








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Brawler |
Level / Exp | 21 / 49% |
Size | medium |
Lifes / Deaths | Killed by worm that walks at level 20 on the 73rd Dusk 122nd year of Ascendancy at 00:16 / 2Killed by Nerolle the storm drake hatchling at level 21 on the 16th Haze 122nd year of Ascendancy at 23:15 |
Primary Stats
Strength | 31 (base 13) |
Dexterity | 48 (base 40) |
Constitution | 37 (base 19) |
Magic | 10 (base 10) |
Willpower | 22 (base 10) |
Cunning | 52 (base 37) |
Resources
Life | -180/645 |
Stamina | 184/213 |
Healing Factor | 1.3041015905906 |
Regeneration | 2.9342285788288 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 34.182604915697 |
See Invisible | 34.182604915697 |
Offense: Barehand
Damage | 75 |
Accuracy | 36 |
Crit Chance | 17% |
APR | 3 |
Speed | 0.80 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Physical | +13% |
Darkness | +3% |
Light | +10% |
All | 0% |
Offense: Damage Penetration
Acid | +5% |
Light | +5% |
Physical | +10% |
Defense: Base
Armour (hardiness) | 18 (35.65183292883%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 35 |
Spell Save | 22 |
Mental Save | 33 |
Defense: Resistances
Acid | + 14%( 70%) |
Blight | + 12%( 70%) |
Arcane | + 11%( 70%) |
Cold | + 13%( 70%) |
All | + 6%( 70%) |
Lightning | + 23%( 70%) |
Light | + 37%( 70%) |
Temporal | + 11%( 70%) |
Physical | + 7%( 70%) |
Fire | + 12%( 70%) |
Nature | + 12%( 70%) |
Defense: Immunities
Pinning Resistance | 75% |
Instadeath Resistance | 100% |
Disarm Resistance | 21% |
Poison Resistance | 61% |
Knockback Resistance | 21% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 223 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 2/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by Ehsa. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lost defiler from death by multi-hued crystal. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed ice ant stinger. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed green worm. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed warg claw. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
On feet | ![]() Strikewhisper (10 def, 5 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 6(-) acid ----- def ----- Armour +5 (-) Defense +10 (+3 eff.) (-) Resists +3%(-) lightning +1%(-) physical +3%(-) light ---------- misc Stam/turn +0.40 (-) Max.stam +13.00 (-) A pair of boots made of leather. |
On hands | ![]() Lisana the hardened leather gloves (0 def, 7 armour) 1.0 T2 hands armor [Rare] Master While equipped: Stats +3(-) Str dps ---------- Melee+ 0(-20) item acid corrode Res.pen +5%(-) acid +10%(-) physical On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Armour +7 (-) Mind.save +8 (+4 eff.) (-) Max.HP +43.00 (-) ---------- misc Stam/turn +1.00 (-) Max.stam +10.00 (-) Unarmed combat: Power 130% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +3 (-) Apr +3 (-) Crit +3.0% (-) Atk.spd 125% (-) On Hit: 10% Battle Shout 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5(-) Str +4(-) Wil +5(-) Con dps ---------- Dmg.mod +10%(-) physical ----- def ----- Armour +6 (-) Fatigue +8% (-) Phys.save +12 (+6 eff.) (-) Spell.save +12 (+10 eff.) (-) Mind.save +12 (+6 eff.) (-) ---------- misc Masteries +0.20(-) Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+2 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 0 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Bleakrage the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Melee+ 0(-10) item darkness numbing Dmg.mod +3%(-) darkness +3%(-) physical Acc +5 (+3 eff.) (-) On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Defense +5 (+2 eff.) (-) Phys.save +15 (+7 eff.) (-) Max.HP +21.00 (-) Disarm- +21% (-) Pinning- +25% (-) Knockbk- +21% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() treant's