













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Weekly Adventurer 1.5.5Adds the Weekly Adventurer class, used in the Weekly Adventurer Challenge. Featuring talent trees generously submitted by the following authors: minmay == Harbinger == ( https://te4.org/games/addons/tome/harbinger )
Wild Gift / Blaze
Wild Gift / Blizzard
Wild Gift / Cyclone
Wild Gift / Endurance
Wild Gift / Rain
Wild Gift / Supercell
Wild Gift / Thunder
== Zephyr == ( https://te4.org/games/addons/tome/zephyr-class )
Spell / Air Archery
Spell / Storm Archery
Spell / Swiftness
Spell / Wild Magic
nsrr == White Monk == ( https://te4.org/games/addons/tome/whitemonk )
Technique / Agile Combatant
Technique / Black Belt
Technique / Fending
Technique / Martial Arts
Technique / Mending
Technique / Transcending
Changelog1.0.2: 1.0.0: Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Weekly Adventurer (W) |
| Level / Exp | 50 / 2145% |
| Size | medium |
| Lifes / Deaths | Killed by will o' the wisp at level 25 on the 3rd Allure 123rd year of Ascendancy at 05:44 1 / 6Killed by fire wyrm at level 32 on the 38th Regrowth 123rd year of Ascendancy at 09:10 Killed by Elandar at level 50 on the 67th Regrowth 124th year of Ascendancy at 00:40 Killed by Elandar at level 50 on the 67th Regrowth 124th year of Ascendancy at 03:33 Killed by CHALLENGESSSSSS's Inner Demon at level 50 on the 43rd Pyre 124th year of Ascendancy at 01:47 Killed by Xanorath the poison ooze at level 50 on the 44th Pyre 124th year of Ascendancy at 10:37 |
Primary Stats
| Strength | 90 (base 62) |
| Dexterity | 41 (base 12) |
| Constitution | 52 (base 34) |
| Magic | 106 (base 60) |
| Willpower | 89 (base 60) |
| Cunning | 49 (base 21) |
Resources
| Mana | 809/809 |
| Equilibrium | 50 |
| Life | 1366/1366 |
| Stamina | 460/460 |
| Psi | 89/89 |
| Healing Factor | 1.5337837837838 |
| Regeneration | 0.38344594594595 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| ESP Range | 20 |
| ESP Kinds | horror |
Offense: Mainhand
| Damage | 336 |
| Accuracy | 64 |
| Crit Chance | 40% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 161 |
| Accuracy | 64 |
| Crit Chance | 40% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +25% |
| Lightning | +82% |
| Fire | +104% |
| Temporal | +34% |
| Cold | +82% |
| Arcane | +88% |
| Mind | +54% |
| All | +22% |
Offense: Damage Penetration
| Nature | +25% |
| Lightning | +40% |
| Cold | +40% |
| Darkness | +30% |
| Blight | +15% |
| Arcane | +40% |
| Fire | +40% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 147.40540681285 (100%) |
| Defense | 44 |
| Ranged Defense | 52 |
| Fatigue | 28 |
| Physical Save | 56 |
| Spell Save | 61 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Blight | + 34%( 70%) |
| Physical | + 53%( 70%) |
| Cold | + 57%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 40%( 70%) |
| Light | + 25%( 45%) |
| Lightning | + 40%( 70%) |
| Fire | + 46%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Disarm Resistance | 59% |
| Pinning Resistance | 48% |
| Knockback Resistance | 46% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 630 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1690% for 10 turns and instantly restoring 84 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 279 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 11 turns. While Heroism is active, you will only die when reaching -1061 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 909% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Absorption | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Mindstar mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Dream Forge | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Thermal Aura |
| talent | Thermal Shield |
| talent | Arcane Shield |
| talent | Kinetic Shield |
| talent | Beyond the Flesh |
| talent | Forge Shield |
| talent | Shards |
| talent | Elemental Harmony |
| talent | Eldritch Infusion |
| talent | Shielding |
| talent | Kinetic Aura |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Willpower by +1. | done |
You failed to protect the injured seer from death by Aletta Soultorn. Escort: injured seer (level 7 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by CHALLENGESSSSSS. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by orc cryomancer. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You failed to protect the lost tinker from death by CHALLENGESSSSSS. Escort: lost tinker (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by CHALLENGESSSSSS. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 942. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Awakened Staff of Absorption (184% power, 60 apr, fire element)7.0 staff 1H weapon [Godslayer] Unknown Power 184% Range: 1.2x Uses 180% Mag, 40% Wil Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 162% Range: 1.4x Uses 60% Mag, 83% Cun, 83% Wil Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.9 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 162% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 18. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
| Light source | alchemist's lamp 'Bethera'1.0 T3 lite [Rare] Nature While equipped: Stats +2 Cun ----- def ----- Resists +9% acid Max.HP +52.00 Disease- +20% Pinning- +10% Knockbk- +10% ---------- misc Hate/m.crit +4.00 Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. This object's appearance was changed to Boots of the Hunter. |
| Tool | Korahell (dig speed 7 turns)3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +10 Str +1 Mag +6 Wil dps ---------- Dmg.mod +32% mind +22% fire ----- def ----- Fatigue -11% Mind.save +19 (+6 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | Duvyyandur the Morningstrider0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Str +3 Dex dps ---------- Phys.crit +2.0% Acc +12 (+3 eff.) Melee Ret 16 physical On Hit (Melee): * 30% chance to blind ----- def ----- Resists +9% light +2% physical Phys.save +31 (+9 eff.) Max.HP +38.00 Heal.mod +25% Disarm- +34% Pinning- +38% Knockbk- +36% ---------- misc Max.stam +15.00 Rings can have magical properties. |
| Around neck | Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
| In main hand | voratun shield of earthen fury (12 def, 14 armour, 100% power, 197 block)7.0 T5 shield armor [Ego+] Nature When used to Attack: Power 197% Range: 1.2x Uses 148% Wil, 50% Mag Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +197 On Hit: * deal bonus physical damage equal to your armor While equipped: ----- def ----- Armour +14 Hardiness +7% Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +18% physical ---------- misc Talents +5 Block Handheld deflection devices. This object's appearance was changed to Titanic. |
| Around waist | Lavahunt1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Dex +11 Mag +6 Cun dps ---------- Phys.crit +15.0% Mind.crit +15% Crit.mult +10.00% S.pwr/crit +2 Dmg.mod +6% arcane Res.pen +5% blight On Hit (Melee): * 10% chance to disease ----- def ----- Resists +6% fire Spell.save +20 (+5 eff.) Max.HP +70.00 ---------- misc Mana/turn +0.72 Max.mana +60.00 A belt that goes around your waist. |
| In off hand | Bethuna the voratun shield (12 def, 3 armour, 100% power, 210 block)7.0 T5 shield armor [Random Unique] Arcane/Master When used to Attack: Power 189% Range: 1.2x Uses 148% Wil, 50% Mag Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +210 Melee+ +20 lightning +17 light On Crit.r2 +4 temporal On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats +6 Dex +6 Mag +7 Con dps ---------- Dmg.mod +12% temporal Melee Ret 8 temporal On Hit (Melee): * 15% chance to corrode armour by 30% On Melee Ret: * 20% chance to daze at end of turn * 40% chance to blind ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +23% lightning +20% physical +20% light Die.at -60.00 life Disarm- +25% ---------- misc Wards +6 lightning +6 temporal +6 blight +6 fire +6 cold Talents +1 Ward +5 Block Handheld deflection devices. This object's appearance was changed to Titanic. |
| Cloak | Sootweeper (3 def, 9 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +20% darkness +15% nature On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +9 Defense +3 (+1 eff.) Resists +25% cold +9% nature +3% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to kruk cloak. |
| Main armor | The Black Plate (25 def, 35 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+1 eff.) ----- def ----- Armour +35 Defense +25 (+9 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+5 eff.) Spell.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 3.6 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Inventory
healing infusion of the psychic (heal 293)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 293 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 573 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 573 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 601 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 601 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 412 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 412 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 505 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 505 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 721 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 721 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the warrior (rad 10; power 62; turns 3; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 31). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 62) for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the wizard (rad 8; power 67; turns 4; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 34). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 67) for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 23%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 36%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 36%; cure mental, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 36% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 34%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (795% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 795% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion (+5 for 12 turns, die at -459)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 12 turns. While Heroism is active, you will only die when reaching -459 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the sneak (+14 for 12 turns, die at -598)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 12 turns. While Heroism is active, you will only die when reaching -598 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
manasurge rune of the duelist (1556% regen over 10 turns; 78 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1556% for 10 turns and instantly restoring 78 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
manasurge rune of the duelist (1051% regen over 10 turns; 53 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1051% for 10 turns and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
manasurge rune of the wizard (1905% regen over 10 turns; 95 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1905% for 10 turns and instantly restoring 95 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
acid wave rune of the psychic (277 acid damage; disarm 5 turns with power 62)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 276.70 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 62 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (267 acid damage; disarm 5 turns with power 62)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 267.18 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 62 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the wizard (381 acid damage; disarm 5 turns with power 67)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 380.88 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 67 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the psychic (336 cold damage; freeze 3 turns with power 62)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 336.34 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 62 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the psychic (327 cold damage; freeze 3 turns with power 62)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 327.24 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 62 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the sneak (498 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 498.17 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 486 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 486 damage for 6 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 399 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 399 damage for 6 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 377 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 377 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 574 for 7 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 574 damage for 7 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the psychic (power 17 for 9 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 17) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 11)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 11. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the warrior (range 12)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
insulating copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +13% fire +12% cold Amulets can have magical properties. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 362 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
enraging gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Phys.spd +10% Dmg.mod +8% physical Amulets can have magical properties. |
stabilizing stralite amulet of willpower (+9)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +9 Wil ----- def ----- Resists +15% temporal Pinning- +32% Knockbk- +30% Amulets can have magical properties. |
starlit stralite amulet of constitution (+7)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +7 Con ----- def ----- Resists +17% light +18% darkness Blind- +42% Amulets can have magical properties. |
stralite amulet of cunning (+8)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +8 Cun Amulets can have magical properties. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
voratun amulet 'Loamschism'0.1 T5 amulet jewelry [Random Unique] Master/Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +13 (+4 eff.) Dmg.mod +6% nature ----- def ----- Resists +3% lightning +6% temporal +3% light +3% blight +15% cold Phys.save +25 (+7 eff.) Spell.save +24 (+6 eff.) Mind.save +36 (+11 eff.) Confus- +20% ---------- misc Masteries +0.40 Wild-gift/Mindstar mastery Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +22% Pinning- +23% Knockbk- +21% Rings can have magical properties. |
gladiator's steel ring of light (+22%)0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +11% light ----- def ----- Resists +22% light Rings can have magical properties. |
rogue's steel ring of light (+22%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% light ----- def ----- Defense +6 (+2 eff.) Resists +22% light Rings can have magical properties. |
