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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 34 / 91% |
| Size | medium |
| Lifes / Deaths | Killed by gwelgoroth at level 15 on the 52nd Pyre 123rd year of Ascendancy at 14:13 0 / 8Killed by Xebeth the cold drake hatchling at level 20 on the 70th Dusk 123rd year of Ascendancy at 02:57 Killed by fire wyrm at level 26 on the 55th Regrowth 124th year of Ascendancy at 20:20 Killed by skeleton magus at level 27 on the 59th Regrowth 124th year of Ascendancy at 08:47 Killed by Nexaria at level 29 on the 28th Pyre 124th year of Ascendancy at 11:42 Killed by Ukllmswwik the Wise at level 34 on the 2nd Regrowth 125th year of Ascendancy at 22:49 Killed by Ukllmswwik the Wise at level 34 on the 2nd Regrowth 125th year of Ascendancy at 23:01 Killed by Ukllmswwik the Wise at level 34 on the 2nd Regrowth 125th year of Ascendancy at 23:08 |
Primary Stats
| Strength | 26 (base 22) |
| Dexterity | 83 (base 60) |
| Constitution | 16 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 71 (base 60) |
Resources
| Life | -140/750 |
| Stamina | 138/199 |
| Healing Factor | 1.2283870967741 |
| Regeneration | 106.61171612903 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 8 |
| See Stealth | 43.470336367031 |
| See Invisible | 43.470336367031 |
Offense: Mainhand
| Damage | 83 |
| Accuracy | 67 |
| Crit Chance | 41% |
| APR | 50 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 84 |
| Accuracy | 67 |
| Crit Chance | 41% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +7% |
| Darkness | +20% |
| Cold | +20% |
| All | 0% |
Offense: Damage Penetration
| Cold | +8% |
| Physical | +17% |
| Fire | +10% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 52 (70.376569037657%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 15 |
| Mental Save | 30 |
Defense: Resistances
| Lightning | + 21%( 70%) |
| Light | + 10%( 70%) |
| Temporal | + 18%( 70%) |
| Blight | + 29%( 70%) |
| Nature | + 28%( 70%) |
| Darkness | + 27%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 29% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 130 with a minimum range of 15. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 410 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 73 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Throwing knives | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects. The target cannot teleport or heal while frozen. 169 HP on the iceblock remaining. Frozen |
| beneficial effect | A flow of life spins around the target, regenerating 82.04 life per turn. Regeneration |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 66. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Charking' (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Effects on melee hit: * Slows global speed by 30% Changes resistances: +12% blight / +9% darkness / +3% light / +9% lightning Changes resistances penetration: +10% fire Infravision radius: +2 A pair of boots made of leather. |
| Quiver | Glinttooth the quiver of dragonbone arrows (22/22, 168% power, 18 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 168% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 On weapon hit: * 40 arcane resource burn On weapon crit: * wounds the target for 7 turns: 10 bleeding, 42% reduced healing Damage (Ranged): +14 bleed / +28 light Burst (radius 1) on hit: +8 light Arrows are used with bows to pierce your foes to death. |
| Light source | Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects, costing 35 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | leafwalker's hardened leather cap of absorption (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +10% nature Spell save: +4 (+4 eff.) Stamina when hit: +1.40 Equilibrium when hit: +1.30 Maximum life: +60.00 Healing mod.: +14% A cap made of leather. |
| On hands | Ruthless Grip (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% When used to modify unarmed attacks: Power: 131% Range: 1.4x Uses stats: 40% Wil, 40% Str, 40% Dex, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Slash (5% chance level 3). When this weapon hits: Dominate (10% chance level 3). It can be used to activate talent Frost Grab (costing 18 power out of 30/30) : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns. The ice will also deal 16.00 cold damage. The damage and chance to slow will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
| Tool | Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 87 power out of 30/100. The very essence of bearness! |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | emerald ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all Rings can have magical properties. |
| Around neck | Boltedge the steel amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +6 Defense: +6 (+0 eff.) Ranged Defense: +6 (+2 eff.) Changes resistances: +12% blight / +13% nature / +6% lightning Changes resistances penetration: +10% physical Physical save: +20 (+7 eff.) Poison immunity: +29% Disease immunity: +27% Life regen: +0.80 Amulets can have magical properties. |
| In main hand | Shantiz the Stormblade (111% power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 111% Range: 1.3x Uses stats: 100% Dex, 0% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. This object's appearance was changed to Shantiz the Stormblade. |
