






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Mechanical |
Class | Arachnid |
Level / Exp | 21 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 30 (base 30) |
Dexterity | 35 (base 35) |
Constitution | 12 (base 12) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 15 (base 15) |
Resources
Life | 568/568 |
Steam | 100/100 |
Healing Factor | 1.0164835164835 |
Regeneration | 2.896978021978 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +100% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 28 |
Accuracy | 61 |
Crit Chance | 6% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | 28 |
Accuracy | 61 |
Crit Chance | 6% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 27 (87.462686567164%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 30 |
Physical Save | 24 |
Spell Save | 10 |
Mental Save | 12 |
Defense: Resistances
Physical | + 6%(100%) |
Acid | + 23%(100%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (1/1)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
Steamtech / Assault | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
talent | Mecharachnid Link |
Quests
Equipment
Quiver | ![]() 3.0 T3 shot ammo [Ego] Nature/Master Power 144% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +11 Apr +3 Crit +5.0% Capacity 20 Ranged+ +8 lightning On Crit.r2 +7 lightning Shots are used with slings to pummel your foes to death. |
Tail | ![]() 3.0 T2 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 121% Range: 1.5x Uses 100% Dex Dmg Phys.bleed Mastery Overrun Acc+ +0.3% crit chance (max 25%) Apr +12 Crit +3.0% Atk.spd 100% Block +40 Dmg.conv 50% blight On Hit: * may infect the target with a random disease Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% ---------- misc Talents +1 Block This aged looking saw is very rusty, and you think you see a thin layer of... something... on its blades. |
In off hand | ![]() 4.0 T3 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +25 Atk.spd 100% Dmg.mult 120% Range +5 Proj.spd +600% Uses 2.0 Steam Knocks you back when fired. Nacrush was known for a tendency towards overkill. |
In main hand | ![]() 4.0 T1 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Dmg.mult 130% Range +5 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Ranged+ 10 fire burn "Have you ever looked at some guys and thought 'you know, I really wish they were on fire right now', but you didn't feel like walking all the way over there? Well, there's now a better way!" |
Main armor | ![]() 17.0 T2 massive armor [Ego] Nature/Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +6% physical Phys.save +11 (+6 eff.) HP.reg +2.60 ---------- misc Stam/turn +0.50 A suit of armour made of metal plates. |
Inventory
![]() 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% darkness +26% cold Res.pen +20% darkness Melee Ret 4 cold ----- def ----- Fatigue -4% Resists +46% cold ---------- misc Max.enc +21 Rings can have magical properties. |
![]() 4.0 T2 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +15 physical Uses 2.0 Steam While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Acc +5 (+1 eff.) ---------- misc Talents +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
![]() 4.0 T3 steamgun 1H weapon [Normal] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T3 steamgun 1H weapon [Normal] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 T2 shot ammo [Ego+] Arcane/Psionic Power 119% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 20 On Hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) * 25% chance for lightning to strike from the target to a second target dealing 15 damage Shots are used with slings to pummel your foes to death. |
![]() 3.0 T2 shot ammo [Normal] Power 121% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 20 Shots are used with slings to pummel your foes to death. |
![]() 14.0 T3 heavy armor [Normal] While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
Achievements
Log
There is a way up (Ritch Hive) here (press '' or right click to use).
The decrepit stairs crumble some more as you climb them.
You collect a new ingredient: lump of steel (1).
You gain 15.00 gold from the melting of Anti-Gravity Boots (8 def, 8 armour).
You collect a new ingredient: lump of steel (1).
You gain 1.47 gold from the melting of steel mail armour of acid resistance (2 def, 6 armour).
You gain 4.61 gold from the melting of verdant cashmere robe (0 def, 0 armour).
You gain 3.58 gold from the melting of mighty hardened leather sling of fire.
You gain 2.72 gold from the melting of mighty cured leather sling of lightning.
You collect a new ingredient: lump of dwarven steel (1).
You gain 1.68 gold from the melting of acidic dwarven-steel steamsaw of cold resistance (+18%) (125% power, 0 apr).
You collect a new ingredient: lump of steel (1).
You gain 1.22 gold from the melting of steel steamsaw of reflection (105% power, 0 apr).
You collect a new ingredient: lump of steel (1).
You gain 4.63 gold from the melting of acidic steel steamsaw of winter (108% power, 0 apr).
You collect a new ingredient: lump of steel (1).
You gain 15.00 gold from the melting of Stinger (115% power, 16 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 6.31 gold from the melting of truestriking dwarven-steel dagger of the mystic (121% power, 7 apr).
You collect a new ingredient: lump of steel (1).
You gain 4.28 gold from the melting of inquisitor's steel dagger of persecution (104% power, 6 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 4.15 gold from the melting of thought-forged dwarven-steel greatmaul of massacre (160% power, 2 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 3.70 gold from the melting of dwarven-steel greatmaul of shearing (153% power, 2 apr).
There is a collapsing hidden vault here (press '' or right click to use).
You feel very confident walking into this place.
Mecharachnid (servant of BULLET HELL) deactivates Mecharachnid Link.