










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Items Vault 1.7.6Donators/Buyers bonus! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 27 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by fate weaver at level 4 on the 77th Pyre 122nd year of Ascendancy at 02:29 / 61Killed by Weaver Queen at level 4 on the 77th Pyre 122nd year of Ascendancy at 03:41 Killed by Weaver Queen at level 4 on the 77th Pyre 122nd year of Ascendancy at 04:09 Killed by Weaver Queen at level 4 on the 77th Pyre 122nd year of Ascendancy at 04:41 Killed by weaver hatchling at level 4 on the 77th Pyre 122nd year of Ascendancy at 04:56 Killed by Weaver Queen at level 4 on the 77th Pyre 122nd year of Ascendancy at 05:40 Killed by Weaver Queen at level 4 on the 77th Pyre 122nd year of Ascendancy at 06:59 Killed by Eilinidhessra the dire wolf at level 6 on the 1st Mirth 122nd year of Ascendancy at 13:39 Killed by Isulranne the rattlesnake at level 6 on the 1st Mirth 122nd year of Ascendancy at 13:50 Killed by elemental crystal at level 7 on the 2nd Mirth 122nd year of Ascendancy at 11:26 Killed by arcane crystal at level 7 on the 2nd Mirth 122nd year of Ascendancy at 13:20 Killed by skeleton magus at level 7 on the 2nd Mirth 122nd year of Ascendancy at 15:41 Killed by Gloroyatha the rogue at level 10 on the 6th Mirth 122nd year of Ascendancy at 16:36 Killed by Layyriawen the thief at level 11 on the 8th Mirth 122nd year of Ascendancy at 07:35 Killed by Ce'Neriarin the armoured skeleton warrior at level 12 on the 9th Mirth 122nd year of Ascendancy at 03:41 Killed by Thomaan the thalore at level 12 on the 8th Flare 122nd year of Ascendancy at 15:08 Killed by Layurawyn the king cobra at level 13 on the 10th Haze 122nd year of Ascendancy at 11:18 Killed by 3-headed hydra at level 18 on the 31st Haze 122nd year of Ascendancy at 06:30 Killed by Porytira the large white snake at level 19 on the 32nd Haze 122nd year of Ascendancy at 07:09 Killed by shadow at level 19 on the 32nd Haze 122nd year of Ascendancy at 07:19 Killed by shadow at level 19 on the 32nd Haze 122nd year of Ascendancy at 07:35 Killed by shadow at level 19 on the 32nd Haze 122nd year of Ascendancy at 13:43 Killed by shadow at level 19 on the 32nd Haze 122nd year of Ascendancy at 13:57 Killed by shadow at level 19 on the 32nd Haze 122nd year of Ascendancy at 19:36 Killed by Walrog at level 20 on the 59th Haze 122nd year of Ascendancy at 23:13 Killed by Beluma the water imp at level 20 on the 60th Haze 122nd year of Ascendancy at 05:35 Killed by Beluma the water imp at level 20 on the 60th Haze 122nd year of Ascendancy at 05:54 Killed by Xanalragawyn the water imp at level 20 on the 60th Haze 122nd year of Ascendancy at 19:21 Killed by armoured skeleton warrior at level 20 on the 60th Haze 122nd year of Ascendancy at 19:54 Killed by Xanalragawyn the water imp at level 20 on the 61st Haze 122nd year of Ascendancy at 01:30 Killed by luminous horror at level 20 on the 61st Haze 122nd year of Ascendancy at 16:38 Killed by Yvalaith the poison ivy at level 20 on the 61st Haze 122nd year of Ascendancy at 22:43 Killed by Abnd the thalore at level 20 on the 64th Haze 122nd year of Ascendancy at 06:53 Killed by Abnd the thalore at level 20 on the 64th Haze 122nd year of Ascendancy at 12:13 Killed by Iveldatira the skeleton magus at level 20 on the 75th Haze 122nd year of Ascendancy at 13:04 Killed by Iveldatira the skeleton magus at level 20 on the 75th Haze 122nd year of Ascendancy at 13:50 Killed by Iveldatira the skeleton magus at level 20 on the 75th Haze 122nd year of Ascendancy at 13:59 Killed by Iveldatira the skeleton magus at level 20 on the 75th Haze 122nd year of Ascendancy at 14:32 Killed by Iveldatira the skeleton magus at level 20 on the 75th Haze 122nd year of Ascendancy at 15:08 Killed by Iveldatira the skeleton magus at level 20 on the 75th Haze 122nd year of Ascendancy at 20:01 Killed by skeleton warrior at level 21 on the 77th Haze 122nd year of Ascendancy at 23:57 Killed by Isadanor the skeleton mage at level 21 on the 78th Haze 122nd year of Ascendancy at 02:40 Killed by Isuriabeth the degenerated skeleton archer at level 21 on the 79th Haze 122nd year of Ascendancy at 06:34 Killed by Animated horrifying thorny mindstar of storms at level 21 on the 80th Haze 122nd year of Ascendancy at 13:06 Killed by Poltergeist Spectral Blade at level 21 on the 80th Haze 122nd year of Ascendancy at 18:03 Killed by Glogalle the bone giant at level 22 on the 1st Decay 122nd year of Ascendancy at 08:46 Killed by Eilinawe the skeleton warrior at level 22 on the 1st Decay 122nd year of Ascendancy at 16:21 Killed by Vorisevena the armoured skeleton warrior at level 22 on the 1st Decay 122nd year of Ascendancy at 23:32 Killed by Ivonor the slaver at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 04:57 Killed by Polydhevea the enthralled slave at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 15:00 Killed by Lisarana the snow giant boulder thrower at level 23 on the 8th Regrowth 123rd year of Ascendancy at 03:03 Killed by Yvalaith the poison ivy at level 24 on the 15th Regrowth 123rd year of Ascendancy at 08:38 Killed by Weirdling Beast at level 24 on the 17th Regrowth 123rd year of Ascendancy at 08:27 Killed by Weirdling Beast at level 24 on the 17th Regrowth 123rd year of Ascendancy at 15:17 Killed by ritch flamespitter at level 24 on the 25th Regrowth 123rd year of Ascendancy at 13:06 Killed by spinning beam trap at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 04:02 Killed by ogre rune-spinner at level 25 on the 74th Regrowth 123rd year of Ascendancy at 14:27 Killed by minotaur at level 26 on the 77th Regrowth 123rd year of Ascendancy at 06:56 Killed by Salora the poison ooze at level 26 on the 77th Regrowth 123rd year of Ascendancy at 11:50 Killed by Polabrelraba the crimson ooze at level 26 on the 77th Regrowth 123rd year of Ascendancy at 16:27 Killed by Yvassra the umbral horror at level 27 on the 78th Regrowth 123rd year of Ascendancy at 20:12 |
