Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Shalore |
Class | Doombringer |
Level / Exp | 20 / 36% |
Size | medium |
Lifes / Deaths | Killed by Polamivena the thief at level 20 on the 31st Dusk 122nd year of Ascendancy at 21:18 / 1 |
Primary Stats
Strength | 51 (base 48) |
Dexterity | 35 (base 29) |
Constitution | 53 (base 48) |
Magic | 50 (base 48) |
Willpower | 39 (base 26) |
Cunning | 31 (base 25) |
Resources
Life | -185/1294 |
Stamina | 250/250 |
Vim | 48/108 |
Healing Factor | 0.060048333881022 |
Regeneration | 3.5613185578642 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +138.41616685128% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 2 |
See Stealth | 9 |
See Invisible | 14 |
Offense: Mainhand
Damage | 121 |
Accuracy | 52 |
Crit Chance | 55% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Darkness | +10% |
Fire | +15% |
Cold | +12% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Fire | +5% |
Cold | +15% |
Defense: Base
Armour (hardiness) | 81.217843492099 (92.807182003187%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 23 |
Physical Save | 35 |
Spell Save | 50 |
Mental Save | 41 |
Defense: Resistances
Darkness | + 43%( 70%) |
Acid | -1%( 70%) |
Light | + 6%( 70%) |
Temporal | + 2%( 70%) |
Cold | + 21%( 70%) |
Lightning | + 2%( 70%) |
Fire | + 59%( 70%) |
All | -4%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Confusion Resistance | 11% |
Pinning Resistance | 24% |
Disarm Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 22% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Corruption / Torture | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Fearfire | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Corruption / Oppression | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 2.90 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
talent | Horrifying Blows |
talent | Abyssal Shield |
talent | Eternal Suffering |
talent | Flame of Urh'Rok |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | Huge cut that bleeds, doing 34.00 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
detrimental effect | The target is burning for 3 fire damage each turn and taking 18% increased damage from all sources. Incendiary Grenade |
detrimental effect | The target is poisoned, taking 121.03 nature damage per turn. Healing received is reduced by 73%. Damage dealt is reduced by 24%. Deadly Poison |
beneficial effect | The target has 38 increased life regeneration. Recovery |
beneficial effect | This unit will not die until it has less than -143 HP. Surge of Power |
detrimental effect | Soul absorbed upon death. Soul Leech |
detrimental effect | The target is hexed, granting it 34% chance each turn to be dazed for 3 turns. Pacification Hex |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 61. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots 'Forestward' (0 def, 5 armour) pair of dwarven-steel boots 'Forestward' (0 def, 5 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.pwr +25 (+8 eff.) Melee Ret 6 nature 4 cold ----- def ----- Armour +5 Fatigue +3% ---------- misc Max.psi +30.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Xaneyath the Dourbender Xaneyath the Dourbender1.0 T3 lite [Rare] Psionic While equipped: Stats +2 Con dps ---------- Crit.mult +5.00% Mind.pwr +5 (+2 eff.) ----- def ----- Resists +9% darkness Mind.save +13 (+4 eff.) ---------- misc Max.stam +20.00 Light +4 See.Stealth +9 See.Invis +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 9 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | psionicist's steel ring of frost (+24%) psionicist's steel ring of frost (+24%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% cold ----- def ----- Resists +24% cold Mind.save +4 (+1 eff.) Rings make your fingers look great! |
On fingers | psionicist's steel ring of tenacity psionicist's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Max.HP +20.00 Disarm- +25% Pinning- +24% Knockbk- +22% Rings make your fingers look great! |
Around waist | Kilnmortal Kilnmortal1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Res.pen +5% fire Melee Ret 2 cold 8 fire ----- def ----- Resists +6% lightning +6% temporal +6% fire Crit.dmg- 5.00% A belt that goes around your waist. |
In main hand | Latafayn (180% power, 5 apr) Latafayn (180% power, 5 apr)3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 180% Range: 1.6x Uses 125% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 10 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
