gg the level 8 Yeek Archmage by delrem

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceYeek
ClassArchmage
Level / Exp8 / 69%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution14 (base 16)
Magic32 (base 32)
Willpower19 (base 13)
Cunning15 (base 11)

Resources

Life231/231
Mana194/194
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage10
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+10%
Acid+3%
Fire+10%
Light+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)4 (30%)
Defense17
Ranged Defense17
Fatigue0
Physical Save18
Spell Save21
Mental Save20

Defense: Resistances

Acid+ 12%( 70%)
Light+ 20%( 70%)
Cold+ 34%( 70%)
Fire+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance42%
Instadeath Resistance100%
Confusion Resistance55%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

Quests

active
done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

--------------------------------
Run in which direction?

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


--------------------------------

Saving done.


--------------------------------

The smith spends some time with you, teaching you the basics of armour and weapon usage.

The smith spends some time with you, teaching you the basics of bows and slings.


--------------------------------

Bought:
healing infusion of the wizard (heal 152; cd 10) for 37.77 gold.
You have no more inscription slots.

You are now inscribed with Infusion: Healing.


--------------------------------

Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


--------------------------------

You can check the ingredients you possess by pressing Escape and selecting 'Show ingredients'.
Accepted quest 'The Brotherhood of Alchemists'! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
He points out the location of the graveyard on your map.

Accepted quest 'And now for a grave'! (Press 'j' to see the quest log)