












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Item Notes 1.7.0Allows you to add notes to objects in your inventory or equipment which will be displayed in the object's description tooltip. Notes can be manipulated by selecting the "Add note", "Edit note" or "Remove note" entry in the object's use-item dialog. Differences between item notes and the game's built-in tagging functionality: 
 Items with notes will be shown in inventory lists with a purple '!' prefix. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.6Donators/Buyers bonus! Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Krog | 
| Class | Rogue | 
| Level / Exp | 11 / 3% | 
| Size | big | 
| Lifes / Deaths | Killed by Zubynne the green worm mass at level 11 on the 3rd Flare 122nd year of Ascendancy at 20:04/ 1 | 
| Antimagic | Follower | 
Primary Stats
| Strength | 19 (base 11) | 
| Dexterity | 32 (base 30) | 
| Constitution | 12 (base 10) | 
| Magic | 10 (base 10) | 
| Willpower | 20 (base 12) | 
| Cunning | 35 (base 29) | 
Resources
| Life | -19/374 | 
| Stamina | 124/155 | 
| Equilibrium | 0 | 
| Healing Factor | 1.0191526171258 | 
| Regeneration | 6.3697038570363 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 5 | 
| See Stealth | 32.205720692758 | 
| See Invisible | 32.205720692758 | 
Offense: Mainhand
| Damage | 36 | 
| Accuracy | 42 | 
| Crit Chance | 16% | 
| APR | 5 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 20 | 
| Accuracy | 42 | 
| Crit Chance | 16% | 
| APR | 5 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 10 | 
| Crit Chance | 10% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 25 | 
| Crit Chance | 12% | 
| Speed | 1 | 
Offense: Damage Bonus
| Nature | +29% | 
| Darkness | +12% | 
Offense: Damage Penetration
| Darkness | +5% | 
| Lightning | +20% | 
| Nature | +25% | 
Defense: Base
| Armour (hardiness) | 9 (38.594633868923%) | 
| Defense | 36 | 
| Ranged Defense | 36 | 
| Fatigue | 0 | 
| Physical Save | 16 | 
| Spell Save | 18 | 
| Mental Save | 33 | 
Defense: Resistances
| Darkness | + 12%( 70%) | 
| Acid | + 14%( 70%) | 
| Nature | + 52%( 70%) | 
| Temporal | + 14%( 70%) | 
| Mind | + 12%( 70%) | 
| Lightning | + 20%( 70%) | 
| Fire | + 34%( 70%) | 
| All | + 9%( 70%) | 
Defense: Immunities
| Stun Resistance | 40% | 
| Confusion Resistance | 10% | 
| Pinning Resistance | 10% | 
| Instadeath Resistance | 100% | 
| Disarm Resistance | 23% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 516% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 112 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. | 
Class Talents
| Technique / Duelist | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Stealth | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Dual techniques | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Trapping | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Artifice | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Dirty fighting | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Poisons | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Throwing knives | 1.30 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Krog | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Lethality | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Antimagic | 1.20 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Mobility | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
Effects
Quests
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. | active | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
Equipment
| On feet |  Anodohad the Heatsage (0 def, 1 armour) 2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil ----- def ----- Armour +1 Resists +6% acid Phys.save +6 (+5 eff.) Spell.save +5 (+3 eff.) Mind.save +6 (+3 eff.) Confus- +10% Stun/Frz- +20% A pair of boots made of leather. | 
| Light source |  Ereleromidas the Shimmerviper 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +15% lightning ----- def ----- Resists +3% temporal Crit.chn- 5.00% Max.HP +42.00 HP.reg +4.00 Pinning- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Deepsraze the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +3% darkness ----- def ----- Armour +1 Fatigue +1% Resists +3% temporal +3% mind +3% darkness Max.HP +60.00 A cap made of leather. | 
| Tool |  Rotburst [power 116]  (13 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature Res.pen +15% nature Melee Ret 2 nature On Hit (Melee): * 10% chance to reduce armor by 15% Sting an enemy dealing 150 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
| On fingers |  Porelethra the copper ring 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature ---------- misc Equi/ret +0.04 Hate/m.crit +1.00 Max.psi +30.00 Infravis +1 Rings make your fingers look great! | 
| On fingers |  Obsidiantitan 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +9% darkness ----- def ----- Armour +6 Resists +3% nature HP.reg +2.00 Rings make your fingers look great! | 
| Around waist |  rough leather belt 'Stormgash' 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Res.pen +5% lightning +10% nature +5% darkness ----- def ----- Defense +9 (+4 eff.) Resists +12% lightning Stealth +6 A belt that goes around your waist. | 
| In main hand |  iron dagger of massacre (16-20 power, 5 apr) 1.0 T1 dagger 1H weapon [Ego] Master Power 15.5 - 20.2 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. | 
| On hands |  Glintstreak the rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Str +3 Cun dps ---------- Crit.mult +5.00% Phys.pwr +5 (+2 eff.) Melee Ret 6 light ----- def ----- Armour +1 Unarmed combat: Power 11.5 - 12.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| In off hand |  Mayuldata (10-14 power, 5 apr) 1.0 T1 dagger 1H weapon [Rare] Master Power 10.5 - 13.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +16 mind On Hit: * 20% chance to reduce all saves and defense by 17 While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Spell.save +3 (+2 eff.) Disarm- +23% Sharp, short and deadly. | 
| Cloak |  linen cloak 'Getentir' (1 def, 0 armour) =2 mag= 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Dex +2 Mag +3 Wil dps ---------- Spell.crit +2% Phasing +10% ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+3 eff.) ---------- misc Mana/turn +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  mindwoven woollen robe of nature (+22%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +15% nature ----- def ----- Resists +22% nature +9% all Mind.save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
