









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 24 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by daelach at level 24 on the 16th Dusk 122nd year of Ascendancy at 04:12 / 2Killed by fire wyrm at level 24 on the 16th Dusk 122nd year of Ascendancy at 07:33 |
Primary Stats
| Strength | 83 (base 54) |
| Dexterity | 79 (base 54) |
| Constitution | 49 (base 49) |
| Magic | 10 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | -85/916 |
| Stamina | 30/69 |
| Healing Factor | 1.2671232876712 |
| Regeneration | 7.1369298530538 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 115 |
| Accuracy | 75 |
| Crit Chance | 31% |
| APR | 4 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +6% |
| Lightning | +3% |
| Mind | +5% |
| All | 0% |
Offense: Damage Penetration
| Light | +20% |
Defense: Base
| Armour (hardiness) | 72.621900457006 (97.241379310345%) |
| Defense | 43 |
| Ranged Defense | 46 |
| Fatigue | 37 |
| Physical Save | 44 |
| Spell Save | 60 |
| Mental Save | 11 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Temporal | + 23%( 70%) |
| Nature | + 23%( 70%) |
| Lightning | + 34%( 70%) |
| Mind | + 34%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 29% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 10% |
| Silence Resistance | 24% |
| Bleed Resistance | 100% |
| Disarm Resistance | 22% |
| Pinning Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Technique / Superiority | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat techniques | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Daunting Presence |
| talent | Shattering Impact |
| talent | Shield Wall |
| talent | Precise Strikes |
| beneficial effect | The target is recovering 49 life each turn. Recovery |
Quests
You abandoned lone alchemist to death. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by skeleton archer. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved Cunning by +2. | done |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You failed to protect the repented thief from death by ghast. Escort: repented thief (level 6 of Dreadfell) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of evasion (13 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +3 Defense +13 (+4 eff.) Fatigue +3% Silence- +24% Confus- +29% Stun/Frz- +20% Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 31 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| On hands | storm iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 5 lightning Dmg.mod +3% lightning ----- def ----- Armour +1 Resists +6% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
| On fingers | copper ring 'Galemarrow'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Resists +12% nature +6% lightning Max.HP +21.00 Disarm- +22% Pinning- +20% Knockbk- +20% Rings can have magical properties. |
| On fingers | warrior's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 HP.reg +1.70 Stun/Frz- +28% Rings can have magical properties. |
| Around neck | Isybeth0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +3% acid +12% temporal +9% mind Pinning- +20% Knockbk- +22% Amulets can have magical properties. |
| In main hand | Glitterbreak the dwarven-steel longsword (24.5-34.3 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Psionic Power 24.5 - 34.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +13 mind On Hit: * 19% chance to cause random gloom While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +6% light Res.pen +20% light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +15% mind ---------- misc Light +3 Sharp, long, and deadly. |
| Light source | brass lantern of focus2.0 T1 lite [Ego] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +5% mind ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | crackling dwarven-steel shield (8 def, 2 armour, 30-36 power, 85 block)7.0 T3 shield armor [Ego+] Arcane When used to Attack: Power 30.0 - 36.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +85 Melee+ +14 lightning While equipped: Stats +1 Dex dps ---------- On Melee Ret: * 12% chance to daze at end of turn ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+2 eff.) Fatigue +12% Resists +12% lightning ---------- misc Talents +3 Block Handheld deflection devices. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Betiba (4 def, 17 armour)17.0 T2 massive armor [Rare] Nature While equipped: ----- def ----- Armour +17 Defense +4 (+1 eff.) Fatigue +22% Spell.save +30 (+7 eff.) Max.HP +29.00 Blind- +10% Cut- +15% Knockbk- +30% A suit of armour made of metal plates. |
Inventory
phase door rune (range 10; power 15; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Berontir the Voidblow (22.5-36 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Arcane Power 22.5 - 36.0 Arcane Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 cold While equipped: dps ---------- Dmg.mod +12% arcane +6% darkness ----- def ----- Resists +18% darkness +5% arcane Massive two-handed swords. |
