Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nexus improved tooltips 1.7.4Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Halfling |
Class | Oozemancer |
Level / Exp | 50 / 3280% |
Size | small |
Lifes / Deaths | Killed by Isaba the fire drake hatchling at level 50 on the 61st Dusk 124th year of Ascendancy at 21:28 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 24 (base 10) |
Dexterity | 54 (base 37) |
Constitution | 86 (base 60) |
Magic | 38 (base 13) |
Willpower | 124 (base 62) |
Cunning | 100 (base 66) |
Resources
Life | -164/1933 |
Equilibrium | 6 |
Healing Factor | 2.2458352098045 |
Regeneration | 66.490889972178 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +21% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 8.1320919526732 |
See Invisible | 33 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 108 |
Accuracy | 77 |
Crit Chance | 36% |
APR | 89 |
Speed | 1.00 |
Offense: Offhand
Damage | 97 |
Accuracy | 77 |
Crit Chance | 36% |
APR | 89 |
Speed | 1.00 |
Offense: Spell
Spellpower | 9.6666666666667 |
Crit Chance | 32% |
Speed | 1 |
Offense: Mind
Mindpower | 86 |
Crit Chance | 70% |
Speed | 1 |
Offense: Damage Bonus
Acid | +19% |
All | +9% |
Physical | +17% |
Mind | +12% |
Nature | +129% |
Offense: Damage Penetration
Acid | +10% |
All | 0% |
Physical | +26% |
Mind | +10% |
Nature | +45% |
Defense: Base
Armour (hardiness) | 46 (68.304188961773%) |
Defense | 64 |
Ranged Defense | 64 |
Fatigue | 0 |
Physical Save | 64 |
Spell Save | 63 |
Mental Save | 61 |
Defense: Resistances
Acid | + 41%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 59%( 70%) |
Cold | + 39%( 70%) |
All | + 37%( 70%) |
Lightning | + 51%( 70%) |
Light | + 39%( 70%) |
Temporal | + 46%( 70%) |
Physical | + 39%( 70%) |
Mind | + 46%( 80%) |
Fire | + 46%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 71% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 71% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 932 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 827% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 273 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 41% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
Wild-gift / Oozing blades | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Wild-gift / Moss | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Wild-gift / Eyal's fury | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Wild-gift / Slime | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Wild-gift / Ooze | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Mucus | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Generic Talents
Wild-gift / Fungus | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Race / Halfling | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.40 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.40 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Scoundrel | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You failed to protect the injured seer from death by onilug. Escort: injured seer (level 6 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Glorolrarin the orc master assassin. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by giant army ant. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by Islonne the cave troll. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by Gyselle the weaver matriarch. Escort: worried loremaster (level 7 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 75): Mirror Match | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3353. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+4 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Light source | Zubewen Zubewen1.0 T5 lite [Rare] Nature While equipped: Stats +3 Mag dps ---------- Mind.pwr +30 (+6 eff.) ----- def ----- Resists +9% lightning +15% fire Crit.chn- 15.00% Phys.save +15 (+4 eff.) Spell.save +12 (+3 eff.) Heal.mod +29% ---------- misc Psi/ret +0.20 Hate/m.crit +5.27 Max.psi +30.00 Light +5 See.Invis +18 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." This object's appearance was changed to Invisible. |
On hands | Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 202.74 arcane damage and stunned). Uses 100 power out of 122/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. This object's appearance was changed to drakeskin leather gloves. |
Tool | Tree of Life Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
On fingers | warrior's voratun ring of speed warrior's voratun ring of speed0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +6 Str dps ---------- Mov.spd +21% Acc +11 (+3 eff.) ----- def ----- Armour +12 Defense +11 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
On fingers | Glory of the Pride Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around neck | mindweaver's stralite amulet of murder mindweaver's stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +4 Wil dps ---------- Crit.mult +12.00% Mind.pwr +11 (+3 eff.) Acc +8 (+2 eff.) Apr +12 ----- def ----- Mind.save +10 (+3 eff.) Confus- +20% Amulets make your neck look great! |
