Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ghoul |
Class | Adventurer |
Level / Exp | 19 / 47% |
Size | medium |
Lifes / Deaths | Killed by Urkis, the High Tempest at level 19 on the 25th Haze 122nd year of Ascendancy at 20:11 / 1 |
Primary Stats
Strength | 102.62397906045 (base 37) |
Dexterity | 46.247958120901 (base 37) |
Constitution | 98.247958120901 (base 37) |
Magic | 49.62397906045 (base 37) |
Willpower | 56.247958120901 (base 37) |
Cunning | 51.247958120901 (base 37) |
Resources
Life | -28/993 |
Insanity | 57/100 |
Healing Factor | 0.99346857328804 |
Regeneration | 2.7817120052065 |
Speed
Mental | +2.7000000000001% |
Attack | +2.7000000000001% |
Movement | +112.81156032106% |
Spell | +2.7000000000001% |
Global | +101.8% |
Vision
Sight | 12 |
Lite | 3 |
Infravision | 3 |
See Invisible | 21.247958120901 |
Offense: Mainhand
Damage | 59 |
Accuracy | 71 |
Crit Chance | 30% |
APR | 9 |
Speed | 0.97 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 15% |
Speed | 0.97370983446933 |
Offense: Mind
Mindpower | 74 |
Crit Chance | 15% |
Speed | 0.97370983446933 |
Offense: Damage Bonus
Lightning | +49% |
Nature | +44% |
Darkness | +61% |
Blight | +49% |
Arcane | +51% |
Cold | +49% |
All | +39% |
Defense: Base
Armour (hardiness) | 50.535296311922 (100%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 12 |
Physical Save | 43 |
Spell Save | 28 |
Mental Save | 31 |
Defense: Resistances
Acid | + 41%( 70%) |
Arcane | + 46%( 70%) |
Cold | + 47%( 70%) |
All | + 39%( 70%) |
Lightning | + 45%( 70%) |
Physical | + 43%( 76%) |
Darkness | + 72%( 84%) |
Mind | + 35%( 70%) |
Fire | + 49%( 70%) |
Nature | + 45%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Bleed Resistance | 100% |
Confusion Resistance | 80% |
Fear Resistance | 100% |
Knockback Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 12% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Cursed / Gloom | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Demented / Tentacles | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Demented / Slow death | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Demented / Horrific body | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Demented / Path of horror | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Demented / Disfigured face | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
Cursed / Cursed aura | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Cursed form | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Undead / Ghoul | 3.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Demented / Beyond sanity | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 3.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
talent | Gloom |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.6)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +14% critical damage, +19% off-hand weapon damage Power 2+: -1 Luck, +8 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 66% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 12.3% of your life, the remaining cooldown of all your talents is reduced by 1. |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
beneficial effect | The target is walking in its own retch, negating the natural ghoul's speed penalty. Retched |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.6): 13%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 11% when tested. Power 1+: Removed from Reality: +7 Physical Resistance, +6 Maximum Physical Resistance Power 2+: -1 Luck, +10 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 82 mind and 94 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 13%) of triggering a radius 8 nightmare (summon Terrors and chances to slow, deal 117 Mind damage, and deal 136 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 6.6)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 7%) for 4 turns. Power 1+: Nightwalker: +26 Darkness Resistance, +14% Max Darkness Resistance, +15 See Invisible Power 2+: -1 Luck, +12 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 28% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 28% for 3 turns. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 7.6)Penalty : Fear of Death: -6% resistance against damage from the undead. Power 1+: Power over Death: +17% damage against the undead. Power 2+: -1 Luck, +8 Strength, +8 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 16 turns, retch (level 6) when you fall below 51% health Power 4+: Reprieve from Death: Humanoids you slay have a 47% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 39%. Strength and Willpower are increased by 6. Poisons and diseases have a 18% chance of being neutralized each turn. Cursed Form |
