascendancy at 04:58 Killed by The Shade at level 10 on the 2nd Flare 122nd year of Ascendancy at 07:51 Killed by Emykira the shadow stalker at level 11 on the 6th Flare 122nd year of Ascendancy at 02:43 Killed by Layywe the corrupted war dog at level 11 on the 6th Flare 122nd year of Ascendancy at 04:03 Killed by Layywe the corrupted war dog at level 11 on the 6th Flare 122nd year of Ascendancy at 05:04 Killed by Layywe the corrupted war dog at level 11 on the 6th Flare 122nd year of Ascendancy at 08:21 Killed by shadow claw at level 11 on the 6th Flare 122nd year of Ascendancy at 10:11 Killed by Xelranor the corrupted war dog at level 11 on the 6th Flare 122nd year of Ascendancy at 16:47 Killed by garmadon at level 11 on the 6th Flare 122nd year of Ascendancy at 16:51 |
Primary Stats
| Strength | 39 (base 36) |
| Dexterity | 10 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 28 (base 26) |
| Cunning | 10 (base 10) |
Resources
| Life | 262/262 |
| Hate | 100/100 |
| Healing Factor | 1.1465 |
| Regeneration | 0.286625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 23 |
| Crit Chance | 5% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Light | +20% |
| Darkness | +4% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 25.335093952971 (48.103448275862%) |
| Defense | 6 |
| Ranged Defense | 9 |
| Fatigue | 14 |
| Physical Save | 21 |
| Spell Save | 13 |
| Mental Save | 19 |
Defense: Resistances
| Lightning | + 16%( 70%) |
| Light | + 60%( 70%) |
| Temporal | + 6%( 70%) |
| Darkness | + 21%( 70%) |
| Cold | + 10%( 70%) |
| Mind | + 3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Confusion Resistance | 22% |
| Stun Resistance | 5% |
| Instadeath Resistance | 100% |
| Blind Resistance | 27% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 107 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 117 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Stalk |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of iron boots 'Runachak' (Misfortune) (0 def, 8 armour)3.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +8 Fatigue +2% Resists +6% light +6% darkness Blind- +5% Disease- +15% Stun/Frz- +5% ---------- misc Infravis +2 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (81 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Cloud Caller (Madness) (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Curse of Madness Call Lightning: Level 1.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 26.63 to 79.89 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
| Tool | supercharged elm totem of thorny skin [power 21] (26 cooldown)2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 21 and armour hardiness by 30% Puts all charms on 26 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring of clarity (Nightmares)0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) Confus- +22% Curse of Nightmares Rings can have magical properties. |
| On fingers | warrior's copper ring (Misfortune)0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Curse of Misfortune Rings can have magical properties. |
| Around waist | grounding rough leather belt of transcendence (Madness)1.0 T1 belt armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Resists +6% lightning +6% temporal Phys.save +5 (+2 eff.) Curse of Madness A belt that goes around your waist. |
| In main hand | River's Fury (Shrouds) (23-32.2 power, 8 apr)3.0 T1 trident 2H weapon [Unique] Arcane Power 23.0 - 32.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +8 Crit +5.0% Atk.spd 100% Melee+ +15 cold While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Mov.spd +10% Dmg.mod +10% cold Acc +10 (+5 eff.) ----- def ----- Resists +10% cold On Spell Hit: 20% Glacial Vapour 1 Curse of Shrouds Tidal Wave: Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 6.52 cold damage and 5.92 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
| On hands | umbral rough leather gloves (Madness) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 5 darkness Dmg.mod +4% darkness ----- def ----- Armour +1 Resists +5% darkness Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | iron mail armour 'Sunrune' (Madness) (2 def, 4 armour)14.0 T1 heavy armor [Rare] Master While equipped: dps ---------- Melee Ret 4 mind 10 physical ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +3% light +3% mind ---------- misc Light +3 Curse of Madness A suit of armour made of mail. |
| Cloak | linen cloak (Nightmares) (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Ragiromithad the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +6.00% Apr +1 ----- def ----- Armour +4 Defense +3 (+3 eff.) Rng.Def +3 (+3 eff.) Resists +11% light +10% darkness Heal.mod +5% Blind- +22% Amulets can have magical properties. |
Inventory
iron battleaxe (Shrouds) (14.5-21.75 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 14.5 - 21.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Curse of Shrouds Massive two-handed battleaxes. |
iron longsword of vileness (Nightmares) (13-18.2 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 blight On Hit: * 5% chance to disease Curse of Nightmares Sharp, long, and deadly. |
arcing iron mace of massacre (Corpses) (19-26.6 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane/Master Power 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Melee+ +5 lightning On Hit: * 25% chance for lightning to arc to a second target Curse of Corpses Blunt and deadly. |
pair of iron boots of uncanny dodging (Nightmares) (2 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +2 (+2 eff.) Rng.Def +2 (+2 eff.) Fatigue +2% Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of iron boots (Shrouds) (0 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -2% Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets (Nightmares) (0 def, 1 armour)1.5 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
cleansing iron helm (Shrouds) (0 def, 3 armour)3.0 T1 head armor [Ego] Disrupt While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +5% nature +5% blight Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (Misfortune) (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Curse of Misfortune A suit of armour made of mail. |
spiked steel plate armour (Madness) (4 def, 9 armour)17.0 T2 massive armor Reqs Heavy Armour Training 3 [Ego] Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +9 Defense +4 (+4 eff.) Fatigue +22% Curse of Madness A suit of armour made of metal plates. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Iron Acorn0.0 T1 trinket misc [Plot Item] Master A small acorn, crafted crudely out of iron. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By garmadon the Cornac Cursed level 10
1st Summertide 122nd year of Ascendancy at 08:48 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By garmadon the Cornac Cursed level 7
1st Mirth 122nd year of Ascendancy at 21:16 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By garmadon the Cornac Cursed level 11
3rd Flare 122nd year of Ascendancy at 10:41 see stats
Log
Poison from Shadow stalker hits garmadon for 11 nature damage.
Shadow claw uses Willful Strike.
Garmadon was smashed back 1 spaces!
Shadow claw hits garmadon for 32 physical, 2 physical (34 total damage).
garmadon hits Shadow stalker for 4 mind, 10 physical (14 total damage).
Shadow stalker hits garmadon for 8 nature damage.
Your hatred grows even as your life fades! (+31 hate)
Garmadon slows down.
Your hatred grows even as your life fades! (+4 hate)
Poison from Shadow stalker hits garmadon for 17 nature damage.
Xelranor the corrupted war dog's Slime Spit hits garmadon for 170 nature damage.
Xelranor the corrupted war dog uses Oozebeam.
Your hatred grows even as your life fades! (+29 hate)
Garmadon begins rampaging!
Xelranor the corrupted war dog hits garmadon for 162 nature damage.
garmadon the level 11 cornac cursed was splurged to death by Xelranor the corrupted war dog on level 5 of Tranquil Meadow.
Garmadon is no longer rampaging.
Garmadon deactivates Stalk.
Garmadon stops being poisoned.
Garmadon speeds up.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Xelranor the corrupted war dog killed garmadon!
Garmadon activates Stalk.
Saving done.
An elite foe has fallen to your hate! (+8 hate)
Saving game...





























































