Shadow the level 2 Halfling Skirmisher by RanceBR

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp2 / 93%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity18 (base 15)
Constitution11 (base 10)
Magic10 (base 10)
Willpower12 (base 12)
Cunning18 (base 15)

Resources

Life118/118
Stamina108/108
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth23.286325232638
See Invisible23.286325232638

Offense: Mainhand

Damage25
Accuracy26
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower5
Crit Chance5%
Speed1

Offense: Mind

Mindpower15
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)12.719009130622 (47.431709976583%)
Defense11
Ranged Defense11
Fatigue14
Physical Save8
Spell Save8
Mental Save11

Defense: Resistances

Blight+ 5%( 70%)
Nature+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Cunning / Called Shots1.30
2/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Quiver
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log


Insidious Poison from Shadow hits Honey tree for
14 nature damage.
Insidious Poison from Shadow killed Honey tree!

Talent Kneecapper is ready to use.

Shadow picks up (c.):
balanced steel greatmaul of erosion (25-38 power, 2 apr).

Shadow picks up (d.):
acidic steel longsword of vileness (15-21 power, 3 apr).

Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.47 gold from the transmogrification of
insulating iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.79 gold from the transmogrification of
linen robe of light (+18%) (0 def, 0 armour).
You gain 3.43 gold from the transmogrification of
steady ash longbow of lightning.
You gain 2.60 gold from the transmogrification of
steady elm longbow of acid.
You gain 0.99 gold from the transmogrification of
flaming iron mace (14-19 power, 2 apr).
You gain 2.92 gold from the transmogrification of
acidic steel longsword of vileness (15-21 power, 3 apr).
You gain 4.06 gold from the transmogrification of
balanced steel greatmaul of erosion (25-38 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a way to the previous level here (press '' or right click to use).
Shadow shoots!
Target out of range. Hold to force your weapon to fire at targets beyond its range (6).