Villam the level 5 Doomelf Archmage by tom1939

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDoomelf
ClassArchmage
Level / Exp5 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution12 (base 11)
Magic30 (base 27)
Willpower17 (base 15)
Cunning11 (base 11)

Resources

Life-3/122
Mana123/163
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance8%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+4%
Lightning+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense9
Ranged Defense9
Fatigue1
Physical Save8
Spell Save16
Mental Save9

Defense: Resistances

Light+ 14%( 70%)
All+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Race / Doomelf1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
0/5
0/5

Effects

beneficial effect
detrimental effect
detrimental effect

Quests

done
active

Equipment

Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Hell has no fury like a demon scorned! (Roguelike) Escaped the Searing Halls.
By Villam the Doomelf Archmage level 4
76th Pyre 122nd year of Ascendancy at 10:29
see stats

Log

You are unable to move!
You are unable to move!

You are unable to move!

You are unable to move!

Villam casts Haste of the Doomed.

Villam is out of phase.

Lightning is still on cooldown for 2 turns.

Villam casts Manathrust.

Villam hits Betokira the red crystal for 36 arcane damage.
Burning from Villam hits Betokira the red crystal for
0 fire damage.
Betokira the red crystal casts Burning Hex.

Villam is hexed!


Burning from Villam hits Betokira the red crystal for
0 fire damage.
Villam is not dazed anymore.

Talent Arcane Eye is ready to use.

Betokira the red crystal stops burning.

Betokira the red crystal casts Soul Rot.

Betokira the red crystal's spell attains critical power!
Betokira the red crystal is surging arcane power.

Talent Lightning is ready to use.
Talent Flame is ready to use.

Villam casts Lightning.

You collect a new ingredient:
red crystal shard (1).
Villam hits Betokira the red crystal for 114 lightning damage.
Betokira the red crystal hits Villam for 18 fire damage.
Villam killed Betokira the red crystal!
Saving game...