Dazzlekin the iron longsword (11-15.4 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +6 fire On Hit: * 40% chance to blind While equipped: ----- def ----- Resists +6% nature Spell.save +3 (+0 eff.) Stun/Frz- +10% Knockbk- +5% Sharp, long, and deadly. |
glacial dwarven-steel longsword of amnesia (25.5-35.7 power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Nature/Psionic Power 25.5 - 35.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +8 ice On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Res.pen +7% cold ----- def ----- Armour +8 Sharp, long, and deadly. |
truestriking steel longsword (15.5-21.7 power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Master Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +5 (+1 eff.) Apr +6 Sharp, long, and deadly. |
plaguebringer's steel waraxe of torment (12-16.8 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego++] Arcane/Psionic Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 blight On Hit: 10% Epidemic 2 On Hit: * 7% chance to disease * 20% chance to torment the target While equipped: dps ---------- Res.pen +7% mind +6% darkness ----- def ----- Disease- +13% One-handed war axes. |
cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +13% darkness +15% temporal Def/telep +19 Res/telep +12% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +0.50 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Bloodcasting: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range 10 Travel.spd instantaneous Is a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Polilevea the Glintripper (2 def, 4 armour)14.0 T1 heavy armor [Rare] Disrupt While equipped: Stats +1 Cun +4 Str dps ---------- Dmg.mod +9% light ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +11% blight +11% nature +6% light A suit of armour made of mail. |
Bethoba (5 def, 11 armour)17.0 T3 massive armor [Rare] Master While equipped: Stats +5 Str +4 Con dps ---------- Dmg.mod +15% arcane +9% mind Res.pen +15% mind Melee Ret 12 mind 8 arcane ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Resists +12% mind +5% arcane Max.HP +54.00 A suit of armour made of metal plates. |
Chargepride (24/24, 35-49 power, 10 apr)3.0 T3 arrow ammo [Rare] Arcane Power 35.0 - 49.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 24 On Hit.r1 +8 lightning +17 fire +16 blight On Crit.r2 +8 lightning On Hit: * 40% chance to disease * 40% chance to cause random gloom Arrows are used with bows to pierce your foes to death. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
73 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+6 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
overpowered ash totem of cure ailments [power 3] (25/13 cooldown)2.0 T2 totem charm [Ego+] Nature Remove up to 3 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Skellly the Skeleton Bulwark level 10
74th Pyre 122nd year of Ascendancy at 11:43 see stats
Level 20 (Roguelike)
Got a character to level 20.By Skellly the Skeleton Bulwark level 20
74th Pyre 122nd year of Ascendancy at 13:16 see stats
Unstoppable (Roguelike)
Returned from the dead.By Skellly the Skeleton Bulwark level 24
16th Dusk 122nd year of Ascendancy at 04:12 see stats
Log
Fire wyrm's devouring flames area effect hits Fire wyrm for 0 fire damage.
Fire wyrm's devouring flames area effect hits Skellly for 27 fire damage.
Fire wyrm receives 4 healing from Skellly.
Fire wyrm receives 4 healing from Skellly.
Fire wyrm's devouring flames area effect hits Skellly for 27 fire damage.
Fire wyrm's devouring flames area effect hits Fire wyrm for 0 fire damage.
Fire wyrm has regained its confidence.
Fire wyrm has regained its confidence.
Lava floor hits Fire wyrm for 0 fire damage.
Lava floor hits Fire wyrm for 0 fire damage.
Skellly is no longer evading attacks.
Talent Block is ready to use.
Talent Shield Slam is ready to use.
Skellly receives 62 healing.
Lava floor burns Skellly!
Lava floor hits Skellly for 22 fire damage.
Fire wyrm's devouring flames area effect drains life from Skellly!
Fire wyrm's devouring flames area effect drains life from Skellly!
Fire wyrm's devouring flames area effect hits Skellly for 27 fire damage.
Fire wyrm's devouring flames area effect hits Fire wyrm for 0 fire damage.
Fire wyrm receives 4 healing from Skellly.
Fire wyrm receives 4 healing from Skellly.
Fire wyrm's devouring flames area effect hits Skellly for 27 fire damage.
Fire wyrm's devouring flames area effect hits Fire wyrm for 0 fire damage.
Fire wyrm breathes fire!
Fire wyrm's morale has been lowered.
Fire wyrm's morale has been lowered.
Saving done.
Saving game...













































