steel ring 'Getyregoldir'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind Res.pen +20% mind Acc +11 (+3 eff.) Apr +11 ----- def ----- Defense +20 (+7 eff.) Rng.Def +9 (+3 eff.) Resists +5% arcane Cut- +20% Disarm- +20% Confus- +25% Knockbk- +20% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 92% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
titan's steel ring of clarity0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+3 eff.) Mind.save +6 (+2 eff.) Confus- +24% Rings can have magical properties. |
titan's steel ring of corrosion (+24%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +12% acid ----- def ----- Resists +24% acid Phys.save +10 (+3 eff.) Rings can have magical properties. |
Oakquick0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +16% lightning +6% nature Res.pen +10% nature Melee Ret 16 light ----- def ----- Resists +32% lightning +20% nature +6% light ---------- misc Light +3 Rings can have magical properties. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Cinderprophet the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex +6 Mag +7 Cun dps ---------- Phys.crit +2.0% Crit.mult +3.00% Phys.pwr +16 (+2 eff.) Spell.pwr +29 (+7 eff.) Mind.pwr +14 (+4 eff.) Dmg.mod +8% all Res.pen +5% fire ----- def ----- Armour +4 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) HP.reg +0.60 Silence- +42% ---------- misc Mana/turn +0.39 Rings can have magical properties. |
Islakira the Muckfurnace0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +14 (+4 eff.) Dmg.mod +9% nature Res.pen +10% blight +10% nature Melee Ret 20 blight On Hit (Melee): * Slows global speed by 30% ----- def ----- Max.HP +100.00 HP.reg +5.90 Heal.mod +30% Stun/Frz- +50% Rings can have magical properties. |
Kilnvile the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- S.pwr/crit +6 Dmg.mod +9% blight +12% fire Res.pen +25% lightning Melee Ret 12 fire ----- def ----- Spell.save +20 (+5 eff.) Max.HP +97.00 HP.reg +2.00 Heal.mod +30% ---------- misc Mana/turn +0.16 Max.mana +40.00 Max.vim +50.00 Rings can have magical properties. |
Xeroldann0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +14 (+4 eff.) Dmg.mod +18% blight +6% arcane Res.pen +5% arcane +5% temporal Melee Ret 8 arcane 8 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +18% blight +5% arcane Mind.save +13 (+4 eff.) Confus- +50% Rings can have magical properties. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
shimmering elm starstaff of might (124% power, 2 apr, physical element)5.0 T1 staff 2H weapon [Ego] Arcane Power 124% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +3 (+1 eff.) Dmg.mod +10% physical ---------- misc Mana/turn +0.10 Max.mana +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal ash vilestaff (132% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 132% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +11 (+3 eff.) Melee+ 6% confusion Dmg.mod +15% darkness Phasing +17% ----- def ----- Defense +15 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel yew vilestaff of illumination (139% power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego] Nature/Master Power 139% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +3% Crit.mult +15.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% fire On Hit (Melee): * 11% chance to blind ----- def ----- Defense +9 (+3 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 98.03 light damage. Staves designed for wielders of magic, by the greats of the art. |
elven-wood vilestaff of illumination (146% power, 5 apr, acid element)5.0 T4 staff 2H weapon [Ego] Nature Power 146% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% acid On Hit (Melee): * 8% chance to blind ----- def ----- Defense +9 (+3 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 132.02 light damage. Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood magestaff of fate (156% power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Ego] Arcane Power 156% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+4 eff.) Dmg.mod +33% arcane ----- def ----- Phys.save +10 (+3 eff.) Spell.save +9 (+2 eff.) Mind.save +13 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Duathelarc the dragonbone vilestaff (152% power, 6 apr, acid element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 152% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 41% chance to inflict 15% damage reduction While equipped: Stats +10 Mag +8 Cun +3 Con dps ---------- Spell.crit +22% Crit.mult +30.00% Spell.pwr +24 (+6 eff.) Dmg.mod +30% acid Res.pen +10% arcane Melee Ret 4 fire ----- def ----- Resists +5% arcane +6% darkness Phys.save +13 (+4 eff.) Spell.save +13 (+3 eff.) Mind.save +11 (+3 eff.) ---------- misc Vim/s.crit +8.00 Max.vim +50.00 Max.N.En +50.00 Talents +1 Command Staff Unleash an elemental blastwave, dealing 180.15 to 216.18 acid damage in a radius 6 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
Prismrage the dragonbone starstaff (152% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 152% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 acid On Hit.r1 +4 light On Crit.r2 +4 acid While equipped: dps ---------- Spell.crit +5% Crit.mult +33.00% Spell.pwr +31 (+8 eff.) Melee+ 12% confusion 35 fire Dmg.mod +30% darkness Phasing +39% Melee Ret 4 blight ----- def ----- Defense +22 (+8 eff.) Resists +9% blight +9% acid ---------- misc Mana/turn +0.35 Max.mana +81.00 See.Invis +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
hateful dwarven-steel battleaxe of massacre (166% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Master/Psionic Power 166% Range: 1.5x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +20 darkness Against +19% Living Massive two-handed battleaxes. |
thought-forged dwarven-steel battleaxe of massacre (167% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Master/Psionic Power 168% Range: 1.5x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +10 mind On Hit: * 26% chance to cause random gloom While equipped: Stats +5 Cun +5 Wil Massive two-handed battleaxes. |
truestriking stralite battleaxe (168% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 168% Range: 1.5x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +13 (+3 eff.) Apr +19 Massive two-handed battleaxes. |
Brightknave the voratun battleaxe (180% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 181% Range: 1.5x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +28 lightning On Crit.r2 +8 temporal +4 fire On Hit: * 25% chance for lightning to arc to a second target On Crit: * cripple the target While equipped: dps ---------- Phys.crit +19.0% Dmg.mod +6% fire Res.pen +5% fire +21% physical Acc +12 (+3 eff.) Apr +20 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal Massive two-handed battleaxes. |
Shadowhacker the voratun battleaxe (178% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Master Power 179% Range: 1.5x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +8 darkness On Crit.r2 +4 darkness On Hit: * 20% chance to disease On Crit: * wounds the target for 7 turns: 26 bleeding, 76% reduced healing While equipped: dps ---------- Phys.crit +21.0% Phys.pwr +21 (+3 eff.) Dmg.mod +3% darkness +6% temporal Res.pen +5% blight +21% physical +10% darkness Acc +42 (+10 eff.) Apr +21 On Hit (Melee): * 26% chance to disease ----- def ----- Defense +20 (+7 eff.) Disarm- +70% Massive two-handed battleaxes. |
balanced voratun battleaxe (181% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Master Power 181% Range: 1.5x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Acc +16 (+4 eff.) ----- def ----- Defense +14 (+5 eff.) Disarm- +53% Massive two-handed battleaxes. |
hateful voratun battleaxe of massacre (195% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Master/Psionic Power 196% Range: 1.5x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +21 darkness Against +20% Living Massive two-handed battleaxes. |
thought-forged voratun battleaxe of erosion (181% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Nature/Psionic Power 181% Range: 1.5x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +20 temporal +23 mind +26 nature On Hit: * 49% chance to cause random gloom While equipped: Stats +7 Cun +9 Wil Massive two-handed battleaxes. |
voratun battleaxe 'Ragufast' (200% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Master/Psionic Power 201% Range: 1.5x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +20 physical On Crit.r2 +4 blight On Hit: * 25% chance to put talents on cooldown While equipped: Stats +6 Str dps ---------- Dmg.mod +3% blight +20% physical Acc +21 (+5 eff.) ----- def ----- Resists +6% temporal Die.at -40.00 life ---------- misc Stam/ret +3.00 Massive two-handed battleaxes. |
voratun battleaxe 'Urthamathad' (198% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 198% Range: 1.5x Uses 169% Wil, 50% Mag Dmg Mind Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Phasing +10% On Hit.r1 +20 fire On Crit: * wounds the target for 7 turns: 26 bleeding, 76% reduced healing While equipped: dps ---------- Phys.crit +21.0% Crit.mult +5.00% Phys.pwr +19 (+3 eff.) Spell.pwr +6 (+2 eff.) ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Equi/ret +0.04 Psi/ret +0.28 Max.hate +2.00 Massive two-handed battleaxes. |
voratun battleaxe of the leech (183% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Disrupt Power 184% Range: 1.5x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Hit: * Slows global speed by 16% * leeches stamina from the target While equipped: dps ---------- Melee Ret 26 nature slow Massive two-handed battleaxes. |
dwarven-steel greatmaul of massacre (175% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Master Power 176% Range: 1.5x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Massive two-handed mauls. |
stralite greatmaul of crippling (178% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Master Power 179% Range: 1.5x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +10.0% Massive two-handed mauls. |
Blighted Maul (214% power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 214% Range: 1.5x Uses 191% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 195.20 to 585.60 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other craatures within radius 4), dealing 481.90 to 963.80 physical damage (based on Strength) to each. Uses 50 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Obsidianwilter the voratun greatmaul (208% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Disrupt/Master Power 208% Range: 1.5x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +26 temporal +28 nature On Hit: * 20% chance to inflict 15% damage reduction While equipped: dps ---------- Mind.pwr +4 (+1 eff.) Melee Ret 16 darkness ----- def ----- Resists +21% acid +6% darkness +23% fire +19% cold +24% lightning Spell.save +16 (+4 eff.) Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +1.00 Massive two-handed mauls. |
Serpentzeal the voratun greatmaul (191% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature Power 191% Range: 1.5x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 temporal +28 nature On Crit.r2 +4 darkness On Hit: * 42% chance to daze at end of turn * Slows global speed by 20% * 31% chance to corrode armour by 30% * 20% chance to inflict 15% damage reduction While equipped: Stats +6 Str +6 Dex +6 Mag +3 Wil +6 Cun +6 Con dps ---------- Res.pen +20% acid +10% darkness +20% lightning Melee Ret 4 nature On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +9% nature HP.reg +3.00 Massive two-handed mauls. |
Voratun Hammer of the Deep Bellow (203% power, 7 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane/Master Power 203% Range: 1.5x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +7 Crit +4.0% Atk.spd 100% Melee+ +30 fire On Hit: 10% Flameshock 3 While equipped: dps ---------- Dmg.mod +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
iron greatsword of the mystic (130% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane Power 131% Range: 1.6x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +10 (+3 eff.) Massive two-handed swords. |
Genocide (166% power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 166% Range: 1.6x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
dwarven-steel greatsword of the leech (157% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Disrupt Power 158% Range: 1.6x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Slows global speed by 12% * leeches stamina from the target While equipped: dps ---------- Melee Ret 10 nature slow Massive two-handed swords. |
manaburning dwarven-steel greatsword of persecution (159% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Disrupt Power 160% Range: 1.6x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Against +17% Unnatural On Hit: * 17 arcane resource burn While equipped: Stats +6 Wil Massive two-handed swords. |
Warmaster Gnarg's Murderblade (184% power, 19 apr)3.0 T4 greatsword 2H weapon [Unique] Master Power 184% Range: 1.6x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
insidious stralite greatsword of dampening (172% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Nature/Disrupt Power 172% Range: 1.6x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +41 insidious poison While equipped: ----- def ----- Resists +16% acid +17% fire +16% lightning +17% cold Spell.save +14 (+3 eff.) Massive two-handed swords. |
stralite greatsword of massacre (183% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Master Power 183% Range: 1.6x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Massive two-handed swords. |
Aerebeth (186% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master/Psionic Power 186% Range: 1.6x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +30 mind On Hit.r1 +8 blight On Hit: * 27% chance to cause random gloom * 25% chance to put talents on cooldown While equipped: Stats +10 Cun +9 Wil dps ---------- Crit.mult +25.00% Spell.pwr +6 (+2 eff.) S.pwr/crit +4 Res.pen +19% physical Acc +16 (+4 eff.) Apr +17 Massive two-handed swords. |
Borosk's Hate (184% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 184% Range: 1.6x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Champion's Will (190% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 191% Range: 1.6x Uses 164% Wil, 50% Mag, 20% Con Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 83 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 30 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
balanced voratun greatsword (184% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Master Power 184% Range: 1.6x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +19 (+5 eff.) ----- def ----- Defense +16 (+6 eff.) Disarm- +67% Massive two-handed swords. |
balanced voratun greatsword of erosion (187% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Nature/Master Power 188% Range: 1.6x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +27 nature +13 temporal While equipped: dps ---------- Acc +12 (+3 eff.) ----- def ----- Defense +16 (+6 eff.) Disarm- +52% Massive two-handed swords. |