| Around waist | Neruletha the drakeskin leather belt =Main=Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +9 Defense: +10 (+0 eff.) Changes stats: +3 Cun Changes resistances penetration: +15% mind Critical mult.: +10.00% Physical save: +18 (+6 eff.) Maximum psi: +50.00 Mental crit. chance: +2% A belt that goes around your waist. |
| In off hand | glacial voratun dagger of shearing (150% power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +17 ice When wielded/worn: Armour penetration: +9 Armour: +6 Changes resistances penetration: +8% cold / +7% physical Changes damage: +7% physical Sharp, short and deadly. This object's appearance was changed to Shantiz the Stormblade. |
| Cloak | murderer's linen cloak of the voidstalker (1 def, 0 armour) =warp=Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +12% darkness / +12% temporal Defense after a teleport: +11 Resist all after a teleport: +11% New effects duration reduction after a teleport: +10% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide reinforced leather armour of the wind (11 def, 7 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Armour: +7 Defense: +11 (+1 eff.) Fatigue: +8% Life regen: +3.70 Stamina each turn: +1.00 Maximum life: +54.00 Healing mod.: +14% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 31 cooldown : Effective talent level: 4.0 Power cost: 31 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 53 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
enraging stralite amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +8 (+3 eff.) Changes damage: +7% physical Blindness immunity: +24% Infravision radius: +5 Sight radius: +2 See invisible: +8 Combat speed: +10% Amulets can have magical properties. |
hardened leather armour of the deep (3 def, 7 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +3 (+0 eff.) Fatigue: +8% Changes resistances: +8% acid / +6% cold Allows you to breathe in: water A suit of armour made of leather. |
drakeskin leather armour of command (12 def, 15 armour)Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +15 Defense: +12 (+2 eff.) Fatigue: +8% Changes stats: +1 Cun Mental save: +10 (+5 eff.) A suit of armour made of leather. |
Cuthevon (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Damage when hit (Melee): 12 acid Changes resistances: +9% lightning / +12% cold / +6% fire / +5% arcane / +12% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Raindream the drakeskin leather gloves (0 def, 3 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 7 acid Changes stats: +1 Dex / +4 Con Changes resistances: +7% acid Changes damage: +6% acid Grants telepathy: Dragon Reduces incoming crit damage: 10.00% See invisible: +15 When used to modify unarmed attacks: Power: 134% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Acid Breath (10% chance level 5). Damage (Melee): +8 nature Burst (radius 2) on crit: +13 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Maluruiyon (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +6 Dex / +3 Con Changes resistances penetration: +20% mind / +15% physical Changes damage: +9% mind Critical mult.: +12.00% A cap made of leather. |
UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 115.20 darkness damage (based on Mindpower and charge), costing 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
burglar's alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Cun Maximum life: +52.00 Light radius: -7 Infravision radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven-steel pickaxe of the Iron Throne (dig speed 14 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Maximum life: +23.00 Maximum stamina: +17.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 176 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 240.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 22 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Nexaria the Cornac Rogue level 29
65th Regrowth 124th year of Ascendancy at 11:36 see stats
Against all odds
Killed Ukruk in the ambush.By Nexaria the Cornac Rogue level 29
63rd Regrowth 124th year of Ascendancy at 15:10 see stats
Arachnophobia
Destroyed the spydric menace.By Nexaria the Cornac Rogue level 34
36th Dusk 124th year of Ascendancy at 14:27 see stats
Brave new world
Went to the Far East and took part in the war.By Nexaria the Cornac Rogue level 33
32nd Dusk 124th year of Ascendancy at 02:23 see stats
Bringer of Doom
Killed a Bringer of Doom.By Nexaria the Cornac Rogue level 28
62nd Regrowth 124th year of Ascendancy at 02:04 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Nexaria the Cornac Rogue level 22
9th Haze 123rd year of Ascendancy at 17:56 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Nexaria the Cornac Rogue level 10
33rd Haze 122nd year of Ascendancy at 01:43 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Nexaria the Cornac Rogue level 32
5th Dusk 124th year of Ascendancy at 05:13 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Nexaria the Cornac Rogue level 19
66th Dusk 123rd year of Ascendancy at 00:29 see stats
Exterminator
Killed 1000 creatures.By Nexaria the Cornac Rogue level 18
52nd Dusk 123rd year of Ascendancy at 20:48 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nexaria the Cornac Rogue level 24
4th Regrowth 124th year of Ascendancy at 05:00 see stats
Fear me not!