beneficial effect | 4 pustules increasing resistance by 24%. Putrescent Pustule |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 6.6)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+50% chance to avoid traps). Power 2+: -1 Luck, +12 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+20% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 55% if the increase would be enough to kill your opponent. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed ice ant stinger. * You've found the needed pouch of bone giant dust. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | scholar's pair of rough leather boots of tirelessness (Corpses) (0 def, 1 armour) scholar's pair of rough leather boots of tirelessness (Corpses) (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +12.00 Curse of Corpses A pair of boots made of leather. |
Quiver | quiver of elm arrows 'Bloomrot' (Misfortune) (19/19, 13-18.2 power, 5 apr) quiver of elm arrows 'Bloomrot' (Misfortune) (19/19, 13-18.2 power, 5 apr)3.0 T1 arrow ammo [Rare] Psionic Power 13.0 - 18.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 19 Rld cld 6 Ranged+ +9 mind +8 nature On Hit.r1 +8 cold On Crit.r2 +8 nature +4 acid On Hit: * 18% chance to reduce all saves and defense by 0 Curse of Misfortune Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern (Misfortune) brass lantern (Misfortune)2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 Curse of Misfortune A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Cloud Caller (Shrouds) (0 def, 0 armour) Cloud Caller (Shrouds) (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Curse of Shrouds Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 83.58 to 250.75 lightning damage (167.17 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Tool | Sleettrial (Shrouds) [power 95] (25 cooldown) Sleettrial (Shrouds) [power 95] (25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Wil ----- def ----- Resists +3% darkness +3% cold Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Shrouds Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 95 Armor: 0 All Resist: 1 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | steel ring 'Demonbreaker' (Corpses) steel ring 'Demonbreaker' (Corpses)0.1 T2 ring jewelry [Random Unique] Arcane While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +12% arcane +12% darkness Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 0% ----- def ----- Resists +3% acid +12% arcane +24% darkness Curse of Corpses Rings can have magical properties. |
On fingers | Wheel of Fate (Corpses) Wheel of Fate (Corpses)0.1 T2 ring jewelry [Unique] Arcane While equipped: Can be unequipped or rerolled. Curse of Corpses Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | Mighty Girdle (Madness) Mighty Girdle (Madness)1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Madness This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | flaming stralite dagger of evisceration (Nightmares) (32-41.6 power, 9 apr) flaming stralite dagger of evisceration (Nightmares) (32-41.6 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane/Master Power 32.0 - 41.6 Physical Uses 45% Dex, 45% Str Acc+ +0.2% crit / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +9 fire On Crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +7 (+1 eff.) Curse of Nightmares Sharp, short and deadly. |
On hands | Sludgegrip (Misfortune) (0 def, 0 armour) Sludgegrip (Misfortune) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Curse of Misfortune These gloves are coated with a thick, green liquid. |
Main armor | Belutta the steel plate armour (Nightmares) (0 def, 9 armour) Belutta the steel plate armour (Nightmares) (0 def, 9 armour)17.0 T2 massive armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +17% fire Max.HP +25.00 HP.reg +2.10 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.90 Mana/turn +0.12 Vim/s.crit +2.00 Curse of Nightmares A suit of armour made of metal plates. |