On hands | heroic dwarven-steel gauntlets (0 def, 5 armour) heroic dwarven-steel gauntlets (0 def, 5 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +5 Fatigue +3% Mind.save +7 (+2 eff.) Max.HP +43.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | prismatic steel mail armour of fire resistance (2 def, 6 armour) prismatic steel mail armour of fire resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +17% fire +10% light +10% darkness A suit of armour made of mail. |
Cloak | Sleetstriker the cashmere cloak (2 def, 0 armour) Sleetstriker the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% acid Res.pen +10% acid +15% cold Melee Ret 4 acid 4 cold On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Defense +2 (+1 eff.) Resists +3% acid Max.HP +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | mindweaver's steel amulet mindweaver's steel amulet0.1 T2 amulet jewelry [Ego+] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Mind.save +6 (+2 eff.) Confus- +11% Amulets make your neck look great! |
Inventory
Prismatic Rune (6 turns; acid, temporal, blight, cold, physical) Prismatic Rune (6 turns; acid, temporal, blight, cold, physical)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 5 temporal, 3 blight, 5 cold, 3 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of mastery (0.10 Technique / Combat training) copper amulet of mastery (0.10 Technique / Combat training)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.10 Technique/Combat training Amulets make your neck look great! |
savior's gold amulet savior's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +14 (+6 eff.) Spell.save +13 (+4 eff.) Mind.save +12 (+4 eff.) Amulets make your neck look great! |
marksman's copper ring marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great! |
rogue's gold ring of frost (+22%) rogue's gold ring of frost (+22%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% cold ----- def ----- Defense +4 (+2 eff.) Resists +22% cold Rings make your fingers look great! |
cruel ash starstaff (111% power, 3 apr, light element) cruel ash starstaff (111% power, 3 apr, light element)5.0 T2 staff 2H weapon [Ego] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +11.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel ash vilestaff of illumination (111% power, 3 apr, fire element) cruel ash vilestaff of illumination (111% power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego] Nature/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +10.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% fire ----- def ----- Defense +7 (+4 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 58.92 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Alysaran the Morbusdeath (113% power, 1 apr) Alysaran the Morbusdeath (113% power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Master Power 113% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Hit: * 20% chance to slow global speed by 55% While equipped: Stats +4 Cun dps ---------- Mind.pwr +10 (+3 eff.) Res.pen +5% nature Acc +9 (+3 eff.) ----- def ----- Defense +9 (+5 eff.) Disarm- +32% Massive two-handed battleaxes. |
flaming steel battleaxe (120% power, 2 apr) flaming steel battleaxe (120% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane Power 121% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit.r1 +7 fire Massive two-handed battleaxes. |
elemental dwarven-steel battleaxe of crippling (136% power, 2 apr) elemental dwarven-steel battleaxe of crippling (136% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego++] Arcane/Master Power 137% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 89 fire damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +14% fire Res.pen +7% fire Massive two-handed battleaxes. |
Spellcrusher (139% power, 4 apr) Spellcrusher (139% power, 4 apr)5.0 T2 greatmaul 2H weapon [Unique] Nature/Disrupt Power 139% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +4.0% Atk.spd 100% Melee+ +20 nature On Hit: * 50% chance to shatter magical shields While equipped: Stats +6 Con dps ---------- Dmg.mod +25% nature ----- def ----- Spell.save +15 (+5 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
Tirakai's Maul (139% power, 6 apr) Tirakai's Maul (139% power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 139% Range: 1.3x Uses 10% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
iron greatsword (110% power, 1 apr) iron greatsword (110% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 110% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