Survived the Fearscape!By Nexaria the Cornac Rogue level 23
8th Decay 123rd year of Ascendancy at 13:58 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nexaria the Cornac Rogue level 30
30th Pyre 124th year of Ascendancy at 15:16 see stats
Level 10
Got a character to level 10.By Nexaria the Cornac Rogue level 10
66th Dusk 122nd year of Ascendancy at 18:50 see stats
Level 20
Got a character to level 20.By Nexaria the Cornac Rogue level 20
67th Dusk 123rd year of Ascendancy at 08:06 see stats
Level 30
Got a character to level 30.By Nexaria the Cornac Rogue level 30
29th Pyre 124th year of Ascendancy at 11:15 see stats
Poisonous
Sided with the assassin lord.By Nexaria the Cornac Rogue level 12
29th Regrowth 123rd year of Ascendancy at 18:30 see stats
Size matters
Did over 600 damage in one attack.By Nexaria the Cornac Rogue level 30
30th Pyre 124th year of Ascendancy at 03:42 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Nexaria the Cornac Rogue level 33
5th Dusk 124th year of Ascendancy at 14:49 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Nexaria the Cornac Rogue level 29
1st Pyre 124th year of Ascendancy at 03:41 see stats
The Arena
Unlocked Arena mode.By Nexaria the Cornac Rogue level 7
1st Mirth 122nd year of Ascendancy at 16:19 see stats
The secret city
Discovered the truth about mages.By Nexaria the Cornac Rogue level 10
72nd Dusk 122nd year of Ascendancy at 20:42 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Nexaria the Cornac Rogue level 21
5th Haze 123rd year of Ascendancy at 12:28 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Nexaria the Cornac Rogue level 30
60th Pyre 124th year of Ascendancy at 05:01 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Nexaria the Cornac Rogue level 20
68th Dusk 123rd year of Ascendancy at 13:52 see stats
Unstoppable
Returned from the dead.By Nexaria the Cornac Rogue level 34
2nd Regrowth 125th year of Ascendancy at 23:01 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Nexaria the Cornac Rogue level 28
62nd Regrowth 124th year of Ascendancy at 21:54 see stats
Log
Ukllmswwik the Wise casts Freeze.
Ukllmswwik the Wise's spell attains critical power!
Nexaria is encased in ice!
Ukllmswwik the Wise's ice storm area effect hits Nexaria for (21 to ice), 31 cold (31 total damage).
Ukllmswwik the Wise hits Nexaria for 355 cold damage.
Nexaria uses Snap.
Talent Apply Poison is ready to use.
Talent Numbing Poison is ready to use.
Ukllmswwik the Wise breathes ice!
Ukllmswwik the Wise hits Nexaria for (142 to ice), 213 cold (213 total damage).
Ukllmswwik the Wise's ice storm area effect hits Nexaria for (21 to ice), 31 cold (31 total damage).
Nexaria uses Venomous Strike.
Nexaria strikes Nexaria with hidden blades!
Nexaria performs a melee critical strike against Nexaria!
Nexaria uses Slash.
Nexaria performs a melee critical strike against Nexaria!
Nexaria forces the iceblock to shatter.
Nexaria performs a melee critical strike against Nexaria!
Nexaria is free from the ice.
Nexaria hits Iceblock for 172 nature, 18 darkness, 18 cold, 107 physical, 18 darkness, 18 cold, 211 physical, 18 darkness, 109 physical, 18 darkness, 18 cold, 301 nature, 18 darkness, 18 cold (1060 total damage).
Ukllmswwik the Wise performs a melee critical strike against Nexaria!
Nexaria shrugs off the critical damage!
Ukllmswwik the Wise casts Water Bolt.
Ukllmswwik the Wise's spell attains critical power!
Ukllmswwik the Wise hits Nexaria for 104 physical, 14 nature, 18 cold, 91 cold (227 total damage).
Nexaria is encased in ice!
Ukllmswwik the Wise's ice storm area effect hits Nexaria for 52 cold damage.
Saving game...



















































