Cloak | Cloak of Deception (Corpses) Cloak of Deception (Corpses)1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+1 eff.) Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | mindweaver's steel amulet of vision (Shrouds) mindweaver's steel amulet of vision (Shrouds)0.1 T2 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Mind.save +6 (+3 eff.) Blind- +12% Confus- +12% ---------- misc Infravis +3 Sight +2 See.Invis +6 Curse of Shrouds Amulets can have magical properties. |
Inventory
movement infusion (speed 493%; cd 17) movement infusion (speed 493%; cd 17)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 493% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; physical; dur 2; cd 15) wild infusion (res 17%; physical; dur 2; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; physical; dur 4; cd 14) wild infusion (res 18%; physical; dur 4; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 27%; mental; dur 3; cd 14) wild infusion of the psychic (res 27%; mental; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune of the psychic (damage 267; dur 4; cd 23) acid wave rune of the psychic (damage 267; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 267.23 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 5; phase 19; cd 18) blink rune of the sneak (range 5; phase 19; cd 18)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (97% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Malisus (Corpses) Malisus (Corpses)0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +6 Cun +3 Con dps ---------- Crit.mult +10.00% Mov.spd +10% Phasing +30% ----- def ----- Fatigue -6% Die.at -40.00 life HP.reg +7.00 Stun/Frz- +10% Knockbk- +20% ---------- misc Stam/turn +0.70 Curse of Corpses Amulets can have magical properties. |
grounding steel amulet (Madness) grounding steel amulet (Madness)0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +13% lightning Stun/Frz- +24% Curse of Madness Amulets can have magical properties. |
insulating copper amulet of dexterity (+3) (Nightmares) insulating copper amulet of dexterity (+3) (Nightmares)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +11% cold +11% fire Curse of Nightmares Amulets can have magical properties. |
Ravenzeal (Shrouds) Ravenzeal (Shrouds)0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Dex +2 Cun dps ---------- Mind.crit +6% Mind.pwr +10 (+3 eff.) Dmg.mod +6% mind Res.pen +20% darkness Acc +10 (+3 eff.) ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Shrouds Rings can have magical properties. |
psionicist's copper ring of clarity (Nightmares) psionicist's copper ring of clarity (Nightmares)0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +12 (+6 eff.) Confus- +21% Curse of Nightmares Rings can have magical properties. |
steel ring (Misfortune) steel ring (Misfortune)0.1 T2 ring jewelry [Normal] Curse of Misfortune Rings can have magical properties. |
Silema the Winterworth (Shrouds) (22.5-33.75 power, 2 apr) Silema the Winterworth (Shrouds) (22.5-33.75 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 22.5 - 33.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +20 cold On Crit.r2 +4 cold While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +19 (+5 eff.) ----- def ----- Armour +4 Resists +9% nature Silence- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Curse of Shrouds Massive two-handed battleaxes. |
manaburning steel battleaxe of shearing (Shrouds) (19-28.5 power, 2 apr) manaburning steel battleaxe of shearing (Shrouds) (19-28.5 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Disrupt/Master Power 19.0 - 28.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 20 arcane resource burn While equipped: dps ---------- Res.pen +12% all Acc +7 (+2 eff.) Apr +12 Curse of Shrouds Massive two-handed battleaxes. |
