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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.5.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 19 / 89% |
| Size | small |
| Lifes / Deaths | Killed by Yvudalewen the skeleton warrior at level 19 on the 69th Haze 122nd year of Ascendancy at 03:05 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 66 (base 43) |
| Dexterity | 50 (base 43) |
| Constitution | 51 (base 43) |
| Magic | 49 (base 43) |
| Willpower | 76 (base 43) |
| Cunning | 60 (base 43) |
Resources
| Hate | 100/100 |
| Equilibrium | 33 |
| Life | -72/657 |
| Stamina | 294/319 |
| Psi | 192/196 |
| Healing Factor | 2.1579592593579 |
| Regeneration | 24.041256759744 |
Speed
| Mental | +58.469854152873% |
| Attack | +2.7000000000001% |
| Movement | +270.78057263013% |
| Spell | +2.7000000000001% |
| Global | +101.8% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 9 |
| See Stealth | 71.640165020346 |
| See Invisible | 77.640165020346 |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 56 |
| Crit Chance | 20% |
| APR | 41 |
| Speed | 0.63 |
Offense: Offhand
| Damage | 62 |
| Accuracy | 56 |
| Crit Chance | 24% |
| APR | 32 |
| Speed | 0.63 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 18% |
| Speed | 0.97370983446933 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 25% |
| Speed | 0.97370983446933 |
Offense: Damage Bonus
| Acid | +22% |
| Light | +37% |
| Nature | +27% |
| Mind | +22% |
| Physical | +80% |
| Fire | +26% |
| All | +18% |
Offense: Damage Penetration
| Mind | +3% |
| Fire | +5% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 28.891425549383 (78.924731182796%) |
| Defense | 28 |
| Ranged Defense | 33 |
| Fatigue | 28 |
| Physical Save | 58 |
| Spell Save | 54 |
| Mental Save | 64 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Blight | + 35%( 70%) |
| Physical | + 16%( 75%) |
| Cold | + 25%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 9%( 70%) |
| Light | + 55%( 70%) |
| Temporal | + 4%( 70%) |
| Mind | + 1%( 70%) |
| Darkness | + 69%( 77%) |
| Fire | + 17%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Confusion Resistance | 100% |
| Fear Resistance | 55% |
| Poison Resistance | 20% |
| Blind Resistance | 25% |
| Silence Resistance | 21% |
| Disarm Resistance | 23% |
| Stun Resistance | 55% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 76% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Cursed / Predator | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Rampage | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Cursed / Shadows | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Combat veteran | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Corruption / Reaving combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Cursed / One with shadows | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Force of will | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Cursed / Dark sustenance | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Meditation |
| talent | Wild Growth |
| talent | Psiblades |
| talent | Lacerating Strikes |
| talent | Gesture of Pain |
| talent | Deflection |
| talent | Gloom |
| talent | Call Shadows |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -5% Mind Resistance, -7% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | The target is hunting creatures of type / sub-type: construct / golem with 20% effectiveness. Kills: 0 / 2 kills, Damage: +3% / +7%, Attack: +1 / +4, Stun: -- / 1.5%, Outmaneuver: 2.0% / 4.8% Predator |
| detrimental effect | Movement speed is reduced by 46%. Slow movement |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.0): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 22% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +9 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 16 air and an additional 7 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 7 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.0)Penalty : Fear of Death: -7% resistance against damage from the undead. Power 1+: Power over Death: +10% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 5. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 27. Bloodlust |
| beneficial effect | +8% physical damage. Resonance |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +8 Defense, +4 Ranged Defense Power 2+: -1 Luck, +7 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | You gain 33% resistance against darkness. Resolve |
| beneficial effect | The target is recovering 30 life each turn. Recovery |
| beneficial effect | The target is rampaging! (+349% movement speed, +56% attack speed, +41% physical damage, +21 physical save, +21 mental save, 53/53 damage shrugged off this turn) Rampaging |
| detrimental effect | The target is enveloped in a shroud that seems to hang upon it like a heavy burden. (Reduces damage dealt by 7%). Shroud of Weakness |
| beneficial effect | The target is mimicking a previous victim. (+2 Strength, +0 Dexterity, +1 Magic, +1 Willpower, +0 Cunning, +1 Constitution) Mimic |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 25%. Strength and Willpower are increased by 10. Poisons and diseases have a 23% chance of being neutralized each turn. Cursed Form |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 7%) for 4 turns. Power 1+: Nightwalker: +8 Darkness Resistance, +7% Max Darkness Resistance, +6 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Heart of the Gloom. Escort: lost anorithil (level 1 of Heart of the Gloom)As a reward you improved Willpower by +2. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed sandworm tooth. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots of uncanny dodging (Nightmares) (2 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +2 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +2% Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | pouch of steel shots of crippling (18/18, 19.5-23.4 power, 2 apr)3.0 T2 shot ammo [Ego+] Master Power 19.5 - 23.