balanced voratun greatsword of massacre (204% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Master Power 205% Range: 1.6x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +14 (+3 eff.) ----- def ----- Defense +20 (+7 eff.) Disarm- +69% Massive two-handed swords. |
insidious voratun greatsword (186% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Nature Power 187% Range: 1.6x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +54 insidious poison Massive two-handed swords. |
manaburning voratun greatsword of massacre (198% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Disrupt/Master Power 199% Range: 1.6x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 27 arcane resource burn Massive two-handed swords. |
slime-covered voratun greatsword (183% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Disrupt Power 184% Range: 1.6x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Hit: * Slows global speed by 16% Massive two-handed swords. |
thought-forged voratun greatsword of dampening (186% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Disrupt/Psionic Power 186% Range: 1.6x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +20 mind On Hit: * 35% chance to cause random gloom While equipped: Stats +10 Cun +7 Wil ----- def ----- Resists +17% acid +21% fire +21% lightning +14% cold Spell.save +14 (+3 eff.) Massive two-handed swords. |
voratun greatsword 'Tarrorerim' (213% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 213% Range: 1.6x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +73 insidious poison While equipped: Stats +2 Wil dps ---------- Phys.crit +4.0% Phys.pwr +4 (+0 eff.) Res.pen +21% nature ----- def ----- Resists +14% all Phys.save +9 (+3 eff.) Massive two-handed swords. |
voratun greatsword of erosion (186% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Nature Power 186% Range: 1.6x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +26 nature +28 temporal Massive two-handed swords. |
voratun greatsword of massacre (196% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Master Power 196% Range: 1.6x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Massive two-handed swords. |
voratun greatsword of massacre (199% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Master Power 200% Range: 1.6x Uses 169% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Massive two-handed swords. |
acidic steel longsword of massacre (141% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane/Master Power 142% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +9 acid On Crit: * splashes the target with acid Sharp, long, and deadly. |
insidious steel longsword (130% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Nature Power 131% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +16 insidious poison Sharp, long, and deadly. |
dwarven-steel longsword of massacre (154% power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Master Power 154% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Sharp, long, and deadly. |
balanced stralite longsword (157% power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Master Power 158% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +12 (+3 eff.) ----- def ----- Defense +10 (+4 eff.) Disarm- +39% Sharp, long, and deadly. |
Relgodig the voratun longsword (165% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 165% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +17 nature +20 temporal While equipped: dps ---------- Phys.crit +14.0% Crit.mult +18.00% Dmg.mod +9% blight Res.pen +13% physical Acc +12 (+3 eff.) Apr +28 ----- def ----- Resists +3% acid +3% temporal +9% lightning Mind.save +20 (+6 eff.) Die.at -40.00 life Cut- +5% Sharp, long, and deadly. |
balanced voratun longsword of erosion (167% power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Nature/Master Power 167% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 nature +11 temporal While equipped: dps ---------- Acc +11 (+3 eff.) ----- def ----- Defense +11 (+4 eff.) Disarm- +30% Sharp, long, and deadly. |
hateful voratun longsword (164% power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Psionic Power 165% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 darkness Against +14% Living Sharp, long, and deadly. |
slime-covered iron mace of dampening (125% power, 2 apr)3.0 T1 mace 1H weapon [Ego] Disrupt Power 126% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% On Hit: * Slows global speed by 7% While equipped: ----- def ----- Resists +9% acid +9% fire +9% lightning +8% cold Spell.save +7 (+2 eff.) Blunt and deadly. |
flaming steel mace of massacre (142% power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane/Master Power 142% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +9 fire Blunt and deadly. |
stralite mace of erosion (159% power, 5 apr)3.0 T4 mace 1H weapon [Ego] Nature Power 160% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +15 nature +13 temporal Blunt and deadly. |
Neryrimirin (182% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Master Power 183% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 111% While equipped: Stats +6 Dex dps ---------- Phys.crit +15.0% Crit.mult +19.00% Res.pen +10% mind Acc +15 (+4 eff.) Apr +13 Melee Ret 20 mind ----- def ----- Resists +15% mind Blunt and deadly. |
Thunderlore the voratun mace (169% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Nature/Master Power 170% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Blight Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 111% Melee+ +20 temporal +19 nature +30 cold While equipped: Stats +6 Dex dps ---------- Dmg.mod +6% acid Acc +13 (+3 eff.) Melee Ret 4 acid 16 blight On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% blight +3% lightning +9% acid Blunt and deadly. |
voratun mace 'Magmavein' (167% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 168% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +47 insidious poison While equipped: Stats +5 Str +3 Dex +5 Mag +3 Wil +8 Con dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +15% physical Res.pen +15% fire +11% physical Acc +13 (+3 eff.) ----- def ----- Disarm- +26% ---------- misc Stam/ret +1.50 Infravis +3 Blunt and deadly. |
iron waraxe of massacre (132% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Master Power 132% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
arcing dwarven-steel waraxe of daylight (135% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane Power 135% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +11 light +9 lightning Against +16% Undead On Hit: * 25% chance for lightning to arc to a second target One-handed war axes. |
acidic stralite waraxe (155% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane Power 155% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +15 acid On Crit: * splashes the target with acid One-handed war axes. |
stralite waraxe of erosion (157% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Nature Power 158% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +9 nature +10 temporal One-handed war axes. |
stralite waraxe of persecution (154% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Disrupt Power 154% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Against +25% Unnatural While equipped: Stats +5 Wil One-handed war axes. |
Bokaharantir the voratun waraxe (165% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 166% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Blight Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +37 insidious poison +12 physical While equipped: Stats +7 Str +3 Dex dps ---------- Dmg.mod +14% physical Res.pen +14% physical Acc +35 (+9 eff.) Apr +13 ----- def ----- Max.HP +20.00 Heal.mod +10% ---------- misc Stam/ret +2.50 One-handed war axes. |
Elenekath the voratun waraxe (164% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 164% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +8 mind On Hit.r1 +4 mind On Crit.r2 +18 fire On Hit: * 22% chance to corrode armour by 30% On Crit: * wounds the target for 7 turns: 26 bleeding, 76% reduced healing While equipped: Stats +1 Cun dps ---------- Phys.crit +13.0% Phys.pwr +15 (+2 eff.) All.spd +5% Dmg.mod +9% mind Res.pen +14% acid +13% fire On Hit (Melee): * Slows global speed by 31% ----- def ----- Resists +9% light HP.reg +1.80 One-handed war axes. |
Toxinreaper the voratun waraxe (162% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Psionic Power 163% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 blight +23 mind On Hit: * 30% chance to cause random gloom * 41% chance to disease * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown While equipped: Stats +7 Cun +5 Wil dps ---------- Dmg.mod +6% nature Res.pen +10% blight +10% nature One-handed war axes. |
Yvinor (163% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 163% Range: 1.4x Uses 148% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +10 fire On Hit: * Random elemental explosion While equipped: Stats +3 Con dps ---------- Res.pen +17% acid +13% fire +17% lightning +17% cold Acc +12 (+3 eff.) Melee Ret 4 blight 8 arcane ----- def ----- Defense +12 (+4 eff.) Resists +2% physical HP.reg +0.20 Disarm- +36% ---------- misc Mana/s.crit +4.00 One-handed war axes. |
Swordbreaker (146% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 146% Range: 1.3x Uses 40% Wil, 50% Mag, 104% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
dwarven-steel dagger of dampening (135% power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Disrupt Power 136% Range: 1.3x Uses 88% Wil, 50% Mag, 48% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% While equipped: ----- def ----- Resists +9% acid +10% fire +8% lightning +10% cold Spell.save +6 (+1 eff.) Sharp, short and deadly. |
Icy Kill (158% power, 10 apr)1.0 T4 dagger 1H weapon Reqs Dex 42 [Unique] Nature/Psionic Power 158% Range: 1.3x Uses 88% Wil, 48% Cun, 50% Mag Dmg Physical Acc+ +0.5% APR / acc Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
chilling stralite dagger (150% power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Arcane Power 151% Range: 1.3x Uses 88% Wil, 50% Mag, 48% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +14 cold Sharp, short and deadly. |
insidious stralite dagger of massacre (160% power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Nature/Master Power 160% Range: 1.3x Uses 88% Wil, 50% Mag, 48% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +24 insidious poison Sharp, short and deadly. |
Aryvea the Lustreslicer (173% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Master Power 174% Range: 1.3x Uses 88% Wil, 48% Cun, 50% Mag Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 lightning +8 light On Hit: * 40% chance to blind * 40% chance to daze at end of turn On Crit: * wounds the target for 7 turns: 24 bleeding, 73% reduced healing While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +9 (+1 eff.) Dmg.mod +12% physical Res.pen +15% light +12% physical Apr +9 On Hit (Melee): * 30% chance to daze at end of turn Sharp, short and deadly. |
Rootroar (161% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Disrupt/Master/Psionic Power 161% Range: 1.3x Uses 88% Wil, 48% Cun, 50% Mag Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to put talents on cooldown On Crit: * wounds the target for 7 turns: 24 bleeding, 73% reduced healing While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +8 (+1 eff.) Dmg.mod +3% nature ----- def ----- Resists +19% acid +6% darkness +12% fire +9% cold +3% mind +11% lightning Spell.save +12 (+3 eff.) Mind.save +34 (+11 eff.) Knockbk- +5% Sharp, short and deadly. |
balanced voratun dagger of dampening (162% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Disrupt/Master Power 162% Range: 1.3x Uses 88% Wil, 50% Mag, 48% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Acc +12 (+3 eff.) ----- def ----- Defense +8 (+3 eff.) Resists +11% acid +12% fire +8% lightning +8% cold Spell.save +8 (+2 eff.) Disarm- +26% Sharp, short and deadly. |
balanced voratun dagger of massacre (175% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Master Power 176% Range: 1.3x Uses 88% Wil, 50% Mag, 48% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +8 (+3 eff.) Disarm- +33% Sharp, short and deadly. |
hateful voratun dagger of massacre (174% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Master/Psionic Power 174% Range: 1.3x Uses 88% Wil, 50% Mag, 48% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +15 darkness Against +12% Living Sharp, short and deadly. |
insidious voratun dagger (161% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Nature Power 162% Range: 1.3x Uses 88% Wil, 50% Mag, 48% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +19 insidious poison Sharp, short and deadly. |
insidious voratun dagger (159% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Nature Power 160% Range: 1.3x Uses 88% Wil, 50% Mag, 48% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +40 insidious poison Sharp, short and deadly. |
insidious voratun dagger (162% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Nature Power 162% Range: 1.3x Uses 88% Wil, 50% Mag, 48% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +34 insidious poison Sharp, short and deadly. |
insidious voratun dagger of erosion (161% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Nature Power 161% Range: 1.3x Uses 88% Wil, 50% Mag, 48% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +22 insidious poison +12 temporal +12 nature Sharp, short and deadly. |
thought-forged voratun dagger of massacre (173% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Master/Psionic Power 173% Range: 1.3x Uses 88% Wil, 50% Mag, 48% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +19 mind On Hit: * 15% chance to cause random gloom While equipped: Stats +5 Cun +4 Wil Sharp, short and deadly. |
voratun dagger of erosion (161% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Nature Power 161% Range: 1.3x Uses 88% Wil, 50% Mag, 48% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 nature +11 temporal Sharp, short and deadly. |
voratun dagger of massacre (170% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Master Power 170% Range: 1.3x Uses 88% Wil, 50% Mag, 48% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Sharp, short and deadly. |
voratun dagger of massacre (172% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Master Power 172% Range: 1.3x Uses 88% Wil, 50% Mag, 48% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Sharp, short and deadly. |
voratun dagger of shearing (161% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 162% Range: 1.3x Uses 88% Wil, 50% Mag, 48% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +9% physical Res.pen +8% physical Apr +9 Sharp, short and deadly. |