Swordbreaker (Corpses) (25-32.5 power, 20 apr) Swordbreaker (Corpses) (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Dex, 50% Cun Acc+ +0.2% crit / acc Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+7 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. Curse of Corpses This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Blazereaper (Shrouds) (42-63 power, 2 apr) Blazereaper (Shrouds) (42-63 power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Arcane/Master Power 42.0 - 63.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +20 lightning +13 cold On Hit: * 10% chance to reduce armor by 0% While equipped: dps ---------- Phys.crit +10.0% Crit.mult +16.00% Res.pen +20% acid +10% all Acc +19 (+5 eff.) Apr +22 Curse of Shrouds Massive two-handed mauls. |
steel greatmaul 'Hettirerin' (Shrouds) (29.5-44.25 power, 2 apr) steel greatmaul 'Hettirerin' (Shrouds) (29.5-44.25 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Master Power 29.5 - 44.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +27 (+13 eff.) Resists +9% mind +12% fire Max.HP +20.00 HP.reg +4.00 Disarm- +38% Pinning- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Curse of Shrouds Massive two-handed mauls. |
Golden Three-Edged Sword 'The Truth' (Nightmares) (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (Nightmares) (49-78.4 power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target Curse of Nightmares The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Ragidunagar the Poxquell (Madness) (23.5-37.6 power, 2 apr) Ragidunagar the Poxquell (Madness) (23.5-37.6 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Psionic Power 23.5 - 37.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +16 mind +12 darkness Against +13% Living On Hit: * 20% chance to slow global speed by 0% While equipped: dps ---------- Res.pen +25% nature Melee Ret 4 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 0 Curse of Madness Massive two-handed swords. |
steel greatsword 'Boredar' (Misfortune) (26-41.6 power, 2 apr) steel greatsword 'Boredar' (Misfortune) (26-41.6 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Arcane Power 26.0 - 41.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +16 cold While equipped: Stats +4 Wil dps ---------- Crit.mult +15.00% Dmg.mod +15% blight ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +40.00 Curse of Misfortune Massive two-handed swords. |
truestriking dwarven-steel longsword of massacre (Nightmares) (29-40.6 power, 4 apr) truestriking dwarven-steel longsword of massacre (Nightmares) (29-40.6 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Master Power 29.0 - 40.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical Acc +8 (+2 eff.) Apr +6 Curse of Nightmares Sharp, long, and deadly. |
warbringer's dwarven-steel longsword of phasing (Shrouds) (23.5-32.9 power, 9 apr) warbringer's dwarven-steel longsword of phasing (Shrouds) (23.5-32.9 power, 9 apr)3.0 T3 longsword 1H weapon [Ego+] Arcane/Master Power 23.5 - 32.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +9 Crit +3.5% Atk.spd 100% Phasing +13% While equipped: Stats +2 Con dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +7% physical ----- def ----- Disarm- +16% Curse of Shrouds Sharp, long, and deadly. |
Flarewolf (Nightmares) (15.5-21.7 power, 3 apr) Flarewolf (Nightmares) (15.5-21.7 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Nature Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% On Crit.r2 +21 lightning +13 cold While equipped: Stats +6 Wil dps ---------- Mov.spd +25% Dmg.mod +15% fire Res.pen +9% lightning +11% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 0 ----- def ----- Resists +12% fire Curse of Nightmares Blunt and deadly. |
fungal cured leather sling of piercing (Misfortune) fungal cured leather sling of piercing (Misfortune)4.0 T2 sling 1H weapon Reqs Shoot [Ego+] Nature/Master Acc+ +0.1% dam / acc Atk.spd 100% Range +7 While equipped: Stats +2 Con dps ---------- Res.pen +9% all Acc +5 (+2 eff.) Apr +7 ---------- misc Masteries +0.20 Wild-gift/Fungus Curse of Misfortune Regenerate 100 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
Frozenblood (Shrouds) (15-18 power, 3 apr, temporal element) Frozenblood (Shrouds) (15-18 power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) S.pwr/crit +4 Dmg.mod +15% cold +6% arcane +15% temporal Res.pen +25% cold Melee Ret 10 cold ---------- misc Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff 'Glint's kiss' (Shrouds) (15-18 power, 3 apr, blight element) ash vilestaff 'Glint's kiss' (Shrouds) (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% blight +6% light +6% mind Res.pen +10% mind +15% light ----- def ----- Defense +7 (+3 eff.) Crit.dmg- 15.00% ---------- misc Light +3 Talents +1 Command Staff Curse of Shrouds Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 101.09 light damage. Staves designed for wielders of magic, by the greats of the art. |