steel ring of misery 0.1 T2 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 0(-10) item darkness numbing 8 physical Ranged+ 7 physical Dmg.mod +0%(-3%) darkness +0%(-3%) physical Acc +0 (+0 eff.) (-5 (-3 eff.)) On Hit (Melee): * 11% chance to reduce all saves and defense by 19 On Hit (Ranged): * 12% chance to reduce all saves and defense by 19 ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) Resists +7% nature +7% blight Phys.save +0 (+0 eff.) (-15 (-7 eff.)) Max.HP +0.00 (-21.00) Poison- +11% Disease- +13% Disarm- +0% (-21%) Pinning- +0% (-25%) Knockbk- +0% (-21%) ---------- misc Hate/m.crit +2.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() wanderer's gold amulet 0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +5(-) Dex +6(-) Cun +5(-) Con dps ---------- Mov.spd +10% (-) ----- def ----- Fatigue -5% (-) HP.reg +2.00 (-) ---------- misc Stam/turn +0.50 (-) Amulets make your neck look great! |
Main armor | ![]() Eel-skin armour (16 def, 0 armour) 9.0 T2 light armor [Unique] Nature While equipped: Stats +3(-) Cun +2(-) Dex ----- def ----- Defense +16 (+5 eff.) (-) Fatigue +2% (-) Resists +15%(-) lightning Poison- +50% (-) Pinning- +50% (-) On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 22 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 37.46 to 112.38 lightning damage (74.92 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Light source | ![]() Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Cloak | ![]() linen cloak 'Gloworacle' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1(-) Cun +1(-) Dex dps ---------- Melee+ 0(-20) item nature slow Res.pen +5%(-) light Melee Ret 4(-) light On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Defense +1 (+0 eff.) (-) ---------- misc Psi/ret +0.04 (-) Max.psi +20.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() hardened leather belt 'Betugatta' 1.0 T3 belt armor [Rare] Master While equipped: Stats +3(-) Cun +3(-) Wil ----- def ----- Resists +9%(-) acid +6%(-) temporal +7%(-) fire +5%(-) arcane +8%(-) cold Max.HP +20.00 (-) A belt that goes around your waist. |
Inventory
![]() Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: Stats +0(-5) Dex +0(-6) Cun +0(-5) Con dps ---------- Mind.pwr +5 (+2 eff.) Mov.spd +0% (-10%) Melee+ 5 mind Ranged+ 5 mind ----- def ----- Fatigue +0% (+5%) HP.reg +0.00 (-2.00) ---------- misc Stam/turn +0.00 (-0.50) See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Earthen Beads 0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +0(-5) Dex +5 Wil +0(-6) Cun +0(-5) Con dps ---------- Mind.pwr +5 (+2 eff.) Mov.spd +0% (-10%) ----- def ----- Fatigue +0% (+5%) Affinity +15% nature HP.reg +2.00 (-) ---------- misc Stam/turn +0.00 (-0.50) Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 183 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() Feathersteel Amulet 0.1 T2 amulet jewelry [Unique] Master While equipped: Stats +0(-5) Dex +0(-6) Cun +0(-5) Con dps ---------- Mov.spd +25% (+15%) ----- def ----- Defense +15 (+5 eff.) Fatigue -20% (-15%) Proj.slow +15% HP.reg +0.00 (-2.00) ---------- misc Max.enc +20 Stam/turn +0.00 (-0.50) Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