In main hand | Eyal's Will (22-24 power, 40 apr, nature damage) Eyal's Will (22-24 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 22.0 - 24.2 Nature Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+4 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 202.43 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. This object's appearance was changed to ash magestaff. |
Around waist | drakeskin leather belt 'Eleyalle' drakeskin leather belt 'Eleyalle'1.0 T5 belt armor [Rare] Nature While equipped: Stats +3 Dex +5 Mag dps ---------- Crit.mult +20.88% ----- def ----- Resists +14% lightning +15% temporal +5% arcane +3% physical Phys.save +18 (+4 eff.) ---------- misc Stam/turn +2.00 See.Invis +15 A belt that goes around your waist. |
In off hand | Gunn the living mindstar (16-18 power, 40 apr, nature damage) Gunn the living mindstar (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Cun +12 Wil dps ---------- Mind.crit +5% Crit.mult +40.00% Mind.pwr +10 (+2 eff.) Res.pen +26% physical Acc +20 (+5 eff.) ----- def ----- Phys.save +18 (+4 eff.) ---------- misc Max.stam +31.32 Max.psi +40.00 Infravis +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to Invisible. |
Cloak | Bleakmonster the elven-silk cloak (3 def, 0 armour) Bleakmonster the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +9 Wil +6 Mag dps ---------- Crit.mult +50.88% S.pwr/crit +10 Acc +15 (+4 eff.) Apr +15 On Hit (Melee): * 21% chance to reduce damage dealt by 36% ----- def ----- Defense +3 (+1 eff.) Resists +9% blight Stealth +15 ---------- misc Max.mana +40.00 Max.vim +52.20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to linen cloak. |
Main armor | elven-silk robe 'Flashbearer' (0 def, 0 armour) elven-silk robe 'Flashbearer' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +9 Con dps ---------- Dmg.mod +55% nature +3% mind ----- def ----- Resists +6% acid +3% light +31% blight +3% cold +46% nature +15% all Max.HP +93.00 HP.reg +6.00 Heal.mod +26% Poison- +40% Disease- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to cured leather armour. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Armour +5 Resists +5% all Stun/Frz- +60% Amulets make your neck look great! |
restful stralite amulet of strength (+7) restful stralite amulet of strength (+7)0.1 T4 amulet jewelry [Ego] Nature/Master While equipped: Stats +7 Str ----- def ----- Fatigue -8% HP.reg +4.00 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
voratun bloodstone ring voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +8 Wil dps ---------- Mind.pwr +11 (+3 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
Blazeroar (30-45 power, 2 apr) Blazeroar (30-45 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 30.0 - 45.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +9.5% Atk.spd 100% On Hit.r1 +16 blight +19 fire While equipped: dps ---------- Dmg.mod +18% blight +18% fire Apr +7 Melee Ret 8 blight ----- def ----- Armour +10 Defense +25 (+7 eff.) Massive two-handed battleaxes. |
acidic voratun battleaxe of daylight (58-88 power, 4 apr) acidic voratun battleaxe of daylight (58-88 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego] Arcane Power 58.5 - 87.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +23 light Against +37% Undead On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed battleaxes. |
balanced stralite greatmaul of ruin (54-80 power, 3 apr) balanced stralite greatmaul of ruin (54-80 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego+] Master Power 53.5 - 80.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +19.0% Crit.mult +42.00% Acc +13 (+4 eff.) Apr +17 ----- def ----- Defense +19 (+5 eff.) Disarm- +34% Massive two-handed mauls. |
Ravenburst Ravenburst4.0 T3 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Hit: * 25% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +8 Mag +5 Cun +6 Con dps ---------- Dmg.mod +9% lightning Res.pen +31% lightning +31% darkness +17% all Acc +24 (+6 eff.) Apr +15 ---------- misc See.Invis +24 Longbows are used to shoot arrows at your foes. |
Thaloren-Tree Longbow Thaloren-Tree Longbow4.0 T5 longbow 2H weapon Reqs Shoot [Unique] Nature Acc+ +0.2% crit chance (max 25%) Apr +12 Atk.spd 118% Range +10 While equipped: Stats +10 Dex +20 Wil dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +30% nature +30% physical Res.pen +20% nature +20% physical In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
fungal elm longbow of cold fungal elm longbow of cold4.0 T1 longbow 2H weapon Reqs Shoot [Ego] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +12 cold While equipped: Stats +3 Con dps ---------- Dmg.mod +17% cold ---------- misc Masteries +0.30 Wild-gift/Fungus Regenerate 120 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
mighty elven-wood longbow of dexterity (+9) mighty elven-wood longbow of dexterity (+9)4.0 T4 longbow 2H weapon Reqs Shoot [Ego] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +9 Str +9 Dex dps ---------- Phys.pwr +20 (+7 eff.) Res.pen +14% physical Longbows are used to shoot arrows at your foes. |
