BIG MAGE POWERS the level 50 KrukCornac Archmage by Kealthebeast

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignOrcs
ModeNormal Roguelike
SexFemale
RaceKrukCornac
ClassArchmage
Level / Exp50 / 900%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity19 (base 10)
Constitution59 (base 59)
Magic74 (base 60)
Willpower81 (base 60)
Cunning62 (base 30)

Resources

Life1048/1048
Mana258/258
Steam0/100
Healing Factor1.4951133323992
Regeneration27.285818316285

Speed

Mental0%
Attack0%
Movement+31.20512205326%
Spell0%
Global+130.07221286943%

Vision

Sight11
Lite9
Infravision3
See Stealth22.732777315853
See Invisible38.889991679041
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage55
Accuracy30
Crit Chance22%
APR19
Speed1.00

Offense: Spell

Spellpower66
Crit Chance46%
Speed1
Cooldown Reduction30

Offense: Mind

Mindpower60
Crit Chance14%
Speed1

Offense: Damage Bonus

Darkness+42%
Light+34%
Physical+37%
Arcane+37%
Lightning+62%
All+22%

Offense: Damage Penetration

Blight+50%
Lightning+75%
Light+50%
All+25%

Defense: Base

Armour (hardiness)41 (30%)
Defense58
Ranged Defense65
Fatigue0
Physical Save28
Spell Save44
Mental Save48

Defense: Resistances

Blight+ 33%( 70%)
Arcane+ 40%( 70%)
Mind+ 42%( 70%)
All+ 23%( 70%)
Lightning+ 70%( 70%)
Physical+ 25%( 70%)
Temporal+ 28%( 70%)
Darkness+ 32%( 70%)
Cold+ 45%( 70%)
Fire+ 54%( 70%)
Nature+ 31%( 70%)

Defense: Immunities

Teleport Resistance100%
Pinning Resistance100%
Instadeath Resistance100%
Knockback Resistance20%
Stun Resistance100%
Silence Resistance100%
Poison Resistance20%
Blind Resistance100%

Inscriptions (5/5)

Runes
Infusions
Runes
Runes
Infusions

Class Talents

Spell / Meta1.30
2/5
5/5
1/5
4/5
Spell / Temporal1.30
1/5
5/5
1/5
5/5
Spell / Air1.30
5/5
5/5
5/5
5/5
Spell / Arcane1.50
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
5/5
1/5
5/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
4/5
3/5
4/5
5/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
5/5
2/5
2/5
4/5
Steamtech / Chemistry1.20
1/5
1/5
1/5
3/5
Steamtech / Physics1.20
3/5
3/5
5/5
0/5
Spell / Divination1.30
1/5
5/5
1/5
5/5
Spell / Conveyance1.30
1/5
1/5
5/5
0/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
active
done
done
done
done
done
done
done
done
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

Across the Narrow Sea (Roguelike) Destroyed the Sunwall Outpost to secure a way to the mainland.
By BIG MAGE POWERS the KrukCornac Archmage level 12
35th Retaking 124th year of Ascendancy at 20:59
see stats
Blood on the Moon (Roguelike) Kill all of the Star Gazers within 7 game turns.
By BIG MAGE POWERS the KrukCornac Archmage level 33
34th Revenge 124th year of Ascendancy at 21:39
see stats
Exterminator (Roguelike) Killed 1000 creatures.
By BIG MAGE POWERS the KrukCornac Archmage level 31
28th Revenge 124th year of Ascendancy at 07:14
see stats
Imp'ing Away (Roguelike) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By BIG MAGE POWERS the KrukCornac Archmage level 50
4th Loss 124th year of Ascendancy at 05:27
see stats
Level 10 (Roguelike) Got a character to level 10.
By BIG MAGE POWERS the KrukCornac Archmage level 10
32nd Retaking 124th year of Ascendancy at 13:44
see stats
Level 20 (Roguelike) Got a character to level 20.
By BIG MAGE POWERS the KrukCornac Archmage level 20
46th Retaking 124th year of Ascendancy at 05:52
see stats
Level 30 (Roguelike) Got a character to level 30.
By BIG MAGE POWERS the KrukCornac Archmage level 30
22nd Revenge 124th year of Ascendancy at 09:53
see stats
Level 40 (Roguelike) Got a character to level 40.
By BIG MAGE POWERS the KrukCornac Archmage level 40
35th Pain 124th year of Ascendancy at 17:11
see stats
Level 50 (Roguelike) Got a character to level 50.
By BIG MAGE POWERS the KrukCornac Archmage level 50
50th Dearth 124th year of Ascendancy at 06:29
see stats
One Ill Turn Deserves Another (Roguelike) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By BIG MAGE POWERS the KrukCornac Archmage level 50
51st Dearth 124th year of Ascendancy at 15:30
see stats
Reclaiming Garkul's Heritage (Roguelike) Freed the remnants of the Prides from the Internment Camp.
By BIG MAGE POWERS the KrukCornac Archmage level 35
38th Revenge 124th year of Ascendancy at 05:05
see stats
Size matters (Roguelike) Did over 600 damage in one attack.
By BIG MAGE POWERS the KrukCornac Archmage level 23
12nd Revenge 124th year of Ascendancy at 11:00
see stats
The Dead God Rests (Roguelike) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By BIG MAGE POWERS the KrukCornac Archmage level 50
3rd Loss 124th year of Ascendancy at 23:58
see stats
The High Lady's Destiny (Finale) (Roguelike) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By BIG MAGE POWERS the KrukCornac Archmage level 39
35th Pain 124th year of Ascendancy at 17:11
see stats
This will make a big Omelette! (Roguelike) Collected 40 ritch eggs in the Ritch Hive.
By BIG MAGE POWERS the KrukCornac Archmage level 25
14th Revenge 124th year of Ascendancy at 06:28
see stats
Treasure Hoarder (Roguelike) Amassed 3000 gold pieces.
By BIG MAGE POWERS the KrukCornac Archmage level 44
31st Dearth 124th year of Ascendancy at 19:18
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By BIG MAGE POWERS the KrukCornac Archmage level 18
45th Retaking 124th year of Ascendancy at 14:27
see stats

Log

Ran for 2 turns (stop reason: something interesting).

Ran for 2 turns (stop reason: something interesting).


There is an exit to the worldmap here (press '' or right click to use).

There is a Huge door to Kaltor's Shop here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Today is the 5th Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.


Today is the 6th Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:10.

There is a Kruk Pride (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Ran for 8 turns (stop reason: interesting character).


Saving done.

Accepted quest 'Clan of the Unicorn'! (Press 'j' to see the quest log)

Resting starts...

Rested for 121 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 41 turns (stop reason: at exit).


The furious lightning storm around BIG MAGE POWERS calms down and disappears.