creative mossy mindstar (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 75% Range: 1.1x Uses 70% Wil, 50% Mag, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +7.00% Mind.pwr +2 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's mossy mindstar (77% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 77% Range: 1.1x Uses 70% Wil, 50% Mag, 10% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +4% nature ----- def ----- Resists +3% blight Disease- +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Arybeth the vined mindstar (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic This natural mindstar summons a caller. This mindstar will resonate with other psionic mindstars. Power 85% Range: 1.1x Uses 75% Wil, 50% Mag, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Phasing +30% While equipped: dps ---------- Mind.crit +4% Mind.pwr +7 (+2 eff.) Dmg.mod +3% mind Res.pen +3% mind ----- def ----- Resists +5% mind +3% darkness Dmg.Resnn +7% Phys.save +3 (+1 eff.) Max.HP +10.00 HP.reg +0.80 Knockbk- +15% ---------- misc Psi/ret +1.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of balance (88% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 89% Range: 1.1x Uses 75% Wil, 50% Mag, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Phys.save +5 (+2 eff.) Spell.save +3 (+1 eff.) Mind.save +4 (+1 eff.) ---------- misc Equi/ret +0.90 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative thorny mindstar of slime (97% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Disrupt/Psionic Power 97% Range: 1.1x Uses 80% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Mind.crit +3% Crit.mult +11.00% Mind.pwr +6 (+2 eff.) Dmg.mod +5% nature On Melee Ret: * Slows global speed by 7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
manaburning thorny mindstar of slime (100% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Disrupt Power 100% Range: 1.1x Uses 80% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit: * 18 arcane resource burn While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +5% nature On Melee Ret: * Slows global speed by 4% ----- def ----- Resists +5% arcane Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's thorny mindstar of life (96% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 96% Range: 1.1x Uses 80% Wil, 50% Mag, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +4% nature ----- def ----- Resists +5% blight Max.HP +25.00 HP.reg +1.00 Disease- +17% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of the jelly (96% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 96% Range: 1.1x Uses 80% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +3% acid ---------- misc Equi/ret +1.20 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Amethyst of Sanctuary (111% power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 85% Wil, 50% Mag, 22% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+4 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+8 eff.) ---------- misc Max.psi +20.00 Masteries +0.10 Psionic/Focus +0.20 Psionic/Absorption Resonance Field: Level 3.0 Pwr.cost 25 out of 25/25. Range melee/personal Travel.spd instantaneous Is a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (335 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
blooming pulsing mindstar (108% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 108% Range: 1.1x Uses 85% Wil, 50% Mag, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Heal.mod +10% Heal/summ +30 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of balance (107% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 107% Range: 1.1x Uses 85% Wil, 50% Mag, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Mind.crit +4% Crit.mult +17.00% Mind.pwr +8 (+2 eff.) ----- def ----- Phys.save +6 (+2 eff.) Spell.save +9 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.90 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of life (105% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 106% Range: 1.1x Uses 85% Wil, 50% Mag, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Mind.crit +4% Crit.mult +17.00% Mind.pwr +8 (+2 eff.) ----- def ----- Max.HP +18.00 HP.reg +1.20 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar (109% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 109% Range: 1.1x Uses 85% Wil, 50% Mag, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +16 (+4 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar (108% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 108% Range: 1.1x Uses 85% Wil, 50% Mag, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +18 (+5 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying pulsing mindstar of resolve (109% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 109% Range: 1.1x Uses 85% Wil, 50% Mag, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +8% mind +6% darkness Melee Ret 6 mind 8 darkness ----- def ----- Phys.save +5 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying pulsing mindstar of slime (108% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Disrupt/Psionic Power 108% Range: 1.1x Uses 85% Wil, 50% Mag, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% nature +6% mind +6% darkness Melee Ret 6 mind 5 darkness On Melee Ret: * Slows global speed by 6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's pulsing mindstar of clarity (109% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 109% Range: 1.1x Uses 85% Wil, 50% Mag, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +9% nature ----- def ----- Resists +7% blight Mind.save +8 (+2 eff.) Disease- +16% ---------- misc Max.psi +24.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of slime (104% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Disrupt Power 105% Range: 1.1x Uses 85% Wil, 50% Mag, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% nature On Melee Ret: * Slows global speed by 6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming living mindstar of nightfall (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 114% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +9% darkness Res.pen +17% darkness ----- def ----- Resists +13% darkness Heal.mod +11% Heal/summ +55 Blind- +19% ---------- misc Masteries +0.20 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 114% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Mind.crit +5% Crit.mult +8.00% Mind.pwr +10 (+3 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 114% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +5% Crit.mult +17.00% Mind.pwr +10 (+3 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar of clarity (113% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 113% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Cun dps ---------- Mind.crit +5% Crit.mult +9.00% Mind.pwr +10 (+3 eff.) ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Max.psi +35.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar of life (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 114% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Mind.crit +5% Crit.mult +19.00% Mind.pwr +10 (+3 eff.) ----- def ----- Max.HP +34.00 HP.reg +1.40 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature Power 114% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +18 (+5 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature Power 114% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +16 (+4 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of clarity (112% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 112% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +4% mind +6% darkness Melee Ret 10 mind 7 darkness ----- def ----- Mind.save +7 (+2 eff.) ---------- misc Max.psi +35.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Cyrybreda' (112% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 112% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Cun dps ---------- Mind.crit +5% Crit.mult +23.00% Mind.pwr +26 (+7 eff.) ----- def ----- Armour +2 Phys.save +6 (+2 eff.) Spell.save +3 (+1 eff.) Mind.save +31 (+10 eff.) Poison- +15% Disarm- +5% Teleport- +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of balance (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature Power 114% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Phys.save +7 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +7 (+2 eff.) ---------- misc Equi/ret +1.30 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of life (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature Power 114% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Max.HP +47.00 HP.reg +1.40 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of life (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature Power 114% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Max.HP +34.00 HP.reg +1.40 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of slime (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Disrupt Power 113% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% nature On Melee Ret: * Slows global speed by 6% ----- def ----- Resists +7% blight Disease- +19% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
iron steamsaw of fire resistance (+17%) (125% power, 0 apr)3.0 T1 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Power 126% Range: 1.5x Uses 148% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +11 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Resists +17% fire ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
insidious dwarven-steel steamsaw of erosion (138% power, 14 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Steamtech Power 138% Range: 1.5x Uses 148% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +44 Melee+ +25 insidious poison +12 temporal +9 nature Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
insidious stralite steamsaw (158% power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Steamtech Power 158% Range: 1.5x Uses 148% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +72 Melee+ +48 insidious poison Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
insidious stralite steamsaw of lightning resistance (+23%) (153% power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Master/Steamtech Power 154% Range: 1.5x Uses 148% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +78 Melee+ +31 insidious poison Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Resists +23% lightning ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
shocking stralite steamsaw of erosion (158% power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Steamtech Power 158% Range: 1.5x Uses 148% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +74 Melee+ +10 nature +12 temporal Uses 1.0 Steam When used to Attack: Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical On Hit: * 22% chance to daze at end of turn While equipped: dps ---------- Melee+ 7 lightning Melee Ret 18 lightning ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stralite steamsaw of lightning resistance (+22%) (153% power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Power 153% Range: 1.5x Uses 148% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +70 Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Resists +22% lightning ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced voratun steamsaw (164% power, 25 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Power 164% Range: 1.5x Uses 148% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +105 Uses 1.0 Steam While equipped: dps ---------- Acc +6 (+1 eff.) ----- def ----- Armour +6 Defense +24 (+8 eff.) Fatigue +12% Disarm- +40% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced voratun steamsaw of arcane resistance (+12%) (164% power, 25 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Disrupt/Master/Steamtech Power 164% Range: 1.5x Uses 148% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +112 Uses 1.0 Steam While equipped: dps ---------- Acc +10 (+2 eff.) ----- def ----- Armour +6 Defense +19 (+7 eff.) Fatigue +12% Resists +12% arcane Disarm- +42% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
deflecting voratun steamsaw (161% power, 25 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Power 162% Range: 1.5x Uses 148% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +102 Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +17 (+6 eff.) Fatigue +12% Proj.evade +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming voratun steamsaw (164% power, 25 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Steamtech Power 165% Range: 1.5x Uses 148% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +100 Uses 1.0 Steam When used to Attack: Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical On Hit.r1 +15 fire While equipped: dps ---------- Melee+ 8 fire Melee Ret 16 fire ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
manaburning voratun steamsaw (163% power, 25 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Disrupt/Steamtech Power 163% Range: 1.5x Uses 148% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +110 On Hit: * 16 arcane resource burn Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
reinforced voratun steamsaw (163% power, 25 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Power 163% Range: 1.5x Uses 148% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +104 Uses 1.0 Steam When used to Attack: Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Block +63 While equipped: ----- def ----- Armour +13 Defense +10 (+4 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of physical resistance (+15%) (163% power, 25 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Power 163% Range: 1.5x Uses 148% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +98 Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue +12% Resists +15% physical ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of resilience (165% power, 25 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Steamtech Power 166% Range: 1.5x Uses 148% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +100 Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue +12% Max.HP +76.00 ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
mighty elm longbow4.0 T1 longbow 2H weapon Reqs Shoot [Ego] Master Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +6 While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+1 eff.) Longbows are used to shoot arrows at your foes. |
mighty ash longbow of cold4.0 T2 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +7 Ranged+ +14 cold While equipped: Stats +5 Str dps ---------- Phys.pwr +11 (+2 eff.) Dmg.mod +14% cold Longbows are used to shoot arrows at your foes. |
steady yew longbow4.0 T3 longbow 2H weapon Reqs Shoot [Ego] Master Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +8 While equipped: dps ---------- Phys.crit +6.0% Acc +12 (+3 eff.) Longbows are used to shoot arrows at your foes. |
Issuyaromineg the Rootvein4.0 T4 longbow 2H weapon Reqs Shoot [Rare] Disrupt Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Acid Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +32 nature On Hit: * 20 arcane resource burn * Slows global speed by 20% On Crit: * silences the target While equipped: dps ---------- Res.pen +20% nature ----- def ----- Resists +9% acid +5% arcane +15% darkness +15% light Longbows are used to shoot arrows at your foes. |
elven-wood longbow of true flight4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Master Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: dps ---------- Phys.crit +15.0% Acc +15 (+4 eff.) Longbows are used to shoot arrows at your foes. |