Loryrig (129% power, 2 apr) Loryrig (129% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Master Power 130% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 20 arcane resource burn On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Cun +1 Str dps ---------- Phys.crit +9.0% ----- def ----- Resists +6% lightning Crit.dmg- 15.00% Massive two-handed swords. |
Polewe the Blindvile (146% power, 2 apr) Polewe the Blindvile (146% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Disrupt Power 146% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 10% chance to slow global speed by 55% While equipped: dps ---------- Dmg.mod +6% light Res.pen +25% mind +20% light Melee Ret 6 light ----- def ----- Resists +9% lightning Massive two-handed swords. |
dwarven-steel greatsword (143% power, 2 apr) dwarven-steel greatsword (143% power, 2 apr)3.0 T3 greatsword 2H weapon [Normal] Power 144% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
steel longsword (109% power, 3 apr) steel longsword (109% power, 3 apr)3.0 T2 longsword 1H weapon [Normal] Power 109% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. |
chilling steel mace of daylight (105% power, 3 apr) chilling steel mace of daylight (105% power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +6 light +8 cold Against +5% Undead Blunt and deadly. |
Scumoblivion the steel waraxe (107% power, 3 apr) Scumoblivion the steel waraxe (107% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Nature Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Dmg.mod +6% lightning +3% nature +9% light Melee Ret 4 nature ----- def ----- Resists +3% nature One-handed war axes. |
acidic steel waraxe (107% power, 3 apr) acidic steel waraxe (107% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 148 damage over 5 turns and reducing armor and accuracy by 19 One-handed war axes. |
steel dagger (104% power, 6 apr) steel dagger (104% power, 6 apr)1.0 T2 dagger 1H weapon [Normal] Power 105% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
Morningoozer the dwarven-steel dagger (129% power, 7 apr) Morningoozer the dwarven-steel dagger (129% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 130% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +16 light While equipped: dps ---------- Melee Ret 8 light ----- def ----- Resists +9% light Crit.dmg- 10.00% Silence- +10% Sharp, short and deadly. |
Samenarivor the Dazzlesweep (129% power, 7 apr) Samenarivor the Dazzlesweep (129% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 130% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +12 arcane While equipped: dps ---------- Dmg.mod +12% light Res.pen +5% light ----- def ----- Resists +3% blight Max.HP +40.00 ---------- misc Light +2 Sharp, short and deadly. |
quiver of ash arrows of corruption (21/21, 126% power, 7 apr) quiver of ash arrows of corruption (21/21, 126% power, 7 apr)3.0 T2 arrow ammo [Ego+] Arcane Power 127% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 21 On Hit: 20% Curse of Impotence 2 Arrows are used with bows to pierce your foes to death. |
dwarven-steel shield 'Sparkbreacher' (0 def, 6 armour, 79 block) dwarven-steel shield 'Sparkbreacher' (0 def, 6 armour, 79 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +25% acid Melee Ret 4 acid ----- def ----- Armour +6 Fatigue +8% Resists +6% acid +11% physical ---------- misc Talents +1 Block Handheld deflection devices. |
impenetrable iron mail armour (2 def, 9 armour) impenetrable iron mail armour (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
radiant steel mail armour of the deep (2 def, 8 armour) radiant steel mail armour of the deep (2 def, 8 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +12% Resists +6% acid +6% cold +12% darkness +12% blight ---------- misc Light +1 Breathe water A suit of armour made of mail. |
Chamuhir (0 def, 19 armour) Chamuhir (0 def, 19 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: ----- def ----- Armour +19 Fatigue +16% Resists +9% darkness +5% arcane Phys.save +9 (+5 eff.) Disease- +20% Confus- +20% Stun/Frz- +20% A suit of armour made of metal plates. |
steel plate armour of Eyal (0 def, 9 armour) steel plate armour of Eyal (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +9 Fatigue +22% Max.HP +38.00 HP.reg +1.00 Heal.mod +12% A suit of armour made of metal plates. |