Snowoblivion (24-33 power, 4 apr) Snowoblivion (24-33 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Arcane Power 23.5 - 32.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +16 acid +25 mind On Hit.r1 +12 fire On Hit: * 25% chance to reduce armor by 15% * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Dmg.mod +21% cold Res.pen +31% mind +15% cold On Hit (Melee): * 25% chance to reduce armor by 15% ----- def ----- Resists +12% mind +21% acid Sharp, long, and deadly. |
Witch-Bane (42-59 power, 4 apr) Witch-Bane (42-59 power, 4 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Unique] Nature/Disrupt Power 42.0 - 58.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +20.0% Atk.spd 100% On Hit: * 50 arcane resource burn While equipped: ----- def ----- Resists +15% blight -15% physical +15% all ---------- misc Cooldown Mana Clash -2 Antimagic Zone -2 A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
arcing voratun longsword of massacre (56-78 power, 6 apr) arcing voratun longsword of massacre (56-78 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Arcane/Master Power 55.5 - 77.7 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, long, and deadly. |
arcing voratun longsword of massacre (56-78 power, 6 apr) arcing voratun longsword of massacre (56-78 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Arcane/Master Power 55.5 - 77.7 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, long, and deadly. |
steel longsword of disruption (14-20 power, 3 apr) steel longsword of disruption (14-20 power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Disrupt Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Against +15% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Sharp, long, and deadly. |
acidic iron mace of ruin (11-15 power, 2 apr) acidic iron mace of ruin (11-15 power, 2 apr)3.0 T1 mace 1H weapon [Ego+] Arcane/Master Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Phys.crit +7.0% Crit.mult +14.00% Apr +6 Blunt and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+6 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
stormbringer's steel steamgun of enduring stormbringer's steel steamgun of enduring4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% On Crit.r2 +19 lightning +17 cold Uses 2.0 Steam While equipped: Stats +9 Con +9 Wil dps ---------- Mov.spd +28% Res.pen +13% lightning +12% cold ----- def ----- Max.HP +48.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
balanced iron steamsaw of shrapnel (10-15 power, 0 apr) balanced iron steamsaw of shrapnel (10-15 power, 0 apr)3.0 T1 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 10.0 - 15.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +8 Uses 1.0 Steam While equipped: dps ---------- Acc +7 (+2 eff.) On shield block: * Cause enemies within radius 6 to bleed for 181 physical damage over 5 turns (1/turn) ----- def ----- Armour +2 Defense +9 (+3 eff.) Fatigue +4% Disarm- +25% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced stralite steamsaw of purity (32-47 power, 0 apr) balanced stralite steamsaw of purity (32-47 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Str 35 Steam Pool [Ego] Nature/Master/Steamtech Power 31.5 - 47.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +77 Uses 1.0 Steam While equipped: dps ---------- Acc +13 (+4 eff.) ----- def ----- Armour +5 Defense +20 (+5 eff.) Fatigue +10% Resists +18% nature +18% blight Disarm- +44% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balancing drakeskin leather belt of recklessness balancing drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Phys.crit +20.0% Mind.crit +13% Crit.mult +10.00% Phys.pwr +3 (+1 eff.) A belt that goes around your waist. |
cashmere cloak 'Emoldalle' (2 def, 0 armour) cashmere cloak 'Emoldalle' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.crit +1.0% Dmg.mod +6% physical Res.pen +10% physical Apr +2 ----- def ----- Defense +2 (+1 eff.) Resists +3% light Phys.save +17 (+4 eff.) Spell.save +6 (+1 eff.) Max.HP +132.00 Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak of sorcery (3 def, 0 armour) elven-silk cloak of sorcery (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +7% ----- def ----- Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
slimy woollen robe of the mountain (+18%) (0 def, 0 armour) slimy woollen robe of the mountain (+18%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +18% physical On Melee Ret: * 6% chance to slow global speed by 74% * 6 arcane resource burn ----- def ----- Resists +9% all +18% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shoes of Moving Slowly (0 def, 0 armour) Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