blighted ash vilestaff of wizardry (Corpses) (15-18 power, 3 apr, acid element) blighted ash vilestaff of wizardry (Corpses) (15-18 power, 3 apr, acid element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Wil +2 Mag dps ---------- Spell.crit +8% Spell.pwr +13 (+4 eff.) Dmg.mod +15% acid ---------- misc Vim/s.crit +2.00 Max.mana +27.00 Max.vim +19.00 Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
shimmering yew magestaff (Corpses) (20-24 power, 4 apr, lightning element) shimmering yew magestaff (Corpses) (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% lightning ---------- misc Mana/turn +0.15 Max.mana +39.00 Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
Xyyarin the Fogtrencher (Corpses) (14-19.6 power, 3 apr) Xyyarin the Fogtrencher (Corpses) (14-19.6 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +9 cold +16 arcane On Hit: * 20% chance to reduce damage dealt by 0% While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Resists +6% fire Crit.dmg- 5.00% Phys.save +6 (+2 eff.) HP.reg +4.00 Curse of Corpses One-handed war axes. |
steel waraxe of shearing (Shrouds) (11-15.4 power, 3 apr) steel waraxe of shearing (Shrouds) (11-15.4 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Master Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% all Acc +5 (+2 eff.) Apr +8 Curse of Shrouds One-handed war axes. |
truestriking steel waraxe (Madness) (14-19.6 power, 3 apr) truestriking steel waraxe (Madness) (14-19.6 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Master Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +5 (+2 eff.) Apr +7 Curse of Madness One-handed war axes. |
spellwoven cashmere robe of alchemy (Misfortune) (0 def, 0 armour) spellwoven cashmere robe of alchemy (Misfortune) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +7% acid +11% physical +8% cold +7% fire ----- def ----- Resists +14% acid +12% physical +12% cold +14% fire +11% all Spell.save +17 (+8 eff.) ---------- misc Cooldown Refit Golem -3 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Oluhell (Corpses) (0 def, 2 armour) Oluhell (Corpses) (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Melee+ 7 acid Dmg.mod +6% acid +12% physical Acc +20 (+5 eff.) On Hit (Melee): * 20% chance to slow global speed by 0% ----- def ----- Armour +2 Resists +7% acid +6% nature Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves (Madness) (0 def, 2 armour) hardened leather gloves (Madness) (0 def, 2 armour)1.0 T2 hands armor [Normal] While equipped: ----- def ----- Armour +2 Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of magic (+4) (Nightmares) (0 def, 2 armour) hardened leather gloves of magic (+4) (Nightmares) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +2 Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic dwarven-steel gauntlets of strength (+3) (Misfortune) (0 def, 7 armour) heroic dwarven-steel gauntlets of strength (+3) (Misfortune) (0 def, 7 armour)1.5 T2 hands armor [Ego+] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +7 Fatigue +3% Mind.save +7 (+3 eff.) Max.HP +54.00 Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's hardened leather gloves of strength (+3) (Nightmares) (0 def, 2 armour) naturalist's hardened leather gloves of strength (+3) (Nightmares) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+2 eff.) Melee+ 8 nature Dmg.mod +5% nature ----- def ----- Armour +2 Resists +7% nature Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring dwarven-steel gauntlets (Madness) (0 def, 2 armour) scouring dwarven-steel gauntlets (Madness) (0 def, 2 armour)1.5 T2 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 20 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Spell.save +10 (+5 eff.) Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