radiant stralite plate armour of Eyal (0 def, 13 armour) radiant stralite plate armour of Eyal (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +13 Fatigue +22% Resists +18% blight +10% darkness Max.HP +32.00 HP.reg +3.00 Heal.mod +12% ---------- misc Light +1 A suit of armour made of metal plates. |
blurring rough leather belt of the mystic blurring rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +2 (+1 eff.) ----- def ----- Defense +9 (+5 eff.) Mind.save +6 (+2 eff.) Stealth +5 A belt that goes around your waist. |
Bregogen the Shocknull Bregogen the Shocknull1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +3% mind Res.pen +10% mind +20% lightning ----- def ----- Resists +14% lightning +7% temporal ---------- misc Equi/ret +0.12 A belt that goes around your waist. |
Isawen the Arcusher Isawen the Arcusher1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% lightning ----- def ----- Resists +12% lightning +16% fire +8% cold ---------- misc Infravis +3 A belt that goes around your waist. |
Skysaw (1 def, 0 armour) Skysaw (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex dps ---------- Dmg.mod +3% light Res.pen +15% lightning Melee Ret 2 light On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +3% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xanalrassra the Brightwitch (1 def, 4 armour) Xanalrassra the Brightwitch (1 def, 4 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Str +2 Wil dps ---------- Res.pen +20% light Acc +5 (+1 eff.) ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +2% physical Mind.save +6 (+2 eff.) ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gloompain the cashmere cloak (17 def, 0 armour) Gloompain the cashmere cloak (17 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +1 Dex +4 Wil +3 Cun dps ---------- Phys.crit +2.0% Mind.crit +5% Dmg.mod +9% nature Res.pen +5% darkness ----- def ----- Defense +17 (+9 eff.) Resists +9% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Chargehack' (17 def, 4 armour) cashmere cloak 'Chargehack' (17 def, 4 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +4 Defense +17 (+9 eff.) Resists +3% acid Crit.dmg- 5.00% Max.HP +100.00 Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Tidestreak' (2 def, 0 armour) cashmere cloak 'Tidestreak' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Defense +2 (+1 eff.) Resists +6% acid +12% temporal Spell.save +6 (+2 eff.) Max.HP +37.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eilinita the Scorchbender (0 def, 4 armour) Eilinita the Scorchbender (0 def, 4 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid Res.pen +5% acid +20% fire Melee Ret 2 fire On Hit (Melee): * 20% chance to slow global speed by 55% * 20% chance to reduce armor by 36% ----- def ----- Armour +4 ---------- misc Infravis +2 A pair of boots made of leather. |
Urthybar (5 def, 3 armour) Urthybar (5 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Dex +3 Wil +2 Cun dps ---------- Crit.mult +5.00% ----- def ----- Armour +3 Defense +5 (+3 eff.) Fatigue +2% Phys.save +9 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Max.stam +20.00 Max.psi +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Arcdeath (0 def, 4 armour) Arcdeath (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +2 (+1 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +21% lightning Res.pen +15% darkness +10% arcane Melee Ret 8 lightning 4 darkness ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
naturalist's iron gauntlets (0 def, 1 armour) naturalist's iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Melee+ 6 nature Dmg.mod +4% nature ----- def ----- Armour +1 Fatigue +1% Resists +6% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
mindwoven cashmere wizard hat of frost (+16%) (2 def, 0 armour) mindwoven cashmere wizard hat of frost (+16%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +11% cold ----- def ----- Defense +2 (+1 eff.) Resists +16% cold ---------- misc Psi/turn +0.12 A pointy cloth hat, very wizardly... |
Woepiety (0 def, 3 armour) Woepiety (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +10 Str +4 Wil dps ---------- Apr +4 Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Armour +3 Fatigue +3% Mind.save +7 (+2 eff.) ---------- misc Light +2 A cap made of leather. |
hardened leather cap 'Darkminister' (0 def, 3 armour) hardened leather cap 'Darkminister' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Str +4 Dex +2 Mag +2 Wil dps ---------- Res.pen +10% darkness Melee Ret 8 darkness ----- def ----- Armour +3 Fatigue +3% ---------- misc Infravis +3 A cap made of leather. |