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +2 Crit +11.5% Capacity 18 On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (131 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | dwarven-steel helm 'Zanokor' (Corpses) (0 def, 4 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +2 Dex +4 Cun dps ---------- Dmg.mod +9% physical Apr +7 ----- def ----- Armour +4 Fatigue +4% Resists +13% light +12% darkness Phys.save +39 (+10 eff.) Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Flamewrought (Corpses) (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Curse of Corpses Flamespit: Level 3.0 Pwr.cost 5 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 12.74 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | stralite torque of mindblast 'Ivisenne' [power 301] (4 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: ----- def ----- Mind.save +20 (+5 eff.) ---------- misc Equi/ret +0.12 Max.psi +30.00 Talents +5 Silence Cooldown Silence -2 Fire a blast of psionic energies in a range 9 beam dealing 24.93 to 49.86 mind damage Puts all charms on 4 cooldown 100% to regenerate 9 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of tenacity (Nightmares)0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +23.00 Disarm- +23% Pinning- +21% Knockbk- +21% Curse of Nightmares Rings can have magical properties. |
| On fingers | savior's steel ring (Corpses)0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +8 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+1 eff.) Curse of Corpses Rings can have magical properties. |
| Around neck | steel amulet 'Hellcut'0.1 T2 amulet jewelry [Random Unique] Nature/Disrupt While equipped: Stats +3 Con dps ---------- Dmg.mod +3% fire Res.pen +5% fire Melee Ret 8 lightning ----- def ----- Resists +3% lightning +15% darkness +12% blight +14% nature +10% light Blind- +25% Poison- +20% Disease- +24% Amulets can have magical properties. |
| In main hand | Gleamtyphoon (Madness) (5-5.5 power, 34 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic The natural wyrm seeks an element. This mindstar will resonate with other psionic mindstars. Power 5.0 - 5.5 Mind Uses 65% Wil, 28% Cun Mastery Psiblades Acc uses Wil Apr +34 Crit +3.0% Atk.spd 100% Phasing +20% While equipped: Stats +1 Con dps ---------- Mind.crit +2% Mind.pwr +7 (+2 eff.) Dmg.mod +4% acid +4% mind +3% light Res.pen +3% mind Melee Ret 2 lightning 3 physical 3 fire 4 cold 3 acid ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +2% lightning +6% physical +3% acid +4% fire +2% mind +2% cold Dmg.Resnn +8% ---------- misc Equi/ret +0.50 Psi/ret +0.70 Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Girdle of the Calm Waters (Shrouds)1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% Curse of Shrouds A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Bloomsoul (Misfortune) (8-8.8 power, 25 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 47% Wil, 19% Cun Mastery Psiblades Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +15 (+4 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.20 Wild-gift/Fungus Curse of Misfortune Bloom Heal: (Instant) Level 1.0 Pwr.cost 34 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 45 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| Cloak | linen cloak 'Bogresolve' (Misfortune) (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +4 Dex +1 Mag +2 Con dps ---------- Dmg.mod +9% nature Res.pen +10% nature ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+2 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Zygobers the Kindlequench (Misfortune) (4 def, 9 armour)17.0 T2 massive armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +6% light +3% physical Acc +4 (+1 eff.) Melee Ret 14 physical ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Max.HP +54.00 Curse of Misfortune A suit of armour made of metal plates. |
Inventory
healing infusion of the warrior (heal 194)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 194 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 395 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 395 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
restful copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Cun ----- def ----- Fatigue -5% HP.reg +0.90 Amulets can have magical properties. |
restful steel amulet of constitution (+4)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +4 Con ----- def ----- Fatigue -5% HP.reg +0.90 Amulets can have magical properties. |
copper ring of the mind (+10%) (Nightmares)0.1 T1 ring jewelry [Ego] Psionic While equipped: dps ---------- Dmg.mod +10% mind ----- def ----- Resists +10% mind Curse of Nightmares Rings can have magical properties. |
Blindrend the stralite greatsword (Madness) (47.5-76 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Arcane Power 47.5 - 76.0 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Phasing +20% Melee+ +35 cold While equipped: ----- def ----- Resists +9% lightning +9% temporal +12% light +12% cold +9% nature Phys.save +20 (+5 eff.) Die.at -60.00 life Disease- +15% Curse of Madness Massive two-handed swords. |
creative mossy mindstar (Misfortune) (3-3.3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 3.0 - 3.3 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +2 (+1 eff.) Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
manaburning mossy mindstar (Corpses) (3-3.3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Disrupt Power 3.0 - 3.3 Mind Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit: * 10 arcane resource burn While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +3% arcane Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (Madness) (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (Nightmares) (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of the jelly (Corpses) (6-6.6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 6.0 - 6.6 Mind Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +2% acid ---------- misc Equi/ret +0.90 Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen cloak (Madness) (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak of Iron Throne (Madness) (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master/Psionic While equipped: Stats +2 Str +3 Wil +1 Con ----- def ----- Defense +1 (+0 eff.) Mind.save +5 (+1 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe of protection (Corpses) (2 def, 2 armour)2.0 T1 cloth armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Phys.save +16 (+4 eff.) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