Primary Stats
| Strength | 18 (base 12) |
| Dexterity | 63 (base 46) |
| Constitution | 16 (base 10) |
| Magic | 75 (base 58) |
| Willpower | 29 (base 12) |
| Cunning | 52 (base 12) |
Resources
| Life | 542/542 |
| Paradox | 300 |
| Healing Factor | 1.0545771506545 |
| Regeneration | 3.4273757396271 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 4 |
| Infravision | 3 |
| See Stealth | 21.556836295418 |
| See Invisible | 29.556836295418 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 182 |
| Accuracy | 62 |
| Crit Chance | 22% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +3% |
| Blight | +29% |
| Physical | +9% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 22 (30%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 32 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 7%( 70%) |
| Cold | + 7%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 11%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 13%( 70%) |
| Mind | + 19%( 70%) |
| Lightning | + 21%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 53% |
| Teleport Resistance | 10% |
| Blind Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 354 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 211 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Chronomancy / Blade Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Temporal Hounds |
| talent | Weapon Folding |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the lone alchemist from death by GIME. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lost defiler from death by Eilinamiwen the wolf. Escort: lost defiler (level 3 of Trollmire) | failed |
You failed to protect the lost sun paladin from death by Eilinyta the snow giant boulder thrower. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You failed to protect the repented thief from death by thought-forged warrior. Escort: repented thief (level 2 of Trollmire) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 71. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed bloated horror heart. * You've found the needed warg claw. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
| On feet | pair of rough leather boots 'Rainquench' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Changes resistances: +6% acid / +3% cold / +6% light / +9% temporal Maximum encumbrance: +21 Physical save: +6 (+3 eff.) A pair of boots made of leather. |
| Quiver | deadly quiver of dragonbone arrows of accuracy (22/22, 65-91 power, 18 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 65.0 - 91.0 Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +27 Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 Arrows are used with bows to pierce your foes to death. |
| Light source | Korakalthogahor the SparkministerInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Dex / +1 Mag / +2 Cun Changes resistances: +6% lightning Changes damage: +6% mind Mental save: +6 (+3 eff.) Light radius: +4 See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | bladed hardened leather cap of trickery (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +3% Changes stats: +6 Str / +2 Dex / +3 Cun It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 48.2 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| Tool | Velivena the Splendourwish [power 194] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes damage: +3% light / +9% blight Spellpower on spell critical (stacks up to 3 times): +2 It can be used to heal yourself and all friendly characters within 10 spaces for 194 Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 1. * Increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring 'Ce'Nuwe'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Physical power: +15 (+4 eff.) Changes stats: +4 Cun / +4 Mag Changes resistances: +6% mind Changes damage: +9% physical Stamina each turn: +3.00 Only die when reaching: -60.00 life Spellpower: +9 (+3 eff.) Rings make your fingers look great! |
| On fingers | steel ring 'Cyremira'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Damage when hit (Melee): 4 arcane Changes stats: +2 Str / +6 Dex / +2 Mag / +10 Cun / +1 Con Rings make your fingers look great! |
| Around waist | Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 287, based on Magic) for 10 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When this weapon hits: Epidemic (25% chance level 1). When this weapon hits: Cyst Burst (25% chance level 1). When wielded/worn: Effects on ranged hit: * 40% chance to reduce strength, dexterity, and constitution by 25 Damage (Ranged): 20 blight Changes damage: +20% blight Disease immunity: +50% Spellpower: +10 (+3 eff.) A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