Corpsecrack4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Random Unique] Nature/Master Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +42 nature On Hit.r1 +4 acid On Hit: * Slows global speed by 40% While equipped: Stats +3 Str dps ---------- Phys.pwr +20 (+3 eff.) Dmg.mod +6% nature +29% physical Res.pen +26% nature +10% acid ----- def ----- Resists +3% nature +11% all ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
mighty reinforced leather sling of cold4.0 T4 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Atk.spd 125% Range +9 Ranged+ +13 cold While equipped: Stats +5 Str dps ---------- Phys.pwr +9 (+1 eff.) Dmg.mod +16% cold Slings are used to hurl stones or metal shots at your foes. |
mighty iron steamgun4.0 T1 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+1 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
ranger's iron steamgun4.0 T1 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Dex Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's steel steamgun of cunning (+4)4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Cun dps ---------- Res.pen +14% physical Acc +8 (+2 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty dwarven-steel steamgun4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+1 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty dwarven-steel steamgun4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Str dps ---------- Phys.pwr +8 (+1 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty dwarven-steel steamgun of power4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Str dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +13% physical Res.pen +15% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
overgrown dwarven-steel steamgun4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Nature/Steamtech Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% On Hit: 10% Overgrowth 2 Uses 2.0 Steam While equipped: ----- def ----- HP.reg +1.60 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's dwarven-steel steamgun of power4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +11% physical Res.pen +14% physical Acc +8 (+2 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
fungal stralite steamgun4.0 T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Nature/Steamtech Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +5 Con ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 196 life over 5 turns Puts all charms on 20 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty stralite steamgun of power4.0 T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +6 Str dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +14% physical Res.pen +18% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's stralite steamgun4.0 T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Acc +10 (+2 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stralite steamgun of cunning (+6)4.0 T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Power 107% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +6 Cun dps ---------- Res.pen +15% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
barbed quiver of yew arrows of vileness (23/23, 157% power, 10 apr)3.0 T3 arrow ammo [Ego] Arcane/Master Power 157% Range: 1.4x Uses 94% Wil, 50% Mag, 75% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 23 Ranged+ +17 blight +20 bleed On Hit: * 21% chance to disease On Crit: * wounds the target for 7 turns: 24 bleeding, 73% reduced healing Arrows are used with bows to pierce your foes to death. |
Blazeobsidian (23/59, 176% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Master Power 177% Range: 1.4x Uses 94% Wil, 75% Cun, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 59 Ranged+ +12 light +4 blight +12 fire +57 bleed On Hit.r1 +4 blight +4 fire On Hit: * 41% chance to disease On Crit: * wounds the target for 7 turns: 24 bleeding, 73% reduced healing While equipped: ---------- misc Reload +6 Arrows are used with bows to pierce your foes to death. |
pouch of iron shots of wind (12/13, 131% power, 1 apr)3.0 T1 shot ammo [Ego] Nature Power 131% Range: 1.2x Uses 40% Wil, 50% Mag, 125% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 13 Proj.spd +200% On Hit: * 10% chance to create an air burst Shots are used with slings to pummel your foes to death. |
deadly pouch of steel shots (21/21, 150% power, 2 apr)3.0 T2 shot ammo [Ego] Master Power 150% Range: 1.2x Uses 40% Wil, 50% Mag, 125% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 21 Shots are used with slings to pummel your foes to death. |
barbed pouch of dwarven-steel shots of erosion (18/18, 158% power, 3 apr)3.0 T3 shot ammo [Ego] Nature/Master Power 159% Range: 1.2x Uses 40% Wil, 50% Mag, 125% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 18 Ranged+ +9 temporal +14 nature +9 bleed On Crit: * wounds the target for 7 turns: 24 bleeding, 73% reduced healing Shots are used with slings to pummel your foes to death. |
insidious pouch of dwarven-steel shots of wind (18/18, 157% power, 3 apr)3.0 T3 shot ammo [Ego] Nature Power 158% Range: 1.2x Uses 40% Wil, 50% Mag, 125% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 18 Proj.spd +200% Ranged+ +28 insidious poison On Hit: * 10% chance to create an air burst Shots are used with slings to pummel your foes to death. |
manaburning pouch of dwarven-steel shots of accuracy (19/19, 158% power, 3 apr)3.0 T3 shot ammo [Ego] Disrupt/Master Power 158% Range: 1.2x Uses 40% Wil, 50% Mag, 125% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +10 Apr +3 Crit +5.0% Capacity 19 On Hit: * 18 arcane resource burn Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots of accuracy (24/24, 153% power, 3 apr)3.0 T3 shot ammo [Ego] Master Power 154% Range: 1.2x Uses 40% Wil, 50% Mag, 125% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +14 Apr +3 Crit +5.0% Capacity 24 Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots of accuracy (22/22, 152% power, 3 apr)3.0 T3 shot ammo [Ego] Master Power 152% Range: 1.2x Uses 40% Wil, 50% Mag, 125% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +14 Apr +3 Crit +5.0% Capacity 22 Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots of wind (16/17, 160% power, 3 apr)3.0 T3 shot ammo [Ego] Nature Power 160% Range: 1.2x Uses 40% Wil, 50% Mag, 125% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 17 Proj.spd +200% On Hit: * 10% chance to create an air burst Shots are used with slings to pummel your foes to death. |
slimey pouch of dwarven-steel shots (19/20, 152% power, 3 apr)3.0 T3 shot ammo [Ego] Disrupt Power 152% Range: 1.2x Uses 40% Wil, 50% Mag, 125% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 20 On Hit: * Slows global speed by 8% Shots are used with slings to pummel your foes to death. |
Frozen Shards (25/25, 154% power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 155% Range: 1.2x Uses 40% Wil, 50% Mag, 125% Cun Dmg Ice Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Wind Worn Shot (20/25, 162% power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 163% Range: 1.2x Uses 40% Wil, 50% Mag, 125% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
blazing pouch of stralite shots of accuracy (18/18, 167% power, 5 apr)3.0 T4 shot ammo [Ego] Nature/Master Power 168% Range: 1.2x Uses 40% Wil, 50% Mag, 125% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +15 Apr +5 Crit +5.5% Capacity 18 Ranged+ +26 fire On Crit.r2 +8 fire Shots are used with slings to pummel your foes to death. |
insidious pouch of stralite shots (21/22, 171% power, 5 apr)3.0 T4 shot ammo [Ego] Nature Power 171% Range: 1.2x Uses 40% Wil, 50% Mag, 125% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 22 Ranged+ +41 insidious poison Shots are used with slings to pummel your foes to death. |
pouch of stralite shots 'Aerilralle' (21/21, 186% power, 15 apr)3.0 T4 shot ammo [Random Unique] Master/Psionic Power 187% Range: 1.2x Uses 40% Wil, 50% Mag, 125% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +14.5% Capacity 21 Proj.spd +200% Ranged+ +8 temporal On Hit.r1 +12 temporal On Crit.r2 +4 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. |
pouch of stralite shots of accuracy (22/22, 168% power, 5 apr)3.0 T4 shot ammo [Ego] Master Power 168% Range: 1.2x Uses 40% Wil, 50% Mag, 125% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +17 Apr +5 Crit +5.5% Capacity 22 Shots are used with slings to pummel your foes to death. |
pouch of stralite shots of wind (23/23, 165% power, 5 apr)3.0 T4 shot ammo [Ego] Nature Power 165% Range: 1.2x Uses 40% Wil, 50% Mag, 125% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 23 Proj.spd +200% On Hit: * 10% chance to create an air burst Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of accuracy (17/19, 165% power, 5 apr)3.0 T4 shot ammo [Ego] Master/Psionic Power 166% Range: 1.2x Uses 40% Wil, 50% Mag, 125% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +17 Apr +5 Crit +5.5% Capacity 19 Ranged+ +27 physical On Hit: * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
self-loading pouch of stralite shots of erosion (19/19, 169% power, 5 apr)3.0 T4 shot ammo [Ego] Arcane/Nature Power 170% Range: 1.2x Uses 40% Wil, 50% Mag, 125% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 19 Rld cld 4 Ranged+ +14 nature +7 temporal Shots are used with slings to pummel your foes to death. |
storming pouch of stralite shots (18/18, 167% power, 5 apr)3.0 T4 shot ammo [Ego] Nature Power 168% Range: 1.2x Uses 40% Wil, 50% Mag, 125% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 18 Ranged+ +16 lightning On Crit.r2 +10 lightning Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Radhymamnir' (19/19, 176% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Arcane/Master Power 176% Range: 1.2x Uses 40% Wil, 50% Mag, 125% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +22.0% Capacity 19 Ranged+ +15 acid +17 bleed +28 temporal On Hit: * 41% chance to gain 10% of a turn (3/turn limit) On Crit: * splashes the target with acid * wounds the target for 7 turns: 24 bleeding, 73% reduced healing * cripple the target Shots are used with slings to pummel your foes to death. |
reinforced steel shield of arcane resistance (+12%) (6 def, 8 armour, 100% power, 79.5 block)7.0 T2 shield armor [Ego] Disrupt/Master When used to Attack: Power 131% Range: 1.2x Uses 148% Wil, 50% Mag Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +3.0% Block +80 While equipped: ----- def ----- Armour +8 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% Resists +12% arcane ---------- misc Talents +2 Block Handheld deflection devices. |
dwarven-steel shield of crushing (8 def, 2 armour, 100% power, 79.5 block)7.0 T3 shield armor [Ego+] Master When used to Attack: Power 163% Range: 1.2x Uses 148% Wil, 50% Mag Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +3.5% Block +80 On Crit: * smash the target with your shield crippling them While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +7 (+1 eff.) ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% ---------- misc Talents +3 Block Handheld deflection devices. |
Blackfire Aegis (8 def, 18 armour, 100% power, 235 block)7.0 T4 shield armor [Unique] Arcane When used to Attack: Power 181% Range: 1.2x Uses 148% Wil, 50% Mag Dmg Stunning fire Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +7.0% Block +235 Dmg.conv 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+3 eff.) Rng.Def +12 (+4 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +5 Block This rugged stone shield flickers with bursts of pitch black flame. |
Blightstopper (18 def, 12 armour, 100% power, 240 block)7.0 T5 shield armor [Unique] Nature/Disrupt When used to Attack: Power 176% Range: 1.2x Uses 148% Wil, 50% Mag Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +4.5% Block +240 Dmg.conv 30% nature 10% manaburn arcane While equipped: dps ---------- Melee Ret 15 nature ----- def ----- Armour +12 Defense +18 (+6 eff.) Rng.Def +12 (+4 eff.) Fatigue +22% Resists +35% blight +15% nature Spell.save +24 (+6 eff.) Disease- +60% ---------- misc Talents +5 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 24 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
deflecting voratun shield of resilience (16 def, 3 armour, 100% power, 207 block)7.0 T5 shield armor [Ego] Nature/Master When used to Attack: Power 187% Range: 1.2x Uses 148% Wil, 50% Mag Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +207 While equipped: ----- def ----- Armour +3 Defense +16 (+6 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Proj.evade +10% Max.HP +86.00 ---------- misc Talents +5 Block Handheld deflection devices. |
shocking voratun shield of cold resistance (+24%) (12 def, 3 armour, 100% power, 196.5 block)7.0 T5 shield armor [Ego] Nature/Master When used to Attack: Power 191% Range: 1.2x Uses 148% Wil, 50% Mag Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +196 On Hit: * 23% chance to daze at end of turn While equipped: dps ---------- Melee+ 8 lightning Melee Ret 18 lightning ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +24% cold ---------- misc Talents +5 Block Handheld deflection devices. |
voratun shield 'Falidar' (12 def, 3 armour, 100% power, 189 block)7.0 T5 shield armor [Random Unique] Nature/Master When used to Attack: Power 194% Range: 1.2x Uses 148% Wil, 50% Mag Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +189 On Hit.r1 +8 physical While equipped: Stats +4 Str dps ---------- Melee Ret 8 temporal ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +22% acid +48% cold +25% lightning +23% fire Phys.save +20 (+6 eff.) ---------- misc Talents +5 Block Handheld deflection devices. |
voratun shield 'Sunswift' (12 def, 3 armour, 100% power, 200 block)7.0 T5 shield armor [Random Unique] Nature/Master When used to Attack: Power 196% Range: 1.2x Uses 148% Wil, 50% Mag Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +200 Melee+ +4 blight +18 cold On Hit: * 31% chance to daze at end of turn On Crit: * smash the target with your shield crippling them While equipped: Stats +3 Mag dps ---------- Phys.crit +6.0% Phys.pwr +9 (+1 eff.) S.pwr/crit +4 Melee+ 9 lightning 10 cold Dmg.mod +9% arcane Melee Ret 20 lightning 8 arcane 19 ice ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% ---------- misc Max.vim +20.00 Light +2 Talents +5 Block Handheld deflection devices. |
voratun shield of fire resistance (+23%) (12 def, 3 armour, 100% power, 197.5 block)7.0 T5 shield armor [Ego] Master When used to Attack: Power 191% Range: 1.2x Uses 148% Wil, 50% Mag Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +198 While equipped: ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +23% fire ---------- misc Talents +5 Block Handheld deflection devices. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T3 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+4 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