pair of hardened leather boots of disengagement (0 def, 3 armour) pair of hardened leather boots of disengagement (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Cun +4 Dex ----- def ----- Armour +3 Disengage: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Master/Psionic While equipped: Stats +3 Str +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Mindhook: Level 5.5 Pwr.cost 16 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
brawler's dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) brawler's dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +8 Dex +4 Cun dps ---------- Acc +19 (+5 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +11 (+3 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves of regeneration (0 def, 3 armour) drakeskin leather gloves of regeneration (0 def, 3 armour)1.0 T4 hands armor [Ego+] Nature While equipped: ----- def ----- Armour +3 HP.reg +6.00 ---------- misc Stam/turn +1.30 Psi/turn +0.22 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hellstreak the dwarven-steel helm (0 def, 4 armour) Hellstreak the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +4 Wil +3 Con dps ---------- Crit.mult +24.74% Mind.pwr +30 (+6 eff.) Res.pen +25% fire ----- def ----- Armour +4 Fatigue +4% ---------- misc Equi/ret +0.44 Max.hate +6.00 Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Isogavea the dwarven-steel helm (0 def, 4 armour) Isogavea the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +4 Dex +7 Con dps ---------- Phys.crit +8.0% Phys.pwr +35 (+12 eff.) Dmg.mod +12% acid On Hit (Melee): * 25% chance to reduce armor by 15% ----- def ----- Armour +4 Fatigue +4% Resists +5% physical Die.at -98.95 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yvarialaith the Umbraknight (3 def, 0 armour) Yvarialaith the Umbraknight (3 def, 0 armour)2.0 T5 head armor [Rare] Psionic While equipped: Stats +12 Con dps ---------- Mind.crit +5% Mind.pwr +5 (+1 eff.) On Hit (Melee): * 25% chance to reduce damage dealt by 36% ----- def ----- Defense +3 (+1 eff.) Resists +27% fire Crit.chn- 18.55% ---------- misc Psi/turn +0.39 Light +4 Infravis +4 A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Ichorsquall' (3 def, 0 armour) elven-silk wizard hat 'Ichorsquall' (3 def, 0 armour)2.0 T5 head armor [Rare] Psionic While equipped: Stats +5 Str +6 Dex +10 Wil +8 Cun +4 Con dps ---------- Mind.crit +7% Crit.mult +24.74% Dmg.mod +12% nature +15% fire ----- def ----- Defense +3 (+1 eff.) Resists +15% nature +15% mind Mind.save +27 (+7 eff.) ---------- misc Max.stam +37.11 Hateful Whisper: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 344 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.6 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 32% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
miner's dwarven-steel helm of the bounder (0 def, 8 armour) miner's dwarven-steel helm of the bounder (0 def, 8 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +7 Str +7 Dex ----- def ----- Armour +8 Fatigue +4% ---------- misc Infravis +3 Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 105.7 Physical damage. If the attack hits, the target is confused (40% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
psion's cashmere wizard hat of knowledge (2 def, 0 armour) psion's cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego++] Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.crit +3% Mind.pwr +13 (+3 eff.) Dmg.mod +11% mind ----- def ----- Defense +2 (+1 eff.) Resists +13% mind Phys.save +8 (+2 eff.) Mind.save +14 (+4 eff.) ---------- misc Max.psi +22.00 A pointy cloth hat, very wizardly... |
enlightening voratun mail armour of acid resistance (5 def, 10 armour) enlightening voratun mail armour of acid resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +8 Cun +8 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +28% acid Mind.save +24 (+6 eff.) A suit of armour made of mail. |
fortifying stralite mail armour of fire resistance (4 def, 8 armour) fortifying stralite mail armour of fire resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +23% fire Max.HP +72.00 A suit of armour made of mail. |
duelist's reinforced leather armour of the deep (19 def, 16 armour) =water= duelist's reinforced leather armour of the deep (19 def, 16 armour) =water=9.0 T4 light armor [Ego++] Nature/Master While equipped: Stats +3 Cun +7 Dex ----- def ----- Armour +16 Defense +19 (+5 eff.) Fatigue +8% Resists +12% acid +11% cold ---------- misc Breathe water A suit of armour made of leather. |
rejuvenating drakeskin leather armour of stability (20 def, 8 armour) rejuvenating drakeskin leather armour of stability (20 def, 8 armour)9.0 T5 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +10% physical Phys.save +22 (+5 eff.) HP.reg +6.00 ---------- misc Stam/turn +2.10 A suit of armour made of leather. |
Glorynne the Mucksear (0 def, 9 armour) Glorynne the Mucksear (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Master While equipped: dps ---------- Dmg.mod +27% nature Res.pen +30% nature Melee Ret 10 fire ----- def ----- Armour +9 Fatigue +22% Resists +39% acid +6% arcane +25% blight Spell.save +22 (+5 eff.) A suit of armour made of metal plates. |