temporal hardened leather gloves (Madness) (0 def, 2 armour) temporal hardened leather gloves (Madness) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 8 temporal Ranged+ 7 temporal Dmg.mod +7% temporal ----- def ----- Armour +2 Resists +6% temporal Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Armugrim the Icefury (Shrouds) (0 def, 3 armour) Armugrim the Icefury (Shrouds) (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +10% lightning +5% cold Melee Ret 4 cold On Hit (Melee): * 10% chance to slow global speed by 0% ----- def ----- Armour +3 Fatigue +5% Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dourqueller the steel mail armour (Corpses) (9 def, 11 armour) Dourqueller the steel mail armour (Corpses) (9 def, 11 armour)14.0 T2 heavy armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +18% arcane +6% darkness Res.pen +10% darkness +5% arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 0 ----- def ----- Armour +11 Defense +9 (+4 eff.) Fatigue +12% Resists +5% arcane Mind.save +15 (+7 eff.) Curse of Corpses A suit of armour made of mail. |
dwarven-steel mail armour of resilience (Corpses) (3 def, 8 armour) dwarven-steel mail armour of resilience (Corpses) (3 def, 8 armour)14.0 T3 heavy armor [Ego] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Max.HP +20.00 Curse of Corpses A suit of armour made of mail. |
enlightening iron mail armour (Nightmares) (2 def, 4 armour) enlightening iron mail armour (Nightmares) (2 def, 4 armour)14.0 T1 heavy armor [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Mind.save +10 (+5 eff.) Curse of Nightmares A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour of fire resistance (Misfortune) (3 def, 8 armour) rejuvenating dwarven-steel mail armour of fire resistance (Misfortune) (3 def, 8 armour)14.0 T3 heavy armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +18% fire HP.reg +3.10 ---------- misc Stam/turn +1.10 Curse of Misfortune A suit of armour made of mail. |
steel mail armour 'Silitira' (Madness) (2 def, 6 armour) steel mail armour 'Silitira' (Madness) (2 def, 6 armour)14.0 T2 heavy armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Acc +5 (+2 eff.) Apr +3 ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +31% acid HP.reg +2.00 ---------- misc Stam/turn +0.60 Curse of Madness A suit of armour made of mail. |
prismatic hardened leather armour of stability (Madness) (9 def, 6 armour) prismatic hardened leather armour of stability (Madness) (9 def, 6 armour)9.0 T3 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +6% physical +12% light +12% darkness Phys.save +13 (+4 eff.) Curse of Madness A suit of armour made of leather. |
rejuvenating reinforced leather armour of resilience (Corpses) (12 def, 7 armour) rejuvenating reinforced leather armour of resilience (Corpses) (12 def, 7 armour)9.0 T4 light armor [Ego] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Max.HP +35.00 HP.reg +3.50 ---------- misc Stam/turn +0.50 Curse of Corpses A suit of armour made of leather. |
radiant steel plate armour of Eyal (Shrouds) (0 def, 9 armour) radiant steel plate armour of Eyal (Shrouds) (0 def, 9 armour)17.0 T2 massive armor [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +9 Fatigue +22% Resists +12% blight +14% darkness Max.HP +32.00 HP.reg +3.00 Heal.mod +13% ---------- misc Light +1 Curse of Shrouds A suit of armour made of metal plates. |
Toromalathalin (Misfortune) (0 def, 4 armour, 44 block) Toromalathalin (Misfortune) (0 def, 4 armour, 44 block)7.0 T2 shield armor [Rare] Nature While equipped: Stats +6 Cun dps ---------- Melee+ 6 fire Dmg.mod +6% mind Res.pen +10% mind Melee Ret 5 fire ----- def ----- Armour +4 Fatigue +8% Resists +6% mind ---------- misc Infravis +3 Talents +1 Block Curse of Misfortune Handheld deflection devices. |
acidic steel shield of cold resistance (+17%) (Corpses) (0 def, 4 armour, 41.5 block) acidic steel shield of cold resistance (+17%) (Corpses) (0 def, 4 armour, 41.5 block)7.0 T2 shield armor [Ego] Nature/Master While equipped: dps ---------- Melee+ 6 acid Melee Ret 5 acid ----- def ----- Armour +4 Fatigue +8% Resists +17% cold ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
flaming dwarven-steel shield of temporal resistance (+12%) (Misfortune) (0 def, 6 armour, 85 block) flaming dwarven-steel shield of temporal resistance (+12%) (Misfortune) (0 def, 6 armour, 85 block)7.0 T3 shield armor [Ego] Nature While equipped: dps ---------- Melee+ 6 fire Melee Ret 5 fire On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Fatigue +8% Resists +12% temporal ---------- misc Talents +1 Block Curse of Misfortune Handheld deflection devices. |