![]() Leleraroldir the steel amulet 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +0(-5) Dex +0(-6) Cun +0(-5) Con dps ---------- Phys.pwr +6 (+2 eff.) Mov.spd +0% (-10%) Phys.spd +10% Dmg.mod +3% blight +7% physical On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 6 * 20% chance to reduce all saves and defense by 19 ----- def ----- Fatigue +0% (+5%) Resists +3% mind +13% temporal HP.reg +0.00 (-2.00) Heal.mod +13% Cut- +50% Pinning- +20% Knockbk- +26% ---------- misc Stam/turn +0.00 (-0.50) Heal: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 186 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() 5.0 T2 staff 2H weapon Reqs Mag 16 [Random Unique] Nature/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +8% Crit.mult +10.00% Spell.pwr +10 (+10 eff.) Dmg.mod +3% darkness +15% temporal ----- def ----- Defense +6 (+2 eff.) Resists +6% blight +9% acid HP.reg +0.70 Heal.mod +15% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 53.30 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 1H weapon Reqs Mag 16 [Random Unique] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +12.0% Spell.crit +8% Phys.pwr +14 (+5 eff.) Spell.pwr +18 (+14 eff.) Dmg.mod +15% temporal +15% fire Acc +12 (+5 eff.) ----- def ----- Anom.red +10 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.13 Max.mana +32.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon Reqs Mag 38 [Unique] Arcane Power 176% Range: 1.2x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+11 eff.) Dmg.mod +20% physical Acc +7 (+3 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 2.0 Pwr.cost 8 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
![]() 3.0 T2 mace 1H weapon Reqs Str 16 [Ego] Arcane/Nature Power 112% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +8 nature +5 cold Blunt and deadly. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Arcane Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 nature +37 cold While equipped: Stats +8 Mag +8 Wil +3 Cun dps ---------- Spell.pwr +11 (+10 eff.) ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Psi/ret +0.12 One-handed war axes. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Power 100% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +4% nature ----- def ----- Resists +4% blight Mind.save +4 (+2 eff.) Disease- +16% ---------- misc Max.psi +28.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Psionic Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +8% lightning +7% fire +8% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 7.0 T4 shield armor Reqs Shield usage training Str 35 [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Con dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +6% mind ----- def ----- Armour +18 Fatigue +8% Resists +20% acid +3% nature Phys.save +9 (+5 eff.) ---------- misc Equi/ret +0.08 Talents +1 Block Handheld deflection devices. |
![]() cured leather armour 'Pitchseam' (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Rare] Master While equipped: Stats +0(-3) Cun +0(-2) Dex dps ---------- Dmg.mod +6% acid +6% blight Res.pen +15% darkness +5% blight On Hit (Melee): * 10% chance to reduce armor by 15% ----- def ----- Armour +4 Defense +6 (+2 eff.) (-10 (-3 eff.)) Fatigue +7% (+5%) Resists +17% acid +0%(-15%) lightning +3% darkness +6% blight Poison- +0% (-50%) Pinning- +0% (-50%) A suit of armour made of leather. |
![]() Shockquake the hardened leather armour (13 def, 10 armour) 9.0 T3 light armor Reqs Str 16 [Rare] Master While equipped: Stats +5(+2) Cun +4(+2) Dex dps ---------- Dmg.mod +12% lightning Res.pen +20% mind Melee Ret 8 mind ----- def ----- Armour +10 Defense +13 (+4 eff.) (-3 (-1 eff.)) Fatigue +8% (+6%) Resists +0%(-15%) lightning Poison- +0% (-50%) Pinning- +0% (-50%) ---------- misc Equi/ret +0.08 Psi/ret +0.08 Infravis +2 A suit of armour made of leather. |
![]() duelist's hardened leather armour (13 def, 10 armour) 9.0 T3 light armor Reqs Str 16 [Ego+] Master While equipped: Stats +4(+1) Cun +5(+3) Dex ----- def ----- Armour +10 Defense +13 (+4 eff.) (-3 (-1 eff.)) Fatigue +8% (+6%) Resists +0%(-15%) lightning Poison- +0% (-50%) Pinning- +0% (-50%) A suit of armour made of leather. |