mummy wrappings of frost (-25%) (5 def, 2 armour) mummy wrappings of frost (-25%) (5 def, 2 armour)6.0 T4 mummy armor [Ego] Nature While equipped: Stats +7 Mag dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +41% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists +39% cold -25% fire Decaying mummy wrappings. |
swashbuckler's dwarven-steel shield of temporal resistance (+16%) (0 def, 6 armour, 87 block) swashbuckler's dwarven-steel shield of temporal resistance (+16%) (0 def, 6 armour, 87 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Str +7 Dex dps ---------- Acc +16 (+4 eff.) On Melee Ret: * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Fatigue +8% Resists +16% temporal ---------- misc Talents +1 Block Handheld deflection devices. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
thought-forged quiver of yew arrows of annihilation (17/17, 47-66 power, 18 apr) thought-forged quiver of yew arrows of annihilation (17/17, 47-66 power, 18 apr)3.0 T3 arrow ammo [Ego+] Master/Psionic Power 47.0 - 65.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +11.0% Capacity 17 Rld cld 6 Proj.spd +200% Ranged+ +20 mind On Hit: * 38% chance to reduce all saves and defense by 45 Arrows are used with bows to pierce your foes to death. |
12 agate 12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1904 alchemist agate 1904 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
11 aquamarine 11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Gloomhack (dig speed 38 turns) Gloomhack (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +4 Wil +2 Cun +1 Con dps ---------- Dmg.mod +6% nature On Hit (Melee): * 10% chance to reduce damage dealt by 36% ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 jade 13 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel 12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
void-walker's alchemist's lamp of clarity void-walker's alchemist's lamp of clarity1.0 T3 lite [Ego+] Arcane/Psionic While equipped: ----- def ----- Resists +8% cold +8% temporal Mind.save +11 (+3 eff.) Def/telep +15 Res/telep +14% Dur/telep +22% ---------- misc Light +4 See.Stealth +13 See.Invis +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
43 alchemist bloodstone 43 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
7 bloodstone 7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal 12 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 ruby 15 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Vorariavena the Kindlegrind (19/19, 72-86 power, 6 apr) Vorariavena the Kindlegrind (19/19, 72-86 power, 6 apr)3.0 T5 shot ammo [Random Unique] Nature/Disrupt/Master Power 72.0 - 86.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 19 Proj.spd +247% Ranged+ +33 lightning +8 mind +12 light Against +29% Unnatural On Crit.r2 +10 lightning +8 light On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +5 Shots are used with slings to pummel your foes to death. |
barbed pouch of dwarven-steel shots of annihilation (21/21, 45-54 power, 8 apr) barbed pouch of dwarven-steel shots of annihilation (21/21, 45-54 power, 8 apr)3.0 T3 shot ammo [Ego++] Master Power 45.0 - 54.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +8 Crit +23.0% Capacity 21 Proj.spd +200% On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
deadly pouch of dwarven-steel shots of annihilation (14/21, 44-53 power, 11 apr) deadly pouch of dwarven-steel shots of annihilation (14/21, 44-53 power, 11 apr)3.0 T3 shot ammo [Ego+] Master Power 44.5 - 53.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +11 Crit +13.0% Capacity 21 Proj.spd +200% Shots are used with slings to pummel your foes to death. |
Issinaritar [power 386] (15 cooldown) Issinaritar [power 386] (15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +3 Dex +3 Con dps ---------- Dmg.mod +24% acid +27% physical Res.pen +15% physical Acc +25 (+7 eff.) Apr +6 ----- def ----- Armour +8 Sting an enemy dealing 884 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 94. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
12 diamond 12 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone 12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl 10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 ametrine 15 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Barnabus Slimetoes the Halfling Oozemancer level 35
52nd Regrowth 123rd year of Ascendancy at 02:19 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 50
1st Decay 123rd year of Ascendancy at 14:11 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 35
50th Regrowth 123rd year of Ascendancy at 10:47 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 18
25th Dusk 122nd year of Ascendancy at 19:29 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 44
4th Flare 123rd year of Ascendancy at 09:50 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 50
28th Pyre 124th year of Ascendancy at 14:31 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 50
