











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 | 
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Weekly Adventurer 1.5.5Adds the Weekly Adventurer class, used in the Weekly Adventurer Challenge. Featuring talent trees generously submitted by the following authors: minmay  == Harbinger == ( https://te4.org/games/addons/tome/harbinger )
    Wild Gift / Blaze
    Wild Gift / Blizzard
    Wild Gift / Cyclone
    Wild Gift / Endurance
    Wild Gift / Rain
    Wild Gift / Supercell
    Wild Gift / Thunder
  == Zephyr == ( https://te4.org/games/addons/tome/zephyr-class )
    Spell / Air Archery
    Spell / Storm Archery
    Spell / Swiftness
    Spell / Wild Magic
nsrr  == White Monk == ( https://te4.org/games/addons/tome/whitemonk )
    Technique / Agile Combatant
    Technique / Black Belt
    Technique / Fending
    Technique / Martial Arts
    Technique / Mending
    Technique / Transcending
Changelog1.0.2: 1.0.0: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Female | 
| Race | Cornac | 
| Class | Weekly Adventurer | 
| Level / Exp | 2 / 28% | 
| Size | medium | 
| Lifes / Deaths | Killed by forest troll at level 1 on the 74th Pyre 122nd year of Ascendancy at 17:460 / 3 Killed by rattlesnake at level 2 on the 75th Pyre 122nd year of Ascendancy at 18:08 Killed by rattlesnake at level 2 on the 75th Pyre 122nd year of Ascendancy at 18:50 | 
Primary Stats
| Strength | 12 (base 12) | 
| Dexterity | 15 (base 15) | 
| Constitution | 12 (base 12) | 
| Magic | 12 (base 12) | 
| Willpower | 12 (base 12) | 
| Cunning | 12 (base 12) | 
Resources
| Mana | 84/116 | 
| Equilibrium | 18 | 
| Life | -3/120 | 
| Stamina | 88/88 | 
| Psi | 92/92 | 
| Healing Factor | 1.0164835164835 | 
| Regeneration | 12.451923076923 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +22.783646509902% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
Offense: Mainhand
| Damage | 9 | 
| Accuracy | 18 | 
| Crit Chance | 3% | 
| APR | 15 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 9 | 
| Accuracy | 18 | 
| Crit Chance | 3% | 
| APR | 15 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 12 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 18 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Defense: Base
| Armour (hardiness) | 3 (30%) | 
| Defense | 3 | 
| Ranged Defense | 3 | 
| Fatigue | 6 | 
| Physical Save | 8 | 
| Spell Save | 8 | 
| Mental Save | 8 | 
Defense: Resistances
| All | + 14%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Knockback Resistance | 0% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. | 
Class Talents
| Technique / Magical combat | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Spellbinding | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Earth | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Distortion | 1.50 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Temporal Guardian | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Throwing knives | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Wild-gift / Mindstar mastery | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Augmented mobility | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Staff combat | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Beyond the Flesh | 
| talent | Psiblades | 
| talent | Arcane Combat | 
| talent | Skate | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns).Infusion Saturation | 
| detrimental effect | The target is poisoned, taking 4.00 nature damage per turn.Poison | 
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn.Regeneration | 
| beneficial effect | Has 6 throwing knives prepared:6 Knives Range: 4 Net Damage: 7 - 10 Accuracy: 28 (knife) APR: 3 Crit Chance: +3% Crit mult: 150% Uses Stats: 50% Str, 70% Dex | 
| beneficial effect | The target ignores pain, reducing all damage taken by 14%.Pain Suppression | 
Quests
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active | 
Equipment
| Psionic focus |  iron greatsword (114% power, 1 apr) 3.0 T1 greatsword 2H weapon [Normal] Power 114% Range: 1.6x Uses 72% Wil Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. | 
| On hands |  rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| In main hand |  mossy mindstar (75% power, 15 apr, mind damage) 3.0 T1 mindstar 1H weapon [Normal] Nature Power 75% Range: 1.1x Uses 43% Wil, 14% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +15 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +3 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Main armor |  rough leather armour (1 def, 2 armour) 9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% A suit of armour made of leather. | 
| Light source |  brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Cloak |  linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| In off hand |  mossy mindstar (75% power, 15 apr, mind damage) 3.0 T1 mindstar 1H weapon [Normal] Nature Power 75% Range: 1.1x Uses 43% Wil, 14% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +15 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +3 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