Inventory
|  movement infusion of the duelist (speed 501%; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 501% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  Bleakransom (12-16 power, 2 apr) =1 mag= 3.0 T1 waraxe 1H weapon [Rare] Nature Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 nature While equipped: Stats +1 Cun +1 Mag dps ---------- Res.pen +5% blight On Hit (Melee): * 20% chance to reduce damage dealt by 15% One-handed war axes. | 
|  linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Polawe (0 def, 0 armour) 2.0 T3 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +1 Dex +3 Mag +3 Cun dps ---------- Dmg.mod +15% temporal +12% nature +10% darkness ----- def ----- Resists +15% darkness +15% temporal +18% nature +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Cyrovea the Prismmaster (6 def, 4 armour) 9.0 T1 light armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +3% cold +12% light +3% darkness ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +6% Resists +3% light A suit of armour made of leather. | 
|  rough leather armour (3 def, 2 armour) 9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. | 
|  rough leather armour of Toknor (3 def, 2 armour) 9.0 T1 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +5 (+2 eff.) ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. | 
|  Yarivon the rough leather belt 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +3% acid +9% mind On Hit (Melee): * 10% chance to slow global speed by 43% * 20% chance to reduce armor by 15% ----- def ----- Resists +3% blight +3% light Phys.save +5 (+4 eff.) A belt that goes around your waist. | 
|  Cyribremira the Glimmerwrecker (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5% darkness ----- def ----- Armour +1 Resists +3% mind ---------- misc Stam/turn +0.40 Max.stam +11.00 Light +2 A pair of boots made of leather. | 
|  Rhorach (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Dex +2 Wil ----- def ----- Armour +1 Resists +3% lightning +5% fire +6% cold Phys.save +3 (+3 eff.) HP.reg +4.00 Cut- +20% Silence- +10% A pair of boots made of leather. | 
|  restful rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +11.00 Unarmed combat: Power 7.5 - 8.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Nightmare 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  storm dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 8 lightning Dmg.mod +5% lightning Acc +12 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% lightning Unarmed combat: Power 22.0 - 30.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +5 Apr +9 Crit +13.0% Atk.spd 83% On Crit.r2 +5 lightning On Hit: 10% Lightning Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Cyralrann the Flashsweep (0 def, 1 armour) 2.0 T1 head armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +3% mind Melee Ret 2 mind 4 fire ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +6% blight ---------- misc Max.psi +40.00 A cap made of leather. | 
|  Cyroyathra (0 def, 1 armour) =4 mag= 2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Str +4 Mag +3 Wil +4 Cun +1 Con dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +9% arcane ----- def ----- Armour +1 Fatigue +1% ---------- misc Mana/s.crit +2.00 A cap made of leather. | 
|  Hanuromirain the iron helm (0 def, 3 armour) =1 mag= 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex +1 Mag ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  6 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  2 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  140 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
|  Demonic Soul 0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (2/2) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  iron torque of clear mind [power 1]  (21 cooldown) 2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. | 
Achievements
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By GLOU GLOU the Krog Rogue level 10
1st Flare 122nd year of Ascendancy at 23:32 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By GLOU GLOU the Krog Rogue level 9
1st Summertide 122nd year of Ascendancy at 03:29 see stats
Log
GLOU GLOU's disarming trap hits Zubynne the green worm mass for 115 acid damage.
Explosive Saw from Zubynne the green worm mass hits GLOU GLOU for 8 physical damage.
GLOU GLOU uses Throwing Knives.
GLOU GLOU's Throwing Knife hits Zubynne the green worm mass for 44 physical, 13 fire (57 total damage).
Zubynne the green worm mass uses Continuous Butchery.
Zubynne the green worm mass uses Block.
The saw embedded in GLOU GLOU flies back its source.
GLOU GLOU attunes to the damage.
The saw drags GLOU GLOU towards Zubynne the green worm mass!
Zubynne the green worm mass hits GLOU GLOU for 37 fire damage.
GLOU GLOU uses Throwing Knives.
Shards of metal explode from Zubynne the green worm mass's shield!
GLOU GLOU starts to bleed.
Zubynne the green worm mass's armor corrodes!
Zubynne the green worm mass hits GLOU GLOU for 17 physical damage.
GLOU GLOU's Throwing Knife hits Zubynne the green worm mass for (53 blocked), 0 physical, (13 blocked), 0 fire (0 total damage).
Bleeding from Zubynne the green worm mass hits GLOU GLOU for 20 physical damage.
GLOU GLOU uses Throwing Knives.
Zubynne the green worm mass uses Shield Pummel.
GLOU GLOU is stunned!
The demonic soul releases a burst of fire around Zubynne the green worm mass!
Zubynne the green worm mass hits GLOU GLOU for 172 physical, 3 acid, 4 physical, 91 physical, 3 acid, 4 physical (277 total damage).
GLOU GLOU's Throwing Knife hits Zubynne the green worm mass for 20 physical, 6 fire (25 total damage).
Melee retaliation hits Zubynne the green worm mass for 6 light, 3 nature, 6 light, 3 nature (17 total damage).
Demonic Soul hits Zubynne the green worm mass for 4 fire damage.
Bleeding from Zubynne the green worm mass hits GLOU GLOU for 43 physical damage.
GLOU GLOU the level 11 krog rogue was bludgeoned to death by Zubynne the green worm mass on level 3 of Scintillating Caves.































