Durimadin the quiver of ash arrows (Nightmares) (18/18, 26.5-37.1 power, 7 apr) Durimadin the quiver of ash arrows (Nightmares) (18/18, 26.5-37.1 power, 7 apr)3.0 T2 arrow ammo [Rare] Nature Power 26.5 - 37.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +7 Crit +3.5% Capacity 18 Proj.spd +400% Ranged+ +20 mind On Hit.r1 +12 physical On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 167 physical damage Curse of Nightmares Arrows are used with bows to pierce your foes to death. |
barbed quiver of ash arrows of grasping (Misfortune) (18/18, 29-40.6 power, 7 apr) barbed quiver of ash arrows of grasping (Misfortune) (18/18, 29-40.6 power, 7 apr)3.0 T2 arrow ammo [Ego++] Nature/Master Power 29.0 - 40.6 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +7 Crit +10.5% Capacity 18 On Hit: * 20% chance to create vines that bind the target to the ground dealing 278 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% Curse of Misfortune Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
111 alchemist agate (Misfortune) 111 alchemist agate (Misfortune)0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Curse of Misfortune Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Radiancezephyr' (Corpses) alchemist's lamp 'Radiancezephyr' (Corpses)1.0 T3 lite [Random Unique] Disrupt/Master/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Dmg.mod +12% fire +8% mind +3% light Res.pen +10% light ----- def ----- Resists +3% all Spell.save +5 (+2 eff.) ---------- misc Light -5 Infravis +5 Curse of Corpses A normal brass lantern, enhanced by alchemy to make it brighter. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Umbrasever the ash wand of shielding (Misfortune) [power 200] (20 cooldown) Umbrasever the ash wand of shielding (Misfortune) [power 200] (20 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +24% darkness Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce damage dealt by 0% ----- def ----- Resists +6% cold Curse of Misfortune Create a shield absorbing up to 200 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Abomination the Ghoul Adventurer level 16
7th Haze 122nd year of Ascendancy at 13:27 see stats
By Abomination the Ghoul Adventurer level 10
2nd Flare 122nd year of Ascendancy at 08:06 see stats
By Abomination the Ghoul Adventurer level 14
17th Dusk 122nd year of Ascendancy at 22:43 see stats
By Abomination the Ghoul Adventurer level 5
1st Summertide 122nd year of Ascendancy at 04:37 see stats
By Abomination the Ghoul Adventurer level 17
24th Haze 122nd year of Ascendancy at 18:21 see stats
By Abomination the Ghoul Adventurer level 12
4th Flare 122nd year of Ascendancy at 15:51 see stats
Log
Abomination resists!
Abomination harrows Urkis, the High Tempest!
Urkis, the High Tempest's Shock hits Abomination for 180 lightning damage.
Abomination's mania hastens cooldowns.
Abomination harrows Urkis, the High Tempest!
Abomination is encased in ice!
Thunderstorm hits Abomination for 18 lightning damage.
Something hits Abomination for 195 cold damage.
Abomination speeds up in the retch.
Abomination's purging blight area effect hits Iceblock for 137 blight damage.
Abomination casts Rune: Shielding.
A shield forms around Abomination.
Abomination casts Rune: Shatter Afflictions.
Abomination is free from the ice.
Mindrot hits Urkis, the High Tempest for 24 mind, 29 darkness (53 total damage).
Your heart hardens as a powerful foe enters your gloom! (+20 hate)
Abomination hits Urkis, the High Tempest for 0 lightning damage.
Mindrot hits Urkis, the High Tempest for 30 mind, 33 darkness (63 total damage).
Abomination's nightmare area effect hits Urkis, the High Tempest for 100 mind damage.
Abomination receives 125 healing from Abomination's purging blight area effect.
Abomination's purging blight area effect hits Terror for 126 blight damage.
Terror is caught inside a Hurricane.
Urkis, the High Tempest casts Lightning.
Abomination's mania hastens cooldowns.
Your shield crumbles under the damage!
The shield around Abomination crumbles.
Saving game...