Inventory
|  regeneration infusion of the wizard (heal 101 over 5 turns) 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 101 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions | 
|  wild infusion (resist 10%; cure mental, physical) 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 10% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions | 
|  manasurge rune (608% regen over 10 turns; 30 instant mana) 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 608% for 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
|  restful copper amulet of strength (+2) 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% HP.reg +1.20 Amulets can have magical properties. | 
|  elm vilestaff (100% power, 2 apr, darkness element) 5.0 T1 staff 2H weapon [Normal] Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) Dmg.mod +10% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  iron longsword (103% power, 2 apr) 3.0 T1 longsword 1H weapon [Normal] Power 104% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. | 
|  iron longsword (103% power, 2 apr) 3.0 T1 longsword 1H weapon [Normal] Power 104% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. | 
|  iron longsword (103% power, 2 apr) 3.0 T1 longsword 1H weapon [Normal] Power 104% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. | 
|  iron dagger (102% power, 5 apr) 1.0 T1 dagger 1H weapon [Normal] Power 102% Range: 1.3x Uses 27% Wil, 27% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. | 
|  iron dagger (102% power, 5 apr) 1.0 T1 dagger 1H weapon [Normal] Power 102% Range: 1.3x Uses 27% Wil, 27% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. | 
|  elm longbow 4.0 T1 longbow 2H weapon Reqs Shoot [Normal] Acc+ +0.2% crit / acc Atk.spd 125% Range +6 Longbows are used to shoot arrows at your foes. | 
|  rough leather sling 4.0 T1 sling 1H weapon Reqs Shoot [Normal] Acc+ +0.1% dam / acc Atk.spd 125% Range +6 Slings are used to hurl stones or metal shots at your foes. | 
|  rough leather sling 4.0 T1 sling 1H weapon Reqs Shoot [Normal] Acc+ +0.1% dam / acc Atk.spd 125% Range +6 Slings are used to hurl stones or metal shots at your foes. | 
|  quiver of elm arrows (19/19, 108% power, 5 apr) 3.0 T1 arrow ammo [Normal] Power 108% Range: 1.4x Uses 30% Wil, 42% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 19 Arrows are used with bows to pierce your foes to death. | 
|  pouch of iron shots (14/14, 110% power, 1 apr) 3.0 T1 shot ammo [Normal] Power 110% Range: 1.2x Uses 92% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 14 Shots are used with slings to pummel your foes to death. | 
|  iron shield (4 def, 2 armour, 19 block) 7.0 T1 shield armor Reqs Heavy Armour Training 2 [Normal] While equipped: ----- def ----- Armour +2 Defense +4 (+4 eff.) Rng.Def +4 (+4 eff.) Fatigue +6% ---------- misc Talents +1 Block Handheld deflection devices. | 
|  iron shield (4 def, 2 armour, 22.5 block) 7.0 T1 shield armor Reqs Heavy Armour Training 2 [Normal] While equipped: ----- def ----- Armour +2 Defense +4 (+4 eff.) Rng.Def +4 (+4 eff.) Fatigue +6% ---------- misc Talents +1 Block Handheld deflection devices. | 
|  linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy Armour Training [Normal] While equipped: ----- def ----- Armour +1 Metal gloves protecting the hands up to the middle of the lower arm. | 
|  agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  citrine 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
Achievements
Log
Rattlesnake hits fuckTW for 8 physical damage.
FuckTW's Beyond the Flesh misses Rattlesnake.
Rattlesnake hits fuckTW for 7 physical damage.
Rattlesnake resists the mind attack!
fuckTW misses Rattlesnake.
fuckTW hits Rattlesnake for 4 mind damage.
Rattlesnake bites poison into fuckTW.
FuckTW is poisoned!
Rattlesnake hits fuckTW for 3 nature damage.
Talent Infusion: Regeneration is ready to use.
FuckTW's Beyond the Flesh hits Rattlesnake for 6 physical damage.
Poison from Rattlesnake hits fuckTW for 3 nature damage.
FuckTW uses Infusion: Regeneration.
FuckTW starts regenerating health quickly.
Rattlesnake hits fuckTW for 7 physical damage.
FuckTW's Beyond the Flesh hits Rattlesnake for 7 physical damage.
Poison from Rattlesnake hits fuckTW for 3 nature damage.
Rattlesnake resists the mind attack!
fuckTW hits Rattlesnake for 9 mind, 4 mind (13 total damage).
Rattlesnake hits fuckTW for 7 physical damage.
FuckTW's Beyond the Flesh hits Rattlesnake for 10 physical damage.
Poison from Rattlesnake hits fuckTW for 3 nature damage.
fuckTW misses Rattlesnake.
fuckTW hits Rattlesnake for 8 mind damage.
Rattlesnake hits fuckTW for 7 physical damage.
Saving game...










