mindwoven linen robe of lightning (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +11% lightning ----- def ----- Resists +16% lightning Mind.save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +7 (+2 eff.) Dmg.mod +11% darkness +8% physical Res.pen +9% darkness +11% physical ---------- misc Max.hate +7.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of protection (3 def, 3 armour)2.0 T2 cloth armor [Ego] Master/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) ----- def ----- Armour +3 Defense +3 (+1 eff.) Phys.save +15 (+5 eff.) Mind.save +17 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy cashmere robe of nature (+18%) (2 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +12% nature On Melee Ret: * Slows global speed by 7% * 6 arcane resource burn ----- def ----- Defense +2 (+1 eff.) Resists +18% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of protection (5 def, 4 armour)2.0 T3 cloth armor [Ego] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) ----- def ----- Armour +4 Defense +5 (+2 eff.) Phys.save +21 (+6 eff.) Spell.save +21 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vilewreath (7 def, 4 armour)2.0 T4 cloth armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Mag +10 Wil +5 Cun dps ---------- Spell.crit +10% Spell.pwr +9 (+2 eff.) Dmg.mod +9% arcane +3% nature +14% darkness +13% light Res.pen +10% blight +10% arcane ----- def ----- Armour +4 Defense +7 (+3 eff.) Phys.save +27 (+8 eff.) ---------- misc Mana/turn +0.34 Psi/turn +0.29 Max.vim +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of lightning (+25%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +8 Mag +6 Wil dps ---------- Dmg.mod +17% lightning ----- def ----- Defense +3 (+1 eff.) Resists +25% lightning ---------- misc Mana/turn +0.18 Psi/turn +0.31 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of nature (+25%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +4 (+1 eff.) Dmg.mod +17% nature ----- def ----- Defense +3 (+1 eff.) Resists +25% nature Mind.save +27 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of the mountain (+15%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +5 (+2 eff.) Dmg.mod +15% physical ----- def ----- Defense +3 (+1 eff.) Resists +15% physical Mind.save +22 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of lightning (+18%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Defense +3 (+1 eff.) Resists +18% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy silk robe of fire (+19%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +13% fire On Melee Ret: * Slows global speed by 7% * 7 arcane resource burn ----- def ----- Defense +3 (+1 eff.) Resists +19% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of the mind (+15%) (5 def, 0 armour)2.0 T5 cloth armor [Ego] Psionic While equipped: dps ---------- Dmg.mod +15% mind ----- def ----- Defense +5 (+2 eff.) Resists +15% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing elven-silk robe of fire (+19%) (5 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Dmg.mod +13% fire ----- def ----- Defense +5 (+2 eff.) Resists +19% fire ---------- misc Mana/turn +0.24 Psi/turn +0.37 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) ----- def ----- Defense +5 (+2 eff.) Mind.save +26 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of lightning (+27%) (5 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +4 (+1 eff.) Dmg.mod +18% lightning ----- def ----- Defense +5 (+2 eff.) Resists +27% lightning Mind.save +25 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Ego] Disrupt While equipped: dps ---------- On Melee Ret: * Slows global speed by 9% * 6 arcane resource burn ----- def ----- Defense +5 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy elven-silk robe of nature (+28%) (5 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +19% nature On Melee Ret: * Slows global speed by 6% * 8 arcane resource burn ----- def ----- Defense +5 (+2 eff.) Resists +28% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating rough leather armour of acid resistance (1 def, 2 armour)9.0 T1 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Resists +17% acid HP.reg +2.40 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
cleansing hardened leather armour (3 def, 6 armour)9.0 T3 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +16% nature +15% blight A suit of armour made of leather. |
cleansing hardened leather armour of resilience (3 def, 6 armour)9.0 T3 light armor [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +13% nature +16% blight Max.HP +43.00 A suit of armour made of leather. |
hardened leather armour of acid resistance (3 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +21% acid A suit of armour made of leather. |
hardened leather armour of lightning resistance (3 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +20% lightning A suit of armour made of leather. |
spiked hardened leather armour of fire resistance (3 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: dps ---------- Melee Ret 15 physical ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +17% fire A suit of armour made of leather. |
spiked hardened leather armour of lightning resistance (3 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +21% lightning A suit of armour made of leather. |
cleansing reinforced leather armour (4 def, 7 armour)9.0 T4 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Resists +15% nature +14% blight A suit of armour made of leather. |
cleansing reinforced leather armour (4 def, 7 armour)9.0 T4 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Resists +13% nature +15% blight A suit of armour made of leather. |
prismatic reinforced leather armour (4 def, 7 armour)9.0 T4 light armor [Ego] Arcane While equipped: ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Resists +16% light +13% darkness A suit of armour made of leather. |
reinforced leather armour of cold resistance (4 def, 7 armour)9.0 T4 light armor [Ego] Master While equipped: ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Resists +23% cold A suit of armour made of leather. |
rejuvenating reinforced leather armour of acid resistance (4 def, 7 armour)9.0 T4 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Resists +23% acid HP.reg +3.90 ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
rejuvenating reinforced leather armour of clarity (4 def, 7 armour)9.0 T4 light armor [Ego] Nature/Psionic While equipped: ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Resists +7% mind Mind.save +15 (+5 eff.) HP.reg +4.40 ---------- misc Stam/turn +1.50 A suit of armour made of leather. |
cleansing drakeskin leather armour of acid resistance (5 def, 8 armour)9.0 T5 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +17% blight +17% nature +23% acid A suit of armour made of leather. |
cleansing drakeskin leather armour of cold resistance (5 def, 8 armour)9.0 T5 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +17% blight +25% cold +16% nature A suit of armour made of leather. |
drakeskin leather armour of acid resistance (5 def, 8 armour)9.0 T5 light armor [Ego] Master While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +24% acid A suit of armour made of leather. |
drakeskin leather armour of lightning resistance (5 def, 8 armour)9.0 T5 light armor [Ego] Master While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +27% lightning A suit of armour made of leather. |
duelist's drakeskin leather armour (10 def, 15 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +3 Cun +7 Dex ----- def ----- Armour +15 Defense +10 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
marauder's drakeskin leather armour (8 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +6 Str +7 Dex ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +8% Phys.save +17 (+5 eff.) A suit of armour made of leather. |
rejuvenating drakeskin leather armour of fire resistance (5 def, 8 armour)9.0 T5 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +28% fire HP.reg +7.10 ---------- misc Stam/turn +1.50 A suit of armour made of leather. |
spiked drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Ego] Master While equipped: dps ---------- Melee Ret 16 physical ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% A suit of armour made of leather. |
spiked drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Ego] Master While equipped: dps ---------- Melee Ret 16 physical ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% A suit of armour made of leather. |
impenetrable iron mail armour (2 def, 12 armour)14.0 T1 heavy armor [Ego] Master While equipped: ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
steel mail armour of fire resistance (2 def, 6 armour)14.0 T2 heavy armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +19% fire A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of spell shielding (3 def, 18 armour)14.0 T3 heavy armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +18 Defense +3 (+1 eff.) Fatigue +16% Resists +7% arcane Spell.save +16 (+4 eff.) A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour of stability (3 def, 8 armour)14.0 T3 heavy armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Resists +7% physical Phys.save +16 (+5 eff.) HP.reg +4.60 ---------- misc Stam/turn +1.00 A suit of armour made of mail. |
impenetrable stralite mail armour of acid resistance (4 def, 24 armour)14.0 T4 heavy armor [Ego] Master While equipped: ----- def ----- Armour +24 Defense +4 (+2 eff.) Fatigue +16% Resists +20% acid A suit of armour made of mail. |
rejuvenating stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor [Ego] Nature While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +16% HP.reg +4.40 ---------- misc Stam/turn +0.90 A suit of armour made of mail. |
rejuvenating stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor [Ego] Nature While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +16% HP.reg +2.80 ---------- misc Stam/turn +1.30 A suit of armour made of mail. |
cleansing voratun mail armour of cold resistance (5 def, 10 armour)14.0 T5 heavy armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +16% blight +30% cold +19% nature A suit of armour made of mail. |
impenetrable voratun mail armour of resilience (5 def, 25 armour)14.0 T5 heavy armor [Ego] Nature/Master While equipped: ----- def ----- Armour +25 Defense +5 (+2 eff.) Fatigue +16% Max.HP +44.00 A suit of armour made of mail. |
radiant voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Nature While equipped: Stats +6 Wil dps ---------- Melee Ret 9 light ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +20% blight +14% darkness ---------- misc Light +1 A suit of armour made of mail. |
spiked voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 17 physical ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% A suit of armour made of mail. |
spiked voratun mail armour of clarity (5 def, 10 armour)14.0 T5 heavy armor [Ego] Master/Psionic While equipped: dps ---------- Melee Ret 17 physical ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +8% mind Mind.save +16 (+5 eff.) A suit of armour made of mail. |
spiked voratun mail armour of cold resistance (5 def, 10 armour)14.0 T5 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 13 physical ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +26% cold A suit of armour made of mail. |
spiked voratun mail armour of lightning resistance (5 def, 10 armour)14.0 T5 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 15 physical ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +23% lightning A suit of armour made of mail. |
spiked voratun mail armour of stability (5 def, 10 armour)14.0 T5 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 17 physical ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +7% physical Phys.save +25 (+7 eff.) A suit of armour made of mail. |
voratun mail armour 'Arorialle' (5 def, 23 armour)14.0 T5 heavy armor [Random Unique] Nature/Master While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +3.00% Acc +4 (+1 eff.) Apr +2 Melee Ret 13 light ----- def ----- Armour +23 Defense +5 (+2 eff.) Fatigue +7% Resists +27% blight +26% darkness Phys.save +33 (+9 eff.) Max.HP +86.00 HP.reg +3.60 Heal.mod +34% ---------- misc Light +2 A suit of armour made of mail. |
voratun mail armour of lightning resistance (5 def, 10 armour)14.0 T5 heavy armor [Ego] Master While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +18% lightning A suit of armour made of mail. |
prismatic iron plate armour of acid resistance (3 def, 7 armour)17.0 T1 massive armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +7 Defense +3 (+1 eff.) Fatigue +20% Resists +17% acid +12% light +12% darkness A suit of armour made of metal plates. |
rejuvenating steel plate armour of fire resistance (4 def, 9 armour)17.0 T2 massive armor [Ego] Nature/Master While equipped: ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +19% fire HP.reg +2.90 ---------- misc Stam/turn +0.90 A suit of armour made of metal plates. |
spiked stralite plate armour of lightning resistance (7 def, 13 armour)17.0 T4 massive armor [Ego] Master While equipped: dps ---------- Melee Ret 14 physical ----- def ----- Armour +13 Defense +7 (+3 eff.) Fatigue +26% Resists +22% lightning A suit of armour made of metal plates. |
Emelavea (9 def, 21 armour)17.0 T5 massive armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Wil dps ---------- Mind.pwr +4 (+1 eff.) Melee+ 15 acid 23 fire Res.pen +5% mind Melee Ret 16 acid 14 fire ----- def ----- Armour +21 Defense +9 (+3 eff.) Fatigue +26% Resists +52% acid +11% cold +30% fire +30% lightning Mind.save +31 (+10 eff.) ---------- misc Breathe water A suit of armour made of metal plates. |
Erelesarain1.0 T3 belt armor [Rare] Arcane While equipped: Stats +4 Con +6 Mag dps ---------- Spell.crit +4% Dmg.mod +15% blight Phasing +30% ----- def ----- Resists +10% blight HP.reg +0.60 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Ebonyspitter1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +10 Mag +6 Wil +6 Cun dps ---------- Phys.crit +13.0% Spell.crit +6% Mind.crit +15% Dmg.mod +6% mind Res.pen +10% mind Melee Ret 4 darkness ----- def ----- Resists +9% mind +5% arcane ---------- misc Mana/turn +0.60 Max.mana +57.00 A belt that goes around your waist. |
drakeskin leather belt 'Glintspitter'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Phys.crit +5.0% Spell.crit +5% Crit.mult +12.00% Phys.pwr +4 (+0 eff.) Dmg.mod +17% physical Res.pen +17% physical Melee Ret 4 arcane 12 light ----- def ----- Resists +6% light +5% arcane ---------- misc Light +2 A belt that goes around your waist. |
drakeskin leather belt 'Xeraseta'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +6 Cun +9 Lck dps ---------- Phys.pwr +12 (+2 eff.) ----- def ----- Armour +13 Resists +9% darkness Crit.dmg- 15.00% Spell.save +11 (+3 eff.) Mind.save +12 (+4 eff.) Stealth +11 Disease- +10% Cut- +15% Pinning- +5% ---------- misc T.Disarm +30 Infravis +4 Size +1 Create a temporary shield that absorbs 368 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