9th Haze 123rd year of Ascendancy at 07:04 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 41
1st Summertide 123rd year of Ascendancy at 07:40 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 26
14th Haze 122nd year of Ascendancy at 01:05 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 50
5th Pyre 124th year of Ascendancy at 19:14 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 40
2nd Mirth 123rd year of Ascendancy at 21:34 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 50
80th Regrowth 124th year of Ascendancy at 00:17 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 30
33rd Regrowth 123rd year of Ascendancy at 17:23 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 50
29th Dusk 124th year of Ascendancy at 01:24 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 50
67th Regrowth 124th year of Ascendancy at 03:00 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 22
58th Dusk 122nd year of Ascendancy at 16:01 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 26
10th Haze 122nd year of Ascendancy at 01:59 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 39
79th Pyre 123rd year of Ascendancy at 10:42 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 50
63rd Regrowth 124th year of Ascendancy at 20:30 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 50
20th Regrowth 124th year of Ascendancy at 06:19 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 36
5th Pyre 123rd year of Ascendancy at 19:01 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 10
4th Mirth 122nd year of Ascendancy at 02:22 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 20
39th Dusk 122nd year of Ascendancy at 07:49 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 30
32nd Regrowth 123rd year of Ascendancy at 19:35 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 40
1st Mirth 123rd year of Ascendancy at 17:15 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 50
9th Haze 123rd year of Ascendancy at 04:33 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 50
15th Regrowth 124th year of Ascendancy at 03:46 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 20
49th Dusk 122nd year of Ascendancy at 22:33 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 50
54th Regrowth 124th year of Ascendancy at 11:52 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 36
70th Regrowth 123rd year of Ascendancy at 20:03 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 50
58th Haze 123rd year of Ascendancy at 15:06 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 29
31st Regrowth 123rd year of Ascendancy at 16:29 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 40
8th Mirth 123rd year of Ascendancy at 04:03 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 50
67th Regrowth 124th year of Ascendancy at 03:00 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 7
79th Pyre 122nd year of Ascendancy at 09:20 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 50
58th Haze 123rd year of Ascendancy at 20:31 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 28
52nd Haze 122nd year of Ascendancy at 21:56 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 50
67th Regrowth 124th year of Ascendancy at 03:00 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 50
10th Dusk 124th year of Ascendancy at 16:18 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 45
44th Dusk 123rd year of Ascendancy at 00:17 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 21
56th Dusk 122nd year of Ascendancy at 23:18 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 14
2nd Dusk 122nd year of Ascendancy at 22:41 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 34
49th Regrowth 123rd year of Ascendancy at 12:30 see stats
By Barnabus Slimetoes the Halfling Oozemancer level 41
1st Summertide 123rd year of Ascendancy at 12:20 see stats
Log
You are no longer encumbered.
You carry too much--you are encumbered!
Drop some of your items.
Barnabus Slimetoes tries to evade attacks.
Talent Psiblades is ready to use.
Isaba the fire drake hatchling's Netherblast hits Barnabus Slimetoes for 341 temporal, 283 darkness (625 total damage).
Isaba the fire drake hatchling loses 29 health to the entropy.
Isaba the fire drake hatchling misses Barnabus Slimetoes.
LIFE LOST WARNING!
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Barnabus Slimetoes speeds up.
Isaba the fire drake hatchling loses 26 health to the entropy.
Isaba the fire drake hatchling casts Netherblast.
You are no longer encumbered.
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
You carry too much--you are encumbered!
Drop some of your items.
Isaba the fire drake hatchling's Netherblast hits Barnabus Slimetoes for 261 temporal, 282 darkness (543 total damage).
Barnabus Slimetoes the level 50 halfling oozemancer was darkened to death by Isaba the fire drake hatchling on level 75 of Infinite Dungeon.
You are no longer encumbered.
Quest 'Infinite Dungeon Challenge (Level 75): Mirror Match' is failed! (Press 'j' to see the quest log)