Best the level 2 Yeek Necromancer by mercerbarrimen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassNecromancer
Level / Exp2 / 65%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic21 (base 21)
Willpower19 (base 13)
Cunning15 (base 11)

Resources

Life75/75
Mana132/142
Soul4/10
Healing Factor0.95714285714286
Regeneration0.23928571428571

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth25.082562303769
See Invisible25.082562303769

Offense: Mainhand

Damage8
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save4
Spell Save14
Mental Save11

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
2/5
0/5
0/5
0/5
Spell / Necrosis1.30
0/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
2/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Giant brown ant hits Skeleton archer for 5 physical damage.

Skeleton archer shoots!

Skeleton archer's Shoot hits Giant brown ant for
16 physical damage.
Skeleton archer's Shoot killed Giant brown ant!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Skeleton archer decays into a pile of ash!
Best picks up (h.):
citrine.
Ran for 2 turns (stop reason: hostile spotted to the east (white worm mass)).


Best casts Invoke Darkness.

White worm mass uses Multiply.

Best's Invoke Darkness hits White worm mass for
77 darkness damage.
Best's Invoke Darkness killed White worm mass!

Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the east (white jelly)).


Best casts Invoke Darkness.

Best's Invoke Darkness hits White jelly for
77 darkness damage.
Best's Invoke Darkness killed White jelly!

Best deactivates Necrotic Aura.