enveloping linen cloak of the Shaloren (7 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +7 (+3 eff.) Phys.save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +7% ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak (10 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: ----- def ----- Defense +10 (+4 eff.) Phys.save +11 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of Iron Throne (13 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +3 Str +3 Con ----- def ----- Defense +13 (+5 eff.) Phys.save +10 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal cashmere cloak of battle (2 def, 0 armour)2.0 T3 cloak armor [Ego] Master/Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +3.0% Phys.pwr +3 (+0 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -4% Mind.save +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +12% nature +16% blight HP.reg +1.70 Heal.mod +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of Iron Throne (2 def, 10 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +10 Defense +2 (+1 eff.) Resists +20% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 63 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Sewerpiercer (3 def, 13 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +4 Mag +4 Wil +4 Cun dps ---------- Dmg.mod +3% nature +3% fire Res.pen +10% nature +15% fire Melee Ret 8 nature 4 fire ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +6% fire +6% nature +30% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +3% ---------- misc Stam/turn +0.80 Max.stam +18.00 A pair of boots made of leather. |
pair of hardened leather boots of uncanny dodging (4 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Rng.Def +5 (+2 eff.) Fatigue +3% A pair of boots made of leather. |
pair of hardened leather boots of uncanny dodging (5 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +5 (+2 eff.) Rng.Def +5 (+2 eff.) Fatigue +3% A pair of boots made of leather. |
scholar's pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% A pair of boots made of leather. |
stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: Stats +10 Lck +5 Dex ----- def ----- Armour +3 Fatigue +3% Stealth +8 ---------- misc Stam/turn +0.90 Max.stam +21.00 A pair of boots made of leather. |
traveler's pair of hardened leather boots of uncanny dodging (6 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +6 (+2 eff.) Rng.Def +5 (+2 eff.) Fatigue -3% Phys.save +11 (+4 eff.) ---------- misc Max.enc +29 A pair of boots made of leather. |
Yarular the Blazeraven (3 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +11 Str +5 Cun +17 Con dps ---------- Crit.mult +6.00% Dmg.mod +8% physical Acc +4 (+1 eff.) Apr +1 ----- def ----- Armour +5 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +5% Resists +13% lightning +15% temporal Phys.save +25 (+7 eff.) Mind.save +19 (+6 eff.) ---------- misc Light +1 Size +1 Heave: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
grounding pair of drakeskin leather boots of uncanny dodging (8 def, 5 armour)2.0 T5 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Defense +8 (+3 eff.) Rng.Def +4 (+2 eff.) Fatigue +5% Resists +13% lightning +8% temporal A pair of boots made of leather. |
grounding pair of drakeskin leather boots of uncanny dodging (8 def, 5 armour)2.0 T5 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Defense +8 (+3 eff.) Rng.Def +7 (+3 eff.) Fatigue +5% Resists +7% lightning +11% temporal A pair of boots made of leather. |
insulating pair of drakeskin leather boots of uncanny dodging (6 def, 5 armour)2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +6 (+2 eff.) Rng.Def +7 (+3 eff.) Fatigue +5% Resists +11% fire +11% cold A pair of boots made of leather. |
pair of drakeskin leather boots of uncanny dodging (7 def, 5 armour)2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +7 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue +5% A pair of boots made of leather. |
traveler's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue -4% Phys.save +10 (+3 eff.) ---------- misc Max.enc +37 Stam/turn +1.10 Max.stam +29.00 A pair of boots made of leather. |
pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.50 Max.stam +15.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of iron boots of uncanny dodging (3 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue -3% Phys.save +6 (+2 eff.) ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +3% Resists +10% fire +9% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of dwarven-steel boots of uncanny dodging (6 def, 4 armour)3.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Rng.Def +5 (+2 eff.) Fatigue +3% Resists +11% fire +10% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of dwarven-steel boots (0 def, 11 armour)3.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +11 Fatigue +3% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour)3.0 T3 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +4 Defense +5 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour)3.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +4 (+2 eff.) Rng.Def +5 (+2 eff.) Fatigue -3% Phys.save +5 (+2 eff.) ---------- misc Max.enc +31 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Singebliss (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) Spell.pwr +6 (+2 eff.) Res.pen +5% fire Apr +10 ----- def ----- Armour +5 Fatigue +4% Resists +3% acid +9% cold +3% blight Phys.save +6 (+2 eff.) Mind.save +40 (+12 eff.) Silence- +38% Confus- +50% Stun/Frz- +46% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
The Warped Boots (2 def, 4 armour)3.0 T5 feet armor [Unique] Unknown While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Spell.pwr +10 (+3 eff.) ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +8% Resists +10% blight Spell.save +10 (+2 eff.) Max.HP +80.00 HP.reg -0.20 Spit Blight: Level 3.0 Pwr.cost 10 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit blight at your target doing 339.00 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
pair of voratun boots 'Aretta' (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +3 Dex +2 Mag +3 Cun +4 Con dps ---------- Melee Ret 8 mind ----- def ----- Armour +5 Fatigue -9% Resists +11% fire +13% cold Phys.save +29 (+8 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+5 eff.) ---------- misc Max.enc +43 See.Invis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves of dexterity (+4) (0 def, 2 armour)1.0 T3 hands armor [Ego] Master While equipped: Stats +4 Dex dps ---------- Acc +13 (+3 eff.) ----- def ----- Armour +2 Unarmed combat: Power 137% Range: 1.1x Uses 83% Wil, 83% Cun, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Acc +8 Apr +3 Crit +10.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
naturalist's hardened leather gloves of dexterity (+4) (0 def, 2 armour)1.0 T3 hands armor [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Melee+ 9 nature Dmg.mod +6% nature Acc +13 (+3 eff.) ----- def ----- Armour +2 Resists +7% nature Unarmed combat: Power 134% Range: 1.1x Uses 83% Wil, 83% Cun, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Acc +5 Apr +3 Crit +10.0% Atk.spd 100% On Crit.r2 +10 nature On Hit: 10% Poison Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Belaharadas the Cracklewild (9 def, 15 armour)1.0 T5 hands armor [Random Unique] Master/Psionic While equipped: Stats +6 Cun +5 Con dps ---------- Acc +11 (+3 eff.) Melee Ret 8 lightning ----- def ----- Armour +15 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +14% darkness Phys.save +47 (+13 eff.) Spell.save +9 (+2 eff.) Mind.save +9 (+3 eff.) HP.reg +3.40 Heal.mod +15% Disarm- +48% ---------- misc Stam/turn +2.00 Max.stam +33.00 Infravis +2 Unarmed combat: Power 152% Range: 1.1x Uses 83% Wil, 50% Mag, 83% Cun Dmg Physical Acc+ +0.2% crit / acc Acc +14 Apr +5 Crit +16.0% Atk.spd 100% Melee+ +29 darkness +25 physical On Hit: 10% Juggernaut 1 On Hit: 10% Slumber 5 On Crit: 10% Dominate 5 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cinder drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 13 fire Dmg.mod +8% fire ----- def ----- Armour +3 Resists +8% fire Unarmed combat: Power 149% Range: 1.1x Uses 83% Wil, 83% Cun, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +11 fire On Hit: 10% Fire Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 7 acid Dmg.mod +7% acid ----- def ----- Armour +3 Resists +8% acid Unarmed combat: Power 147% Range: 1.1x Uses 83% Wil, 83% Cun, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +15 acid On Hit: 10% Acid Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand drakeskin leather gloves of strength (+4) (0 def, 10 armour)1.0 T5 hands armor [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +12 (+2 eff.) Melee+ 9 physical Dmg.mod +8% physical ----- def ----- Armour +10 Unarmed combat: Power 157% Range: 1.1x Uses 83% Wil, 83% Cun, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% On Hit.r1 +11 physical On Crit.r2 +10 physical On Hit: 10% Sand Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm drakeskin leather gloves of strength (+5) (0 def, 3 armour)1.0 T5 hands armor [Ego] Nature/Master While equipped: Stats +5 Str dps ---------- Phys.pwr +17 (+3 eff.) Melee+ 15 lightning Dmg.mod +9% lightning ----- def ----- Armour +3 Resists +8% lightning Unarmed combat: Power 156% Range: 1.1x Uses 83% Wil, 83% Cun, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +12 lightning On Hit: 10% Lightning Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+3 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 146% Range: 1.4x Uses 83% Wil, 83% Cun, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 87% On Hit: 20% Poisonous Bite 3 On Hit: 5% Perfect Control 1 On Hit: 5% Quick as Thought 3 On Hit: 5% Implode 1 Mindhook: Level 4.0 Pwr.cost 16 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 160% Range: 1.4x Uses 83% Wil, 83% Cun, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Greater Weapon Focus 1 On Hit: 10% Displacement Shield 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Gloomoracle (0 def, 9 armour)1.5 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex dps ---------- Mind.pwr +10 (+3 eff.) Melee+ 40 mind 45 darkness Dmg.mod +9% darkness +9% physical On Hit (Melee): * 19% chance to cause random gloom ----- def ----- Armour +9 Resists +13% darkness Mind.save +5 (+1 eff.) Max.HP +73.00 Unarmed combat: Power 163% Range: 1.4x Uses 83% Wil, 50% Mag, 83% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +13 Apr +20 Crit +10.0% Atk.spd 83% Phasing +10% On Hit: 10% Reproach 5 On Hit: 10% Battle Shout 5 On Hit: * 13% chance to inflict 15% damage reduction Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Mayudatira the Sepsisquencher (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Master/Psionic While equipped: Stats +9 Dex +2 Wil +9 Cun +6 Con dps ---------- Mind.pwr +10 (+3 eff.) Melee+ 39 mind 40 darkness Dmg.mod +3% nature +6% fire Res.pen +20% nature Acc +9 (+2 eff.) Apr +15 Melee Ret 16 nature 4 mind On Hit (Melee): * 24% chance to cause random gloom ----- def ----- Armour +3 Resists +6% nature Phys.save +30 (+8 eff.) Spell.save +10 (+2 eff.) Mind.save +5 (+1 eff.) Disarm- +50% Unarmed combat: Power 152% Range: 1.4x Uses 83% Wil, 50% Mag, 83% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +11 Apr +23 Crit +10.0% Atk.spd 83% Melee+ +4 fire +29 physical On Crit.r2 +4 fire On Hit: 10% Reproach 5 On Hit: 15% Perfect Strike 5 On Hit: 10% Juggernaut 1 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
cinder voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 15 fire Dmg.mod +6% fire ----- def ----- Armour +3 Resists +8% fire Unarmed combat: Power 154% Range: 1.4x Uses 83% Wil, 83% Cun, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +12 fire On Hit: 10% Fire Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's voratun gauntlets of strength (+4) (0 def, 3 armour)1.5 T5 hands armor [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +12 (+2 eff.) Melee+ 9 nature Dmg.mod +6% nature ----- def ----- Armour +3 Resists +8% nature Unarmed combat: Power 160% Range: 1.4x Uses 83% Wil, 83% Cun, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +11 nature On Hit: 10% Poison Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
restful voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +3 HP.reg +3.10 ---------- misc Stam/turn +1.50 Max.stam +17.00 Unarmed combat: Power 151% Range: 1.4x Uses 83% Wil, 83% Cun, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Slumber 5 Metal gloves protecting the hands up to the middle of the lower arm. |
restful voratun gauntlets of dexterity (+5) (0 def, 3 armour)1.5 T5 hands armor [Ego] Master/Psionic While equipped: Stats +5 Dex dps ---------- Acc +16 (+4 eff.) ----- def ----- Armour +3 HP.reg +2.70 ---------- misc Stam/turn +1.50 Max.stam +28.00 Unarmed combat: Power 155% Range: 1.4x Uses 83% Wil, 83% Cun, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Acc +10 Apr +15 Crit +16.0% Atk.spd 83% On Hit: 10% Slumber 5 Metal gloves protecting the hands up to the middle of the lower arm. |
restful voratun gauntlets of dexterity (+5) (0 def, 3 armour)1.5 T5 hands armor [Ego] Master/Psionic While equipped: Stats +5 Dex dps ---------- Acc +17 (+4 eff.) ----- def ----- Armour +3 HP.reg +2.30 ---------- misc Stam/turn +1.20 Max.stam +27.00 Unarmed combat: Power 151% Range: 1.4x Uses 83% Wil, 83% Cun, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Acc +10 Apr +15 Crit +17.0% Atk.spd 83% On Hit: 10% Slumber 5 Metal gloves protecting the hands up to the middle of the lower arm. |
restful voratun gauntlets of strength (+5) (0 def, 3 armour)1.5 T5 hands armor [Ego] Master/Psionic While equipped: Stats +5 Str dps ---------- Phys.pwr +19 (+3 eff.) ----- def ----- Armour +3 HP.reg +3.10 ---------- misc Stam/turn +1.60 Max.stam +29.00 Unarmed combat: Power 158% Range: 1.4x Uses 83% Wil, 83% Cun, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Slumber 5 Metal gloves protecting the hands up to the middle of the lower arm. |
storm voratun gauntlets of strength (+6) (0 def, 3 armour)1.5 T5 hands armor [Ego] Nature/Master While equipped: Stats +6 Str dps ---------- Phys.pwr +14 (+2 eff.) Melee+ 13 lightning Dmg.mod +4% lightning ----- def ----- Armour +3 Resists +8% lightning Unarmed combat: Power 165% Range: 1.4x Uses 83% Wil, 83% Cun, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +11 lightning On Hit: 10% Lightning Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of strength (+4) (0 def, 3 armour)1.5 T5 hands armor [Ego] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +15 (+2 eff.) ----- def ----- Armour +3 Unarmed combat: Power 162% Range: 1.4x Uses 83% Wil, 83% Cun, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of strength (+4) (0 def, 3 armour)1.5 T5 hands armor [Ego] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +11 (+2 eff.) ----- def ----- Armour +3 Unarmed combat: Power 162% Range: 1.4x Uses 83% Wil, 83% Cun, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
cleansing cashmere wizard hat of frost (+7%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +15% cold ----- def ----- Defense +2 (+1 eff.) Resists +7% blight +22% cold +9% nature A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Forestwrest' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.crit +1% Mind.crit +5% Mind.pwr +9 (+3 eff.) Dmg.mod +28% mind +6% nature ----- def ----- Defense +3 (+1 eff.) Resists +40% mind Crit.dmg- 15.00% Shield.pwr +15% Phys.save +15 (+5 eff.) Spell.save +9 (+2 eff.) Mind.save +17 (+5 eff.) HP.reg +4.00 Confus- +10% Pinning- +15% Knockbk- +20% ---------- misc Max.psi +31.00 A pointy cloth hat, very wizardly... |