![]() Shadowwhisper of the Blightspawn (3 def, 18 armour) 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Random Unique] Nature/Master/Psionic While equipped: Stats +0(-2) Dex +5 Wil +5(+2) Cun dps ---------- Melee Ret 8 mind 2 fire On Melee Ret: * 20% chance to reduce strength, dexterity, and constitution by 6 * 20% chance to reduce damage dealt by 16% ----- def ----- Armour +18 Defense +3 (+1 eff.) (-13 (-4 eff.)) Fatigue +12% (+10%) Resists +8% acid +0%(-15%) lightning +7% cold +6% mind +3% fire Mind.save +17 (+8 eff.) Poison- +0% (-50%) Pinning- +0% (-50%) ---------- misc Breathe water A suit of armour made of mail. |
![]() Thalore-Wood Cuirass (4 def, 12 armour) 12.0 T2 massive armor Reqs Massive armour training Str 26 [Unique] Nature/Master While equipped: Stats +3(+1) Dex +3 Wil +0(-3) Cun +3 Con ----- def ----- Armour +12 Defense +4 (+1 eff.) (-12 (-4 eff.)) Fatigue +14% (+12%) Resists +0%(-15%) lightning +18% cold +18% darkness +18% nature Heal.mod +25% Poison- +0% (-50%) Pinning- +0% (-50%) Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
![]() rough leather belt of unlife =UNDEAD= 1.0 T1 belt armor [Ego+] Arcane While equipped: Stats +0(-3) Cun +0(-3) Wil ----- def ----- Resists +0%(-9%) acid +0%(-6%) temporal +5% blight +0%(-7%) fire +0%(-5%) arcane +0%(-8%) cold Max.HP +0.00 (-20.00) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() regal linen cloak of Iron Throne (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Master/Psionic While equipped: Stats +1 Str +0(-1) Dex +3 Wil +0(-1) Cun +1 Con dps ---------- Melee+ 0(-20) item nature slow Res.pen +0%(-5%) light Melee Ret 0(-4) light ----- def ----- Defense +1 (+0 eff.) (-) Mind.save +6 (+3 eff.) ---------- misc Psi/ret +0.00 (-0.04) Max.psi +0.00 (-20.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-3) Str +3 Wil +2 Cun dps ---------- Mind.pwr +2 (+1 eff.) Melee+ 0(-20) item acid corrode Dmg.mod +5% fire Res.pen +0%(-5%) acid +0%(-10%) physical ----- def ----- Armour +2 (-5) Resists +10% fire Mind.save +0 (+0 eff.) (-8 (-4 eff.)) Max.HP +0.00 (-43.00) ---------- misc Stam/turn +0.00 (-1.00) Max.stam +0.00 (-10.00) Unarmed combat: Power 89% (-41%) Range: 1.1x (+0.0x) Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +1 (-2) Apr +7 (+4) Crit +1.0% (-2.0%) Atk.spd 125% (-) Melee+ +10 fire Dmg.conv 100% fire On Hit: 10% Battle Shout 3 On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 36.63 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-3) Str +4 Wil +4 Cun dps ---------- Mind.pwr +2 (+1 eff.) Melee+ 0(-20) item acid corrode Dmg.mod +5% nature Res.pen +0%(-5%) acid +0%(-10%) physical ----- def ----- Armour +0 (-7) Resists +10% nature Mind.save +0 (+0 eff.) (-8 (-4 eff.)) Max.HP +0.00 (-43.00) Poison- +20% ---------- misc Stam/turn +0.00 (-1.00) Max.stam +0.00 (-10.00) Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 92% (-38%) Range: 1.1x (+0.0x) Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +1 (-2) Apr +7 (+4) Crit +4.0% (+1.0%) Atk.spd 125% (-) On Hit: 10% Battle Shout 3 On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
![]() polar rough leather gloves of butchering (0 def, 1 armour) 1.0 T1 hands armor [Ego+] Nature/Disrupt While equipped: Stats +0(-3) Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 0(-20) item acid corrode 7 cold Dmg.mod +4% cold Res.pen +0%(-5%) acid +0%(-10%) physical Acc +6 (+3 eff.) Apr +6 ----- def ----- Armour +1 (-6) Resists +6% blight +6% cold Spell.save +9 (+4 eff.) Mind.save +0 (+0 eff.) (-8 (-4 eff.)) Max.HP +0.00 (-43.00) ---------- misc Stam/turn +0.00 (-1.00) Max.stam +0.00 (-10.00) Unarmed combat: Power 93% (-37%) Range: 1.1x (+0.0x) Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +1 (-2) Apr +7 (+4) Crit +1.0% (-2.0%) Atk.spd 125% (-) On Crit.r2 +6 ice On Hit: 10% Battle Shout 3 On Hit: 10% Ice Breath 1 On Hit: * 12% chance to slow global speed