Trance the level 5 Ogre Sun Paladin by kiraxa

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceOgre
ClassSun Paladin
Level / Exp5 / 59%
Sizebig
Lifes / Deaths

Primary Stats

Strength23 (base 20)
Dexterity9 (base 10)
Constitution13 (base 10)
Magic25 (base 18)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life222/222
Positive32/32
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy21
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
All0%

Defense: Base

Armour (hardiness)6 (30%)
Defense0
Ranged Defense0
Fatigue10
Physical Save18
Spell Save11
Mental Save23

Defense: Resistances

Light+ 21%( 70%)
Temporal+ 16%( 70%)
Fire+ 13%( 70%)
Cold+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance23%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Celestial / Combat1.30
4/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
3/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
done

Equipment

On hands
On feet
Around neck
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Ran for 29 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Trance wears:
linen wizard hat of light (+15%) (1 def, 0 armour).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 3.50 gold from the transmogrification of
Sludgegrip (0 def, 0 armour).
You gain 3.02 gold from the transmogrification of
miner's pair of rough leather boots of tirelessness (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.75 gold from the transmogrification of
acidic iron longsword (11-15 power, 2 apr).
You gain 1.24 gold from the transmogrification of
iron greatsword of erosion (14-23 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 2.17 gold from the transmogrification of
cleansing copper amulet.
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 20%; physical; dur 4; cd 10).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (res 17%; physical; dur 3; cd 16).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.