grounding rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Resists +7% lightning +7% temporal A cap made of leather. |
rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Crown of Eternal Night (0 def, 3 armour)2.0 T3 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
hardened leather cap of dexterity (+6) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +6 Dex ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
hardened leather cap of strength (+5) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +5 Str ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
miner's hardened leather cap (0 def, 6 armour)2.0 T3 head armor [Ego] Master While equipped: ----- def ----- Armour +6 Fatigue +3% ---------- misc Infravis +3 A cap made of leather. |
werebeast's hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature While equipped: Stats +1 Str +3 Dex +3 Cun +3 Con ----- def ----- Armour +3 Fatigue +3% Resists -28% light HP.reg +3.60 A cap made of leather. |
drakeskin leather cap of might (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
prismatic drakeskin leather cap of absorption (0 def, 5 armour)2.0 T5 head armor [Ego] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +20% light +14% darkness ---------- misc Stam/ret +2.90 Equi/ret +1.10 A cap made of leather. |
iron helm of strength (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm of dexterity (+3) (0 def, 4 armour)3.0 T3 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm of strength (+5) (0 def, 4 armour)3.0 T3 head armor [Ego] Master While equipped: Stats +5 Str ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's dwarven-steel helm of dexterity (+6) (0 def, 7 armour)3.0 T3 head armor [Ego] Master While equipped: Stats +6 Dex ----- def ----- Armour +7 Fatigue +4% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing dwarven-steel helm of absorption (0 def, 4 armour)3.0 T3 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Fatigue +4% Phys.save +19 (+6 eff.) ---------- misc Stam/ret +1.60 Equi/ret +1.20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding voratun helm of dexterity (+8) (0 def, 5 armour)3.0 T5 head armor [Ego] Nature/Master While equipped: Stats +8 Dex ----- def ----- Armour +5 Fatigue +5% Resists +8% lightning +12% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Hathenarikhad' (9 def, 9 armour)3.0 T5 head armor [Random Unique] Master While equipped: Stats +9 Str +14 Dex +5 Cun +8 Con dps ---------- Spell.crit +3% S.pwr/crit +6 Apr +7 ----- def ----- Armour +9 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue +5% Spell.save +9 (+2 eff.) Blind- +15% Stun/Frz- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Woejam' (0 def, 5 armour)3.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +7 Dex +8 Con dps ---------- Dmg.mod +6% darkness +15% temporal Melee Ret 4 darkness 20 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +25% mind Mind.save +29 (+9 eff.) Confus- +50% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm of ire (0 def, 5 armour)3.0 T5 head armor [Ego+] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +11 (+4 eff.) Mind.save +10 (+3 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +46.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Draleg1.0 T5 lite [Random Unique] Master/Psionic While equipped: Stats +10 Cun dps ---------- Spell.crit +3% Crit.mult +20.00% Melee Ret 4 blight ----- def ----- Defense +13 (+5 eff.) Phys.save +19 (+6 eff.) Spell.save +26 (+6 eff.) Mind.save +31 (+10 eff.) ---------- misc Vim/s.crit +3.00 Light -6 Infravis +7 See.Stealth +23 See.Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Boltbrand'1.0 T5 lite [Rare] Psionic While equipped: Stats +2 Str +3 Mag +7 Wil +4 Con dps ---------- Dmg.mod +13% mind +9% lightning Res.pen +30% lightning On Hit (Melee): * 36% chance to daze at end of turn ----- def ----- Crit.dmg- 10.00% ---------- misc Vim/s.crit +5.00 Light +4 Infravis +3 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Lavadream'1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Wil dps ---------- Dmg.mod +6% fire +8% mind +3% arcane Res.pen +10% arcane Melee Ret 16 fire ----- def ----- Resists +7% temporal +10% cold +24% fire Def/telep +18 Res/telep +18% Dur/telep +29% ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (142 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Khelydrahell the Gleamvile (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% light +9% darkness Res.pen +25% light ----- def ----- Armour +4 Defense +5 (+2 eff.) Resists +20% light +7% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of endurance (dig speed 28 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +5 Str ----- def ----- Fatigue -7% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Ego] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +7% nature ----- def ----- Resists +13% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 30 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 308.94 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 1044.48 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 761.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
hateful steel torque of clear mind [power 2] (10 cooldown)2.0 T2 torque charm [Ego] Psionic Absorb and nullify at most 2 detrimental mental status effects in the next 10 turns Puts all charms on 10 cooldown 100% to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
Noonjustice [power 117] (24 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +5% light On Hit (Melee): * 20 arcane resource burn * Slows global speed by 30% ----- def ----- Resists +6% lightning +6% cold ---------- misc Talents +1 Silence Cooldown Silence -1 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 117 for 7 turns Puts all charms on 24 cooldown 100% to regenerate 8 hate. Torques are made by powerful psionics to store psionic powers. |
Glorygaba the stralite torque of clear mind [power 3] (10 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: Stats +1 Wil dps ---------- Spell.crit +2% Crit.mult +5.00% Spell.pwr +4 (+1 eff.) Res.pen +15% blight ---------- misc Vim/s.crit +4.00 Max.mana +60.00 Talents +4 Silence Cooldown Silence -1 Absorb and nullify at most 3 detrimental mental status effects in the next 10 turns Puts all charms on 10 cooldown 100% to regenerate 8 psi. Torques are made by powerful psionics to store psionic powers. |
Yvolrada the Dimraptor [power 173] (20 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +2 Str +5 Con dps ---------- Crit.mult +9.00% Phys.pwr +10 (+1 eff.) Res.pen +26% darkness ----- def ----- Phys.save +9 (+3 eff.) HP.reg +0.60 Heal.mod +40% Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 173 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Nerobeth [power 50] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +4 Cun +2 Wil dps ---------- Crit.mult +20.00% Dmg.mod +6% blight Res.pen +20% blight ---------- misc Max.hate +6.00 Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Harden the skin for 7 turns increasing armour by 50 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
natural yew totem of cure ailments [power 2] (10 cooldown)2.0 T3 totem charm [Ego] Nature Remove up to 2 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 8 equilibrium. Natural totems are made by powerful wilders to store nature power. |
yew totem of cure ailments [power 2] (10 cooldown)2.0 T3 totem charm [Ego] Nature Remove up to 2 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+4 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 147 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
elven-wood wand of conjuration 'Hettyrain' [power 409] (10 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +9% blight Res.pen +25% blight ----- def ----- Armour +6 Die.at -60.00 life ---------- misc Wards +4 lightning +5 temporal +4 blight +5 fire +4 cold Talents +1 Ward +4 Volcano Cooldown Volcano -2 Fire a bolt of a random element with (base) damage 204 to 409 Puts all charms on 10 cooldown 100% to regenerate 8 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 38
36th Pyre 123rd year of Ascendancy at 21:40 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 35
1st Time of Balance 123rd year of Ascendancy at 11:15 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 33
41st Regrowth 123rd year of Ascendancy at 21:26 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 41
72nd Pyre 123rd year of Ascendancy at 17:46 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 47
12nd Haze 123rd year of Ascendancy at 06:31 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 40
67th Pyre 123rd year of Ascendancy at 20:48 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By CHALLENGESSSSSS the Cornac Weekly Adventurer level 16
36th Haze 122nd year of Ascendancy at 04:39 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By CHALLENGESSSSSS the Cornac Weekly Adventurer level 29
15th Regrowth 123rd year of Ascendancy at 21:37 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 39
49th Pyre 123rd year of Ascendancy at 14:57 see stats
Don't mind the slimy smell (Nightmare (Adventure) difficulty)
Have 400 walls on the sludgenest turn into hostile creatures.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 50
43rd Pyre 124th year of Ascendancy at 08:45 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 46
71st Dusk 123rd year of Ascendancy at 19:26 see stats
Evil denied (Nightmare (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 50
67th Regrowth 124th year of Ascendancy at 05:52 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By CHALLENGESSSSSS the Cornac Weekly Adventurer level 19
50th Haze 122nd year of Ascendancy at 19:07 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 34
73rd Regrowth 123rd year of Ascendancy at 07:05 see stats
Gem of the Moon (Nightmare (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 50
21st Pyre 124th year of Ascendancy at 13:36 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 35
1st Time of Balance 123rd year of Ascendancy at 08:17 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By CHALLENGESSSSSS the Cornac Weekly Adventurer level 10
3rd Mirth 122nd year of Ascendancy at 21:24 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By CHALLENGESSSSSS the Cornac Weekly Adventurer level 20
57th Haze 122nd year of Ascendancy at 18:00 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By CHALLENGESSSSSS the Cornac Weekly Adventurer level 30
28th Regrowth 123rd year of Ascendancy at 17:02 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 40
50th Pyre 123rd year of Ascendancy at 03:25 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 50
22nd Haze 123rd year of Ascendancy at 07:47 see stats
Mad slime dash (Nightmare (Adventure) difficulty)
Have 300 walls on the sludgenest turn into hostile creatures.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 50
42nd Pyre 124th year of Ascendancy at 01:38 see stats
Oozemancer (Nightmare (Adventure) difficulty)
Destroyed the corrupted oozemancer.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 50
37th Pyre 124th year of Ascendancy at 23:45 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 50
35th Regrowth 124th year of Ascendancy at 23:14 see stats
Overpowered! (Nightmare (Adventure) difficulty)
Did over 6000 damage in one attack.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 50
41st Pyre 124th year of Ascendancy at 11:04 see stats
Pest Control (Nightmare (Adventure) difficulty)
Killed 1000 reproducing vermin.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 50
39th Pyre 124th year of Ascendancy at 11:02 see stats
Race through fire (Nightmare (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 50
6th Allure 124th year of Ascendancy at 07:08 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By CHALLENGESSSSSS the Cornac Weekly Adventurer level 15
29th Haze 122nd year of Ascendancy at 21:22 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 47
12nd Haze 123rd year of Ascendancy at 00:39 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By CHALLENGESSSSSS the Cornac Weekly Adventurer level 30
29th Regrowth 123rd year of Ascendancy at 04:40 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 39
49th Pyre 123rd year of Ascendancy at 22:08 see stats
Slime killer party (Nightmare (Adventure) difficulty)
Have 200 walls on the sludgenest turn into hostile creatures.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 50
40th Pyre 124th year of Ascendancy at 19:15 see stats
Slimefest (Nightmare (Adventure) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 50
39th Pyre 124th year of Ascendancy at 06:00 see stats
Tactical master (Nightmare (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 50
67th Regrowth 124th year of Ascendancy at 05:51 see stats
Tales of the Spellblaze (Nightmare (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 35
1st Time of Balance 123rd year of Ascendancy at 11:15 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 50
43rd Pyre 124th year of Ascendancy at 01:44 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By CHALLENGESSSSSS the Cornac Weekly Adventurer level 12
9th Mirth 122nd year of Ascendancy at 04:41 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 35
1st Time of Balance 123rd year of Ascendancy at 11:15 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 50
37th Pyre 124th year of Ascendancy at 20:06 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By CHALLENGESSSSSS the Cornac Weekly Adventurer level 18
47th Haze 122nd year of Ascendancy at 15:29 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 43
8th Dusk 123rd year of Ascendancy at 10:06 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By CHALLENGESSSSSS the Cornac Weekly Adventurer level 29
15th Regrowth 123rd year of Ascendancy at 19:54 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By CHALLENGESSSSSS the Cornac Weekly Adventurer level 17
43rd Haze 122nd year of Ascendancy at 02:50 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By CHALLENGESSSSSS the Cornac Weekly Adventurer (W) level 33
41st Regrowth 123rd year of Ascendancy at 11:49 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving done.
CHALLENGESSSSSS deactivates Thermal Shield.
CHALLENGESSSSSS deactivates Kinetic Shield.
CHALLENGESSSSSS deactivates Elemental Harmony.
CHALLENGESSSSSS deactivates Arcane Shield.
CHALLENGESSSSSS deactivates Forge Shield.
CHALLENGESSSSSS deactivates Shielding.
CHALLENGESSSSSS deactivates Kinetic Aura.
CHALLENGESSSSSS deactivates Thermal Aura.
CHALLENGESSSSSS deactivates Beyond the Flesh.
CHALLENGESSSSSS deactivates Eldritch Infusion.
CHALLENGESSSSSS deactivates Shards.































































































































































































































