iron gauntlets (Shrouds) (0 def, 1 armour)1.5 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
Lisarida the Lighttickler (Madness) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +4 Wil dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +6% arcane Res.pen +10% light Melee Ret 16 blight ----- def ----- Armour +1 Fatigue +1% Resists +6% light Curse of Madness A cap made of leather. |
grounding linen wizard hat of corrosion (+15%) (Madness) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Defense +1 (+0 eff.) Resists +15% acid +5% temporal +6% lightning Curse of Madness A pointy cloth hat, very wizardly... |
steel mail armour 'Eilinuldawe' (Nightmares) (2 def, 14 armour)14.0 T2 heavy armor [Rare] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +14 Defense +2 (+1 eff.) Fatigue +14% Crit.dmg- 15.00% Phys.save +6 (+2 eff.) Spell.save +15 (+5 eff.) Max.HP +43.00 Curse of Nightmares A suit of armour made of mail. |
steel mail armour 'Gloritta' (Madness) (2 def, 14 armour)14.0 T2 heavy armor [Rare] Master While equipped: ----- def ----- Armour +14 Defense +2 (+1 eff.) Fatigue +14% Resists +9% light +6% physical Phys.save +33 (+8 eff.) Cut- +5% Stun/Frz- +10% Knockbk- +10% Curse of Madness A suit of armour made of mail. |
rough leather armour (Corpses) (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Curse of Corpses A suit of armour made of leather. |
Ragodondur (Shrouds) (4 def, 9 armour)17.0 T2 massive armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Crit.mult +15.00% Melee Ret 11 physical ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Mind.save +9 (+2 eff.) ---------- misc Equi/ret +0.12 Hate/m.crit +4.00 Curse of Shrouds A suit of armour made of metal plates. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
173 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 45 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Silurelaith2.0 T1 lite [Rare] Nature While equipped: Stats +3 Wil dps ---------- Crit.mult +10.00% Mind.pwr +4 (+1 eff.) ----- def ----- Phys.save +5 (+1 eff.) Heal.mod +10% ---------- misc Psi/ret +0.04 Hate/m.crit +1.00 Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 112 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of thermal psionic shield [power 27] (12 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 27 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
Emomithra [power 2] (6 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Mag dps ---------- Spell.crit +8% Crit.mult +10.00% Res.pen +5% blight ---------- misc Mana/turn +0.16 Vim/s.crit +1.00 Talents +2 Rushing Claws Cooldown Rushing Claws -1 Remove up to 2 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 6 cooldown Natural totems are made by powerful wilders to store nature power. |
Radhulathagund the Blazekarma [power 2] (6 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% fire Melee Ret 8 fire ----- def ----- Resists +18% blight +3% fire ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Remove up to 2 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 6 cooldown Natural totems are made by powerful wilders to store nature power. |
quick elm totem of cure ailments [power 1] (4 cooldown)2.0 T1 totem charm [Ego] Nature Remove up to 1 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 4 cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Mynd Spyke the Yeek Adventurer level 16
37th Haze 122nd year of Ascendancy at 16:23 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mynd Spyke the Yeek Adventurer level 10
8th Mirth 122nd year of Ascendancy at 15:30 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Mynd Spyke the Yeek Adventurer level 15
2nd Dusk 122nd year of Ascendancy at 09:07 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Mynd Spyke the Yeek Adventurer level 13
10th Mirth 122nd year of Ascendancy at 10:20 see stats
Log
Terror is free from the ice.
Your summoned terror disappears.
Your summoned terror disappears.
Bethedatta the armoured skeleton warrior uses Shield Pummel.
Terror is stunned!
Acid Splash from Mynd Spyke hits Yvudalewen the skeleton warrior for (1 absorbed), 0 acid (0 total damage).
Bethedatta the armoured skeleton warrior hits Terror for 168 physical, 242 physical (411 total damage).
Xanyda the giant lightning ant shoots!
Mynd Spyke deactivates Daunting Presence.
Yvudalewen the skeleton warrior is weakened by the gloom.
Yvudalewen the skeleton warrior is dismayed!
Shadow casts Shadow Lightning.
Mynd Spyke receives 65 healing.
Shadow hits Xanyda the giant lightning ant for 75 lightning damage.
Your hatred grows even as your life fades! (+8 hate)
Mynd Spyke begins rampaging!
Mynd Spyke is invigorated by the attack!
Mynd Spyke resists the mind attack!
Xanyda the giant lightning ant is covered in acid!
Mynd Spyke hits Xanyda the giant lightning ant for 1 lightning, 3 physical, 0 fire, 0 acid, 0 cold (5 total damage).
Xanyda the giant lightning ant hits Mynd Spyke for 0 mind damage.
Xanyda the giant lightning ant's Shoot hits Mynd Spyke for 127 physical, 0 darkness (127 total damage).
The air around Mynd Spyke grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
Shadow casts Fade.
Shadow fades!
Bethedatta the armoured skeleton warrior's fire area effect hits Yvudalewen the skeleton warrior for (44 absorbed), 0 fire (0 total damage).
Bethedatta the armoured skeleton warrior's fire area effect hits Terror for 66 fire damage.
Bethedatta the armoured skeleton warrior's fire area effect hits Shadow for 0 fire damage.
Your hatred grows even as your life fades! (+8 hate)
Saving game...



































































































































