Dementor the level 2 Ghoul Writhing One by Exodinus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceGhoul
ClassWrithing One
Level / Exp2 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 22)
Dexterity23 (base 22)
Constitution34 (base 22)
Magic22 (base 22)
Willpower20 (base 22)
Cunning20 (base 22)

Resources

Life222/222
Insanity0/100
Healing Factor1.1764705882353
Regeneration0.32352941176471

Speed

Mental+0.15000000000001%
Attack+0.15000000000001%
Movement+23.60995032651%
Spell+0.15000000000001%
Global+80.1%

Vision

Sight10
Lite3
Infravision6
See Stealth32.989687335918
See Invisible32.989687335918

Offense: Mainhand

Damage40
Accuracy25
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance4%
Speed0.99850224663005

Offense: Mind

Mindpower21
Crit Chance4%
Speed0.99850224663005

Defense: Base

Armour (hardiness)10.448408721348 (66.666666666667%)
Defense11
Ranged Defense11
Fatigue12
Physical Save21
Spell Save14
Mental Save14

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Horrific body1.30
2/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
2/5
0/5
0/5
0/5
Demented / Tentacles1.30
1/5
0/5
0/5
0/5
Demented / Path of horror1.30
2/5
0/5
0/5
0/5
Demented / Disfigured face1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
2/5
0/5
0/5
0/5
Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
2/5
3/5
0/5
1/5
3/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Dementor killed Sanguine experiment!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 45 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 19 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


You gain 1.40 gold from the transmogrification of
self-loading quiver of elm arrows (14/14, 12.5-17.5 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 19 block).
You gain 1.20 gold from the transmogrification of
prismatic iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 2.05 gold from the transmogrification of
pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 1.20 gold from the transmogrification of
potent elm vilestaff (12-14.4 power, 2 apr, acid element).
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 1.45 gold from the transmogrification of
creative mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 0.99 gold from the transmogrification of
chilling iron greatsword (14.5-23.2 power, 1 apr).
There is a next level here (press '' or right click to use).