| On hands | hardened leather gloves 'Aeritta' (0 def, 4 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Cun / +3 Mag Changes resistances: +12% acid / +7% darkness / +3% blight / +7% light / +12% lightning Physical save: +9 (+4 eff.) Teleport immunity: +10% Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 61.82 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+4 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | spellcowled cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +5 Mag / +7 Wil Spell save: +8 (+4 eff.) Maximum mana: +55.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Polelramina'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +2 Fatigue: -6% Changes stats: +4 Dex / +8 Cun / +5 Con Changes resistances: +10% mind Blindness immunity: +21% Confusion immunity: +23% Life regen: +3.00 Stamina each turn: +0.50 Equilibrium when hit: +0.12 Mental crit. chance: +3% Infravision radius: +2 Sight radius: +2 See invisible: +6 Movement speed: +10% Amulets make your neck look great! |
Inventory
enhanced ash longbow of enduringRequires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When wielded/worn: Changes stats: +6 Str / +8 Dex / +6 Mag / +19 Wil / +8 Cun / +18 Con Maximum life: +36.00 Longbows are used to shoot arrows at your foes. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+8 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Flashripper (6 def, 6 armour)Requires: - Strength 14 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +4 Cun / +4 Wil Changes resistances: +8% acid / +7% cold / +12% lightning / +17% fire Changes damage: +6% light / +6% lightning Allows you to breathe in: water Mental save: +13 (+6 eff.) A suit of armour made of leather. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
305 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By GIME the Shalore Temporal Warden level 24
18th Regrowth 123rd year of Ascendancy at 04:21 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By GIME the Shalore Temporal Warden level 20
69th Haze 122nd year of Ascendancy at 18:02 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By GIME the Shalore Temporal Warden level 19
31st Haze 122nd year of Ascendancy at 23:52 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By GIME the Shalore Temporal Warden level 24
18th Regrowth 123rd year of Ascendancy at 00:22 see stats
Level 10 (Exploration mode)
Got a character to level 10.By GIME the Shalore Temporal Warden level 10
4th Mirth 122nd year of Ascendancy at 22:52 see stats
Level 20 (Exploration mode)
Got a character to level 20.By GIME the Shalore Temporal Warden level 20
33rd Haze 122nd year of Ascendancy at 13:23 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By GIME the Shalore Temporal Warden level 24
18th Regrowth 123rd year of Ascendancy at 04:21 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By GIME the Shalore Temporal Warden level 24
18th Regrowth 123rd year of Ascendancy at 04:21 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By GIME the Shalore Temporal Warden level 23
4th Regrowth 123rd year of Ascendancy at 17:47 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By GIME the Shalore Temporal Warden level 12
4th Haze 122nd year of Ascendancy at 20:27 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By GIME the Shalore Temporal Warden level 23
4th Regrowth 123rd year of Ascendancy at 04:31 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By GIME the Shalore Temporal Warden level 23
5th Decay 122nd year of Ascendancy at 05:06 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By GIME the Shalore Temporal Warden level 14
11st Haze 122nd year of Ascendancy at 16:09 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By GIME the Shalore Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 13:04 see stats
Log
You don't see how to get there...
There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
You don't see how to get there...
Today is the 12nd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:20.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Today is the 13rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.
Today is the 14th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:58.
Today is the 15th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
Today is the 16th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
Today is the 17th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:51.
Today is the 18th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.
Today is the 19th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
Today is the 20th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
Today is the 21st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
Today is the 22nd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.
Today is the 23rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:48.
Today is the 24th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:03.


















































































