Velarimina the level 50 Whitehoof Temporal Warden by guibro

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignOrcs
ModeInsane Roguelike
SexFemale
RaceWhitehoof
ClassTemporal Warden
Level / Exp50 / 1355%
Sizemedium
Lifes / Deaths

Primary Stats

Strength51 (base 10)
Dexterity94 (base 60)
Constitution49 (base 14)
Magic94 (base 60)
Willpower64 (base 25)
Cunning99 (base 60)

Resources

Psi144/144
Vim266/276
Life1747/1747
Steam100/100
Paradox300
Stamina372/372
Healing Factor1.4032873839944
Regeneration36.836293829853

Speed

Mental+10%
Attack0%
Movement+20.000000000001%
Spell0%
Global+100%

Vision

Sight10
Lite10
See Stealth29.926915777829
See Invisible28.926915777829
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage190
Accuracy91
Crit Chance82%
APR41
Speed0.91

Offense: Offhand

Damage96
Accuracy91
Crit Chance81%
APR40
Speed0.91

Offense: Spell

Spellpower66
Crit Chance43%
Speed1

Offense: Mind

Mindpower48
Crit Chance31%
Speed1

Offense: Damage Bonus

Arcane+35%
Cold+34%
All+10%
Lightning+40%
Light+30%
Temporal+20%
Physical+64%
Mind+27%
Nature+22%

Offense: Damage Penetration

Light+30%
Temporal+40%
Arcane+40%
Physical+40%
All+25%

Defense: Base

Armour (hardiness)6 (49.007671158813%)
Defense94
Ranged Defense94
Fatigue0
Physical Save54
Spell Save55
Mental Save65

Defense: Resistances

Blight+ 36%( 70%)
Arcane+ 49%( 70%)
Cold+ 62%( 70%)
All+ 32%( 70%)
Lightning+ 39%( 70%)
Light+ 42%( 70%)
Temporal+ 48%( 80%)
Darkness+ 46%( 70%)
Mind+ 70%( 70%)
Nature+ 46%( 70%)

Defense: Immunities

Stun Resistance40%
Confusion Resistance40%
Poison Resistance100%
Blind Resistance100%
Silence Resistance50%
Bleed Resistance100%
Teleport Resistance100%
Disarm Resistance100%
Pinning Resistance25%
Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (4/4)

Runes
Runes
Runes
Implants

Class Talents

Chronomancy / Threaded Combat1.30
1/5
1/5
1/5
5/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Hounds1.30
5/5
4/5
4/5
3/5
Chronomancy / Temporal Guardian1.30
5/5
4/5
1/5
2/5
Chronomancy / Blade Threading1.30
1/5
1/5
1/5
0/5
Chronomancy / Bow Threading1.30
1/5
1/5
1/5
3/5
Chronomancy / Speed Control1.30
4/5
4/5
3/5
0/5
Chronomancy / Temporal Combat1.30
5/5
1/5
4/5
1/5