miner's iron helm (0 def, 5 armour) miner's iron helm (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Blazehunter the dwarven-steel helm (0 def, 4 armour) Blazehunter the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +12% lightning Melee Ret 6 mind ----- def ----- Armour +4 Fatigue +4% Resists +9% lightning +9% temporal Crit.dmg- 15.00% ---------- misc Equi/ret +0.12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Hurogakath the dwarven-steel helm (20 def, 4 armour) Hurogakath the dwarven-steel helm (20 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +6 Dex +2 Con dps ---------- Phys.pwr +15 (+5 eff.) Acc +5 (+1 eff.) ----- def ----- Armour +4 Defense +20 (+10 eff.) Fatigue +4% ---------- misc Max.stam +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Emeluta Emeluta2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Mag ----- def ----- Armour +6 Resists +6% cold Mind.save +5 (+1 eff.) Die.at -20.00 life Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Uleldil Uleldil1.0 T3 lite [Rare] Nature While equipped: ----- def ----- Defense +5 (+3 eff.) Resists +9% light +6% blight Phys.save +6 (+3 eff.) Max.HP +42.00 Stun/Frz- +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
scorching alchemist's lamp of clarity scorching alchemist's lamp of clarity1.0 T3 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 12 fire ----- def ----- Resists +7% fire Mind.save +7 (+2 eff.) ---------- misc Light +4 See.Stealth +10 See.Invis +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Doombringer the Shalore Doombringer level 19
30th Dusk 122nd year of Ascendancy at 14:36 see stats
By Doombringer the Shalore Doombringer level 18
1st Dusk 122nd year of Ascendancy at 13:33 see stats
By Doombringer the Shalore Doombringer level 6
77th Pyre 122nd year of Ascendancy at 10:44 see stats
By Doombringer the Shalore Doombringer level 16
5th Flare 122nd year of Ascendancy at 17:48 see stats
By Doombringer the Shalore Doombringer level 10
1st Mirth 122nd year of Ascendancy at 11:53 see stats
By Doombringer the Shalore Doombringer level 20
30th Dusk 122nd year of Ascendancy at 18:34 see stats
By Doombringer the Shalore Doombringer level 19
25th Dusk 122nd year of Ascendancy at 15:41 see stats
By Doombringer the Shalore Doombringer level 20
31st Dusk 122nd year of Ascendancy at 21:18 see stats
By Doombringer the Shalore Doombringer level 11
3rd Mirth 122nd year of Ascendancy at 20:01 see stats
By Doombringer the Shalore Doombringer level 17
9th Flare 122nd year of Ascendancy at 17:48 see stats
By Doombringer the Shalore Doombringer level 16
9th Flare 122nd year of Ascendancy at 01:48 see stats
By Doombringer the Shalore Doombringer level 16
5th Flare 122nd year of Ascendancy at 14:43 see stats
Log
Polamivena the thief shoots!
Grave wight stops burning.
Polamivena the thief's Shoot hits Doombringer for (14 absorbed), 0 physical (0 total damage).
Steamgun turret's Steamgun Turret hits Doombringer for (4 absorbed), 0 physical (0 total damage).
Doombringer is dazed!
Doombringer is not dazed anymore.
Doombringer is not crippled anymore.
Venom drake hatchling is on fire!
Polamivena the thief is on fire!
Doombringer hits Steamgun turret for 26 fire damage.
Doombringer hits Venom drake hatchling for 26 fire damage.
Doombringer hits Polamivena the thief for 22 fire damage.
Doombringer's demonfire area effect hits Xeribrerille the elder vampire for 22 fire damage.
Doombringer's demonfire area effect hits Polamivena the thief for 20 fire damage.
Doombringer's demonfire area effect hits Steamgun turret for 24 fire damage.
Doombringer's demonfire area effect hits Grave wight for 19 fire damage.
Doombringer's demonfire area effect hits Venom drake hatchling for 24 fire damage.
Doombringer receives 2 healing from Doombringer's demonfire area effect.
Incendiary Grenade from Polamivena the thief hits Doombringer for (1 absorbed), 0 fire (0 total damage).
Deadly Poison from Polamivena the thief hits Doombringer for (85 absorbed), 0 nature (0 total damage).
Deep Wound from Polamivena the thief hits Doombringer for (16 absorbed), 0 physical (0 total damage).
Venom drake hatchling's is surrounded with an all-consuming flame!
Polamivena the thief's is surrounded with an all-consuming flame!
Doombringer casts Draining Assault.
Your shield crumbles under the damage!
The shield around Doombringer crumbles.
Personal New Achievement: That was close (Nightmare (Roguelike) difficulty)!
You collect a new ingredient: vial of wight ectoplasm (1).
Xeribrerille the elder vampire is on fire!