by 45% * 11% chance to reduce armor by 15% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Radiancetitan the hardened leather gloves (0 def, 2 armour) 1.0 T2 hands armor [Rare] Psionic While equipped: Stats +0(-3) Str dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 0(-20) item acid corrode Dmg.mod +12% light Res.pen +0%(-5%) acid +0%(-10%) physical Acc +7 (+3 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 (-5) Resists +9% light Phys.save +7 (+4 eff.) Mind.save +7 (+3 eff.) (-1 (-1 eff.)) Max.HP +0.00 (-43.00) Disarm- +21% ---------- misc Stam/turn +0.00 (-1.00) Equi/ret +0.04 Max.stam +0.00 (-10.00) Unarmed combat: Power 119% (-11%) Range: 1.1x (+0.0x) Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 (+5) Apr +3 (-) Crit +3.0% (-) Atk.spd 125% (-) On Hit: 10% Battle Shout 3 On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Wyrmbreath (0 def, 4 armour) 1.0 T2 hands armor [Unique] Nature While equipped: Stats +0(-3) Str +5 Wil dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +10% fire Res.pen +0%(-5%) acid +0%(-10%) physical ----- def ----- Armour +4 (-3) Resists +18% fire +10% darkness +10% nature Mind.save +0 (+0 eff.) (-8 (-4 eff.)) Max.HP +0.00 (-43.00) ---------- misc Stam/turn +0.00 (-1.00) Max.stam +0.00 (-10.00) Unarmed combat: Power 117% (-13%) Range: 1.1x (+0.0x) Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +1 (-2) Apr +7 (+4) Crit +1.0% (-2.0%) Atk.spd 125% (-) Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Battle Shout 3 On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Level 2.0 Pwr.cost 21 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 128.02 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() Spellhunt Remnants (1 def, 2 armour) 1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +0(-3) Str +2 Wil +2 Cun dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Melee+ 0(-20) item acid corrode Dmg.mod +5% nature Res.pen +0%(-5%) acid +0%(-10%) physical +5% nature ----- def ----- Armour +2 (-5) Defense +1 (+0 eff.) Spell.save +4 (+2 eff.) Mind.save +0 (+0 eff.) (-8 (-4 eff.)) Max.HP +20.00 (-23.00) ---------- misc Stam/turn +0.00 (-1.00) Max.stam +0.00 (-10.00) Unarmed combat: Power 107% (-23%) Range: 1.4x (+0.3x) Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +1 (-2) Apr +4 (+1) Crit +3.0% (-) Atk.spd 100% (-25%) Melee+ +10 silence On Hit: 10% Battle Shout 3 Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() dwarven-steel gauntlets 'Islunne' (20 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2(-1) Str +3 Dex dps ---------- Crit.mult +10.00% Melee+ 0(-20) item acid corrode Dmg.mod +12% mind +12% physical Res.pen +0%(-5%) acid +0%(-10%) physical Acc +25 (+9 eff.) ----- def ----- Armour +2 (-5) Defense +20 (+7 eff.) Fatigue +3% Mind.save +0 (+0 eff.) (-8 (-4 eff.)) Max.HP +0.00 (-43.00) ---------- misc Stam/turn +0.00 (-1.00) Max.stam +0.00 (-10.00) Unarmed combat: Power 124% (-6%) Range: 1.4x (+0.3x) Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 (+4) Apr +9 (+6) Crit +15.0% (+12.0%) Atk.spd 100% (-25%) On Hit: 10% Battle Shout 3 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Airlace the cashmere wizard hat (2 def, 0 armour) 2.0 T3 head armor [Rare] Psionic While equipped: Stats +0(-5) Str +0(-4) Wil +7 Cun +0(-5) Con dps ---------- Dmg.mod +6% lightning +0%(-10%) physical Res.pen +20% acid Melee Ret 2 lightning ----- def ----- Armour +0 (-6) Defense +2 (+1 eff.) Fatigue +0% (-8%) Resists +24% lightning +9% fire Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Spell.save +0 (+0 eff.) (-12 (-10 eff.)) Mind.save +10 (+5 eff.) (-2 (-1 eff.)) ---------- misc Masteries +0.00(-0.20) Technique/Thuggery A pointy cloth hat, very wizardly... |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Arthyndur (dig speed 39 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Wil +0(-5) Lck dps ---------- Dmg.mod +6% nature On Hit (Melee): * 10% chance to reduce armor by 15% ----- def ----- Armour +4 Defense +0 (+0 eff.) (-5 (-2 eff.)) Resists +10% nature +3% blight Crit.chn- 10.00% Cut- +20% ---------- misc T.Disarm +0 (-5) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Blindbiter (dig speed 30 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +0(-5) Lck +1 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 45% * 20% chance to reduce armor by 15% ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) Resists +3% acid +5% arcane +3% nature Spell.save +3 (+1 eff.) ---------- misc T.Disarm +0 (-5) Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() dragonbone wand of conjuration 'Rimegrind' [power 390] (13 cooldown) 2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +0(-5) Lck dps ---------- Melee Ret 10 mind ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) Resists +6% mind +6% cold ---------- misc T.Disarm +0 (-5) Fire a magical bolt dealing 390 lightning damage Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Ehsa the Cornac Brawler level 15
45th Dusk 122nd year of Ascendancy at 23:13 see stats
By Ehsa the Cornac Brawler level 21
16th Haze 122nd year of Ascendancy at 20:26 see stats
By Ehsa the Cornac Brawler level 19
71st Dusk 122nd year of Ascendancy at 02:56 see stats
By Ehsa the Cornac Brawler level 10
1st Summertide 122nd year of Ascendancy at 04:51 see stats
By Ehsa the Cornac Brawler level 20
71st Dusk 122nd year of Ascendancy at 23:40 see stats
By Ehsa the Cornac Brawler level 9
7th Mirth 122nd year of Ascendancy at 07:40 see stats
By Ehsa the Cornac Brawler level 17
58th Dusk 122nd year of Ascendancy at 17:31 see stats
By Ehsa the Cornac Brawler level 17
57th Dusk 122nd year of Ascendancy at 19:09 see stats
By Ehsa the Cornac Brawler level 20
73rd Dusk 122nd year of Ascendancy at 00:16 see stats
Log
Ehsa is not silenced anymore.
Rotting Disease from Nerolle the storm drake hatchling hits Ehsa for (9 flat reduction), 37 blight (37 total damage).
Nerolle the storm drake hatchling casts Epidemic.
Ehsa is afflicted by an epidemic!
Ehsa is dazed!
Rotting Disease from Nerolle the storm drake hatchling hits Ehsa for (9 flat reduction), 46 blight (46 total damage).
Epidemic from Nerolle the storm drake hatchling hits Ehsa for (9 flat reduction), 50 blight (50 total damage).
Nerolle the storm drake hatchling casts Drain.
Ehsa is not dazed anymore.
Ehsa is recovering from the damage!
The diseases of Nerolle the storm drake hatchling spread!
Ehsa is afflicted by a decrepitude disease!
LIFE LOST WARNING!
Nerolle the storm drake hatchling hits Ehsa for (9 flat reduction), 177 blight (177 total damage).
Infusion: Healing is still on cooldown for 8 turns.
Ehsa uses Infusion: Regeneration.
Ehsa starts regenerating health quickly.
Epidemic from Nerolle the storm drake hatchling hits Ehsa for (9 flat reduction), 50 blight (50 total damage).
Rotting Disease from Nerolle the storm drake hatchling hits Ehsa for (9 flat reduction), 46 blight (46 total damage).
Decrepitude Disease from Nerolle the storm drake hatchling hits Ehsa for (9 flat reduction), 30 blight (30 total damage).
Nerolle the storm drake hatchling casts Soul Rot.
Nerolle the storm drake hatchling's spell attains critical power!
Ehsa casts Rune: Mirror Image.
Mirror Image uses Taunt.
Ehsa reacts to damage from Nerolle the storm drake hatchling's Soul Rot, mitigating the blow!.
Nerolle the storm drake hatchling's Soul Rot hits Ehsa for (9 flat reduction), (51 reacted , -3 stam), 313 blight (313 total damage).
Ehsa the level 21 cornac brawler was infected to death by Nerolle the storm drake hatchling on level 2 of Daikara.