Generic Talents

Corruption / Vile life1.00
2/5
1/5
1/5
0/5
Chronomancy / Spacetime Weaving1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
2/5
1/5
2/5
4/5
0/5
0/5
Race / Whitehooves1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.00
2/5
1/5
0/5
0/5
Steamtech / Physics1.00
3/5
2/5
2/5
0/5
Psionic / Augmented mobility1.00
1/5
3/5
0/5
0/5
Technique / Mobility1.00
1/5
1/5
1/5
3/5
Cunning / Scoundrel1.00
1/5
3/5
1/5
2/5
Chronomancy / Chronomancy1.40
1/5
1/5
1/5
1/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Roguelike) difficulty) Buy an item from an AAA.
By Velarimina the Whitehoof Temporal Warden level 14
45th Retaking 124th year of Ascendancy at 20:34
see stats
Across the Narrow Sea (Insane (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Velarimina the Whitehoof Temporal Warden level 13
42nd Retaking 124th year of Ascendancy at 11:35
see stats
Dragon's Greed (Insane (Roguelike) difficulty) Amassed 8000 gold pieces.
By Velarimina the Whitehoof Temporal Warden level 50
48th Loss 124th year of Ascendancy at 13:54
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By Velarimina the Whitehoof Temporal Warden level 33
28th Pain 124th year of Ascendancy at 10:15
see stats
Fear me not! (Insane (Roguelike) difficulty) Survived the Fearscape!
By Velarimina the Whitehoof Temporal Warden level 50
42nd Loss 124th year of Ascendancy at 20:10
see stats
Imp'ing Away (Insane (Roguelike) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Velarimina the Whitehoof Temporal Warden level 50
7th Destruction 124th year of Ascendancy at 17:51
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Velarimina the Whitehoof Temporal Warden level 10
23rd Retaking 124th year of Ascendancy at 08:32
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Velarimina the Whitehoof Temporal Warden level 20
24th Revenge 124th year of Ascendancy at 15:10
see stats
Level 30 (Insane (Roguelike) difficulty) Got a character to level 30.
By Velarimina the Whitehoof Temporal Warden level 30
16th Pain 124th year of Ascendancy at 06:03
see stats
Level 40 (Insane (Roguelike) difficulty) Got a character to level 40.
By Velarimina the Whitehoof Temporal Warden level 40
33rd Dearth 124th year of Ascendancy at 04:56
see stats
Level 50 (Insane (Roguelike) difficulty) Got a character to level 50.
By Velarimina the Whitehoof Temporal Warden level 50
27th Loss 124th year of Ascendancy at 07:23
see stats
One Ill Turn Deserves Another (Insane (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Velarimina the Whitehoof Temporal Warden level 50
50th Loss 124th year of Ascendancy at 09:52
see stats
Reclaiming Garkul's Heritage (Insane (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Velarimina the Whitehoof Temporal Warden level 35
30th Pain 124th year of Ascendancy at 22:51
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Velarimina the Whitehoof Temporal Warden level 42
38th Dearth 124th year of Ascendancy at 12:24
see stats
The Dead God Rests (Insane (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Velarimina the Whitehoof Temporal Warden level 50
7th Destruction 124th year of Ascendancy at 08:54
see stats
The High Lady's Destiny (Finale) (Insane (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Velarimina the Whitehoof Temporal Warden level 39
33rd Dearth 124th year of Ascendancy at 04:56
see stats
The Restless Dead (Insane (Roguelike) difficulty) Disturbed an old battlefield and survived the consequences.
By Velarimina the Whitehoof Temporal Warden level 45
45th Dearth 124th year of Ascendancy at 20:24
see stats
This will make a big Omelette! (Insane (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Velarimina the Whitehoof Temporal Warden level 22
26th Revenge 124th year of Ascendancy at 04:53
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By Velarimina the Whitehoof Temporal Warden level 37
39th Pain 124th year of Ascendancy at 08:43
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Velarimina the Whitehoof Temporal Warden level 17
5th Revenge 124th year of Ascendancy at 00:03
see stats

Log

You gain 4.12 gold from the melting of flaming steel steamsaw of crippling (14-20 power, 0 apr).
You collect a new ingredient:
lump of stralite (1).
You gain 13.30 gold from the melting of
enhanced stralite steamsaw (29-44 power, 0 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 15.00 gold from the melting of
Ramroller (40-60 power, 24 apr).
You gain 25.00 gold from the melting of
dragonbone magestaff 'Winterpain' (30-36 power, 6 apr, fire element).
You gain 4.81 gold from the melting of
reinforced leather sling of true flight.
You collect a new ingredient:
stack of herbs (goldleaf) (1).
You gain 10.94 gold from the melting of
projecting living mindstar of sand (17-19 power, 40 apr, nature damage).
You collect a new ingredient:
lump of voratun (1).
You gain 5.65 gold from the melting of
quick voratun longsword of erosion (41-57 power, 6 apr).
You gain 25.00 gold from the melting of
Morningtrial.
You collect a new ingredient:
lump of voratun (1).
You gain 25.00 gold from the melting of
Murktouch the voratun dagger (55-72 power, 9 apr).
You collect a new ingredient:
lump of stralite (1).
You gain 4.80 gold from the melting of
hateful stralite battleaxe of amnesia (46-68 power, 3 apr).
You gain 4.97 gold from the melting of
medical injector implant (efficiency 179% / cooldown 90%).
There is a Entrance to the Palace of Fumes here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...


Saving done.

New Achievement: Imp'ing Away (Insane (Roguelike) difficulty)!

Resting starts...

Today is the 8th Destruction of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 159 turns (stop reason: all resources and life at maximum).